Showing Posts For Aceofsppades.6873:
Well, the salt is even greater when you consider their dungeon token system as they had promised, that everyone would get the same rewards with no RNG involved.
They even mocked WoW for it in one of their little pre-release comics.
And then after release they did a total bait and switch as they realized they could milk players out of their money by gating rewards through ridiculous RNG that drives up gold values and as a result costs of items. Which in turn incentivizes people to convert cash>gems>gold to circumvent their frustration.
I think the cash>gem>gold argument is a strawman created out of bitterness and isn’t actually a reason.
They don’t force you to rely on anything. You made the choice to pug it.
Your party member(s) made the choice to not respect the mechanics, you as a collective party must deal with that. It’s called good game design. You want a nice single player experience ? Dark souls 3 is out, go try it.
So having mechanics that punishes you for someone else mistakes in content designed with pugging in mind is good for you, I get it.
(And thanks, but I’m not fan of bad console ports.)
five man content where five people have to play the game is good.
The teleport attack does move him out of range if the party is all in melee.
Didn’t happen to us like in the video I posted. But even if so, he will port back and you can dodge it.
Oops I forgot the “not” part of my post.
The teleport attack doesn’t move him out of range if the party is all in melee.
Edit: forgot a negative.
(edited by Aceofsppades.6873)
4-Stat trinkets-are they locked behind raids?
in Guild Wars 2: Heart of Thorns
Posted by: Aceofsppades.6873
Dev had said that it will be another way to have them through living story 3 i think…
Oh the joy…
The reward system is wearing me thin. What needs to happen is offer things in many parts of the game so players can play what they like.
That’s whats coming in season 3
that’s kind of the point. Tribulation mode is intended to harken back to the days of platformers where artificial difficulty and hidden death traps were the norm.
Well technically they promised new legendarys, and we got some, im pretty sure they NEVER promised an ENTIRE new set of legendarys for every weapon type. Just more people jumping to to conclusions based on their wishful thinking and personal “anti anet” bias.
If you have to use technicalities to avoid accusation then there is definitely room for improvement.
That actually isn’t a bad idea. I personally think giving some amount of gems would be the best options as it would at as a measure of “store credit” recompensation and incentize people to stay with the game.
Gemstore skins are what fund the company and asking them to stop making them is akin to asking a subscription mmo to stop charging subscriptions.
Gemstore was what USED to fund the game before they decided to fund it by selling at $50 expansion. They are required to provide the content they sold to us by any means necessary. They made the decision to shift away from the gemstore when they started focusing on making us pay for content instead. They now need to provide that content.
I’m fairly confident that the money spent in the gemstore goes to anet, but maybe your right and the money goes to a different company.
Gemstore goodies (or subscriptions) are useless there are not enough people around to spend money on them.
I still see in game plenty of people with the new gliders so they re obviously selling.
Gemstore skins are what fund the company and asking them to stop making them is akin to asking a subscription mmo to stop charging subscriptions.
Maybe because that’s a lot of work and you’re one of the 3 people that would care.
Anet is currently working on a proper squad lfg if that is your issue.
If your feeling like spending some gold they occasionally drop from wintersday gifts.
you should get 60
So, if you agree… then why are you arguing. (o.o)
You do realize they nerfed the gold gain then added in more rewarding content…right?
The point is, they have no particular reason to bribe people into running dungeons. They could, and people would do it, but ANet does not have anything to gain in doing so. The existing loot is fair, it’s not too little, it’s just not too much, so people only run dungeons if they really like running dungeons, and this is a perfectly fair balance for any content. It’s only people who want other people to run dungeons, or that just want more loot for something they’d already be doing, that are pushing for more loot.
The wanting other people to run dungeons bit is a legitimate reason. I for example cannot find groups of players to play dungeons the way I enjoy them which is running through with experienced players completing the content efficiently.
The problem is not easy to fix, if it were Anet would have fixed it by now.
It isn’t the rewards. Dungeons currently give a fair amount of rewards. The problem is that people are tired of running dungeons and don’t feel like doing them if the rewards are only fair, they will only do it if they offer bonus reward on top of that, and there’s no particular reason why they should.
The real problem is population. There is not enough people playing to quickly find a group and because people can’t find a group, people don’t play and because people don’t play, people can’t find a group.
I think the issue is they don’t have a rig for capes and building one would take resources that they don’t have at the moment
I doubt they will show them until they release the final look
Dungeon: Foreman spur
Fractal: high level imbued shaman (although I am basing this on pre hot 50)
Raid: matthias (although I have yet to beat it)
Overall: staying in a hot map without it closing
Those stats on trinkets will be coming in the living world updates
They have already stated that they are working on making the lfg compatible with squads and that there will be a raid section then.
The reason why people are responding to this thread is because then they can call this guy an idiot guilt-free.
Since some people seem to be missing the point the short answer is that condition damage wasn’t and isn’t balance with a condi reducing stat in mind. Direct damage values are decided with the fact that they can be reduced by toughness in mind there is no equivalent for condi damage and adding one would just unnecessarily throw balance off.