I said just another MMO simply because I found everything to be medicore. I like the concept of what ArenaNet had planned but everythign so far led me to believe that they only half dipped their foot on something greater out of fear that it might a failure.
What do I mean by medicore? Well ….
1) Dynamic Events: Next to WvWvW, this was one of the main features advertised in GW2. Yet although technically it does change the world, theres barely any impact. So an entire village gets burned down- oh well I’ll just wait 10 minutes for a safety net quest so I can return the village back to its orginal state. Each dynamic events imo are too independent and occurs far too often from the meta. It would have felt more dynamic if everything was linked (similar to how Orr Straits of Devastation and Temple of Balth works).
2) WvWvW: Although I still enjoy WvW, in the end its just a battle for points. I was expecting there to be an end-goal for the week with objective of taking their capital fortress similar to Minas Tirith battle from LOTR but all we got is zerg fest of one keep to another with no strategical value asides from claiming points.
3) Story: I have yet met one person who have said “The story was amazing! WOW! Kudos ArenaNet”. The common reply I get instead is “Meh. Okay voice acting. Terrible ending” and I have to agree with the common. Granted its a very subjective subject but the story was very dull with lots of lame deaths. I only remember ONE decent death, your mentor and even then I can barely his name (vigil guy). The story keeps dumping you with mediocre characters you only meet for 30 seconds with their death that is supposed to evoke feelings? To make it worse, the majority of the voice acting is just horrid (take Lionguard in claw island as example). Where is Destinity’s Edge? Instead of building a story with them, you seperated them and gave us crappy characters in their place.
I can still remember the characters in GW1- Rurik, Glint, Lich, Devona, Mhenlo, Cynn, Nika and none of them had the amount of screen time as GW2 characters did. My suggestion is to create LESS characters and more attachment with already known ones such as the Destiny’s Edge. I rather have 1 character I would be saddened if he/she died than 1000 new characters who randomly dies.
I could keep listing but I’ll stop to prevent an already large wall of text. I felt GW2 could have been better if ArenaNet put more effort into some of their original concepts.
What voice acting? You mean there are STILL missing lines of dialogue and mismatching subtitles 7 months after launch?
The story branches ARE rather interesting but only if you did 75% of them and you will see a lot of them tying in together, along with the story dungeons as well. The problem is some of them are far too short and the overall path feels that way too.
Voice acting I meant some of the NPCs voice acting are just monotoned. The missing dialogues didn’t really bother me much to be honest. I just didn’t find the story interesting until Orr and even then instead of an epic invasion, we keep getting sidetracked with only one quest that involves the march through malchors. GW2 NEEDS less meat shields NPCs that dies after 2 quest and more major characters. SWTOR suffered from the same thing. Instead of 2 memorable characters, you end up with 1000 faceless. Can you actually remember some of the NPCs names who made the “sacrifise” in Orr off the top of your head? I sure can’t.