Showing Posts For Aramanth.1546:

Retreat!

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Posted by: Aramanth.1546

Aramanth.1546

Charge. Nice and simple.

That about sums it up. Or you could just have us yell different things. I try to imagine my Norn’s telling the other guys to retreat. It sorta helps….

Are Anet contradicting themselves?

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Posted by: Aramanth.1546

Aramanth.1546

Instead of a nerf on Warriors, why don’t we switch HP and defense? Guardians always came off to me as a bulky version of the warrior. Why are warriors superior in defense, HP, and attack? I say warriors can keep their insane attack if Arenanet gives us superior defenses and HP. And I mean defenses that actually do something, right now it feels pointless. -.-

Focus and shield switch places D:

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Posted by: Aramanth.1546

Aramanth.1546

This is a small gripe, but I hope I’m not the only one who feels this way- does anyone else feel the skills for shield and focus should be switched? Like the shield should give Shield of Wrath and Ray of Judgement? It just feels odd for a cowbell/electric horseshoe to give an aoe blind and a stacking block skill that’s instant cast while the shield adds protection in a cone in front of you and repels enemies away. It just feels strange for me not to hunker down with my mace and a shield because a focus is more useful. Do you all feel the same? Or do you enjoy being able to block enemies with Bessy’s collar on a stick and not with a device traditionally created to block attacks?

Altruistic Healing clarification

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Posted by: Aramanth.1546

Aramanth.1546

Nice. I’d say it’s OP but I assume it heals like…2 HP at level 80. XD

Altruistic Healing clarification

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Posted by: Aramanth.1546

Aramanth.1546

According to the wiki (http://wiki.guildwars2.com/wiki/Altruistic_Healing) Altruistic Healing heals you when you apply a boon to allies. Does this mean boons you apply to yourself too? Like if I use “Save Yourself!” Will that be a huge chunk of healing? It says stuff from symbols affecting you works, so I figured I’d ask.

Anyone Else Really Enjoying Dungeons?

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Posted by: Aramanth.1546

Aramanth.1546

AC makes me wish I never bought this game. It’s one thing if I’m dodging a super-powerful move that’s used once in a while, but when their normal spam attack hits hard enough to two shot even the bulkiest player then no amount of dodging will help you. Not being able to stand up because one of the bosses is juggling you around the room with an instant-cast AOE spell and immediately killing you after isn’t fun. There’s a difference between challenging, hard, and just cruel, and this is cruel. I’m sure you all can solo it in 15 minutes or whatever with your pure power build and think I’m inferior because I don’t have infinite dodge like the rest of you, but I personally wish someone would collapse the ceiling on that place and solder the door shut.

Anyone else slightly disappointed with high-level female armor choices?

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Posted by: Aramanth.1546

Aramanth.1546

One of the pet peeves of mine in MMOs is the absolute need to put women in skimpy outfits and high heels, even for the defense-oriented characters. I’m look at you, Tera…. Guild Wars 2 made me so happy that they actually made armor sensible for characters- no high heels, no metal bikinies, and any armor that shows off skin will probably show off the same amount for men. Granted, there are armors that still show off too much but they tend to be for classes that traditionally don’t rely on being well protected, and just having the option to be a tall, fat tank female clad in 1000 pounds of armor versus some big boobed bimbo in a thong is enough- you can choose to be one, the other, or both. In a way, transmutation does this for us- if we don’t like how some armor looks, we just overlap it with another piece’s appearance while keeping the stats.

Fact vs. Fiction for New Players

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Posted by: Aramanth.1546

Aramanth.1546

What areas have you completed and on what server, because I’ve actually lagged by how many bots there are on the screen. Events get done because they happen near where bots farm and their AI just guides them over to the event. Every map I have been in thus far has had one broken skill point at least at some point. I may have been lucky and collected them before they broke, but chances are they broke soon after. You’re stating opinions, not facts.

Pink for October - Breast Cancer Awareness

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Posted by: Aramanth.1546

Aramanth.1546

Sounds simple enough. My attire usually had shades of red and pink in there anyway. Count me in.

So... Does Every Class Suck, Or...?

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Posted by: Aramanth.1546

Aramanth.1546

I want to +1 you but I just can’t.

I’ve done probably 50 pug groups and not once has anyone asked about someone else’s build. That’s not statistically relevant, but it’s interesting to me since I have been a victim of the LFG tools in other games.

Still, finding a group is hard. In my opinion unnecessarily hard. And the reason seems be because a LFG tool forces the “trinity” concept; it doesn’t just allow it.

Solution: I have no idea. But what’s here isn’t revolutionary. It’s just a changed dynamic floundering around for solutions.

so, back to the original question: does every class suck?

Yes. At some things. But they are all decent at most things. And that’s part of why those who are unhappy are unhappy.

We don’t matter. We’re replaceable with pretty much anyone else.

We’re cogs in a machine, not engineers guiding it.

I’ve made this point a dozen times, and … well, I guess I’ll make it a few more times. Maybe some day it’ll catch on.

I know exactly how to fix this. Make builds more effective at what they were intended to do. This means bringing the trinity back of course, but I don’t get why that was looked down on in the first place. Give a guardian with a mace/focus set up the ability to become really bulky, or a thief with dual daggers incredible DPS. The downside to each one would be the guardian’s lackluster damage makes it slower going while the thief’s dps makes him easier to kill. Against field trash it’s nothing, but in a dungeon where they’d play their roles anyway the two work together very well. One holds the attention of the enemy while the other deals out damage. This doesn’t mean players are forced into roles either- since we can change builds relatively easily if I decide to go DPS on my guardian I can. If you need someone to support the party I could switch over to a more supportive role and keep everyone alive. We wouldn’t have to wait for a class who’s only purpose is to be a healer, we’d only wait for someone specced that way on any class, giving us the same amount of variety we had before while incorporating the trinity in such a way that works. Above all though we have to make sure any build is a viable strategy. If I want to go pure defense/hp and just heal off damage done to me, that should be as effective as a necromancer who specializes in stacking conditions and DoT, which should be as effective as a warrior going full power/crit and AOE attacks. The problem is see right now is because the trinity is looked down on, a single dominate strategy is starting to rise- power. What’s the point of defense if you’re going to get killed in two to three hits anyway? Why bother trying to heal when even the best builds aren’t very effective? Why bother doing anything else if using power gets the best results? It creates this dominate strategy that power is the best way to go in any situation, and eventually it’ll come down to who has the bigger numbers. Granted, with defense it was about numbers, but it was also about when to use what skills and how. I’d save my counter for the boss’ big attack and my blocks for his lesser hits. But with power you’ll eventually get so strong that just hitting the enemy is all the strategy you’ll need, making it more about who can hit harder than who has better skill or builds. I hope this is curbed before it’s too late, but who knows.

Edit: And to answer someone else’s question of being only one class and having only one purpose getting boring- no. I’ve played a tank in every game I’ve tried, and I love it. I’m wanted in every party, I’m vital to the group, and I have to make sure to keep everyone safe. It’s up to me to make sure no one else gets hurt, and to do just that is the most fun I can think of. A friend of mine always does a damage dealing mage and he loves it. He loves raining the fires of the underworld down on enemies, watching them scream in pain as their bodies melt into a pile of blood and filth, hearing him cackle the entire time as he hits for so much damage a normal mob might as well shoot itself in the face with a blunt object to save him the MP. Being one thing throughout the entire game isn’t boring if it’s done well. In most cases it’s not done well ,so it does get boring, but at the same time being only so-so in everything in Guild Wars 2 gets boring because I’m not good at any one thing.

(edited by Aramanth.1546)

The broken skill quests are really getting bad

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Posted by: Aramanth.1546

Aramanth.1546

At this point I’m used to having 99% in a region. What I’m more concerned about is how these things are getting broken. Are people hacking them into oblivion or something? And if so, can’t they just do that with all the bots? You still get to troll like a little child and you’re doing us a great service by getting rid of them. I lag when going through the human areas because there’s so manykittenrangers running around with sasfasfafa for a name! It’s gotten to the point I just assume any ranger I see is a bot.

So... Does Every Class Suck, Or...?

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Posted by: Aramanth.1546

Aramanth.1546

The thing about these classes is ArenaNet wanted to make them balanced by making them a little bit of everything, that’s why all classes have at least one ranged weapon option and skills that heal themselves and allies. The problem is by getting away from the holy trinity of healer/dps/tank (which I remind you has been successful and even desired in other games) the professions lose purpose. What’s the point of a guardian if defense is useless? Why bother playing a Necromancer if they don’t have the damage output of everyone else? Why bother playing a Mesmer if all mobs seem to group together? By making all the classes a jack-of-trades (good at everything, a master at nothing) they’ve become too balanced in everything. No one can effectively survive a hit from bosses, no one can heal damage well enough, no one can dish out massive damage. I find it mind boggling that anyone would get away from the holy trinity when all other games- the successful ones, mind you- were based around that. It gave us strategy, purpose. If I wanted to be full defense in exchange for little power I still had a purpose as the guy who made sure everyone else stayed alive. If I do that here, I end up being a third wheel- defense is useless and my damage is a joke.

What’s hilarious is even though people try to defend the lack of class purpose by saying now people won’t be looking for a specific kind of person in order to start a dungeon run, as though they were required, people still are looking for specific characters. I was in a dungeon run that had asked for a defense-based guardian or a support elementalist. They even asked me beforehand how I was specced to make sure I wasn’t some knock off of a warrior. And I still died, despite being nothing but toughness and vitality. As far as I can tell, the only class that hasn’t suffered is rangers- not only do they get their own personal tank but they just wail on the enemies without worry. At least a Necromancer has to attack before their minions fight, potentially drawing aggro.

Look, bottom line is classes tend to suck because the holy trinity isn’t being used. There is no set healer class, no true tank, no true dps. And it’s ironic that in a game that totes you can be whatever you want with each of the classes people end up using very specific builds.

Norn Racial Skills problem

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Posted by: Aramanth.1546

Aramanth.1546

I had always hoped for some sort of epic skill invoking the spirits for a Norn’s racial elite. Like…a Spirit Punch. You load the skill up for four seconds, all while invoking the power of the spirits as their symbols fly into your arm, you gain regen and protection during the loading animation, and when you fire your punch you do a tremendous amount of damage to one enemy (and a ton of damage to everything else around it), send him flying, and put a condition on him based on which spirit you chose at character creation.
Bear = crippled
Raven = Blind
Snow Leopard = Vulnerability
Wolf = Bleed

These last about 4 seconds (except for blind, which does its thing and goes away after one hit). You only put a condition on the targeted enemy, but all enemies around you get hit and sent flying.

I found Town Clothes in game!

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Posted by: Aramanth.1546

Aramanth.1546

That’s it? One piece of clothing? I understand this is where ArenaNet makes their money, but come on! I really want that suit female norn NPCs wear out in the field…. >.>

Dye obsession. - Dye addicts anonymous

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Posted by: Aramanth.1546

Aramanth.1546

Sorry, I got my white dye. I’m all set forever.

How is this not a thing? Petition to make dyes account based

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Posted by: Aramanth.1546

Aramanth.1546

Why not make all unlocked dyes unlocked across the account? If I have white unlocked for my norn, it’s unlocked for my asura too. That way you don’t have to character hop to see if you have it- if you have it, just sell it to TP.

I am the only Guardian in my server using shield. AMA

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Posted by: Aramanth.1546

Aramanth.1546

I’m bummed by shields too. You guys realize warriors get a skill on their shield that lets them block, right? We have to use a mace to do that. And I think warriors get the same thing in a different form….

The only thing I could suggest is to increase the defense shields offer, by making them offer MUCH more than our armor. Or even give them a fixed block rate. That might be considered overpowered (i.e. someone could go 100% block and burn enemies 100% of the time each block) but I’m hoping Arenanet will balance it to work. I’ll also guess that they won’t do that because retooling a weapon and its skills/usage will flip the metagame/balance on its back and smash it over the face with a dead cow’s leg. But hey, I also wish NPCs weren’t so weak, so I’ll chock it up with wishful fantasy.

Is defense valued?

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Posted by: Aramanth.1546

Aramanth.1546

I’ve been playing a guardian for a decent while. I generally focus on being a tank in other games and figured I could in this game. Obviously this game is MUCH different and the idea of “tanking” isn’t possible anymore, but I tried anyway- going all toughness and vitality, with a sigil that stacks healing power on my mace with the idea that after 25 stacks I’d have decent healing on my mace’s third strike and passive heal and regen boons. The thing is I read somewhere on the forums that power is exponential while defense is linear, meaning that eventually defense would be useless because even the weakest enemies can plow through you. So then why bother with defense or guardians in general? Why not just go pure power/crit and one shot everything?

I get the feeling people are doing this, as the most expensive items are revolve around that, and I always was unusual- valuing defense over offense. But does that mean defense and HP are useless? Is it better to just forget those stats and go pure power? And if so, doesn’t that undermine the whole idea that you can be or play however you want and still do well? Do other people care about defense?

Rune question

in Players Helping Players

Posted by: Aramanth.1546

Aramanth.1546

Good to know. I’ll change two of those runes to something else. Thanks for getting back to me so soon.

Rune question

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Posted by: Aramanth.1546

Aramanth.1546

I’m fairly new to the game, so I’m sorry if this is well known knowledge. Let’s say I have 6 Major Runes of The Dolyak, which add toughness and vitality. First, if I have all 4 runes on my equipment, does that mean I get 50 toughness and 35 vitality for each of the four pieces of armor? Or will I only get 50 toughness and 35 vitality total? Also, if I have two more Major Runes of The Dolyak on two other pieces of armor, will it just be a waste or will I get the benefit from those as well? I guess I’m just confused on what exactly is added. I get I need multiple runes to activate higher stages, but does it show the total or the amount added to each armor piece?