Showing Posts For Ahmon.1730:
Conditions-stacking with other people with different condition damage stats
in Necromancer
Posted by: Ahmon.1730
What about my first question? Anyone have any idea? Or maybe Tony is right?
Bleeds are like direct damage attacks. They stack in “intensity”, but each stack will do its calculated damage as normal. There is zero benefit to having 20 conditions or 1 on a target – each condition will do its own damage. The only difference from normal attacks is that past 25 in a short time frame against a single target, some attacks will randomly fail to work at all excepting base direct damage.
I’m not sold on the idea that there will be no power creep. If it holds true, though, you are correct – the only reason for stats to affect minions would be for customization purposes.
Conditions-stacking with other people with different condition damage stats
in Necromancer
Posted by: Ahmon.1730
Not quite, if someone applies a bleed that will deal more damage that yours, it will start replacing your stacks.
No, it decidedly will not. It’s FCFS. If you get lucky it’ll land. More’n likely it won’t.
And engineers don’t have a ‘real’ melee weapon, what’s your point?
Yes, they do. Rifles are melee weapons for engineers.
I think you’ll want Foot in the Grave if you really want a tough-to-kill build. Stability is amazing in PVP. Enfeebling Blood is definitely worth it, but Transfusion is pretty weak unsupported.
I don’t really understand Reaper’s Might, personally. Unless this is a full PVE build attempting to maximize damage, there doesn’t seem to be much time to spam Life Blast and see much use from the Might stacks. Maybe it’s effective in practice.
Transmuting items soulbinds, no?
I guess. The process I outlined definitely works, though. I tested this personally. You may not even need to transmute onto a second item first. Try placing the mask in the bank and transmuting it on your main.
Regardless, double-transmuting definitely works.
So, I want my Ghostly Wraith Masque back from when I first started. I want to transmute it on my head armor. The problem? I can’t get it back. I can’t buy one as they are soul bound. Any suggestions?
Transmute it onto an item from a new Necromancer. Transfer the item to your main.
I can’t see kitten
Marianitten linked a YouTube video with three clips (no sound). Assuming the POV is Marianitten, the contents are:
1) 1vs1 with Guardian. Marianitten wins handily, easily overpowering the Guardian.
2) 5vs4 ambush in a courtyard. Marianitten provides Necro debuffs to the opposing team, who are apparently caught off guard.
3) 3vs2 post-scoreboard scrimmaging. Marianitten’s team won 500 to 98.
I played a Necro in GW1 and loved it. But Necro now feels very awkward. The core mechanic, DS seems like nothing more than an “o crap i’m about to die” button. And the ramp up time for damage makes soloing slow. I’m sure Necro is a great PvP with a party kind of profession.
Am I missing something? I only played Necro a bit and probably didn’t give it a fair shot to win me over, mostly because it’s so different from my expectations. Tell me why I should play a Necro. I want to know what’s awesome about it.
You should play a necro if you like the play style. It’s a strong debuffing class with high, consistent AoE damage. It is true that Necros have ridiculously low single-target damage right now, but I doubt that it’s intentional for a number of reasons.
The main thing you’re missing is that DS is not an escape button. It is useful for a large number of purposes, including damage, support and defense. If you’re only using it for defense, you’re missing out on most of its usefulness.
Please help. It appears to me that tanking is lost in GW2 because healing is lost. It feels like I’m playing World of Kitecraft, and that I get two-shotted if I don’t run around like a headless chicken and patch up if and when I can.
You’re not supposed to be taking many unmitigated hits. Block, blind and weaken are there for a reason. Your health won’t last nearly as long if you don’t keep a steady stream of defensive abilities flowing. Healing through damage is impossible and tanking isn’t lasting.
Trident is extremely powerful underwater. It is superior to any scepter setup. The only thing it’s missing is Deathly Swarm. You’re missing out if you truly believe that the Necromancer underwater kit is weak.
let me reiterate what I said…I leveled in a zerg getting credit for the taps because it was much quicker then solo killing stuff on my own. There was a nice zerg train this morning for about 2 1/2 hours just doing the same handful of events in a circle so that got me from 76 – halfway through 79 (did notice diminishing XP gains though).
I don’t see an issue then. Necromancers are better at tapping than anyone.
If you're having trouble getting gold medals due to lack of damage
in Necromancer
Posted by: Ahmon.1730
That’s all well and good, but it doesn’t help on champion stages. If you’re zerging, you need to be at or above the level of the event with an up-to-date weapon. Otherwise, you’re liable to get bronze or nothing.
You’re doing it wrong. Leveling in a zerg is about the ability to tap mobs, not to deal damage. Look over your spec and play style and try again.
I hope they start balancing more seriously soon. The DPS difference is grating, especially on champions as a condition build.
I’m surprised Shelledfade hasn’t received more warnings or suspension on the forum O.o Such a counterproductive behavior surely deserves some spanking, its been happening on most threads, and one with his flaming comment removed too. Lack of evidence, poor conclusions, accusations and hostility, seems enough to do more harm in the community. Plenty of players waiting to get GW2.
Get over it. He’s kept a civil enough tone. If anything, agitation is necessary for a healthy community.
LOL, the number of people here jumping to conclusion and saying that Necro’s are broken based on poor observations is hilarious
Get the facts straight, or leave it until someone confirms anything because you even spout suggestions. Firstly, the only reasonable suggestion here, really, is ASK FOR HOW BLEED WORKS.
I honestly don’t believe ANET would allow for such huge discrepancy in terms of these core mechanics. Bleed + Condition dmg versus Power + burst physical attacks cannot be that far apart. They may differ in damage slightly, but they have different pros and cons that you must learn to make use of.
As long as the cap is 25 in PVE, condition builds will always have extremely poor DPS compared to power builds on champion fights.
So after reading through that pile of inaccuracy and bad maths above I thought id give my opinion on the matter.
In spvp, bleeds are perfectly fine, and can be very powerful, spreading 10+ stacks of bleeds onto a group of 3 people does some serious damage, especially since it goes through armour.
In pve, I find it rly rly kitten irritating that in their infinite wisdom, the devs decided to cap the amount of bleeds on a single target to LESS than what two people can put on, whether it be a 5 man boss, or a 40 man boss, if somebody can explain the logic behind that i would very much apreciate it.
On the topic of max condition stacks, does anybody know how additional stacks are handled when there are already 25 on a target? do the new ones simply not apply or does it override ones about to run out? The most I’ve been able to ascertain is that at 25 stacks, bleeds on yorself will not be transfered to your target when you use one of the skills that transfers conditions.^^ my $0.02
Completely agreed. Bleed stacks need to be unlimited in PVE.
Each class I’ve tried has extremely limited (one or zero) underwater elite skills. Be glad you aren’t an Elementalist in that regard.
Try Well of Darkness. I imagine Spectral Grasp works wonders, too, but I haven’t tried it. The Well and Deathly Swarm make rangers laughable.