Showing Posts For Akamaru.7415:

AFKers on world bosses and event zones

in Guild Wars 2 Discussion

Posted by: Akamaru.7415

Akamaru.7415

The frustration comes from the length of time it takes to complete the pre events, and the longer it takes the more frustrating with Taidha being the worst.

The problem with more players contributing is that the objectives have more health (Taidha) and spawn higher tier elites and champions which take much longer than 1 person killing a normal level mob. Spawning a champion takes much longer, even with a team of 20 people against 1 champ compared to 1 person soloing a normal mob.

If contributing made a significant difference (e.g. Tequatl megalaser, Karka Queen pre) then people would contribute. But in most cases contributing makes a long pre event take even longer. Or the pre event is just too long to begin with andor too far away (Megadestroyer)

I’m doing my personal story on my own atm and I’m afking right now to type this whilst I autoattack the champ on my screen. Some fights in gw2 are just too long and disproportionate. I don’t think it’s the player bases problem and I can’t really see why they should ever be punished

[Poll] Energy OR Cooldowns, not both

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

Both,

but where there is a cooldown, there is no energy cost and vice versa

Phase Traversal and Revenant Mobility

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Posted by: Akamaru.7415

Akamaru.7415

faster is not better if it means going backwards. Also I’m pretty sure they’ll add a cooldown on that if people use it this way. I’m sure they don’t want to see that in the game.

same as ron, but my example would be that on my mesmer I have to about-face and phase retreat backwards. But this isn’t necessary since I can blink 1200 yards up a cliff, it’s just a little extra when I am running staff.

Phase Traversal and Revenant Mobility

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

You can also Drop inspiring reinforcement, double hammer blast->swap potentially to mace 3 in it for some insane duration of swiftness close to a minute if my maths right.

same as the other guy said I predict they are going to take away the energy refresh ooc now the cooldown has been removed

Phase Traversal and Revenant Mobility

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

Out of combat you can swap legends every 1 second, or what ever it is. You use it twice, double swap, and keep going, rinse and repeat… Resets you to 50 energy every time.

That is, of course, unless they change how swapping OOC works due to the weapon swap change.

I assume they would change it, otherwise we already have the spam problem you refer to in existence with RShadows rather than Phase Traversal, but it also means our Revenant players will be traveling backwards … 0.0

Either way I really hope the devs are working on rev mobility

Phase Traversal and Revenant Mobility

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

ronpierce.2760

and as much as I’d love this, this isn’t the skill to do it with. 1200 spammable ooc teleport would be about as close to hacking as you can get.

Because of the energy cost you can use it twice and then have to wait for a few secs before you use it again, and it has a casting animation which mitigates the range by at least 200. For instance Mallyx you jump and then your glued to the floor and have to wait a decade to pretend to jump again, for only 15 more energy.

You would essentially get half the range of a real thief with a longer wind up, but I would assume the cost would be increased by 10 if it had no target (and this also means Shiros channeled swiftness isn’t an option, so you would have to use energy to stack swiftness in Jalis, assuming that becomes viable). And this is compared to what we have at the moment which is nothing.

(edited by Akamaru.7415)

Phase Traversal and Revenant Mobility

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

See this: https://forum-en.gw2archive.eu/forum/professions/revenant/Still-lack-of-swiftness-skill-The-only-class/page/2#post5297221

If speculation is confirmed by Roy, then we may get 9 seconds of superspeed OOC every 10 seconds.
It’s not the best of the best, but it doesn’t suck.

In combat revenant seems to have some blinks.

I believe that super speed is still capped at swiftness 33% out of combat, it only makes a difference in combat. So essentially we would get 9/10 swiftness, which we already have. In combat mobility for the revenant seems over the top, wheras ooc is dead. It is a major concern for me, I cannot stomach playing having to just walk all the time, which would be a real shame. And I think many many players would be similar

Phase Traversal and Revenant Mobility

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

Please please please please, whilst you are still developing, make phase traversal NOT require a target.

My reasoning is that not everybody does dungeons, pvp etc all the time. We need to get from A to B or play wvw etc.. Out of combat mobility for all of these reasons is really important to stop your players getting frustrated, bored etc.

On my guardian I have to target something in the distance to mini-blink with my sword, but this is not a big deal because I have GS leap and merciful intervention to tele to a target when I need to get from A to B.

On my warrior I have 5 dashes/leaps and perma swiftness. I’m nearly always dashing.

Thieves (assassins (Shiro)) have 3 shadowsteps traited with bow, plus utility shadow step, and further situational steal

As well as all the other comments being made about stacking swiftness in line with every class/signet, please have this work without a target. In combat has always been relatively immobile so super speed energy drain is only a minor advantage, wheras getting across the map without a waypoint takes a very long, boring, ragequitting decade

Solved, thank you :)

in Guild Wars 2 Discussion

Posted by: Akamaru.7415

Akamaru.7415

I think it may be time for a new computer, that is, if your current graphics card and CPU can’t handle mass World Boss fights. Your hardware might have burned out.

This is sortof true, but at the same time graphics cards are never designed to handle that much anyway.

I haven’t noticed any new problems.

"Revenant - greatest in-combat mobility"

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

If hammer is going to be ‘the’ range weapon for Revenant then I’m ok as long as something happens in terms of mobility.

Lack of Swiftness

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

Forcing a combination field for a swiftness is a poor mechanic.

Not necessarily, if it’s done right. But in this case, yes, absolutely. Blasting Inspiring Reinforcement with either Phase Smash or Drop The Hammer is clunky as all get-out because those skills have 1.25 and 1.75 second cast times. …

Let’s not forget it’s area swiftness for the entire group. Making it “too good” means that no one in the pack that travels with you has to bring their own swiftness.

I personally had no problem stacking up to a minute of swiftness in 10 seconds.

What did you do to stack swiftness on Revenant? I can’t get above 15 secs because the road timer disappears by the time I have used 2 hammers which require me to be stationary and wait for the road cast time. If I use mace instead, the ability is off cooldown only 1 sec before my swiftness ends, so provided I am vigilant I can just about stack swiftness for 1 more second every 5 seconds, i.e. 59 seconds of swiftness would take me 4 minutes to stack.

Lack of Swiftness

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

Forcing a combination field for a swiftness is a poor mechanic.

Great for WvW…. better than staff 3 on guardian that’s for sure.

Staff 3 on guardian is mainly for stacking swiftness whilst stationary, and it stack huge amounts in an instant cast aoe.

The guardian utility swiftness actually comes from ‘Retreat’ and gives every1 20 secs swiftness and aegis.
Revenant utility swiftness comes from comboing ‘road’ with a weapon ability to get the aoe swiftness out, and when it’s out it only lasts 5 secs

Then guardians have enough self swiftness to stack to 59 secs easily, plus greatsword dash and sword teleport if a mob, critter or enemy are in the distance. Revenants meanwhile have a self crippling jump, and a pretend jump that roots you in place, or a pretend dash where you glide forward with a staff that is actually a support-only weapon.

Guardian beats Revenant hands down

amusing purple box bug picture

in Guild Wars 2: Heart of Thorns

Posted by: Akamaru.7415

Akamaru.7415

Same bug, I had to be traited in instant switching for it to happen though. It was pretty obvious but I got scared because I thought my computer was about to break :S

Run Skill?

in Revenant

Posted by: Akamaru.7415

Akamaru.7415

Whilst it is possible to get 100% swiftness, it seems to be very hard, and very slow to achieve. Whilst this has been mentioned ad nauseam…

The animation for the road takes a while, the hammer 5 adds to that time, meaning you can easily be out of range even if you aim at the end of the road.

The hammer 3 freezes your character in place mitigating the swiftness

The 1/3 blast finisher on mace is the best for swiftness, but swiftness doesn’t last very long on it’s own (no weapon swapping allowed) and so you need to spam it. Plus you are fixed into the path you are facing so you can miss the road.

As a guardian or a warrior I have access to 100% swiftness/signet plus at least 3 leaps/blinks (guardian has 2 situational utility shadowsteps, a sword blink and a GS dash).
A mini dash or shadow step in 1 of the remaining legends with faster animations would solve Revenants 0 mobility (and 0 disengage) problem. It seems strange they have no mobility when they also have no DPS, exacerbated by their very slow “lockout” animations.

(edited by Akamaru.7415)