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Flame jet burning per hit

in Engineer

Posted by: ArrDee.2573

ArrDee.2573

if we’re talking about pve, then why do we need incendiary powder or permanent burning? ft has a lot of burning already and there’s 4 other people in your party that can possibly apply burning

The thing is, that this is almost every players mentality. So when I show up in PvE with rabid gear and 100% condition damage, I am the only one applying conditions because everyone else in the entire game avoids conditions because they have the same out look as you do. Personally I enjoy the 900 dps that I maintain with simply burning alone from fire bomb. Add in my AoE bleed stacks and AoE torment, mix in permanent poison, a dab of confusion, then add in my direct damage with high crit chance, and your doing great damage with an easy level of survivability.

I do not care what argument you care to use, thematically it would make sense that the flamethrower should be the single most burn damage applying utility in the game.

i think you misunderstood my meaning. i was talking about the burning in the sense that it boosts the ft auto by 10%. but i agree with you. many a time i go into fractal 50 with rampager gear because i just know everyone else is running zerkers and i get the full damage from my condis. but you have to remember that perma burning doesn’t mean permanent 900 dps. inevitably your burning will get replaced by someone else’s burning for a time. my point was that FT provides enough burning and when combined with another party member’s burning, like guardian, or ele, or another engineer, it’s sufficient enough so you get the benefit of the 10% increased damage most or all the time without investing 20 points for incendiary powder simply to boost the ft auto’s mediocre damage. i put the 20 points i saved into alchemy for the percentage damage increase and tools for permanent swiftness, which i can’t live without, and crit damage. that’s just the way i see it at least.

and i agree with you on your second point too. but thematically bombs shouldn’t detonate at our feet without our legs being blown off and we shouldn’t be able to throw grenades farther than we can shoot rifles. this is about balance and i feel ft is in a good spot atm. permanent burning would just bring it over the top.

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