So yes obviously Agony is meant to be a limit on how deep you can dwell and how fast you can get there but its not a hard limit dependant exclusively on your gear, its a limit that can be so to say stretched using skill
Okay I understand what you mean now (I did sort of have trouble interpreting that previous post, sorry).
I’m still not in favor of Agony being designed this way because regardless of how many extra levels a skilled player can complete through skill alone, there is a hard limit on how far they can get and it ultimately has nothing to do with their skill, and everything to do with the arbitrary requirement of [item(s) with Agony resistance].
That is indicative of the differences I put in bold in my previous post.
A hard mode is tailored to require skill and give additional challenge for the players that want it. There is an inherent understanding that players of “normal” or “average” skill level will have a hard time and they choose the hard mode knowing it will be hard because they want it to be hard. There is no prerequisite except understanding that it will be hard. Just keep in mind this isn’t only applicable to Fractals of the Mist, I’m also applying this to all dungeons. A Hard Mode is the exact same dungeon with the exact same enemies with no differences other than enemy stats being increased; not so much that it is impossible without a certain level of gear, but enough that it discourages people who are not fully prepared for it. It does not rely on a new persistent mechanic to create a false sense of difficulty, and obtaining better gear will only help the player rather than determine how far they can get.
Deeper fractal tiers do not require skill. Skill helps, but it is not required. Deeper fractal tiers require [item(s) with Agony resistance]. The Fractals Difficulty Scale is not actually an indication of how hard the selected floor will be. It doesn’t matter how deep you go, the actual difficulty of the encounters remains the same. That they use the word “difficulty” is entirely misleading. By choosing a higher number you are not making the dungeon more difficult, you are simply increasing the damage that Agony will do and thus the required amount of resistance you need to survive it. That a skilled player can survive up to 18 floors without any resistance does not change that the majority of players will need it sooner than that, and even the most skilled player will be required to have it any farther than that. Lack of preparedness is not a factor that discourages the player as it is with a genuine Hard Mode, but rather a wall that disables the player from playing at that Fractal level until they have [item(s) with Agony resistance].
In my previous post I gave an example of a much better way to manage agony resistance without actually removing the Ascended Gear that gives it. In my example, the gear is not required, but it will help and reduce the need for switches to be pulled which in turn would yield greater rewards. It adds positive reinforcement for having the gear, but does not impose a requirement on players before they can continue past the gate.
(edited by Archmortal.1027)