Showing Posts For Aceofsppades.6873:
I have. It definitely is in the loot tables
There was a vote on this before hand
Pretty sure the sigil of air would be the sigil you replace to take bloodlust.
Scholar is your best bet.
You really should be running persisting flames in a staff build even solo it should lead to a higher dps.
I’m really disappointed that one of the first tier collection items for this wing is a weekly gated rng drop. I was looking forward to finishing up the collection and getting my set of armor after progression. Instead I need to wait X number of weeks till I happen to get the drop, while friends of mine in my raid group are already well on their way through the second tier. After getting nothing but exotics from the bosses, it felt pretty bad.
What drop is rng?
I think the reasoning behind letting you keep the first set of armor is that armor is not as transferable as weapons and backs are. Sure you only get 1 legendary back and no ascended’s when you make it but you can transfer and use that legendary on all your characters for all time. If I make a set of legendary armor of one weight class I can not transfer it to any other weight class. For me this means of the 4 characters I raid with, 2 will not be able to use the legendary armor I make. It makes sense to let you get a second armor weight of your choosing and craft the 3rd since many people use all 3 armor weight classes in raids on a single account.
Except that you can’t use your shiny Sunrise on revenant, Bolt on elementalist or Predator on thief. “Because different armor classes” is not answer.
The real answer is most likely because we can’t see what the final armor would look like and either forcing people to wait before using the pre or locking people into a choice before they can make an informed decision won’t have anyone be happy with that.
I think a more interesting question would be what we buff on other classes to make might more preferable than from a ps war with the understanding that these “stronger mights” would take priority over base might. For example to shoot out random ideas, traiting a thief’s might to also grant ferocity, a nec’s might to grant expertise, or an engi’s to grant a small amount of all stats. It may put more of a preference on the appropriate might instead of just pumping out 25 stacks from everywhere.
It’s ideas like this that create rampant power creep.
Not really relevant to the topic at hand but I’ve been waiting for an opportunity to say it.
Your criticism doesn’t really apply to gw2 because a) other content is fairly rewarding and b) raids aren’t that rewarding. On a per week basis raid rewards are nothing to right home about.
I should really hammer this point home. Unless your idea of other content is RP then the content is appropriately rewarding and is probably more sustainably rewarding than raiding.
Again raids are not sustainably rewarding.
That is why you criticism is incoherent, because the flaw you are criticizing doesn’t actually exist.
So raids are not rewarding, raiders playing it for challenge, legendary armor is just same thing like some ascended set, etc etc, but what happens when someone trying to make a suggestion about some alternative way to get them? Yeah, right.
Legendary armor is a unique skin.
Ascended armor are BIS gear.
Raids aren’t sustainably rewarding ascended gear.
Envoy legendary armor is unique to raids.
Legendary armor is a raid reward.
Unique skin rewards can’t be usefully assigned value.
Having unique raid rewards are good.
You should probably stop trying to hijack conversation to push you’re agenda where you try to stamp out uniqueness and variety in the games reward system.
I really don’t understand all this talk of minorities.
Being capable of raiding isn’t some minority you’re born into like race/ethnicity, it’s simply researching and participating in something. The only ones stopping you from becoming part of this “minority” are yourselves.Demographics in gaming communities — at least the ones being talked about in discussions like this one — are based around preferences. For instance, I’m in a demographic that prefers not to raid but doesn’t worry about exclusive rewards being in that content. Yes, that group exists. It might well be the real “majority” regarding this issue. My reason to not raid is that I promised myself back during WoW I would not get sucked into the raiding time sink again. While it looks like the time commitment for GW2 raids is lower, it’s still higher than I care to commit to.
How far do we stretch this logic?
I’m no good at PvP, you have to let me get the PvP legendary backpiece by participating in hot-join.
I’m no good at high level fractals, you have to let me get the legendary backpiece by participating in fractals 1-10.Back when the game launched, there was some thought that most rewards would be obtained via Karma as a sort of universal currency. Even then, though, making L. weapons required doing at least one dungeon and real WvW (pre EotM or achievement chests with Badges). Also, dungeon skins were only available for use in PvE by doing that dungeon. So, there were unique rewards tied to specific content even then.
A funny thing’s happened since. ANet learned that: (a) a lot of players would not repeat content without reward; and (b) that players would seek the path of least resistance to obtain the universal currency, ignoring any other content. This led to the idea that players could be enticed to do specific content by including rewards they can’t get elsewhere — whether this is a matter of degree (rares via world bosses) or exclusivity (Glorious Armor). Karma was incorporated as a component into a few collection rewards, but was otherwise largely abandoned.
Now, virtually every new thing the devs throw out for players to do has an exclusive reward attached to it. What we’re seeing in threads like this one is the reaction from players who still have attachments to the idea behind that universal currency and what it meant to them — even though ANet pretty much abandoned universal access regardless of preference long ago.
Not really, all the “exclusive” stuff was purely cosmetic skins, right up to LS2, with Luminescent being rare for pity’s sake, but exclusive cosmetics, have been in the game since day one.
The real problem here, is that shoehorned the entire game into Raids being the “end game”, as they give the best access to the higher rewards then any other game mode.
Prior to that, players could pick what they wanted their end game to be and still get around same overall loot value, now, Anet set it as ‘raids’ as their game. And while it’s their game, they can do whatever they want, for the people that don’t want to bother with doing raids, to be stuck forever playing the ‘Bert Bell Benefit Bowl’ if you will.
It’s pretty clear that’s going over as well as a fart in a church.
Now, what is done can’t really be undone, so now they are faced with the issue of making other content that offers an equal abundance of ‘end game’ rewards as well as a feeling of pride, that players can do in alternative to raids.
LS3, will not fit the bill.
How are legendary weapons and legendary backpieces any different? You have to do open world completion, you have to do a certain dungeon, you have to do PvP, you have to do high level fractals.
You can’t get legendary weapons nor a legendary backpiece with raiding. Why is armor suddenly different?
You’re thinking too much about the Legendary Armor. While that will be an issue, no doubt, that will only affect the people what enjoy Legendary Journeys, and don’t enjoy the Raid. Yes, that group will become alienated, and is it’s own subset, and there is a good chance that they also will be driven from the game. An Unfortunate loss, perhaps, they are not the group I am talking about.
My main issue it’s the ability to Buy Ascended Weapons/Armor with Raid Tokens, (AKA: Magnetite Shard), thus bypassing all RNG and Crafting Grind.
That is what makes Raids the ‘End Game’ content, because you can’t buy Ascended Weapons/Armor with any other currency.
Now if they put in a vendor where players could buy Ascended Armor/Weapons from Fractals (Which would make sense) and change it so that The Glorious and Triumphant Armor from the WvW/sPvP Reward Tracks was Ascended as opposed to Exotic, that would equalize the game quite a bit.
But right now, Raids give players the ability to simply buy Ascended Armor/Weapon, for less gold then it costs to make an Insignia.
So basically you don’t want people that do content you don’t like to be rewarded with ascended armor?
No, I want to be rewarded as well for doing other content that I do enjoy, I don’t see why that is so hard to understand.
It’s so hard to understand because you aren’t making coherent criticisms. Your argument that you can just buy Ascended with a currency completely ignores the slow rate at wich you earn said currency (100 per week unless your lucky) and the relative worth of said currency for purchasing other raid rewards.
To put it simply raiding is not an efficient way of getting ascended gear. It takes at least 2 weeks for something cheap like boots or up to 5 weeks for a two handed weapon.
My Criticism is coherent, and sound, it’s just a matter of you not liking, hence why you think I hit the nail and missed the wood. No, I made a very viable point.
Your criticism doesn’t really apply to gw2 because a) other content is fairly rewarding and b) raids aren’t that rewarding. On a per week basis raid rewards are nothing to right home about.
I should really hammer this point home. Unless your idea of other content is RP then the content is appropriately rewarding and is probably more sustainably rewarding than raiding.
Again raids are not sustainably rewarding.
That is why you criticism is incoherent, because the flaw you are criticizing doesn’t actually exist.
It’s not a question of the people, it’s a question of the arguments. The argument for wanting it to be obtainable is fallacious and absurd. The argument for wanting it to be rare is sensible and logical
The rarity is what makes this tonic special – I see no reason to change it. And no I do not own a fractal tonic.
Not everyone needs to own everything. There is no right to have everything just because you bought the game, that is not how online games work.You, falsely, assume that everyone wants this tonic because people like you see it as “special” due to its rarity. There are plenty of people that want it just to have fun with it. These are the people that don’t care if noone or everyone around them can also tonic into Mai trin for 15 minutes, as long as they can have fun doing so themselves. I don’t see a reason to keep the drop rate so incredibly low since its essentially just a toy
Why are the people that want it as a toy more valuable and worth more then the players that want it to be rare?
I already have a guess as to what your answer will be.
It’s not a question of the people, it’s a question of the arguments. The argument for wanting it to be rare is fallacious and absurd. The argument for wanting it to be obtainable is sensible and logical.
Hahahah… oh wait you’re serious.
HAHA HAHAHA
Just because you disagree doesn’t make it fallicious.
In fact since you provided no evidence to support yur claims I think I will use your same tactic.
I really don’t understand all this talk of minorities.
Being capable of raiding isn’t some minority you’re born into like race/ethnicity, it’s simply researching and participating in something. The only ones stopping you from becoming part of this “minority” are yourselves.Demographics in gaming communities — at least the ones being talked about in discussions like this one — are based around preferences. For instance, I’m in a demographic that prefers not to raid but doesn’t worry about exclusive rewards being in that content. Yes, that group exists. It might well be the real “majority” regarding this issue. My reason to not raid is that I promised myself back during WoW I would not get sucked into the raiding time sink again. While it looks like the time commitment for GW2 raids is lower, it’s still higher than I care to commit to.
How far do we stretch this logic?
I’m no good at PvP, you have to let me get the PvP legendary backpiece by participating in hot-join.
I’m no good at high level fractals, you have to let me get the legendary backpiece by participating in fractals 1-10.Back when the game launched, there was some thought that most rewards would be obtained via Karma as a sort of universal currency. Even then, though, making L. weapons required doing at least one dungeon and real WvW (pre EotM or achievement chests with Badges). Also, dungeon skins were only available for use in PvE by doing that dungeon. So, there were unique rewards tied to specific content even then.
A funny thing’s happened since. ANet learned that: (a) a lot of players would not repeat content without reward; and (b) that players would seek the path of least resistance to obtain the universal currency, ignoring any other content. This led to the idea that players could be enticed to do specific content by including rewards they can’t get elsewhere — whether this is a matter of degree (rares via world bosses) or exclusivity (Glorious Armor). Karma was incorporated as a component into a few collection rewards, but was otherwise largely abandoned.
Now, virtually every new thing the devs throw out for players to do has an exclusive reward attached to it. What we’re seeing in threads like this one is the reaction from players who still have attachments to the idea behind that universal currency and what it meant to them — even though ANet pretty much abandoned universal access regardless of preference long ago.
Not really, all the “exclusive” stuff was purely cosmetic skins, right up to LS2, with Luminescent being rare for pity’s sake, but exclusive cosmetics, have been in the game since day one.
The real problem here, is that shoehorned the entire game into Raids being the “end game”, as they give the best access to the higher rewards then any other game mode.
Prior to that, players could pick what they wanted their end game to be and still get around same overall loot value, now, Anet set it as ‘raids’ as their game. And while it’s their game, they can do whatever they want, for the people that don’t want to bother with doing raids, to be stuck forever playing the ‘Bert Bell Benefit Bowl’ if you will.
It’s pretty clear that’s going over as well as a fart in a church.
Now, what is done can’t really be undone, so now they are faced with the issue of making other content that offers an equal abundance of ‘end game’ rewards as well as a feeling of pride, that players can do in alternative to raids.
LS3, will not fit the bill.
How are legendary weapons and legendary backpieces any different? You have to do open world completion, you have to do a certain dungeon, you have to do PvP, you have to do high level fractals.
You can’t get legendary weapons nor a legendary backpiece with raiding. Why is armor suddenly different?
You’re thinking too much about the Legendary Armor. While that will be an issue, no doubt, that will only affect the people what enjoy Legendary Journeys, and don’t enjoy the Raid. Yes, that group will become alienated, and is it’s own subset, and there is a good chance that they also will be driven from the game. An Unfortunate loss, perhaps, they are not the group I am talking about.
My main issue it’s the ability to Buy Ascended Weapons/Armor with Raid Tokens, (AKA: Magnetite Shard), thus bypassing all RNG and Crafting Grind.
That is what makes Raids the ‘End Game’ content, because you can’t buy Ascended Weapons/Armor with any other currency.
Now if they put in a vendor where players could buy Ascended Armor/Weapons from Fractals (Which would make sense) and change it so that The Glorious and Triumphant Armor from the WvW/sPvP Reward Tracks was Ascended as opposed to Exotic, that would equalize the game quite a bit.
But right now, Raids give players the ability to simply buy Ascended Armor/Weapon, for less gold then it costs to make an Insignia.
So basically you don’t want people that do content you don’t like to be rewarded with ascended armor?
No, I want to be rewarded as well for doing other content that I do enjoy, I don’t see why that is so hard to understand.
It’s so hard to understand because you aren’t making coherent criticisms. Your argument that you can just buy Ascended with a currency completely ignores the slow rate at wich you earn said currency (100 per week unless your lucky) and the relative worth of said currency for purchasing other raid rewards.
To put it simply raiding is not an efficient way of getting ascended gear. It takes at least 2 weeks for something cheap like boots or up to 5 weeks for a two handed weapon.
The rarity is what makes this tonic special – I see no reason to change it. And no I do not own a fractal tonic.
Not everyone needs to own everything. There is no right to have everything just because you bought the game, that is not how online games work.You, falsely, assume that everyone wants this tonic because people like you see it as “special” due to its rarity. There are plenty of people that want it just to have fun with it. These are the people that don’t care if noone or everyone around them can also tonic into Mai trin for 15 minutes, as long as they can have fun doing so themselves. I don’t see a reason to keep the drop rate so incredibly low since its essentially just a toy
Why are the people that want it as a toy more valuable and worth more then the players that want it to be rare?
I already have a guess as to what your answer will be.
I agree with allot of these anti raiders. NO CONTENT IS BETTER THAN ONLY RAID CONTENT.
My main issue it’s the ability to Buy Ascended Weapons/Armor with Raid Tokens, (AKA: Magnetite Shard), thus bypassing all RNG and Crafting Grind.
That is what makes Raids the ‘End Game’ content, because you can’t buy Ascended Weapons/Armor with any other currency.
Now if they put in a vendor where players could buy Ascended Armor/Weapons from Fractals (Which would make sense) and change it so that The Glorious and Triumphant Armor from the WvW/sPvP Reward Tracks was Ascended as opposed to Exotic, that would equalize the game quite a bit.
But right now, Raids give players the ability to simply buy Ascended Armor/Weapon, for less gold then it costs to make an Insignia.
You nailed it. Bravo.
Hit the nail but missed the wood entirely.
I really don’t understand all this talk of minorities.
Being capable of raiding isn’t some minority you’re born into like race/ethnicity, it’s simply researching and participating in something. The only ones stopping you from becoming part of this “minority” are yourselves.Demographics in gaming communities — at least the ones being talked about in discussions like this one — are based around preferences. For instance, I’m in a demographic that prefers not to raid but doesn’t worry about exclusive rewards being in that content. Yes, that group exists. It might well be the real “majority” regarding this issue. My reason to not raid is that I promised myself back during WoW I would not get sucked into the raiding time sink again. While it looks like the time commitment for GW2 raids is lower, it’s still higher than I care to commit to.
How far do we stretch this logic?
I’m no good at PvP, you have to let me get the PvP legendary backpiece by participating in hot-join.
I’m no good at high level fractals, you have to let me get the legendary backpiece by participating in fractals 1-10.Back when the game launched, there was some thought that most rewards would be obtained via Karma as a sort of universal currency. Even then, though, making L. weapons required doing at least one dungeon and real WvW (pre EotM or achievement chests with Badges). Also, dungeon skins were only available for use in PvE by doing that dungeon. So, there were unique rewards tied to specific content even then.
A funny thing’s happened since. ANet learned that: (a) a lot of players would not repeat content without reward; and (b) that players would seek the path of least resistance to obtain the universal currency, ignoring any other content. This led to the idea that players could be enticed to do specific content by including rewards they can’t get elsewhere — whether this is a matter of degree (rares via world bosses) or exclusivity (Glorious Armor). Karma was incorporated as a component into a few collection rewards, but was otherwise largely abandoned.
Now, virtually every new thing the devs throw out for players to do has an exclusive reward attached to it. What we’re seeing in threads like this one is the reaction from players who still have attachments to the idea behind that universal currency and what it meant to them — even though ANet pretty much abandoned universal access regardless of preference long ago.
Not really, all the “exclusive” stuff was purely cosmetic skins, right up to LS2, with Luminescent being rare for pity’s sake, but exclusive cosmetics, have been in the game since day one.
The real problem here, is that shoehorned the entire game into Raids being the “end game”, as they give the best access to the higher rewards then any other game mode.
Prior to that, players could pick what they wanted their end game to be and still get around same overall loot value, now, Anet set it as ‘raids’ as their game. And while it’s their game, they can do whatever they want, for the people that don’t want to bother with doing raids, to be stuck forever playing the ‘Bert Bell Benefit Bowl’ if you will.
It’s pretty clear that’s going over as well as a fart in a church.
Now, what is done can’t really be undone, so now they are faced with the issue of making other content that offers an equal abundance of ‘end game’ rewards as well as a feeling of pride, that players can do in alternative to raids.
LS3, will not fit the bill.
How are legendary weapons and legendary backpieces any different? You have to do open world completion, you have to do a certain dungeon, you have to do PvP, you have to do high level fractals.
You can’t get legendary weapons nor a legendary backpiece with raiding. Why is armor suddenly different?
You’re thinking too much about the Legendary Armor. While that will be an issue, no doubt, that will only affect the people what enjoy Legendary Journeys, and don’t enjoy the Raid. Yes, that group will become alienated, and is it’s own subset, and there is a good chance that they also will be driven from the game. An Unfortunate loss, perhaps, they are not the group I am talking about.
My main issue it’s the ability to Buy Ascended Weapons/Armor with Raid Tokens, (AKA: Magnetite Shard), thus bypassing all RNG and Crafting Grind.
That is what makes Raids the ‘End Game’ content, because you can’t buy Ascended Weapons/Armor with any other currency.
Now if they put in a vendor where players could buy Ascended Armor/Weapons from Fractals (Which would make sense) and change it so that The Glorious and Triumphant Armor from the WvW/sPvP Reward Tracks was Ascended as opposed to Exotic, that would equalize the game quite a bit.
But right now, Raids give players the ability to simply buy Ascended Armor/Weapon, for less gold then it costs to make an Insignia.
So basically you don’t want people that do content you don’t like to be rewarded with ascended armor?
Your argument about value is silly. Note that only people harmed are the people that obtain the item only because its rare not because they want it. This item has high relative value because as you said some people will throw it away others “OMG”. This item has a value of 0 or priceless since it is not available for sale.
Wanting an item because its rare is a poor mentality. If we can agree on this, then as you said most people will bank theirs but the people that actually want one for using it will be happy. Thus making an item that is account bound and super rare is a bad idea. The consumer of the item will never obtain the item and the others who randomly obtain said item can not sell it. So actually Fractal Tonic currently has very little value other than being rare drop.
TLDR: Items being only valuable because they are rare and account bound is poor design the end user can not obtain the item and others cannot sell the item to the end user for a profit.
Your argument falls flat because barely anyone uses tonics. The only reason people care about the fractal tonicis because they don’t have it already. I can pretty confidently say that most of the people that want the rate boosted won’t care about the tonic if every fractal runner had it.
This was stated to be a simple majority poll, the majority voted for 1 month
Simple majority means >50%, which the 1-month option didn’t reach. That kind of renders the rest of your post meaningless
No it does not, nor was it stated to be a 50% needed vote… Seriously, y’all keep grasping at straws and defending poor decisions.
You’re the one grasping at straws to insult anet.
You purpose of the poll was to get the opinions of the playerbase in a form of data that could easily be interpreted. It was not an election or referendum.
You are suggesting that anet act without nuance or flexibility which is a terrible idea.
It was not stated to be an “opinion poll”, that’s you assuming more stuff. Anet changed their mind after they saw the poll results for their own reason, which was contrary to the actual winning vote.
Previous polls were determined by a needed “super vote” of 75%. It was clearly stated by Tyler that this poll did not require a super vote, nor did they say they were going to average votes to determine winner…
Since you like to ignore facts… On the voting page it clearly stated that the benefit of linking more frequently would produce more balanced matches… The page is now gone, but a dev can swoop on here to verify the precise wording.
WvW is still very unbalanced, and all this 2 month time frame does is keep those unbalanced matches longer. If you haven’t noticed, most matches are already determined in the first day or two… Now you tell those players to enjoy their blow out and unbalanced match up, they have zero chance of winning, for 2 months instead of 1…
All this is doing is prolonging more even pairings unnecessarily. The rational minded thing to do would be to reach a state of balance faster, then reevaluate frequency once things are more even and settled.
Linking was voted in as a feature to bring balance, slowing down that achievement of balance is bad considering the poor state wvw is in right now…
You can defend and spin doctor this decision all you want, but players will vote by other means and you will find yourself begging for Anet to save wvw when players are bailing out of wvw in the near future…
Hope the devs make some flawless pairing on the 24th or they are going to have some very annoyed players on their hands again.
If the people leaving includes you then I’m sure the game will be in a markedly healthier place.
The point of getting so much gear is to inconvenience you by taking up inventory space and thus making bag slot expansions more enticing.
This was stated to be a simple majority poll, the majority voted for 1 month
Simple majority means >50%, which the 1-month option didn’t reach. That kind of renders the rest of your post meaningless
No it does not, nor was it stated to be a 50% needed vote… Seriously, y’all keep grasping at straws and defending poor decisions.
You’re the one grasping at straws to insult anet.
You purpose of the poll was to get the opinions of the playerbase in a form of data that could easily be interpreted. It was not an election or referendum.
You are suggesting that anet act without nuance or flexibility which is a terrible idea.
I agree right with what you’re saying. 2 years ago I had to get a time machine to get my BIS ascended gear because it obviously didn’t exist before raids according to you.
Ascended gear can be crafted and acquired by a lots of ways. Name other way to get legendary armor except raids.
Preach it. We fought hard to make this an unfufiling game devoid of challenge and we will continue to fight untill every last ounce of challenge and interesting content has been wiped from this game.
And those that like the raids, they don’t deserve to get what they want because because it’s not what I want and I deserve to be catered to for self evident reasons.
Oh, so you are playing it for challenge? Then I guess you will agree that raids must be stripped from legendary armor and unique stat items, because you want only challenge, right?
Legendary armour has the same stats as ascended. Ascended is still BIS, it just shares the place. If you are going to argue that stat swapping makes it incredibly better I am going to struggle to take you seriously because then you would be vastly overestimating the worth of stat swapping.
I love how challenge and no rewards are somehow the same thing to you. Can I guess at other things that are equal to you? Maybe water and bricks, or even you and lord of the universe who is more important than anyone else.
And I’m asking – what the heck is going on? I left WoW after release of Cata, I had more than enough 25 HM clears, and now this kitten is being only new content in game that was made for people who retired from raids? What?
You love raids? Fine, but don’t push them to those who already fed up with them long ago, and don’t ask why these people are angry when they getting not that this game promised to be.
Preach it. We fought hard to make this an unfufiling game devoid of challenge and we will continue to fight untill every last ounce of challenge and interesting content has been wiped from this game.
And those that like the raids, they don’t deserve to get what they want because because it’s not what I want and I deserve to be catered to for self evident reasons.
But hey, here is new and exciting raids, with trinity, unique loot, BIS armor locked behind it, just like in WoW.
I agree right with what you’re saying. 2 years ago I had to get a time machine to get my BIS ascended gear because it obviously didn’t exist before raids according to you.
I honestly don’t get how DS is not farmable.
Get into map – people start doing stuff – tab out and wait.
First camps are taken – go to each one and open the 5-7 chests at each camp – tab out again.
Second camps are taken – go to each camp – open the 5-7 chests – tab out again.
Repeat until event is over. Loot all the end-map pods.You’ve gotten all your pods.
You’ve watched you favorite youtube video/movie.Where is problem?
Auric basin chests pay for themselves with aurlium lumps you get per opening(grands). You do not get any currency back from opening noxious pods, and machetes are much more expensive.
Noxious pods also give much less loot.
They do not pay for themselves because you do not get enough lumps to buy another key from each chest you loot. It’s not even a relevant point to your argument from what I can see.
Here is the problem with your complaint. it seems to me that you think Anet is not aware that they have created the perfect storm to allow people to buy keys and use them in this chest phase of AB … yet you have to think at some level, THEY designed it that way. They purposefully made keys available for sale with lumps, opening chests gives lumps and loot and there are Grand chests available to open when completing the meta on a given map.
Seems to me that you aren’t giving Anet much credit for being aware of how the game THEY designed actually works. I’m betting this; Anet was at least knowledgeable enough to know people would buy keys and optimize their loot collection from Grand chests, so at a minimum, the ability to log multiple characters to loot Grand chests in a specific map instance isn’t going away.
map hopping … Again, I don’t think Anet is so unaware of how their game works that they didn’t see this coming and in all honesty, it’s not something they can fix without completely screwing over how players work around their broken megaservers … so that’s not going away either.
It is very easy to fix the reward imbalance between AB and other zones, severely limit the amount of keys you get from the auric events.
Or they could fix the map jumping and not nerf key drops.
Actually, no they couldn’t because as I’ve already outlined, it’s a perhaps unintended, but necessary approach to getting around the megaserver issue; even Anet has acknowledged it.
What they could do is make they chest account wide across all map instances when open and reset them every meta instead of what they have now which is per character per map.
My alternative is that they don’t get shards.
Then no, you don’t get what you want.
All I’m saying is that I’m sure they’re mature enough to not take personal offence to being expected to raid.
Then what alternative would you have for earning magnetite shards for players that don’t want to or cannot deal with the existing raids?
My alternative is that they don’t get shards. If one wants raid rewards then they have to play the raid.
I’m sure the players are mature enough to understand and not be offended by the notion that they have to raid to get raid rewards.
To me requiring a maxed out mastery line for endgame content is like requiring a player to be at max level for endgame content.
To elaborate a community population isn’t static, players are constantly entering and leaving and a stable population is achieved when the rate of players entering the community and the rate leaving are equal. When you add an easy mode pretty much any players entering the community will go through the easy mode first and if the easy mode is done badly theb it can turn away players who might of enjoyed the actual raid.
This is all to say that if they wanted to add an easy mode they would have to do it right and that would take time and effort and there is concern that it would cut into development of other raids.
Fair points, but, just for the sake of discussion, lets say, now after the new shiny wore off, the raids in their current state are in decline as far as metrics go, since older veteran players leave, and new players come in, so there this this turn over at the end game level as well, and because of the way the loot is set up, these new players feel pressured to do raids for the loot, but because they are new, and thus not as invested into the game as some 4 year vet, the vast majority of them don’t see the value of putting in all this time and effort just to prep for doing a raid, they came to have fun, not spend their game life grinding to prep to have to have fun, which I might add, was an advertised point of GW2.
This situation unfortunately now puts the metrics of the people doing raids in decline and, thus shows a trend of downward spiral where raids will cease to pull the numbers to justify their continued development.
How would you solve that situation, to build the metrics back up, outside of making an “easy mode” raid?
The short answer is to make a good easy mode that encourages players to work their way toward the the normal raid.
Now I want to emphasize that that would require a non trivial amount of development effort and it very well could be worth it.
I very much believe that an easy mode if done right could be a purely positive addition to the game.
This doesn’t directly answer your question but I still feel it’s an appropriate response
Same argument, same cast of characters.
Let’s put aside that the original topic, getting rid of enrage timers, has already been addressed. The general consensus is that the timer is generally not the limiting factor for most groups.
So we’re back to easy mode raids, and endless quote sniping.
Apologies for sounding dismissive, but we’ve had this argument several times over. The easy mode raiders can’t stand that a small portion of the game is hard. Despite that there is plenty of easy and medium tier content — open world, world bosses, map events, dungeons, fractals.
Still really haven’t heard a coherent argument against this. All I get is “I must be able to do all the content at my skill level.”
This thread has run its course. Sign me up for locking it.
If you want a reason for not having an easy mode then here is one. A badly done easy mode will shrink the community. To elaborate a community population isn’t static, players are constantly entering and leaving and a stable population is achieved when the rate of players entering the community and the rate leaving are equal. When you add an easy mode pretty much any players entering the community will go through the easy mode first and if the easy mode is done badly theb it can turn away players who might of enjoyed the actual raid.
This is all to say that if they wanted to add an easy mode they would have to do it right and that would take time and effort and there is concern that it would cut into development of other raids.
And let’s not forget that there are ways to make raiding easier via comp such as using that staff tempest healer build that was posted on the reddit a few days ago.
cut because formating on mobile is a kitten.
I will say that if a player cant gain satisfaction from improvment, getting closer to downing a boss after successive attempts, then I’m inclined to belive that that player doesn’t enjoy challenging content. And I don’t see a point in trying to creat training modes for people who don’t enjoy the content.
Also your analogy is missing some context that I admittidly left out. For the small successes I intended for it to come across as a marked improvment over previous attempts. My bad.
So you pvp analogy would be holding one point all game if in the previous 3 games they had held no points for basically all the game.
On your frustration bit you can be both frustrated with a lack of progress and simultaneously enjoy current progress.
Failure doesn’t create learning, but learning will involve failures whether they have obvious results (a wipe) or subtle results (being carried). You succeed by fixing causes of previous failures and preventing potential future failures.
But there are degrees of failure. There is total failure, in that you wipe and have to restart the encounter, having earned nothing, and have to repeat this until eventually you can pass it. And then there is a minor failure, screwing up a few things but still ultimately completing the encounter and moving on to the next, repeating it later. Some insist that ONLY the latter (former) can teach you anything, but my point is that many people do not learn that way, and learn better from the second way, succeeding almost every time, but succeeding better and better each time.
I want to adress this in particular. You say a wipe is a total failure but the proper mindset to have is that a wipe at any one stage is a success at reaching that point. For example a wipe in phase 2 should be considered a success at completing phase 1. And I believe that cultivating a mindset like that is important to enjoying the raids.
It is also my personal belief that the latter of your ways creates an expectation of success without proper effort and overall harms ones enjoyment of the game.
The reason you can’t buy crowbars is because airship cargo is the main supply of airship parts (map currency) and purchasing keys for chest has to result in a net loss of the currency for (hopefully) obvious reasons.
So far the greatswords feel the most un-legendary to me, although the Longbow are close behind.
A weapon that looks more like a surfboard than a sword seems worthy of ridicule to me.
Really? Because I think the trail effect makes them the most impressive legendary.
Personally I would say the minstrel, it’s just a harp focus with nothing else special.
See, to me, a big flashy, eye searing, neon sign that screams, “LOOK AT ME!!!” is not necessarily impressive. Its off-putting.
To each their own I guess. I just personally love trail effects and the non solid look of the blades.
I generaly run either ‘dungeoneer’, either of the two raid ones or something really easy to get like ‘combat healer’ to contrast with my ghostly infusion or gold fractal weapons or something like because I think it’s funny.
So far the greatswords feel the most un-legendary to me, although the Longbow are close behind.
A weapon that looks more like a surfboard than a sword seems worthy of ridicule to me.
Really? Because I think the trail effect makes them the most impressive legendary.
Personally I would say the minstrel, it’s just a harp focus with nothing else special.
I have something else to direct at ohni. Creating a training mode without the enrage mechanics would be of limited help because it would create bad habits that the players would have to unlearn in order to do the actual raid, which lessens the benifite of a training mode. You can very easily see this in t3 fractals where people try starts that worked at lower levels but just do not fly at higher levels.
The problem with your analogy is that the raids are already contain progressive learning. If you think about the fights not as mechanics being added each next phase but as mechanics removed from each latter phase then you can see what I mean.
It’s hard to be precise about something that hasn’t been precisely nailed down.
People who are saying “you need to fail in order to learn” arent communicating what rrally shold be said. Failure doesn’t create learning, but learning will involve failures whether they have obvious results (a wipe) or subtle results (being carried). You succeed by fixing causes of previous failures and preventing potential future failures.
Really what I’m saying is you learn by identifying the causes of failures and correcting them.
But regardless of that factor, progressive learning is the way to learn something like a JP, you don’t simply jump in and there is this magical effect where if you fail enough times you will win. There is no RNG to victory or learning a skill.
there is, it’s called practice
Nope, doing something wrong a millions times, won’t get you step close to doing it right. Proven fact of life.
You succeed by not failing in the same way each time and learning from each fail. If you consistently fail to the same thing then you are failing to learn.
Edit: thinking back, I shouldn’t have directed this thought at you.
(edited by Aceofsppades.6873)
Druid has a really strong condi build equal or better than druid power.
Jeweler can craft exotic level trinkets of new stat set that can only be crafted such as vipers (black diamond)
I don’t do the multi loot thing. I was just wondering why you think it’s unfair? I could care less if people do it. It doesn’t affect me in anyway. I agree it most likely isn’t what Anet intended. I just don’t understand why you’re upset with people making a little more gold. Jealousy? Investments going south?
It indirectly affects them because it limits how much good loot can be put in those chest.
It also affects them by promoting players to complete multiple ab maps making it easier to get into a map trying to complete the meta.
You have to be an achievement point hunter to be ‘accepted’ to do a level 13 fractal? Idiotic. I’m having similar issues with raiding. Why should I spend 100s of gold kitting out a character just to try out a raid?
Because spending the gold makes you build objectively better (and othets have already spent the gold) and when deciding between two people of unknown skill you take the one with the objectively better build.
You end up with being 12 short of 150 AR, if you use +5 AR Infusions as opposed to the +7’s in your accessories slots.
But, if you go to with (4) + 12 and (1) + 11, Infusions in all your Agony Slots, as opposed to (3) + 10’s and (2) + 11’s that most people suggest with all + 7’s, you can still make the 150 easy enough.
The + 12, so that will give you + 7 AR right, and then use Mist Lock, for + 5 more, that’s + 12 total, while keeping the + 5 AR /+ 5 Stat’s.
The + 12 Infusions, will only run you 180 for all 4 of them, and you would have spent around 60 gold anyway, buying other Infusions (+ 10’s and + 11’s) so it’s not like you would need to spend millions of gold, it’s gonna cost you a measly 120 gold more to get what you want.
Not a bank breaker, to anyone serious about fractals.
Relying on the mistlock for 100 is a bad idea because it goes away if you die and you can’t reaply it.
Also it becomes prohibitively expensive when you start using infusion on armor and weapons as well.
With all +5 stat infusions it cost over 2000 gold in reagents alone.
I think for pugs it mostly a force of habit.
Anet learned that players prefer clicking bouncy chest for event rewards rather than have them automatically dumped into their inventory.
It’s important to note that reset is 5pm pst (where anet’s office is) so it’s right around the end of the work day and that might have something to do with it.
Frankly you don’t need markers although they are helpful. You can get the minimap aspect for the a specific subsquad by using personal waypoints although those are limited to subsquads.
Ready checks can be easily replaced by saying “press x in chat if ready” and then saying “go” when you’ve confirmed everyone has pressed x.
These are all workarounds but the 300 gold has to worth something.