Right now I am running pretty much a zerker phantasm DPS build with GS + Sword/Focus.
Thanks
Blurred frenzy dishes out a tremendous amount of damage along with shattering… the iLeap combo when pulled off is devestating. Plus your autoattacks put on vulnerability. I agree it seems a little counter intuitive, but it’s a great defensive tool against people who charge in, esp thieves and their heart seeker spamming. Sword is an excellent weapon with a lot of versality and finds its way in to a lot of builds that aren’t shatter/zerker based.
Video: http://www.youtube.com/watch?v=I5PFGtZZkt8&feature=youtu.be
The recording program I use is free, so the quality of the video isn’t too great.I have been testing this build for the past two weeks and have found it to be very powerful. The idea is to get a good balance between all stats. Its survival is great and all the stealth skills make it even better. The direct damage and condition damage is also pretty good. The damage is more about pressure than bursting, but you can pull off big burst.
Build:
Guild wars 2 build craft:
http://tinyurl.com/bhzlssc
Guild head:
http://tinyurl.com/amtvn9bSo I was hoping that you guys had some suggestions. This is an experimental build and I’d say its still in beta. I am open to changing some gear and maybe even my traits…. a little :P
Do you guys think I would be better off using full rampagers gear in the armor slots, or soldiers gear?
Looks like a good build. I have something similar except I spent 20 in inspiration vs chaos, and I use a focus instead of torch. I don’t have problems with dodging and evading direct damage, but conditions are usually what cause trouble for me which is why I went with inspiration.
Also I use zerker equip… I don’t see a point in the extra 48 condition dmg you get from the two rampager pieces. It doesnt siginificantly impact your condition dmg really, and I’d rather invest those into toughness/vitality which really goes a long way.
Have you fought a condition necro with this build? I know you have some decent shatter strength but it looks like the main damage dealer are your confusion stacks which is why I’m not sure how it’d fair up against a condition necro, or a guardian who knows how to deal with conditions.
I wish we could maybe setup a friendly spar with people to test out our builds under certain conditions
Some people don’t seem to understand that during reset the population in WvW is equal… your people stop showing up afterward, that doesnt make it our problem. I guess common sense seldom trumps self pity
I don’t post on the forums very often and I (hopefully) realize you’re just trolling for kittens and giggles but the population is not equal on reset nights. I do not have any self pity; I enjoy the uphill battles.
The populations are not balanced and saying nut-uh everyone on FC and ET just suck is ridiculous. Don’t flatter yourself.
Just go through the forums and you’ll see people who lose, from every tier whining about numbers. It’s your server, and your responsibilty. Get your people together or stop crying about it and switch servers. For example someone on T1 whining about population. Really… one of the highest populated servers has the same sob story as you guys? What a coincidence. L2P
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Should-WvW-population-be-scaled/first#post1686035
We’re having some of the same problems on NA servers, but I don’t think it’s as bad as the EU ones for some reason. Or maybe I just think the lag is my own connection and don’t realize
Some people’s egos just do not allow them to believe thatthey are winning from anything other than their own skill. The fact that SF registers a very high population to the other two servers high should be enough to in the debate right there but common sense seldom trumps an ego.
Some people don’t seem to understand that during reset the population in WvW is equal… your people stop showing up afterward, that doesnt make it our problem. I guess common sense seldom trumps self pity
If server transfers didnt cost money, I’d switch over just to see why the other two servers are whining. Last night half of our…..
Lol, you won by 300,000 because of skill.
Because of commitment, and skill. There’s more than one factor in winning. You guys seem to think numbers is the only thing that counts which is sad
Unfortunately, we can’t put our entire server including new players 1v3 no matter how much skill we have
I agree, and that’s what I said earlier… that being low population you probably have a lot of newer players. And I suggested some sort of training for them by more experienced guys. You’re absolutely right newbies cannot do anything in a 1 vs 3 but you do have some talented guys that can teach them a lot.
Because of commitment, and skill. There’s more than one factor in winning. You guys seem to think numbers is the only thing that counts which is sad
if, hypothetically, given all people with equal skill, one side has 50, and the other 10, which do you think will win?
i can’t count the number of times i’ve been in a group of 5… 10… 15 ET, and i look out in front of me and and see 30… 40…. 60… SF.
outmanned buff is broken. you can’t use that as a basis, but ya know if you want i’ll start taking screenshots of the HUGE FREAKING ZERGS as proof that you guys are outnumbering us
i can easily get proof. you, on the other hand, are full of hot air.
Please refer to my earlier post when i said 1 vs 20 is not an l2p problem along with ganking. Instead of getting proof you should start by reading what others say. Just because there’s a zerg in front of you don’t mean your server is outmanned on the map.. it means you are out manned individually. I’ve run in to many zergs and felt out manned but it only meant the rest of us split up and were doing other things.
Please, I implore you to exercise some common sense.
As for your people being unable to do 15 vs 30 in a keep (not out on open field) then you’re just idiots because we were doing exactly that last night.
Probably the worst reset for SF tonight.
But hey, love you guys, fergs included, focusing on our BL and we are still 2nd place while you are both on our BL (and leaving each other bl alone) so cute <3
Also SF…may wanna check your own BL…its full of blue
Only makes us stronger =]
Sorry try again nobody was teaming up on you guys. Seems like you guys had more than enough huge zergs out there to put to rest the ability for ET to put out the numbers when they want. You were able to hold your own in your BL, take our BL, and have a zerg of at least 40 people in EB at the same time. Maybe these people will show up more often after the update.
This is the point I’m trying to make… during resets they do fine, then whine about population.
If server transfers didnt cost money, I’d switch over just to see why the other two servers are whining. Last night half of our…..
Lol, you won by 300,000 because of skill.
Because of commitment, and skill. There’s more than one factor in winning. You guys seem to think numbers is the only thing that counts which is sad
I think I’m talking to nothing at this point
I guess, there’s always an excuse for the losing teams.
being severely outmanned is pretty legit.
Severely being the keyword… other than Fridays and on our own BL, I’ve never had to queue for WvW. You guys should make a video and record how long you have the outmanned buff on your characters to show us first hand on an average day how out manned you are. If you notice a difference of 5-10 people does not give you the outmanned buff. Unless you have that buff on – it’s L2P and trust me,m I’ve fought many of you guys and I don’t regularly see that buff on.
Anet released a statement saying the buff was broken, not sure if it has been fixed yet
If that’s the case, how do you know you’re outmanned? Is it based on what you see in front of you? Because that doesn’t necessarily mean you’ve been out numbered. I’m just trying to understand where these numbers come from.
Wow
You know, coming from an SF player, it is slightly amusing.
I am sorry SF, but i have had enough of some of your arrogant players who know nothing about our current situation, I am truly sorry for this, but Respect comes from those who are respected.
-1 Respect point
Know nothing? You’re making some baseless assumptions. After Yak’s Bend exploited the Orbs and crushed us with a 500k point difference barely anyone played in WvW…. we worked VERY hard to get our people’s spirits up. I can tell you right now over 100 strong players were going to switch servers but we managed to keep everyone around. Don’t act like you’re the only ones who’ve had problems and are in any sort of “situation”. This isn’t arrogance, it’s about being accountable and taking responsibility. Maybe you should try convincing your people to play the game instead of whining on the forums.
I think I’m talking to nothing at this point
I guess, there’s always an excuse for the losing teams.
being severely outmanned is pretty legit.
Severely being the keyword… other than Fridays and on our own BL, I’ve never had to queue for WvW. You guys should make a video and record how long you have the outmanned buff on your characters to show us first hand on an average day how out manned you are. If you notice a difference of 5-10 people does not give you the outmanned buff. Unless you have that buff on – it’s L2P and trust me,m I’ve fought many of you guys and I don’t regularly see that buff on.
FC is the best place to show off your skills, plus, we can officially say that we were “forged in hell”
What are numbers like during NA primetime to later night NA? And yes I’ve heard all the tier 8 threads lol
Outmanned 24/7
LOL
I think I’m talking to nothing at this point
I guess, there’s always an excuse for the losing teams.
I agree with OP but my question is, how large of a difference is there between SF’s population and that of T7? And even if it is off-balance (like that of ET/FC vs SF) why can’t there at least be some shift in match ups (even if temporary) for T8 repeated winners? It’s been this same pairing for months.The lack of drive to WvW is in part due to the inertia of the match ups inT8.
I completely agree with you here… unfortunately without a ratings reset, or a system that cycles automatically irrespective of the scores… we’ll never get out lol
The problem here is the massive point gap between t7 and t8… it is not relative to population at all. Population only impacts potential competitiveness, nothing else.
But when you look at this http://mos.millenium.org/matchups#NA SF has a rating of 979.072 compared to HoD at 1,031.722. The gap is really small for SF compared to T7. Obviously not so the case for ET and FC (who are at 636 and 576 respectively). Why can’t SF for one week face someone from T7?
Because, unless we lead by 300k we actually LOSE points since your ratings are so low. Also, HOD needs to lose siginificantly (almost by the same amount) to be able to drop down to T8. We’ve currently gained 19 points as of 12.05pm EST but HOD gained 36 points!
There’s just no reasonable way for us to gain so many points unless you guys get steam rolled for about a month straight giving us 300k leads each week, AND we have to rely on HoD consistently losing. If you look at the history it NSP were the ones who nearly dropped out of the tier, and now they’re on top. The other tiers are a lot more balanced in points, so one person from that tier would have to consistently lose as well for us to move up.
no. it’s l2p, as i and many others have been out numbered MANY times and we’ve usually come out ok. i’m not saying 1 vs 20 is an l2p problem but 10 vs 15 is def l2p. individual skill capacity goes a long way. To give you an example from the other side i’ve seen yaar go 5 vs 15 and do extremely well – that would be an l2p problem for us as the players who were taking them on obviously weren’t good enough. numbers are not always the solution no matter how you try to justify it.
ganking is an entirely different case – but i’ve seen 15 ET guys get wiped by 5 SF guys and single guild claimer with no buff.
culling affects everyone, so it’s not really an excuse since it’s not like you’re the only person getting screwed by it. server imbalance is also a problem with your WvW population not the server. Do you really think the entire SF server is in WvW? I think the maximum amount of players from one server in a BL is 50. They said they originally wanted it to be 100 but significantly reduced it. If you can’t get 30 people to play WvW in your server then your issue is not population – it’s commitment.
Trust me there is no way SF is teaming up with ET. We just bring the tidal wave wherever the least amount of green is.
Can’t blame ET for piggybacking off of us in FCBL, it’s the smart play. You have to know if you hit SFBL we are bringing the masses immediately, so GL holding vs that.
When there’s no hope of getting first you might as well make sure you get second. FC right now is the easy target.
ET btw seems to be the only ones I see making runs at our BLs lately.
Whenever we try you are waiting for us so we go hit ET, the weaker target
this is logical play.
Just let anybody activate whatever structure buffs they have, regardless of the claim state of the structure. Stronger buffs override weaker / non-existent ones, call it a day. Maybe change claiming to give it a purpose again, or maybe not.
This is the most feasible route imo. Buffs shouldn’t be based on which troll has claimed it simply to have their flags shown to everyone
being outnumbered is now called L2P…
that’s it folks, Autorun is also L2P and using great siege placements is also L2P..
Please, show me some proof you have the capacity to win one on one before you complain about numbers. Or even small group play say 5 vs 5?
lol i meant you as in you in general (the servers) not you who posted before me :P
Rating system wouldn’t be a terrible thing for T8 if the 3 servers had the same amount of players( or at least close than 3.5v1.5v1 like it is now). If ET and FC didn’t have such small numbers in comparison to any other server that comes down to T8, one of the servers would actually be able to move out of the tier under the current ranking system. Last I checked Tiers 2-7 are competetive and in no way outmatched, even though they’re still trying to find even matches for some out of place servers. As for T1 I don’t know what the complaint is for there, if one server takes over and is dominating, guess what, it’s because they’re better. go figure.
If they really wanna fix the WvW populations of ET and FC they should simply allow free transfers to those servers until the production is seen in WvW rankings/points and then cut off the free transfers so that we don’t become a “super server” again. Once that happens you will see much more competition in T8 thus allowing one server to emerge from the so called abyss, IF they actually prove that they’re capable of moving on to the next tier. Maybe you should stop blaming the scoring system and try finding a solution to the actual problems.
evening out the populations wont allow for a server to emerge from the abyss. there simply are not enough rating points in the match. 1 server will be stuck no matter how hard they can roflstomp the other 2 until another server in t7 sucks it up hard and long enough to drop to around 1k rating.
population smoothing is an attainable goal, but it is not the solution to how spread apart the ratings are. i have outlined 2 different problems with 2 solutions. not 1.
This is true. The population will not change the points needed to get out of T8. With SF in the 9s and ET FC in the 6s, all you will have with balanced population (assuming everyone is earning around the same amount of points) is all three servers in the 7s while the next tier gap gets even further.
The problem here is the massive point gap between t7 and t8… it is not relative to population at all. Population only impacts potential competitiveness, nothing else.
lol the L 2 p i. s. s. u. e is now replaced with kitten.
If server transfers didnt cost money, I’d switch over just to see why the other two servers are whining. Last night half of our BL was ET’s the other half FC and it didn’t seem like any of you guys were attacking each other! BUT! I know that’s not the case, so I won’t make a baseless comment such as you guys teaming up on us – even if you’ve publicly admitted it.
Besides, everyone keeps rambling about our “zerg size” and all. I know that SF players (in general) can easily take 2-3 ET or FC guys so it’s natural that 5 guys can FEEL like 25 but it’s really not the case. I’ve only seen two or three guilds with some skill that generally can give us a hard time, one of them being Yarr. A simple example is last night outside of RedBriar 3 theives and an ele bit the dust – repeatedly as I roflstomped them. And they would respawn and run back in their group and get stomped again.
I do understand that as a low population server you guys probably get a lot of the newbies since the others might be full and it was evident with a few of the mesmers I faced last night – but maybe the ones who are more experienced and talented should hold a training session regularly for the others? I believe we’re only as strong as our weakest link – and in most of the groups (of 10 or less) I’ve ran with – our weakest players are still fairly good (well, that’s relative to us being in T8 – I can’t say how we’d compare to higher tiered players).
Another example is last night (around 12.30am EST) a group of I believe Ferg (I could be wrong) was in our BL and had a golem – successfully took down the southern outter gate at bay.. and for some reason about 6-7 of us wiped them (14+) while they were in the water going toward the southern inner gate. I don’t know what they were doing lingering in the water, we just shot at them with our ranged weapons from the land directly above… npcs didn’t even get involved. The group was wiped without a single attack on the inner gate… in fact they didn’t even make it on land.
What I’m trying to say is… while you might whine about 35 zerglings, etc etc. Even when in small groups, unless we’re outnumbered heavily it’s rare we lose the battles. If your people are dying regularly then there isn’t enough support to the defending/attacking groups. It’s more of a L2 kitten ue than zerg size tbh.
(edited by Alchemist.3692)
The other thing right now the meta of the game is zerg vs zerg and the thief is not that good in tha situation, I use my guardian, warrior or mesmer for that so the thief go to a second page.
BS. My Thiefs semi-bunker Sword/Pistol build, using Omnom Pies for added healing is far, far better in Zergs than my Guardian. You guys just need to learn how to build your Theives better, than doing the standard gimmicky glass canon build.
Also learn to use your teleports for added confusion. In some cases they’re better than stealth.
Are u telling me a Thief is better than a altruistic guardian?
I can Heal everyone close to me with the boons, and do some damage, at the same time I do somo control in the field, the thief is pure damage, in a 60vs60 thief is pretty much useless, why ahve a thief in ur comp when u can have a warrior?, right now the meta is Warrio, guardian, mesmer, necro and ele for wvwvw. Tell me 1 thing a thief can do better than this classes in a super zerg.
From my pov the theif is good for gank squad.
lol arcane theivery, null field, and a few confusion stacks will make your guardian useless. And if there’s a necro around then it’s even worse. In a big fight theives are really good because they can get in and out very easily without people noticing. Lets say there’s an “altruistic guardian” with a target over his head. You’ll have a necro/mesmer deal with the buffs, the theif will step in for a backstab run circles around you to get your attention, being as slow as you are you cant catch up – necro and mesmer will stack conditions (esp confusion) and that guardian is more of a liability than anything else. And all of that stuff will be aoe – meanwhile the theif will just switch to short bow and step out of the battle when hp is low then jump back in to take out the next person.
Thieves imo are essential to a good squad. They have way too much versatility to ignore. And a shout build warrior or a mantra mesmer (who both aoe heal on mantra and shouts) are far more useful than an altrustic guardian.
Next change will be confusion stack will increase in duration and not in overal damages.
erm you… you dont wanna do that…..believe me u do not want to increase confusion duration….just like no…trust me ……
^ lol says a glamour mesmer :P but you’re right that would be ridiculous and we’ll get everyone giving up on shatter and running glamour
I don’t see how this fix anything. The only problem now with the stealth is the culling not the skill. I think anet is making a big mistake here. (I play a guardian as a main)
This is to fix permastealth/stealth stacking. Currently a thief can just cloak and dagger more or less indefinitely and there are many videos on youtube showing it. Mesmers can use decoy, then viel, then mass invis one after the other. The idea is to put a cool down in between stealthing again. There will be a “revealed” status (though I don’t believe anyone mentioned a duration).
This is a problem with the skill because even in a 1v1 mesmers and thieves can disappear for a long time. In fact, trying to take down a perma stealth thief is really tough unless you have the right build (in mesmers case at least because our aoes are very limited, iLeap fails regularly, and there aren’t many ways outside of ileap to keep opponent pinned). Even if you do get immobilize, cripple, etc when they stealth I believe (and I might be wrong) they can lose a condition every few seconds. So really, while you might not lose to one, killing one is a real pain in the kitten – cuz the ones who can’t beat you just run away stealthed.
As for mesmers, we can easily use a trait to cloak at 25% hp, then if we have regen we regen up to 26-27% and the skill will activate again, plus decoy, plus veil, plus mass invis, throw in 3 clones at a time and it’ll be a pain in the kitten as well (though I’ve never seen a mesmer run a full cloak build since you’d be sacrificing utilities that are actually needed to take down your opponent). Not saying we’re OP as I don’t think any particular profession is OP. But it’s highly unbalanced they way it currently is.
So yes, there is an issue with the skill. Culling is an entirely separate issue.
I don’t know if this is specific to Mesmers or just stealth in general (since I don’t use thief I’m not sure if this applies to everyone). But the elementalist’s lighting attack (the auto attack with the dagger I think it is – the one with the beam of lighting) seems to stay on you for a good couple of seconds even while in stealth. It doesn’t do a target reset which is very frustrating because if you get hit by it and try to decoy or mass invis that beam will stay on you and follow you around (while doing dmg) and by the time it wears off or whatever, your stealth time is up lol. A bit silly, and it’s been around for a long time now (several months). Not sure if it’s been mentioned yet.
if the gs suddenly falls under “projectile that can be reflected” then we can say goodbye to it. With the izerker fails (thanks to LOS bugs) and a rooted mindstab, there’s only the #2 skill that has any particular use, and even that’s questionable at best.
If it works as a pierce through then I can see it being used more in 1 v x and probably getting a lot of QQ from the thieves that die by accident during stealth lol
Hi all. I want to complain that the portal allows too many to pass trough.
Out of nowhere we get rolled by 20+ ppl. AND on top of it the mass quickness without penalty to all is even more OPall aoe (including portal and mass quickness should effect maximum 5 people ! not 9999 !!!) the stealth curtain is the same story… as other skills
and shadow refuge is only for 5 !where is the balance in this game ?
and the range should be less than 9000km between the portals !!!!
Please L2P. And don’t even compare a theif’s stealth skill to mesmers 90s cd veil that you have to give up an important slot to use. Portal has a max of 20 uses, so 20+ was just your imagination. As for “…as other skills”, please go make a mesmer first and then we can talk about how “OP” other skills are.
This guys is probably a thief who got roflstomped and couldn’t stealth away in time.
All you newbies sound like you never new the rogue existed, well heres a tip, get ready to dodge after the memser does the port. Once they raise their hand again its comming. I havnt been hit by a rogue phantasm as far as I can remember.
lol that’s because they don’t hit 90% of time… and even if they do, it’s extremely rare they’ll hit a backstab, the just to some fail version of heartseeker without dealing any dmg.
The Mesmer downstate abilities while better than some other classes are not as amazing as people seem to make them out to be. I would trade our #2 for the elementalists mist form any day of the week.
Agreed, our downstate is ridiculous. Unless you’re an idiot Ranger with a short bow it’s really tough to take you down – even then they can very easily kill us in their downed state or just heal up. Ranger’s lick wounds is way OP, it’s equivalent to 2 people rezzing at once and as if they were out of battle. It’s pretty annoying but it seems like the devs only care about nerfing mesmers not improving them.
The trait “cleansing conflagration” seems to me to be in the wrong place. Torch is more of a defensive weapon, and usually is used defensively. I cannot picture it being an offensive weapon (esp since the iMage is so useless). Which makes me wonder, why is it in the domination skill line? If you want to build a defensive/condition build and use the prestige to help with that build, you’d have to invest 20 skill points in domination when you could use those points in either chaos or inspiration.
It just seems silly to put it there. Also it would go well with prismatic understanding, and almost everything else is (imo) useless in the Chaos trait line.
Anyone else find it’s kind of out of place to put it there? Or maybe there’s a good reason for it and I just don’t see it yet?
I’m sure it’s been reported but this has been a bug since about October I believe. The trait Dueling: 25th minor trait: “Confusing Combatants” USED to work with phantasms as well, and the info still says “illusions” unless this was some sort of stealth nerf it only works with clones and has been that way for a while. I don’t what changed in an Oct/Nov patch but this has resulted in me never using the trait anymore because the investment in dueling usually means a shatter/phantasm build and if you can’t get this to proc on phantasms that get killed then it’s pretty useless imo.
I’m curious as to whether this will ever be addressed?
So you want no.2 on your staff that can have a cool down of 6 seconds as an ultimate on 60 seconds…
no, this is completely different.
what i would love to see is it actually do immobilize and cripple. Can’t count the number of times thieves just walk away from an iLeap. Seriously, walk away, since our mobility is just ridiculous and the one attack that the one handed sword relies on keeps us rooted. Makes it pretty tough to kill someone by just swinging your sword around rampantly. We’ll never get the dmg output of the other professions.
Even if pathing fails are difficult to solve – I still don’t why we cant have the cripple and immob work properly. I don’t even want to get started with out of range fails. If you cast iLeap within range but the person takes 2 steps out of range cuz they’re running away you have to now wait for a full cd.
But no, lets not fix this issue and continue the nerfs.
Cripple and immobilize work fine. The clone WILL cripple if it gets to the target, and if you swap when the clone is near the target, it will immobilize properly. As a matter of fact, the immobilize is aoe, not target based, meaning you can easily immobilize a group of mobs with swap.
I rarely ever get it to work. I know how to use it, and when it’s supposed to work (and under what conditions) but it just doesn’t and I don’t know what it is. Maybe i’ll post a video if I get time
If it rarely works for you, then you are using it wrong. My suspicion is that you are activating the swap too soon, before the clone makes it to the target. If you do that, then the clone will not get there to apply the cripple, the immobilize will not be applied, and lastly you won’t properly move to the target.
no the mechanics work fine. my clone did attack (but no cripple) i swapped anyway and no immob. but i do end up in front of the guy. I usually get this issue with thieves so maybe the immobilize gets removed once they go in to stealth but I don’t actually see the condition on their character so i wonder if it even applied in the first place.
But like I said, i’ll have to make a video to better show it because it is something that happens regularly.
what i would love to see is it actually do immobilize and cripple. Can’t count the number of times thieves just walk away from an iLeap. Seriously, walk away, since our mobility is just ridiculous and the one attack that the one handed sword relies on keeps us rooted. Makes it pretty tough to kill someone by just swinging your sword around rampantly. We’ll never get the dmg output of the other professions.
Even if pathing fails are difficult to solve – I still don’t why we cant have the cripple and immob work properly. I don’t even want to get started with out of range fails. If you cast iLeap within range but the person takes 2 steps out of range cuz they’re running away you have to now wait for a full cd.
But no, lets not fix this issue and continue the nerfs.
Cripple and immobilize work fine. The clone WILL cripple if it gets to the target, and if you swap when the clone is near the target, it will immobilize properly. As a matter of fact, the immobilize is aoe, not target based, meaning you can easily immobilize a group of mobs with swap.
I rarely ever get it to work. I know how to use it, and when it’s supposed to work (and under what conditions) but it just doesn’t and I don’t know what it is. Maybe i’ll post a video if I get time
Just because you are fighting scrubs that can’t tell whether someone or something has a weapon equipped doesn’t mean the rest of us are, and it also doesn’t mean that the rest of us aren’t having issues with our core mechanic being bugged. Just because you say you are fine.
Could you please clarify what evidence you have that I’m fighting scrubs ?
I believe the Mesmer core mechanic to be shatters…….could you please clarify how this bug effects this ?
I would suspect from the lack of attention that both of your threads are getting from the Mesmer community that most Mesmers, not just myself are managing fine with this bug……perhaps your struggle is a learn to play issue and you are trying to blame on a bug due to the fact you find this fact hard to believe ?
There is no question. They were scrubs. Not to knock on your own skill – you lasted as long as you did irrespective of skill level you were outnumbered. But there is absolutely no question these clowns were scrubs
All in the name of balance, lads.
lol so we’ve been told since the nerfing began during BWEs
what i would love to see is it actually do immobilize and cripple. Can’t count the number of times thieves just walk away from an iLeap. Seriously, walk away, since our mobility is just ridiculous and the one attack that the one handed sword relies on keeps us rooted. Makes it pretty tough to kill someone by just swinging your sword around rampantly. We’ll never get the dmg output of the other professions.
Even if pathing fails are difficult to solve – I still don’t why we cant have the cripple and immob work properly. I don’t even want to get started with out of range fails. If you cast iLeap within range but the person takes 2 steps out of range cuz they’re running away you have to now wait for a full cd.
But no, lets not fix this issue and continue the nerfs.
Cheers to another fun week of Sorrow’s Furnace dominating our servers by sheer numbers alone. Thank you for this amazing opportunity for the eighth week in a row, ArenaNet!
Cheers to another week of someone whining about the harsh realities of life. Every server outnumbers you guys. This excuse is getting old
I like how the guy calls Fergs opportunists when ET has been on our rear 24/7 since last week and times 90% of its major keep attacks to come in just after SF is already mass zerging one of our other keeps in the same map for an easy flip. Hypocrite much?
First of all:
I did not see him calling Ferg any kind of name at all, and even if he did,not like you did any better with your subtle digs at ET in your score match up. And “Opportunist” really? Welcome to WvW.I mean really, do you think SF goes “Oh wait, this Keep is empty, we should come back at another time when they are ready for us”, do you think SF goes “Oh hai guys, we are here, there are, 67 of us, as we see you have 22, so, take some time to stock up on Supply and call your friends, so this can be an even match up”
Come off it.
Secondly: there is never a time that SF is not zerging someone’s map. So give that card a rest. It would not matter when or where ET attacked, it would always be right around when SF attacked. We could throw a dart at the map and pull a time out of the hat, it would still be “Right when SF attacked”, It’s been that way for the last 4 weeks now.
Lastly: Calling people names? Really?
LOL actually, we saw ET was taking Ferg’s keep and so we prolonged taking the other keep and dried out the supply just cuz we wanted to see what would happen and how long it would take ET to cap the other keep. I actually ran in with two or three other ppl to try and see the action first hand until someone from ferg ignored the fact that I wasn’t really interested in fighting and ended up getting about 7 of his guys killed by coming after us, and even more tied up outside of hills while ET was going for the keep lol
All I can say is that, this is WvWvW. I know we like to abbreviate it as WvW, but there are three servers and while it was cute to make an alliance and all – no one can blame an “opportunist”. Heck if I could’ve brought 10-15 ppl with me I would’ve tried to steal the cap from ET.
But seriously, I give ET a lot of respect for really working hard this past reset and even a few days before it. Keep it up, you guys are making it really interesting =)
lol it might actually be more interesting if SF spec’d while ET and FC fought each other to see who comes out on top. I wouldn’t mind standing around watching this unfold
I don’t understand the complaints you guys have re: population. I’ve been in wvw many times with the outmanned buff on so it flows both ways. At the same time if you’re really gonna complain about skill then you guys should pay attention to what’s happening. 5 of us in a tower can hold of ET zergs without any problems (FC seems more organized and harder to deal with at times) and all we need to do is get another 7-10 people to jump in the middle of your 15+ zerg outside the tower and your entire attack falls apart. The people taking all your supply camps are usually groups or 3-4 running around looking for a fight. So if you dont have a “zerg” then group up and take camps.. at least you wont have such a deficit during your server’s downtime. As far as night capping goes – if we night cap then you guys day cap. No server is on zerging 24/7. You’re implying that while ET has their players on en masse then sorrows furnance doesnt stand a chance until ET’s zerg goes to sleep. That’s a little silly even for the wildest stretch of imagination.
Just two nights ago ET had this zerg running around, and was easily 15+ about 6-7 guys from king and another 5 from tlc came in and roflstomped everyone. You jokers can have twice the numbers.. it wont make a difference. And I’m not surprised no one on your servers play wvw. They’re just tired of being stomped all day long. What you’re essentially asking for here is not balance but a handicap. You guys should go watch some youtube videos from the t1 and t2 guys and learn a few things.
I’ll even tell you one very important and useful tactic:
Stacking. When you stack – aoe dmg only hits 5 people if you have a group of 10+ nicely stacked they dont all take dmg – while aoe heals heal everyone around you irrespective of numbers. Something as small as this can make a big difference. Also – I have never seen ET or even FC portal bomb with golems or people – and if you guys expect to face t7 and higher without doing that and succeeding then you’re really not thinking right.
Alright, I got two exciting pictures for ya.
First is ET’s conquest this morning of just about all of EB. We decided to stop and NOT attack the SF keep. We know our limits, after all, since we do NOT have an endless amount of players like SF does.
Second shows how badly SF wanted to take SM… and how badly they failed too. They outnumbered us, but proper siege placement and high quality siege made sure that we could stand toe-to-toe against their numbers and tactics, even with inferior numbers. I love this action shot.
Lol… inferior numbers would mean you get the “outmanned” buff – which you don’t have in your screen shots… so not really sure what you mean
Dolyaks.
Without them, you wouldn’t have supplies or slabs of red meat
So with whom would you like to be matched against if not GoM and DH? The higher tier servers have even greater WvW populations than we do and yet HoD does not seem to want to move down to T8. The question is genuine and is not meant to be insulting in any way.
I think that maybe HoD, like FC or ET just don’t have many people interested in facing the same servers again and again. While having a rating system is great – without being able to adequately rotate matchups, it really becomes tedious.
I know on SF at least, there’s a fair group of people that just ignore objectives and go around looking for a fight (and you can count on Yarr to be there to stir up some trouble lol). But that’s just it. People leave objectives and other things required to progress behind, and do what they can to have fun. And for those who are bored of the fight altogether, are busy trying to RNG a precursor lol
So Sorrow’s Furnace wants HoD to basically take a couple weeks off so they can climb up to our tier more easily? That makes zero sense. If a server feels they belong in a higher tier they should fight to get there. Or else it’ll be your people who make posts like this when DH, or it’s equivalent, leaves you at +0 because of Omegas.
I agree with ARM, it isn’t GoM that is the issue or HoD, it’s DH. I think GoM and HoD are well matched. Sometimes we’re second, sometimes they are. As it stands now it seems like DH calls the shots about who gets second because they steamrolled GoM last week mid-week on, and they did it to us so brutally most recently. And let’s face it… I’m sure GoM is bored silly like we are. Being that bored doesn’t exactly make the less than obsessive WvWers want to play and there aren’t enough obsessive WvWers on HoD or GoM I’m sure to man BL/EB at most hours. I have seen 50 DH take a camp. Not run through a camp… TAKE a camp. They have so many people at peak hours that there’s more of them who just wander around dazed and confused (their newbies) or ganking people than GoM and HoD have actually defending.
The last thing HoD should consider doing is dropping the ball and taking a WvW vacation for a couple weeks so we can sink a tier. Then all that would happen is we’d likely be the DH of tier 8 because all the fairweather WvWers would come crawling out of the woodwork. That doesn’t sound enjoyable at all. And unfortunately that may happen in time anyway.
I do admit this is boring, though. I wish once a month we just had some sort of random match-up. It’d probably involve getting steamrolled over, but it’d at least give us a chance to see new tactics and play styles and meet up with new players.
We’ve been at over 150k leads for two months now. I don’t think it’s a matter of us fighting hard or not. ET and FC are probably just sick of it and they don’t care anymore, and our guys are feeling the repetitiveness of this nonsense. Aside from the few dedicated groups, SF isn’t exactly brimming with eager people.
Even if HoD didn’t take time off we’d still kick you guys out of your tier. Taking time off will just hasten the process of you guys playing against people of your own caliber.
And I don’t mean to be condescending, but lets be honest – the gap is closing in fast (I guess fast is a relative term) and I do hope we can play against you guys and DH so you can learn from us how to deal with Omegas.
I think perma stealth needs a long hard look. If you’re going to allow thieves to cloak – it’s fine…. but at least reduce the amount of damage taken from their abilities. Or reduce the cloak time and don’t let them stack in duration. I ran with a thief a few nights ago who wrecked havoc on a group of 6+ solo, just because they couldn’t see him. AOEs are great when you actually know where to place them (unless you’re a warrior or mesmer, then good luck with your AOEs because if you don’t have that special AOE weapon that gives you only 1 AOE attack then you might as well QQ).
1 vs 1 perma stealth is just ridiculous and when they are outmatched by someone with skill, they just stealth for 30s+ and run away. It’s a little senseless IMO to introduce a mechanic that’s just as strong as invulnerability. Imagine a warrior stacking “take no pain” for 30 seconds and only conditions effect him. It’s more or less the same idea.
And in the off chance that the thief MIGHT have some caliber of skill, it’ll just be passed off as someone who didn’t have what it takes to fight on the same level as everyone else.
You could introduce stealth as a condition/boon so that it can at least be removed by other skills. Without anyway to counter it, it really questions what ANet’s interpretation of balanced is – and why it applies to almost every other OP mechanic for all the professions except thieves.
