I agree though they should have a way of identifying who participated in the last phase and didn’t get the chest due to server problems.
@Stormy
You forgot I said this a couple of posts ago, right?
And let me try to understand, so you are against the fact that they handed some “useful” items as you named them. So the 3 hours most put into the vent don’t mean crap to you right? If they handed us 2 blues that would be fine.
Everything you say is purely your opinion, and I also have my opinion and stated it.
Like I said ANet said 3-4 weeks prior this was going to be one time event and no one knew the rewards. You guys are just pissed cause they were good. If they were bad you wouldn’t be here kittening about it nor would you think of defending people that were getting fed up today with the event since it was so boring.
Thats what I think anyways. You make some you lose some. Thats how it goes.
@Sadie
Just to make it straight, are you against or for the gear progression that lots are saying it’s going to be the Armaggeddon of GW2?
Totally against gear treadmill. I had enough of that in previous MMOs, thanks.
Ok if you don’t want the drops to be a multi month grinder and don’t want it luck based either I’m curious to what system you have in mind.
And you talk about options here. It’s funny cause as I understand it pvp/pve dailies and monthlies are “optional” and people somehow still kitten about that cause they feel like they are being forced into doing something they don’t like.
If I was in a mental hospital probably that last sentence would make sense to me.
@NickChabby
Well there’s really no way of telling what’s an advantage over others is there? Following your theory I am at a disadvantage towards lots of people cause I can only play at night instead of being logged all day. So how do we circumvent that? We only let players play for x number of hours per day hmm?
Honestly you dare speaking about how this is a game and shouldn’t feel like a job and then you talk about it like it’s a job. Sounds counter intuitive to me.
And your point about giving away legendaries… agreed, it should be extremely difficult to obtain.
It should also not be entirely luck based for one person and a multi-month grind for another.
And why should that be if this is a casual game?
Just to make it straight, are you against or for the gear progression that lots are saying it’s going to be the Armaggeddon of GW2?
I still don’t understand what people can´t understand about ONE TIME EVENT AND UNIQUE.
Supermarkets do it all the time. Hey if you can´t go because you are busy with <INSERT HERE> I’m sorry but it’s really tough luck. You knew it was going to happen and I bet most didn’t give a crap thinking the rewards would be kitten but now they see the outcome and suddenly everyone feels like whining.
And I also bet if most of us got 2 blues and one green at the end most would be laughing at the ones that spent 2.5-3 excruciating (yes it felt like it from a certain point but i kept the word UNIQUE in my mind) hours killing karkas.
So in the spirit of the last poster that mentioned my earlier post I do have a RL and I can only play at night and when I can´t log to do X or Y I don’t turn into a Primma Donna feeling almost like my civil rights were taken from me.
I think “Well, tough luck , I´ll make it next time hopefully” and move on.
You are not in the demographic this game is aiming for now. So yes, to your question.
Ofc he is in the demos for this game. You are the one who seems to think this game is only for casuals and all the others need to catter to your needs. I’ve seen tons of people asking for people for lvl1 fractals, lvl 2, basically every lvl of fractals.
I don’t know where the OP plays but personally I’m in one of the most populated PVE servers and there’s people for all tiers of fractals.
Some people are lvl 7 what do you want them to do? scale down to lvl 1 just to take someone they don’t even know through to lvl 4 or 5?
Be real, ok?
And, that in game items worth Much Much more than what an average player makes in a month should not be handled with such whimsy.
And they are not, I had to work for them. Halfway through the event lots and lots of people were inactive which impossibilitated me in the end of redoing it with another lvl 80 char. And guess what they got the rewards at the end.
And besides technical difficulties like some are blaming are as much on your side as on ANet side. Sometimes I crash sometimes I don´t. They should be able to identify who contributed and who didn’t and reward those that did and couldn’t get the chest due to a DC.
And it’s not like named and precursors were “handed out” to people. They were on an RNG loot table like everything else in this game. Just an higher chance loot table. It’s not like everyone got precursors. Hey I got one and was a cheap one anyway and I’m not going to go berserk over people that got 2 precursors.
but due to poor planning
The only poor plannign was the fact they didn’t instance the event. They said it was going to be UNIQUE and they said it 3 weeks in advance if not more. And since these are one location servers they did it during the day that most people are at home. That was good planning to me. Yes it sucks they can’t do it in different timezones but well that’s a technical limitation they have.
(edited by Agenteusa.6380)
Pretty soon people will complain that Anet should postpone the event cause they have a bad outbreak of dyarrhea and can’t make it for the next 3 hours.
Seriously some people will never be happy. I would be the one pissed off if at the end of 3 hours killing karkas over and over again they handed to me a green and 2 blues.
@OP
And what do you want ANet to do? Send everyone a personal email every 5 minutes to make sure you don’t have to go to the doctor and can’t make the event?
Seriously dude, I don’t mean to be rude but you should at least try to follow some common sense. People know when the event is going to be for weeks prior. It’s you that has to adjust to the their schedule not ANet to every single one of our schedules.
I agree though they should have a way of identifying who participated in the last phase and didn’t get the chest due to server problems.
But for people that couldn’t attend due to RL issues I’m sorry it’s just nonsense.
CnD nerf was useless. It won’t change anything.
SB nerf was useless and to be honest incomprehensible. That ability is a piece of kitten in pvp mainly due to how it works (feels like a kittening longbowman in the medieval era) and in large groups you can’t even see where the kitten arrow is so you can blow it properly.
PW has been mentioned lots of times and when AA hits harder than PW something is wrong.
It’s clear to me that ANet doesn’t like thieves and are shooting blank rounds trying to nerf it to the ground. At least that’s my perception.
Sadly, they keep missing and this time they hit at least 2 specs that weren’t the target of the complaints.
To me the thief only had 2 issues. 1 has been partially fixed and I’m not going into it since it has been discussed extensively and that was haste + PW.
The other imo is the precast CnD, Mug combo. That’s what pisses off people. I mean basically with it (if you spec all out around BS) you arrive stealthed at your target while making him hit a Steal (which doesn’t hit for a low amount), possibly proccing one or both of your sigil of airs (also nerfed last patch) , getting stacks of might and being at someone’s back stealthed so you can hit a backstab fully buffed possibly with the power signet on.
So the issue is no individual skill, it’s a combo that happens to be very effective although it’s not really fun since you need lots of downtime to pull it off again.
I think BS is fine on its own. I just think the synergy between those abilities needs to be reworked. I also think Stealth by itself is fine but again the synergies allow for thieves to pull of things that piss of people.
So until ANet wants to take a deeper look at synergies this problem won’t be solved and possibly we will see further nerfs that will kill thieves a bit at a time without addressing the real issues.
Problem with sound and crash (dragon fights)
in Account & Technical Support
Posted by: Agenteusa.6380
Hello,
I’m still having the same sound issues when fighting the 3 dragons (Jormag, Tequatl, Shaterrer).
Start the fight roughly at some point that loud constant beep sound comes up which in most cases leads to a crash after a couple of mins.
Funny thing is even with the sounds turned off I still get this. I know Anet was aware of this but has someone identified what the problem is or found a workaround? It only happens on those 3 fights.
I have a Logitech G930 Headset as my output, dunno if it happens with others but it’s quite annoying.
If someone could point me any workaround or if a fix is the works , I would appreciate the help.
Thanks
For every 10 seconds you are on the point, you get 2 points or something. If you die defending the point you get a “martyr” bonus (+10 glory) or something. The idea is to encourage different roles rather than just go uncap/cap everything or, if you’re a thief/ele, kill everything in sight.
This way there’s more role diversity now in the game and its not jut about glass cannons and kills. Yes, you can do that, but even if you are a glass cannon you’re encouraged to go defend points as you’ll get rewarded.
You can´t make pvp defense based. Wanna know why?
Cause it won’t catter for the majority of the players. Let’s be frank most pvp players want to pvp to kill people not to be defending points even if they are rewarded. If you put it defense based what will happen is everyone will want to go in there with a structured group and that will make pugs obsolete because they will be mauled to death with no chance of winning in a matter of seconds.
Objective based pvp = anti-casual.
I know some of us enjoy it more hardcore but I can understand the cash inflow doesn’t come from the hardcores only.
SWTOR had objective based pvp in most maps and it turned out it didn’t work well.
@OP
Gear Treadmill and carrot on a stick is the same concept. Don´t come with RL metaphors as it won’t work.
You can get all in this game (or almost) by buying it from the TP if you want or you can get tokens to grab the gear.
Gear Treadmill in MMO’s means you’re supposed to keep running for an higher reward (hence the treadmill) and it doesn’t have the meaning you implied. You will also eventually get what you want from games like that, either from the AH or from a drop but since the drop rates on those games are much higher than for exos and precursors here you will still get it.
Carrot on the stick is more related to the behavior expected in an mmo by devs. It means Devs will constantly be throwing new and better stuff for you to get as to create the feeling of the carrot on the stick. It doesn’t quite translate to the RL metaphor though. It simply means you get the carrot but once you get that carrot you already have a new carrot to chase.
So in that sense GW2 to me at this point doesn’t have a carrot on a stick concept because every drop is completely random (as far gear goes) so you have no carrot to chase. The carrots are the tokens which ofc aren’t gear. Gear treadmill is something all mmo’s have one way or the other as you always are chasing the better gear.
So resuming , there’s a thin line between Carrot on a Stick and Gear ttreadmill if you give it some thought.
Take this Friday off, go grab some brewkii’s, sit down and play League of Legends, play Dota1 and 2, play Starcraft 1 and 2, play Diablo 2 (not 3), play Halo 1,2,3, play Nox (old Westwood game from ’98), play WoW, play Legend of Zelda, play Demon/Dark Souls, play all other games that were FUN, SIMPLE, and FUNCTIONAL.
I know this is going to sound old but since you’re mentioning Wow (and I will only refer to Wow since it’s the only game in the same category as GW2) and saying it WAS fun, simple and functional, do you mean by that they should inspired on a I don’t know BC expansion? And further more, has Wow pvp stopped being fun? Cause aside from the class revamps the concept is exactly the same it was for years.
And besides Demon/Dark Souls isn’t fun to everyone, you should know that by now. You just throw so many random games in the pot there that it’s hard to understand your concept of fun, simple and functional. I do for instance like D/Dark souls but I do not think it’s simple and even less functional.
In short:
sPvp is pretty much what every other game is with less maps. I know you’re going to debate this but to me it really is. Bursty with people not giving a kitten about objectives. Sounds like every other mmo at some point to me.
WvW is a massive zerg for me. I understand several folks enjoy it and that’s fine, but to me it’s too zergy and individuals don’t count as much.
I didn’t try tournaments yet so I’m going to abstain from commenting.
But on the other hand you’re criticizing the game and not giving any ideas and still dare to say you need to be vocal. If you can’t see the metaphor here , god have mercy on your soul.
I can´t believe no one mentioned the reference to Diablo on the new random world events.
You find a chest in the open world, you open it, out comes a skritt with loads of bags on his back and starts running.
You chase after him and loot keeps fropping and you can’t let him escape to get a final chest.
That’s an obvious reference ofc and at the time I got that achievement I thought it was common but seems not many people saw that skritt yet :P
Another obvious are the way some chests open borderlands style.
The biggest thing I had to realize was that glass cannon is not the optimal way to play in gw2.
Depends on the class , depends on the player but for the average Joe I agree with you.
@OP
Well you would have to explain yourself first on what stats/traits you’re using. I am leveling an ele standing at 54 now going D/D glass.
You can´t really get any more glass than that. No tough no vitality nothing.
I think genuinely you haven´t got the grasp of the combat mechanics yet (and I’m not trying to be offensive just for the record).
Yes sometimes I die but overall I feel if I pick the right fights I don’t have any major problems while leveling and doing Story quests. And the times I die it’s cause I tend to get a little berzerk and charge into a fray of a 4-5 mob group.
I do agree that the ele is squishy but it should be at least the spec I’m using cause going melee with light armor isn’t exactly a bunker :P
Don’t think it’s even remotely one of the better classes to tackle champions outside SQ on your own but hey in every mmo there are classes better suited for that than others.
My advice is study well your options with the Ele and see if it fits your gameplay . If you want to hack and dlash in your opponent face without having to worry about taking loads of dmg you’re better off with the guard or the warrior as the thief tends to be a little squishy as well unless you turn him into a boring LDB spammer (and no I don’t think venoms are worth it in pve).
If people pay for a product and it isn’t up to the standard they expected then they the right to complain about it.
Excuse me?
If the game isn’t up to your standard the only right you should have is to go find a game that meets your standards.
There’s a thin line between complaining and whining and your post suggests you’re more focused on the latter.
I don’t understand people sometimes (well most of the time tbh). Me, when I don’t enjoy a game , even if I had high standards for it, I quit .
I don’t fill the forums with useless threads just because I have the right to express myself.
That said and to comment on a few posts imo Wow was and is a good game it’s just that I don’t get enjoyment out of it anymore.
GW2 is a different game but also a good game.
One has some good points the other has other good points. End of story.
Play what you feel like and what you enjoy. If you don’t enjoy please don’t feel entitled to demand that a game has to be what you regard in your expectations.
I still don’t understand how some people are saying they spent +700g on items in the MF.
Are you guys buying gold or are just extremely lucky?
Most people I know didn’t even break the 100g barrier.
I honestly am confused…
You can also be unkillable. Don’t leave LA, there you’re unkillable.
@OP
You seem the kind of person that likes to point flaws at others but won’t take them if they´re directed towards you.
Not everyone has to run a cookie cutter build that’s tailored to what YOU want/need. If I don’t want healing spring I won’t use it, how about that?
Some of the points you provide are valid, others are crossing the line. I don´t have to play the way you want.
Example : There are several thieves runnign dagger storm in dungeons when clearly thieves guild is way better for several reasons that I won’t mention. Still I don’t go berserk on one thief because of that.
PS All of the above applies if you are running pugs with people you don’t know.
disappear to disengage and full heal through passive regeneration
Well if he does that that means you’ll also be a 100% health once he engages again.
And rendering problems don’t happen only to thieves although I admit thieves get better usage out of it.
Btw I don’t like to judge gameplay very often but that thief you’re fighting sucks kitten
Else he was just doing that to annoy you.
It’s pretty easy to tell from most of the posts like this the people that just like difficult stuff and would like more complicated mechanics, and the ones that complain the dungeons are too easy because they can, and choose to, die their way through each room instead of doing things efficiently.
Since you seem to fully approve the mechanics and people who get one shotted on snipers I would like to know from you what’s your take on CoF p2 when Magg has to cross the field.
You surely know what I mean right? Along with all the other shortcuts people take cause they aren’t fun and don’t bring anything to the table.
There is multiple ways to handle that encounter. If your talking CM which it sounds like those mobs are perma rooted. They just shoot whatever comes down.
It was an example, I didn’t say it could be done. And besides I’m not talking about the part with siderooms, i’m talking about the pathway with the traps with 2 snipers on the other side. When you say they shoot everyone going donw there, ok that seems fair, but how do they choose? I mean is it just random? If I have 4 guys in front of me, why does he shoot me?
That’s the kind of answers I would like to get on aggro .
I know quite a few thieves that don’t have a problem with melee. The thing is they don’t stand and wait to die. They jump in DPSDPS/Condition stack and back off if they are getting hit. That is how the class is designed, ever wonder why you can stealth and drop all agro mid fight?
Again, I’m not complaining that you can’t go melee.
You can it’s just that if you can go ranged and deal the same dmg it’s much better for you and your team.
If you’re constantly getting in and out of melee (even if you are on the mob’s back) you are losing a lot of dmg and besides I’m not really a condition thief so that hurts me even more to get in and out all the time. All I’m saying is quite often you are on a mob’s back and without any warning whatsoever (ok maybe a tiny split second) you get one shot if you hang around in melee.
I did all the paths on exploreable mode so I’m not saying I can’t do x or y. What I’m saying is it’s a bit frustrating trying to play a melee centered build in dungeons.
And I agree with most posts following mine. I share the same opinion that these days most mmo’s have bosses with inflated dmg/HP that don’t require a brain to do. They’re just hard sometimes cause of that inflated dmg.
You are one hand saying that there are exploits that take advantage of set mob patterns, yet on the other hand you want set aggro mechanics, sorry, that is just not consistent.
I never said I wanted set aggro mechanics. What I said is I wanted to understand how the aggro works in this game and I would like to see some intelligent mechanics implemented into the encounters as of now I feel there are barely none.
I also think that trash (which in this game are way more than that) shouldn’t be more difficult that bosses. That also happens in most cases.
But I’m not surprised that people find shortcuts as the game right now encourages you to do it when you have rooms with 8+ silver mobs that will kill you without you even having a shot of retaliating.
I’m not against the concept. I’m against the execution. I do like combo fields and the dodge mechanics. But you know for sure that a combo field isn’t going to save you from a stupid death. I mean there’s no way of telling when you’re fighting 5+ mobs that you’re going to get one shotted. And it happens.
Sure you can get more defensive stats and traits going on but then your dps is going to get so low it’s going to be even harder on the long run.
Just because YOU may not think about what to do at different stages of a dungeon and rely on luck/respawnfests does not mean everything else acts like that also. You confuse strategy with the static role division you are probably used to from other games, while strategy is a broad concept in reality which encompasses chess as much as boxing.
There’s parts that you will die. Sorry you just will no matter what you do, and if you run dungeons regularly you know what parts I’m talking about.
And no, I don’t confuse strategy with anything. Eventually everything can be learned with practice even if it’s the most complex set of mechanics.
But you don’t have that here. What you have is shortcuts to avoid mobs, exploit mob patterns to ensure you don’t get killed. That’s how speedruns are getting done and you certainly know that. I don’t call that strategy.
I like the fact there are no set classes but I would like to understand why as an engi (an alt) I get aggro like crazy and what causes it. If you have a game that has supposedly no aggro tables but still you can’t tell why a certain mob attacks you (I even tested it by being stopped at a certain spot) something’s not right. I’m assuming he didn’t love me before we even met.
I don’t understand this complaint at all, they made it more difficult because you actually have to move and get out of the way, you can’t depend on a tank to eat all the damage. Finally we have to pay attention and actually play the game instead of headbutting our keyboard.
Point is if you look at the encounters from a strategic pov they´re not difficult as the OP stated as there aren’t any overcomplicated or smart mechanics that really require you to even use your brain.
Every single fight (bosses included as well) it’s a whack-a-mole contest (from the mobs pov) and you just have to run around avoiding damage and ditching your own. That’s it.
It’s what I call stupid difficulty.
I run down a hall that has 2 snipers at the end. I’m the 2nd player in, I dodge one of the sniper attacks but as soon as my dodge ends I get one shotted with a 14k shot without even knowing why I had aggro in the first place.
It’s stupid, it doesn’t make sense. Some encounters remind me of survival modes in zombie games. Run, Run ,die, respawn head back, Run, Run die, repeat.
I like GW2 there´s no doubt about it but I would very much enjoy to see some intelligent mechanics implemented in dungeons not buff x or y dmg/HP and call it difficult.
And due to those insane hit tables one can barely play as melee. I don’t want to play a thief that has to use a SB for most of a dungeon just because I risk getting one shotted if I spend more than 3 secs in melee.
Well I personally like the RNG, even in dungeons cause that feeling of “what is going to drop for me?” has gone since they invented tokens.
I understand you will get your gear faster or your skins or whatever you want from a dungeon/event but the point is it breaks that feeling of excitement when you run a dungeon/event.
For instance I opened 4 bags (and I don´t give a crap about collectibles or skins) and I got the halloween shield skin which I sold immediately. thousands of folks have been trying to get that skin and they didn’t get it yet.
That’s the beauty of RNG. Sometimes you win sometimes you lose. But I’m pretty sure that’s what makes you keep going.
DING!…… we got a problem….. many account (like mine) were banned for action involved in gold-selling.
The only thing I did was reporting a mail with inside one copper (in that case the mail was not deletable), I did not took the copper and left the mail inside the box…. now I have the account perma banned.
I can not express my self now.. I’m too much enraged.
So the number 10.000 is pumped of unjustified banned account… I have already opened a ticket, and now I have to wait..
Thank you ….really much…..
I still have a mail sent to me by some gold farmer that has 1c attached in my inbox as well.
I had it since the 1st week or so. Never touched it so ANet can’ t accuse me of anything.
If they banned you for that situation and if they ban me for that I will REALLLLYY get pissed off.
I can take it only to a certain degree. If companies start behaving like j-a**es I’ ll just leave.
Let´s hope it doesn’t come to that.
That is problem why ppl are pissed on Anet . They dont give a …… about effort, they make everything RNG.
Well you still have more chances of getting good loot if you are able to run it more times. Your probability goes up.
Typical case of people forgetting a game is about fun. And what do you care anyway if 2 rares dropped for me and nothing dropped for you?
I’m a thief, I think thieves are perfectly viable in Pve but not godlike like some described.
There are far better classes for Pve than thief and if any should have been nerfed on the dmg hand it should have been the warrior for obvious reasons but that doesn´t matter now.
Like most said the changes from the 22nd Patch are actually good for Pve imo since you have more versatility from the buff as it spreads 5 attacks now.
For PvP though it’s a nerf , mainly for d/d users.
OP if you’re looking to be the best class or amongst the best classes in pve though, forget about it at least for now.
Either you go full glass and can bring the pain but you’re basically a piñata or you spec for some survivability and you do kitten dmg.
But either way I feel we’re still squishy.
Of course you can bring some utility (shadow refuge is very useful as are other skills situationally) and poisons if you choose to spec them to spread vulnerability but so can some other classes that have more survivability and more support options.
Hmm I’m pretty sure they didn’t change anything about that boss today…
You sure you didn’t by any means allow him to take more crystals than usual, cause if he eats lots of them he’s going to regain ton of health.
Same as rickets, took 20 minutes for the whole run.
Either your group dps is really bad or like mentioned you dont debuff him enough.
For the crystals he consumes them to gain health but you really only want to destroy those that spawn near him if you need the extra help.
If you have enough dps though (poison is very good against him) you don’t really need to destroy crystals at all.
It may take longer then WoW but remember WoW is a billion dollar company Anet isn’t
WoW isn’t a company :P
We have one programmer. He wrote the majority of the software we use.
When things break in the software it can take him hours to fix it and he knows the entire code and what it all does.
When things break? Just a heads up, I’m a programmer myself and work for a company roughly the size of yours and am also an Internal Systems Developer and Manager.
Software doesn’t break up by its own will. Sure it has bugs as every software has but if he did teh code himself and can’t fix it quite easily and fast he’s doing poor documentation or his methods aren’t explicit enough.
Unless you’re talking about developing new functionality then I agree, sometiems throwing more code into the pot might mess other stuff up.
But as usual gamers that aren’t programmers (and users in general) envision that a webpage is exclusively made of buttons and there is no programming logic behind it so they think everything is easy to fix.
(edited by Agenteusa.6380)
Thats what they consider. Go talk to them not me. But yeah, you are cheating because you aren’t playing the game. Why do you get to earn that loot and experience/karma when you aren’t playing the game? The turrets are suppose to help your character in combat. They aren’t suppose to do all the work.
You are a cheater. End of story.
What if I forget to bring down a turret before logging out? Happens a lot of times.
My take on the matter : it’s just stupid considering this an exploit. If turrets are OP and can’t be taken down by mobs nerf them. Besides you would get xp but no loot and (I’m not sure if this happens already) the turret should auto destroy after a couple of minutes.
What’s the problem or is it that game changing even if you had a turret farming for 2 mins?
What I know is I shouldn’t as a player have to worry about having to remember if I left my turret up or not all the time.
I don’t even have one exotic piece (Thief here) and I was able to do CoF Pre Buff and got to 95% progression on the bomb room (Post Buff)due to a stupid mistake.
Also did CM Explorable fully.
The problem with dungeons is simple:
The trash is generally the only problem in dungeons. Hell , If I’m a hero why should I have to be painfully dying to trash just to get by it and then get a boss that your car can kill just by standing on keys??
It’s badly designed, sorry it just is , I won’t accept any input here and you can’t talk me out of that opinion.
My concept of fun fights is the ones that involve fun mechanics. Dungeons in GW2 , as far as I’ve been experiencing people spend most time trying to evade trash cause they hit so f***** hard it’s not even fun. I wouldn’t have a problem if as a group of trash (6-7) mobs would do tons of damage combined. Thing is we have to deal with 3-4 silvers at minimum that all have the ability to nearly one shot you.
I’m sorry, but the concept of a dungeon to me isn’t running from mobs all the time just to get to a boss that hits less than any of these mobs alone . (unless he bugs)
Arah – Bosses are so patethic it’s not even funny
CM – Get by the bridge to avoid 10+ trash only to fall into a room that has riflemen that look like they’re wielding sniper rifles (the range on that is pretty neat)
CoF – I’m not even going to comment on the Bomb Room, like I mentioned I think we could have done it with a few more tries but wahts the fun in running all the time?? We have 2 melees so they can barely get close to any mob to even attempt killing him.
Bottom line:
Are dungeons Impossible? NO
Are dungeons difficult? YES
Are dungeons badly designed because they don’t provide any fun factor? YES (don’t even want to mention the last story quest)
As a programmer I don’t understand how dungeons get tested, seriously.
ANet, please don’t make me quit this game (which I love, I think it’s very well built on certain aspects) on the premise that we won’ have acceptable and decently designed content any time soon, kinda like …. SWTOR (yes it still hurts how bad raids were there).
And just forget about fighting two mobs at once. It’s impossible with D/D.
Am I wrong? Or is a D/D thief just not a viable choice?
I use D/D/ SB myself and I didn’t have much trouble leveling up. Yes it’s true you can sometimes be underleveled with all hearts complete in which case I reccomend to go WvW to get extra xp or just do a bit of crafting to compensate for it.
Early on I recommend you get condition dmg and power and bleed your opponents out. Trust me it will hurt them.
So I guess it’s a very viable choice you just have to bear in mind you can’t be fighting toe to toe with mobs. Death Blossom evades, deals dmg and leaves dots. Those dots will do good dmg with cond dmg.
I even can say I didn’t use shortbow much and I still don’t use it that often other than in dungeons or world bosses that can hit you pretty hard and you can’ t see it coming due to the clutter in melee.
Or you can ignore the power if you prefer since you will mostly be doing damage through dots and go toughness instead. You don’t need precision unless you want to go hybrid since as far as I know, dots don’t crit.
And ofc use and abuse of Steal.
PS Ettins are easy to avoid but are amongst the most durable normal mobs in the game.
(edited by Agenteusa.6380)
@Ansultares.1567
Geez another one…
Can’t you understand I just meant that if he thinks Orr is hard cause mobs kill him all the time he’ll want to slit his wrists open when he gets to dungeons.
I do give an input about Orr though.
@Major Squiggles.8257
I’m a thief that rarely goes into hiding (specially cause I pull mostly 3-5 mob packs) and I very rarely die.
Death Blossom + Signet of Malice = survivability. You can add whirlwind to that to heal yourself to full.
This is a pretty well known concept and works great.
Bear in mind I haven’t got a single point in Toughness or Vitality.
Occasionaly I die but that’s due to some inadvertly spawn.
If you’re complaining about normal leveling zones I guess you haven’t even touched the dungeon content.
First, it’s hard to be sympathetic towards you when your first argument is “I was server first in blabla”.
That’s what everyone says, either that or they were in a top raiding guild. Sure thing.
Whatever it doesn’t matter you’re playing wrong.
First if a champion shark one hitted you, your skill allocations arent’t right for leveling.
Second, I like the concept of having to stay on your toes all the time. If you get constantly killed you aren’t geared properly and should come back later.
If you are geared and still die, well, BC had some of the most complex raids in terms of difficulty so I don’t know how you had skill for that and still die in GW2.
Wait till you don CoE and then update your post.
Oh and be more humble next time, being arrogant doesn’t buy you partisans.
Typical, people don’t even read posts… Who said I don’t use the TP? Read thekittenposts that caused the answer before giving stupid replies.
@Amiron.1067
I noticed you edited your post. I posted my reply before you did it. You didn’t mention you were using the TP on your first post. Case settled.
I’m not here to discuss economics.
Facts to why the TP is a piece of crap atm:
1 – Everyone clogs it with every piece of kitten they pick up even if that means losing money (which means it’s being used to fulfill a different purposed than the original or at least goes against your “economic” standards)
2 – That causes TP lag cause the database access gets heavier loads.
3 – People undercut on almost every item in the TP , valuable or not. And they undercut to levels that it isn’t worth selling it there anymore (unless you don’t have problems farming like a madman so you can afford to cheapen out your items and still make good profits).
$ – Of course some high end items escape this situation cause they´re end game items and people watch them as permanent instead of temporary and also because they dont ’t have the same supply.
What I want most of all is that they stop people from lagging the TP.
Why are you guys extracting just a part of my post???
Really?
He said he had 12g from doing content from 1-25. I can also get items to sell for good cash if I’m lucky ofc (even though you have to be REALLY lucky). And I’m talking bout a normal lvling experience. Not farming mats to sell at TP.
Not the point. No TP involved. You won’t get 12g from leveling and selling stuff at the vendor by 25 , period.
I’ve made over 12 gold from just completing every zone that’s 1-25 in level on my new Mesmer
Yeah, right. I haven’t bought crap aside from the required tools/kits with karma with my mesmer and im lvl 40 with around 3g.
And you have 12g just from doing all content in 1-25. Stop bullkitten people. Unless you picked up profits from your main.
Yes if it helps with the load of whining a person has to endure each day on the forums (I risk saying 70%+ of the threads are whining) I prefer censorship.
Yes I do for the sake of not having to read tons of trash each day. I just wish the banhammer would come even more frequently.
Let’s face it forums have more trolls than all the Lord of the Rings combined. I just feel whatever good input being given is being overshadowed by the endless lines of trash posts.
If that’s what it comes to just kill the beast please.
[Quote]I think both sides ruin the forum atmosphere: the fanboys and the anti-fanboys.[/Quote]
I agree with you. I’m not a fanboy , never was , prob never will be but heck I ain’t coming to the forums complaining about a class because it killed me solo. I bet you will find several with no problem whatsoever to do that.
(edited by Agenteusa.6380)
Wow, the OP is a genius.
You do realize that the same happens with every game , right?
Once you bought everything you need , there’s nothing to do with your gold. until an expansion comes along, just saying.
PS Btw if you don´t need your gold anymore send it mo me please, I can think of a few ways of using it.
You know what?
From playing lots and lots of mmo’s I’ve come to a conclusion (as many certainly did) :
Forums are getting more bad rep for the games than helping players.
I think from now on the companies that make MMO’s should only have a private channel to receive input and should shut down open forums for good.
If and only if they deemed necessary would they drop a post to debate something.
I’m sick and tired (I’m sure it’s not only me) to come to forums to have a good read or try to find help or provide help depending on the situation and I have to flip through piles of crap with nerf this nerf that , the game sucks, wow is better, class is OP and generally whining.
I wouldn’t give akittenbut I think it actually worsens the game experience specially when devs have a tendency to hear the complaints (good or bad).
That’s why I think open forums should cease to exist (at least in mmo’s).
Share your thoughts.
I’m sorry did they change anything about the lava pool yesterday night??? I did CoF yesterday on explorable mode (for the first time) and we didn’t have a wipe choosing the 2nd path…
The water gun thing was easy, easy,easy… we just kept in a block 2 with water guns keep putting out fires and advancing and thats it.
Everything in there is easy actually. Now CoE is another story. :W
Are you talking Story or Explorable? And if explorable which path are you talking about?
I think once again people are misunderstanding the meaning of “casual” (at least as I understand it).
A casual to me is a person that doesn’t dedicate as much time into gaming meaning generally , not always, that person has less skill and normally doesn’t even bother to research tactics or synergized builds.
My opinion on some dungeons even on Story mode is I’m sorry but casuals won’t be able to finish them other than abusing the GY spawning which I don’t feel its fun.
I used to be a hardcore but now I don’t have the same amount of time to dedicate to gaming and sure I can do content and yes some it’s a bit hard. Now hard doesn’t mean fun sometimes.
Example: I like that you have several mechanics in bosses throughout a fight that are hard, that makes a game fun. The prob I feel with GW2 is the damage trash does. I mean it’s seriously not fun as you’re not working out anything and basically playing a thief I can sometimes be one shot just by being in melee without having any idea to what killed me since aggro almost dwindles in a random fashion.
CoE is just ridiculous in Story mode. Main entrance trash is like 5 elite mobs and all one shot most of us (I mean we’re geared a bit above entry level gear). Plus I’m not sure if we were doing something wrong but they were respawning every time. Most other dungeons were manageable.
Then (and I’m aware this is the last story content) why the hell would you have an ending to the story like that in Arah??
I mean it’s seriously not fun , it’s grindy once again and it’s a trash fight once again.
I’m going to say this constructively (although I know I’m going to get hammered but whatever) but I’m doing this to give my input on dungeons cause I really like this game.
Work out on boss encounters cause I feel most of the challenging stuff (asides from a couple of bosses) is from trash and not in a learn or synergize way. Bosses should have more interesting mechanics and I feel no game has still got to the standard of Wow at least till cataclysm.
Epic fights are welcome not bashing at trash and dying tons of times so you can go past them then the boss is a pushover. Yes and you will get hammered a lot by trash until you overgear a dungeon and that’s proven by the accounts provided lately.
I also agree that dungeons shouldn’t be nerfed. I feel however they should be better tuned. Harder bosses and less menacing trash would be welcome.
PS and pleas fix the horrible camera specially in Arah. Its painful when fighting hordes of mobs when the camera goes under the ceiling…
The trading post isn’t acting like a trading post.
Explanation:
The trading post as it stands (except for some rarer items) is nothing more than a regular vendor with more items.
I do think people sometimes abuse the prices but as it stands now i feel it isn’t acceptable. I stopped putting items there altogheter as vendoring it or putting it up there is the same thing and I risk saying vendoring is even better.
So I agree, people need to move to a trading post to sell stuff. With no expiries the amount of kitten up there is getting to pretty sick numbers and that also results in trading post malfunctions due to the amount of items to be retrieved.
I’m sorry but a trading post is a place where you should be able to do business and you can’t right now and you won’t in any foreseeable future cause like I mentioned asides from some very rare drops nothing is worth even the bother to open up the panel.
And please remove the highest buyer/lowest seller crap. Its another thing that ruins an Auction House. Protecting people who don’t give akittenabout knowing how much stuff is worth? Well don’t use the broker then at least till you find out the real worth. Like this I bet you more than 80% of folks just keep getting the prices lower to points where it’s idiotic when you actually lose money by selling.
I know you don’t want to haul your a** to a town to sell your stuff , well I don’t want your kitten cluttering up a tool i like to use and with your lazyness it’s basically ruined.
So again, stop people from being able to put up stuff in broker from anywhere. There’s something called “bank” for a reason.
This game drops crap like diablo on top of it so it even worsens it. It removes any emotion or joy of having a drop of a rare weapon or such cause you know its going to be worth at max 5-10s.
(edited by Agenteusa.6380)