Showing Posts For Agadar.4931:

Ships of the Line bugged

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Posted by: Agadar.4931

Agadar.4931

Submitted a ticket, no reply as of yet. Can’t finish personal story due to this bug. Can’t find any moderator stickies or anything about it either. Bumping to draw attention to this. Surely I cannot be the only one.

Your favorite attacks and why.

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Posted by: Agadar.4931

Agadar.4931

Durzlla, other melee classes will butcher you in melee. This is not an opinion, this is a fact.

More proof that Agadar is a horrible ranger lol.

You’re trying just a tad bit too hard right now.

Signet suggestions

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Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

I think you’re just a bad ranger who doesn’t know how to trait properly. 5 second invuln for your and your pet is extremely good and the passive regen on renewal is insanely good if you trait into healing power.

And I know that you are a bad ranger due to your laughable opinion that our signets are good.

Not really, you are that typical player who cries about a classes shortcomings instead of actually trying to improve. "Oh look people crying on a forum about my class being poor, I’m gunna join in too because I’m not succesful with the class "
^ That is you sir.

You’re adorable.

Thanks. Remember Agadar, you gotta learn to use a weapon for it to be viable.

A for effort, but allow me to correct you: a weapon’s viability has nothing to do with the individual player’s skill.

Keep it up .

Go and check what you wrote, you didn’t quite write that did you.

Keep it up.

Are you copying me now? Aren’t you a cheeky one.

Thanks mate.

That wasn’t a compliment. But boy, we sure are getting off-topic.

Don’t waste your time. He’s a troll

In that case I suppose he is a pretty bad one. Instead of agitating me, he managed to do naught but amuse me.

Signet suggestions

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Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

I think you’re just a bad ranger who doesn’t know how to trait properly. 5 second invuln for your and your pet is extremely good and the passive regen on renewal is insanely good if you trait into healing power.

And I know that you are a bad ranger due to your laughable opinion that our signets are good.

Not really, you are that typical player who cries about a classes shortcomings instead of actually trying to improve. "Oh look people crying on a forum about my class being poor, I’m gunna join in too because I’m not succesful with the class "
^ That is you sir.

You’re adorable.

Thanks. Remember Agadar, you gotta learn to use a weapon for it to be viable.

A for effort, but allow me to correct you: a weapon’s viability has nothing to do with the individual player’s skill.

Keep it up .

Go and check what you wrote, you didn’t quite write that did you.

Keep it up.

Are you copying me now? Aren’t you a cheeky one.

Thanks mate.

That wasn’t a compliment. But boy, we sure are getting off-topic.

Signet suggestions

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Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

I think you’re just a bad ranger who doesn’t know how to trait properly. 5 second invuln for your and your pet is extremely good and the passive regen on renewal is insanely good if you trait into healing power.

And I know that you are a bad ranger due to your laughable opinion that our signets are good.

Not really, you are that typical player who cries about a classes shortcomings instead of actually trying to improve. "Oh look people crying on a forum about my class being poor, I’m gunna join in too because I’m not succesful with the class "
^ That is you sir.

You’re adorable.

Thanks. Remember Agadar, you gotta learn to use a weapon for it to be viable.

A for effort, but allow me to correct you: a weapon’s viability has nothing to do with the individual player’s skill.

Keep it up .

Go and check what you wrote, you didn’t quite write that did you.

Keep it up.

Are you copying me now? Aren’t you a cheeky one.

Ranger's and WvWvW

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Posted by: Agadar.4931

Agadar.4931

For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.

If you don’t want to use bows, you’re far better off with axes.

Turn off auto attack , profit.

You shouldn’t have to do that in order to make a weapon viable. It is a clear sign of a bad weapon.

You don’t have to turn off auto-attack to make sword viable. You just have to learn to use evades more efficiently, get your timing down perfectly, and know what to evade and what to eat. Sword is actually incredibly viable once you get the hang of it. It’s probably out best PvP weapon, to be honest.

That being said, sword does need to be improved. Dodge needs to supersede the auto-attack chain.

Basically what you’re telling me is to learn to play in order to make a weapon viable.

Again, that is a clear sign of a bad weapon. A weapon must be viable on its own.

Your comments blow my mind. You just basically said “I have to learn to play to be good”.

That’s not what I said, but nice try.

Actually that’s exactly what you said.
“Basically what you’re telling me is to learn to play in order to make a weapon viable.”

Nice try.

I’m pretty sure I know exactly what I said, kiddo.

Ranger's and WvWvW

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Posted by: Agadar.4931

Agadar.4931

For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.

If you don’t want to use bows, you’re far better off with axes.

Turn off auto attack , profit.

You shouldn’t have to do that in order to make a weapon viable. It is a clear sign of a bad weapon.

You don’t have to turn off auto-attack to make sword viable. You just have to learn to use evades more efficiently, get your timing down perfectly, and know what to evade and what to eat. Sword is actually incredibly viable once you get the hang of it. It’s probably out best PvP weapon, to be honest.

That being said, sword does need to be improved. Dodge needs to supersede the auto-attack chain.

Basically what you’re telling me is to learn to play in order to make a weapon viable.

Again, that is a clear sign of a bad weapon. A weapon must be viable on its own.

Your comments blow my mind. You just basically said “I have to learn to play to be good”.

That’s not what I said, but nice try.

Signet suggestions

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Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

I think you’re just a bad ranger who doesn’t know how to trait properly. 5 second invuln for your and your pet is extremely good and the passive regen on renewal is insanely good if you trait into healing power.

And I know that you are a bad ranger due to your laughable opinion that our signets are good.

Not really, you are that typical player who cries about a classes shortcomings instead of actually trying to improve. "Oh look people crying on a forum about my class being poor, I’m gunna join in too because I’m not succesful with the class "
^ That is you sir.

You’re adorable.

Thanks. Remember Agadar, you gotta learn to use a weapon for it to be viable.

A for effort, but allow me to correct you: a weapon’s viability has nothing to do with the individual player’s skill.

Keep it up .

Signet suggestions

in Ranger

Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

I think you’re just a bad ranger who doesn’t know how to trait properly. 5 second invuln for your and your pet is extremely good and the passive regen on renewal is insanely good if you trait into healing power.

And I know that you are a bad ranger due to your laughable opinion that our signets are good.

Not really, you are that typical player who cries about a classes shortcomings instead of actually trying to improve. "Oh look people crying on a forum about my class being poor, I’m gunna join in too because I’m not succesful with the class "
^ That is you sir.

You’re adorable.

Signet suggestions

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Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

I think you’re just a bad ranger who doesn’t know how to trait properly. 5 second invuln for your and your pet is extremely good and the passive regen on renewal is insanely good if you trait into healing power.

And I know that you are a bad ranger due to your laughable opinion that our signets are good.

Signet suggestions

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Posted by: Agadar.4931

Agadar.4931

signet of the stone doesnt need any changes, it’s already good. and signet of renewal is also extremely good doesnt need any changes. the only changes all of these really need is the cooldown, nothing else.

You’ve got to be kidding me. Signet of Stone and Signet of Renewal are both absolute garbage. As are all the others.

Legendary Greatsword... Ranger?

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Posted by: Agadar.4931

Agadar.4931

The greatsword is just ‘fun’ to use. You’re also entirely correct that the greatswords look amazing.

If you think it is a waste of time then you will not sit with me one day, eating Dolyak cheesecake and pouring ale on the ice in Hoelbrak.

Play all of the greatsword classes for a time, see which one suits you, go with it.

I love to use QZ on the longbow vulnerability, rapidfire, swoop in and maul while my ravens swap for f2’s and more quickness. Hacking away merrily for one more maul and a swap back to LB for more vulnerability and rapid fire.

I just like how it all looks and works, the damage is great and applied quickly, oh and what was that? right, I find it fun

I share your sentiment. Running with a Greatsword+Axe/Axe over here. Never had this much fun in my entire GW2 career.

Legendary Greatsword... Ranger?

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Posted by: Agadar.4931

Agadar.4931

You should get a legendary greatsword, just to piss off all the warriors and guardians. Ah, can you imagine them staring at you with frustration, whispering to one another why the hell a ranger gets to run around with a legendary greatsword?

What Rangers need - as I see it

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Posted by: Agadar.4931

Agadar.4931

After dabbling with some of the other classes what I have noticed is lack of synergy with Ranger choices. Other classes it seems if you have a plan, everything fits and nothing is wasted. Rangers seem like many choices you make give you something you don’t need.

It’s to a point now that when I experiment with potential builds I choose specific traits for what they do…..not for the build bonuses. IE if I really want Eagles Eye for the LB I take Markmanship to 20 …even though the +20 to Condition Duration is not important to me.

There are numerous examples of that. It seems like whoever developed the Trait tree for the Ranger used a dart board or something.

I concur. I currently have a very tanky build if I may say so myself, which relies on constantly dodging and having regen and protection up. The three traits I want are toughness, healing, and power.

The build I run with to achieve maximum tankiness?

0/10/20/20/20.

Waoh. Whereas every other class has one or two trees solely dedicated to tankiness and healing, I have to go more than halfway in THREE lines and almost halfway in a fourth. It’s absurd. That 100 precision? Useless for my build. The 10% critical damage? Equally. The 200 condition damage? Virtually pointless.

Whoever designed the ranger class either ran out of time or had no idea what he was doing.

What Rangers need - as I see it

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Posted by: Agadar.4931

Agadar.4931

IMHO, the one thing rangers don’t need is more DPS.

That’s where I stopped reading.

Go away, troll.

Your favorite attacks and why.

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Posted by: Agadar.4931

Agadar.4931

Durzlla, other melee classes will butcher you in melee. This is not an opinion, this is a fact.

Off-hand Axe

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Posted by: Agadar.4931

Agadar.4931

I’m not entirely grasping where you manage to get an ethereal field from. Could you elaborate? It definately sounds interesting considering off-hand axe is part of my standard weapon set-up.

SB Power Ranger Signet Build

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Posted by: Agadar.4931

Agadar.4931

I’d reconsider spending 10 points in beastmastery, or at least change that trait you’re using, because to maximize your damage, you’ll have to be switching your pets a lot, and when you switch your pet, the f2 skill resets. As the switch pet cooldown is shorter than the 20% reduction, that trait is kind of lackluster.

Knowing John, this will probably get ‘fixed’ in the next update. Something along the lines of ’pet’s f2 skills no longer reset upon swapping pets and the cooldown timer will only continue while the pet is active’.

I seriously hope it’s not a bug

It matters not whether it’s a bug. John will just say it is to justify or cover up some stealth nerf (cough shortbow cough).

What build just destroyed me?

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Posted by: Agadar.4931

Agadar.4931

The 1h sword is a great weopan. It can hit up to 3 targets and it cripples. Any ranger attemping to use a 1h sword should without exeption take auto attack off.
http://www.youtube.com/watch?v=ZbNuv4T8J1I
http://www.youtube.com/watch?v=TQ5f7iEEFZc&feature=plcp

Ranger should learn to master this weopan without auto attack.

Just beucase other class dont have to remove auto attack isnt a reason for a ranger not to remove it.

Nobody should learn how to master a weapon without auto attack just to make it viable. That is logically flawed.

SB Power Ranger Signet Build

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Posted by: Agadar.4931

Agadar.4931

I’d reconsider spending 10 points in beastmastery, or at least change that trait you’re using, because to maximize your damage, you’ll have to be switching your pets a lot, and when you switch your pet, the f2 skill resets. As the switch pet cooldown is shorter than the 20% reduction, that trait is kind of lackluster.

Knowing John, this will probably get ‘fixed’ in the next update. Something along the lines of ’pet’s f2 skills no longer reset upon swapping pets and the cooldown timer will only continue while the pet is active’.

Off-hand Axe

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Posted by: Agadar.4931

Agadar.4931

What is this ‘chieftain’ you speak of? Some NPC?

Off-hand Axe

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Posted by: Agadar.4931

Agadar.4931

Personally, I think OH Dagger is one of the best compliments to MH axe. It’s 4th skill helps you close the gap to immediately hit a foe with all 5 axes on your 2 skill. The cripple and frozen chains are also great to prevent the foe’s escape.

how does #4 close the gap??? Not sure if I’m correct here but I thought it has nothing special other than it returning back to you. Personally I think axe4 should work like chieftans axe throw, then I might actually consider using it.

DAGGER, not Axe. Off-Hand Axe seems better suited to a MH sword.

I beg to differ. Sword relies on constantly evading and being in the face of the enemy. The whirl makes you stand completely still. Compare this to main hand axe, which is ranged, thus complementing Path of Scars, and due to virtue of being ranged, is more easily forgiven for standing still for a few seconds.

The only time I can see axe OH being preferable to dagger OH is if you know you’re going to be facing a large number of ranged attackers. That might make it viable in W3 for keep attack/defense, but then you’re going to want to be using an axe in your main hand since you’re not going to be in melee combat with anyone except the gate. And trying to bust down a gate/wall or attacking from a wall with melee weapons is an effort in futility.

So, yeah. Axe OH can work with sword, but it’s a better pairing with axe MH. In my opinion (not saying either way is right or wrong).

Should they ever fix sword’s auto-rooting issue and allow rangers to move while whirling, sword/axe combo will definately become viable, probably even more viable than axe/axe.

Ranger's and WvWvW

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Posted by: Agadar.4931

Agadar.4931

For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.

If you don’t want to use bows, you’re far better off with axes.

Turn off auto attack , profit.

You shouldn’t have to do that in order to make a weapon viable. It is a clear sign of a bad weapon.

You don’t have to turn off auto-attack to make sword viable. You just have to learn to use evades more efficiently, get your timing down perfectly, and know what to evade and what to eat. Sword is actually incredibly viable once you get the hang of it. It’s probably out best PvP weapon, to be honest.

That being said, sword does need to be improved. Dodge needs to supersede the auto-attack chain.

Basically what you’re telling me is to learn to play in order to make a weapon viable.

Again, that is a clear sign of a bad weapon. A weapon must be viable on its own.

Off-hand Axe

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Posted by: Agadar.4931

Agadar.4931

Personally, I think OH Dagger is one of the best compliments to MH axe. It’s 4th skill helps you close the gap to immediately hit a foe with all 5 axes on your 2 skill. The cripple and frozen chains are also great to prevent the foe’s escape.

how does #4 close the gap??? Not sure if I’m correct here but I thought it has nothing special other than it returning back to you. Personally I think axe4 should work like chieftans axe throw, then I might actually consider using it.

DAGGER, not Axe. Off-Hand Axe seems better suited to a MH sword.

I beg to differ. Sword relies on constantly evading and being in the face of the enemy. The whirl makes you stand completely still. Compare this to main hand axe, which is ranged, thus complementing Path of Scars, and due to virtue of being ranged, is more easily forgiven for standing still for a few seconds.

Ranger's and WvWvW

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Posted by: Agadar.4931

Agadar.4931

For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.

If you don’t want to use bows, you’re far better off with axes.

Turn off auto attack , profit.

You shouldn’t have to do that in order to make a weapon viable. It is a clear sign of a bad weapon.

How do you keep your distance to opponents?

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Posted by: Agadar.4931

Agadar.4931

Rangers suck at ranging. The best you can do is use the +10% movement speed signet, use Call of the Wild whenever its up, and constantly use the Greatsword’s Swoop ability to move forward. And then you might almost be on par with other classes’ ‘ranging’.

As a result of being bad at ranging, a ranger also sucks at kiting. Thankfully it seems that Anet doesn’t WANT us to kite. They want us to EVADE. Think about that. Instead of running away in an obvious straight line from your opponent, what about dodging right past him? Get those +endurance regen and vigor buffs up, and you’re dodging all over the place.

SB Power Ranger Signet Build

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Posted by: Agadar.4931

Agadar.4931

Bad link, broheim.

What build just destroyed me?

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Posted by: Agadar.4931

Agadar.4931

The only reason he defeated you was because a sword ranger is new to you. Read up on its abilities, and you’ll soon find yourself defeating any sword ranger. The reason? They may have two evades (three if using a dagger), but their autoattack locks them, disallowing them to dodge roll or even move at all.

Ranger without pet

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Posted by: Agadar.4931

Agadar.4931

It became painfully clear to me by the time I hit level 15 in the BWEs; even a mere five points had made a massive difference to the pet.
Plus I came from GW1, which also had the pet performace tied to the beastmastery trait. At 0, it was a portable corpse and at 16 (maximum) it was as broken as SoS.

As for GW2, you know that if you bother to put points into beastmastery the pets become tougher, do good damage and you can heal yourself for much more? I have 30 beastmastery and not only do my pets (per hit) do more damage than me (got 10 power and full solidiers) regardless of crits, but seldom get oneshotted and I can heal myself for over half my health using Heal as One. The beastmaster trait line isn’t that bad.

It’s arguably the best tree, rivalled only by Wilderness Survival.

Off-hand Axe

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Posted by: Agadar.4931

Agadar.4931

While arguably the worst off-hand we have (though the dagger is not far off) I cannot help but enjoy the absolute living balls out of it, especially with a main hand axe to accompany it. The whirl is amazing against the few non-ranger projectile-users you come against, and the number 4 gives your DPS just a little push, especially in group combat.

Having literally never seen any other ranger besides myself wield the off-hand axe, it is obvious that the weapon is underpowered. So my question to you is: what would you do to improve it?

Personally, I would start with allowing you to cast the whirl and move at the same time. After all, a ranger has to be mobile or he’s dead.

The second change I would do is to add some flavor to the number 4. Perhaps some pet synergy, or perhaps have it apply some condition. I’m not entirely sure.

What say you?

Spirits and the 5 target cap for aoe buffs

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Posted by: Agadar.4931

Agadar.4931

Code here is bang on. with a small difference, the buff goes to all friendly’s. while it does nothing it can affect everyone. but then when allies start causing the buff to proc thats where 5 targets who are actively attacking are receiving the buff. while they can overlap i have no complaints from my dungeon group for having almost perma +50% DPS with no downtime. i cant argue with that.

You can’t seriously be claiming with a straight face that ranger spirits increase a group’s DPS by 50%.

Spirit Builds ... Anyone?

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Posted by: Agadar.4931

Agadar.4931

Tried it for a while, unimpressed by the results and annoyed at having to resummon three of those buggers every sixty seconds. They die too quickly even with careful positioning, and their effects are subpar at best. It’s just not viable.

Ranger update

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Posted by: Agadar.4931

Agadar.4931

What I am saying is the plonkers who were expecting the ranger to magically start outperforming the warrior in ranged combat (especially since the warrior is supposed to win in a 1v1 headbutting contest) set themselves up for disappointment.

That’s funny. I didn’t realize they were making a rock, paper, scissors game.

Or did you mean current state of the ranger is in is due to the fact devs play warrior so therefore they are “supposed to win” because they don’t like losing?

Let’s be realistic, playing warrior is simple, but they aren’t THAT good.

Aye, 30k crits are hardly impressive.

30k? lets see this 30k on a non glass cannon and I hope you’re not talking about kill shot.

Oh, you bet I am.

You bet.

I.

Am.

Ranger update

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Posted by: Agadar.4931

Agadar.4931

What I am saying is the plonkers who were expecting the ranger to magically start outperforming the warrior in ranged combat (especially since the warrior is supposed to win in a 1v1 headbutting contest) set themselves up for disappointment.

That’s funny. I didn’t realize they were making a rock, paper, scissors game.

Or did you mean current state of the ranger is in is due to the fact devs play warrior so therefore they are “supposed to win” because they don’t like losing?

Let’s be realistic, playing warrior is simple, but they aren’t THAT good.

Aye, 30k crits are hardly impressive.

Spirits and the 5 target cap for aoe buffs

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Posted by: Agadar.4931

Agadar.4931

Total face palm when I noticed that spirits receive the buffs as well.

By default, a ranger counts as 2 bodies at least (you + pet). That means you can only give out spirit buffs to 3 other targets. Call out 1 spirit then your ranger counts for 3 bodies (you + pet + 1 spirit) with only 2 other targets to buff. Call out another spirit and your ranger now counts for 4 bodies (you + pet + 2 spirits) with only 1 other target to buff. See the pattern?

I read somewhere that spirit users tend to use ax/horn since your job is that of a buffer. Guess what, your spirits will eat up those buffs essentially wasting them.

So, basically, if I have out three spirits … my pet, 3 spirits, and my character will keep the rest of the group from getting any buffs?

Is this a bug or was it on purpose? Wow, that is so bad it’s almost funny. I hope this gets fixed if it’s a bug.

Are there many lvl 80’s running a spirit build? I would love to but I hear it’s not practical due to their health and so forth … especially if this is true about the buffs.

The elite spirit is the only one I’ve found to have practical applications in PvE – namely for it’s active ally revive. It can allow Ranger players to solo group events that have plentiful npc’s around.

I second this. If you’re lucky enough to keep the bugger alive, he can be quite helpful exclusively in PvE. In PvP it’s pretty garbage.

As for the other spirits, well, they suck at both.

Spirits and the 5 target cap for aoe buffs

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Posted by: Agadar.4931

Agadar.4931

So what you’re saying is that spirits suck?

Preaching to the choir, man. Preaching to the choir.

What Rangers need - as I see it

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Posted by: Agadar.4931

Agadar.4931

Agreed on all accounts, though shortbow damage, sword damage, and dagger damage could all use a damage buff as well. Torch damage is decent I suppose, but that’s all it is: damage. It has no utility whatsoever, nor any kind of pet synergy.

Your favorite attacks and why.

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Posted by: Agadar.4931

Agadar.4931

Whirling Defense is my favorite. I wish I could justify using dual axes or at least axe offhand since this attack looks so cool, but it’s only viable in PvE and even then there are better options.

It’s actually quite good in PvP… It reflects projectiles, does quite a nasty bit of damage to Melee range as well as the vuln… Making it a good deterrent.

It can be mediocre in PvP sometimes, but compared to other options? There’s no build that really does any better with an axe compared to a dagger or torch.

The damage is about equal to an auto attack and is easily avoided and the reflect from it is blatantly obvious (giant whirling animation says “HEY GUYZ! I’M REFLECTIN’ DEM AROWS!”), so you’ll only deal damage to the most unskilled players. This is before you take into account how it often locks you in the skill and prevents you from doing anything else.

If they fix it, it will be a good ability for lower tier PvP, but I don’t see the hardcore tournament PvPers ever using an axe offhand.

Um… Support build and spirit builds work well with off hand axe… I provide a big reflective area that stops enemies from using ranged weapons, not to mention I found out if you reflec an attack you can still get the proc off of that reflected ability without it procing the ICD…

A lot of you people don’t think outside of the box, ever, and that is why so many abilities look useless to you, whirling defense would be OP if it were mobile, it’s amazing as is.

PS: before you say “Oh support should use a warhorn!!” Well not necessarily … And it’s possible to you know, be an offensive build that doesn’t use conditions an thus torch and dagger would both be inferior, or you know… Double dual wielding…

For an offensive power build the warhorn is still better than the off-hand axe. Warhorn is simply the best weapon we have right now, with its swiftness, fury, and angry birds.

So...how we doin'?

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Posted by: Agadar.4931

Agadar.4931

Probably a couple weeks. I’m not exactly sure. I was one of the people voicing my discontent about arenanet’s design decisions and attention to consumer needs around halloween.

Nothing remotely relevant changed.

Ranger's and WvWvW

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Posted by: Agadar.4931

Agadar.4931

For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.

If you don’t want to use bows, you’re far better off with axes.

It’s possible to work around the auto-root to some degree and the greatsword isn’t bad since it was buffed, although it’s a very defensive weapon.

The axe hits like a wet noodle for the most part and only performs well if you’re using splitblade at melee range with a heavy condition build. It’s a good swap weapon, but I would never suggest using it instead of a bow, especially in WvW where it has a small range for a ranged weapon.

Main hand axe is pretty delicious in WvW during zergs with it bouncing around everywhere. Using a torch with a condition spec or a warhorn with a power or a boon spec, and you’re set for zerging.

Ranger's and WvWvW

in Ranger

Posted by: Agadar.4931

Agadar.4931

For as long as sword auto-roots you, it’s essentially useless, and for as long as the greatsword has the damage of a wet towel, that too will remain useless.

If you don’t want to use bows, you’re far better off with axes.

Ranger update

in Ranger

Posted by: Agadar.4931

Agadar.4931

Edited by moderator: post edited since the quoted message is not longer existing

We’re not angry because the updates didn’t roll out fast enough.

We’re angry because John PROMISED before the previous update that the NEXT update would include ‘significant’ changes to rangers, yet in the end we got NOTHING.

(edited by Moderator)

Your favorite attacks and why.

in Ranger

Posted by: Agadar.4931

Agadar.4931

Whirling Defense is my favorite. I wish I could justify using dual axes or at least axe offhand since this attack looks so cool, but it’s only viable in PvE and even then there are better options.

The thing that kills it completely for me is the fact that you cannot move while using it. Considering a ranger is supposed to be all about mobility, it is peculiar indeed for an attack to root you.

John seems to agree with this, as is evidenced by making the greatsword’s block ability no longer root you. Now all he needs to do is to do the same to the greatsword’s sword throw part of the block ability as well as the off-hand axe swirl, and we’re taking a step in the right direction.

Yea, and sadly, I don’t see this changing anytime soon since they would have to change the character animation for all races and genders, which would be costly. They were able to fix the GS block to be moveable because the block animation didn’t really affect the lower body of the character, meaning they just changed the skill to only change the animation of the character’s upper body.

With Whirling Defense, the character jumps around and uses lower body movement, so I doubt they could just make the character move without them looking like they were floating.

Hopefully, I’m wrong, but I’m not holding my breath over a change to this anytime soon.

Thieves and warriors already have a bunch of non-rooting whirling attacks, so I don’t see how it would be difficult animation-wise.

Your favorite attacks and why.

in Ranger

Posted by: Agadar.4931

Agadar.4931

Whirling Defense is my favorite. I wish I could justify using dual axes or at least axe offhand since this attack looks so cool, but it’s only viable in PvE and even then there are better options.

The thing that kills it completely for me is the fact that you cannot move while using it. Considering a ranger is supposed to be all about mobility, it is peculiar indeed for an attack to root you.

John seems to agree with this, as is evidenced by making the greatsword’s block ability no longer root you. Now all he needs to do is to do the same to the greatsword’s sword throw part of the block ability as well as the off-hand axe swirl, and we’re taking a step in the right direction.

Ranger update

in Ranger

Posted by: Agadar.4931

Agadar.4931

So when is the next patch?
It’s been over a month since JonPeters posted here and he hasn’t come back since…

Honestly don’t blame him for not wanting to post anything with the juvenile tantrums thrown and the huge amount of personal attacks levied against him.

Honestly… what else would you expect?

Yeah, we shouldn’t be this mean to John. After all, all he did was promise us the world and give us nothing in the end.

Knowing Anet’s censorship, this post will be infracted in three… two… one…

Ranger update

in Ranger

Posted by: Agadar.4931

Agadar.4931

So when is the next patch?
It’s been over a month since JonPeters posted here and he hasn’t come back since…

December the 14th should be the next patch.

Don’t get your hopes up.

Advice

in Ranger

Posted by: Agadar.4931

Agadar.4931

For full support, go nature magic and beast mastery and use spirits. Keep in mind that spirits are still pretty lackluster, so the support you bring won’t be all that impressive.

s&r is pretty worthless due to it being buggy, so you’re better off switching it with another spirit or with quickness for 4 seconds of double-speed ressing.

Your favorite attacks and why.

in Ranger

Posted by: Agadar.4931

Agadar.4931

Swoop, Maul, and Call of the Wild, purely because of their animations.

Lightning Reflexes because it sometimes can be really good.

Spirits because they look pretty awesome. Too bad they’re virtually worthless.

WvW Solo Vid

in Warrior

Posted by: Agadar.4931

Agadar.4931

Good god man. What sheer damage. No wonder you deleted your ranger. The difference in damage between that of a warrior and a ranger is like that between a god and an ant.

Condition dmg - is it really pointless?

in Thief

Posted by: Agadar.4931

Agadar.4931

“rangers can spec to counter every littlle drop of bleed”

No, no we can not.