(edited by Apraxas.3685)
_Hammer ______________________________________________
- Has a tendency of forming itself a floor below the guardian in terrains with several layers like the Orr ship.
- The symbol may fail to form if there are several fields around the guardian, most noticeably in the Orr events where there is many people.
- Ring of Warding
- Enemies may exit the ring without stability if timing their jumps or dodges correctly.
- Cancels the knockdown animation from enemies affected by banish.
_Staff ______________________________________________
- Orb of Light
The orb may rarely get stuck in the terrain prompting you to detonate it and never expiring due natural timer. (Will remain stuck until the player detonates it).
- Symbol of Swiftness
Will not add its swiftness duration on top of another different swiftness source. May also completely fail to apply Swiftness when going through the symbol.
- Line of Warding
- Enemies may pass through the line without stability if timing their jumps or dodges correctly.
- Cancels the knockdown animation from enemies affected by banish.
_Sword ______________________________________________
- Flashing Blade
The teleport component may put you inside the terrain unable to move afterwards, may sometimes fail to teleport to a target that should be able to like on a ledge.
_Shield ______________________________________________
- Shield of Absortion
- Leaving this skill in auto cast mode will cause the shield to display the dome animation forever until the player inputs a command. The dome itself will not keep negating ranged attacks past its normal intended duration.
- Users report issues detonating the shield sometimes, I noticed that it happens often if you try to detonate too quickly.
_Mace ______________________________________________
- Protector’s Strike
- The blocking component will consume itself and other sources at the same time, like Aegis or Shield of Wrath stacks.
- The skill will fail to block any attack from enemies that were not previously aggressive towards the player, meaning that if you preemptively cast the skill, move into aggro range and the mob hits you, it will not block any attack.
_Utility Skills ______________________________________________
- Hammer of Wisdom
The push-back mechanic pushes enemies through Line of Warding and Ring of Warding.
- Purging Flames
Will only remove 1 condition when you enter the ring.
(edited by Apraxas.3685)
Please post here all the bugs you have found with guardian skills/traits/functionality so we get some of the Anet love for guardians. I will keep this post updated as more information becomes available. DO NOT POST SUGGESTIONS.
Special thanks to They are hashes.4523 for the formatting ideas.
_Virtues ______________________________________________
- Virtue recharge rates from the Virtues line is not reflected in a Virtue’s tooltip. It works, but you won’t see the change if you mouse-over a Virtue.
- Virtue of Justice
Burn duration only lasts for 4 seconds for 4 tics of damage instead of 5 as indicated in the tooltip.
- Virtue of Resolve
When improved with Absolute Resolution the tooltip indicates an erroneous healing number, showing a 97% increase instead of the correct 25%.
_Traits ______________________________________________
- Master of Consecrations
The duration increase is not reflected on the tooltips.
- Monk’s Focus
It won’t activate if you use a merciful intervention and it didn’t teleport you to an ally. It does activate if you successfully teleport to an ally.
- Courageous Return
Only recharges Virtue of Courage when you rally killing an enemy while downed, it will not reset the cooldown if you rally via healing from other players.
- Perfect Inscriptions
- Displays a different behavior in the Mists than in PvE area, explanation here.
- Makes the passive effects of signets disappear from the tooltips on the skills.
- Vengeful
Tooltip doesn’t reflect retaliation increase.
- Renewed Justice
Several users report that it may fail to renew itself upon dealing the finishing blow on a foe.
- Right-Hand Strenght
The 15% extra crit while using a 1 hander weapon is not reflected on the character panel. Currently unknown if it is actually working or not since it may only affect the mainhand and not your offand, and that could be the reason its not reflected on your stats.
_Greatsword ______________________________________________
_Trident ______________________________________________
- Refraction
Cast time is supposed to be 1.25 seconds. It roots you and makes you unable to move or cast spells for another 1.5 seconds AFTER the spell has been finished.
(edited by Apraxas.3685)
so after the patch it still have the party priorities issues.
I completely disagree with the OP, im able to hit just as many mobs if not more than before, super more mobile and fluid, I am extremely happy with this new mini leap for the hammer.
have you checked that your keybinds are correctly set? ie mixed right with back
https://forum-en.gw2archive.eu/forum/support/bugs/Guardian-Pure-of-Voice-bugged-with-some-shouts
Yes it was me the one that reported it on the spanish forums hoping to get a dev´s attention, ive been really consistent in trying to get this bug fixed but I never got any kind of reply so I though my posts were just getting buried by others in the English section, my post on the spanish forums was a last attempt to get it noticed.
here is the video showing the issue
(edited by Apraxas.3685)
My elite just healed minions instead of the necro I tried to save.
in Guardian
Posted by: Apraxas.3685
Thanks for the suggestion, I was not aware of the squad tier.
Wait, warrior shout range is 1200? What the hell is this disparity about? They get 8k more health than us and their shouts are larger, they do more damage. Next I’m going to find out that banner warriors are more supportive than we are.
Outdated information, their shouts got nerfed to 600 range a while ago.
Here I explain how the range is not the issue, but how it interacts and prioritizes targets.
My elite just healed minions instead of the necro I tried to save.
in Guardian
Posted by: Apraxas.3685
Don’t know if this is intended or not, but Seeing my cooldowns getting wasted on necro/ranger pets or npcs around instead of actual human players is extremely frustrating, specially in a critical moment of pve or pvp.
Even Light of Deliverance would fail to heal an almost death mesmer ally to heal a 100% hp illusion and some kitten necro pets around.
Please make these kind of aoe skills to prioritize party members FIRST, human allies SECOND, npcs THIRD, and disposable allies(pets illusions minions) LAST
What skills are affected? these are the ones that annoy me the most.
Battle presence healing pets instead players
Shield of Judgement giving protection to minions on the way to the necro i try to protect.
Empower will give might stacks to pets sometimes, the heal works fine
All shouts will buff w/e I have closer to me, being npcs pets minions illusions instead of a party member that needs the shout and its in range, I don’t want to maneuver my way trying to dodge pets just to be in kissing range of the players.
All the tome of courage skills except heal area, same issue with the shouts, if a necro or ranger has 5 pets between him and me, he can kiss my buffs and heals goodbye, because he aint getting them.
Zealots fervor and smiter’s boon, same as above.
Please this needs an urgent fix
(edited by Apraxas.3685)
the dome in there forever does work, but it is just an animation effects bug, it will not block any bullets after its normal duration expires, if you move it will stop showing the animation.
I have experience this also, but it is possible to reproduce it quite often, it only works with greatsword and sword that I have noticed, All you have to do is press the opposite direction from which you dodged. Say you do a backwards roll and press forward just as you press the dodge bind, and it will leave you in the same place.
Don’t know if this is intended or not, but Seeing my cooldowns getting wasted on necro/ranger pets or npcs around instead of my party is pretty bad.
Even guardian elite would fail to fully heal an almost death mesmer ally to heal a 100% hp illusion instead.
Please make these kind of aoe skills to prioritize party members, then npcs if the skill targets cap has not been reached yet.
UPDATE
Adding a video showing the buggy behavior of the skill
http://www.youtube.com/watch?v=Rptkuc238Ic&feature=youtu.be
Hello Anet
Id like to report a bug with the trait Pure of Voice for guardians, the trait description says it will remove a condition from people affected by any shout and replace it with the opposite boon. The trait does not work properly with 2 of the 4 shouts guardians have.
Retreat! works correctly, removes a condition and gives you the boon.
Hold the line! does not work correctly, Sometimes it will fail to remove the condition, and I say sometimes because i have not found a way to reproduce the issue exactly, like it will remove the condition like 50% of the time, and it will not give you the opposite boon.
Stand your ground! does work correctly.
Save yourselves! does not work either, same case as hold the line!, will not remove the condition randomly, and it will not give you the boon added to the duration the shout itself gives you. Here is the thing with this shout, since it transfers conditions form allies to you, is it supposed to remove a condition from them and give them the boon, then transfer the remaining conditions to the caster?, or it will transfer them all first and convert later?, whats the deal.
(edited by Apraxas.3685)