Showing Posts For Arzurag.7506:
seriously yet again DISAPPOINTED !! only one reason to even do this is so it does not cost 200 gems from the story and hope maybe you might get a mastery point out of it . otherwise 2 seconds of non playable stuff yet again from anet and ncsoft . as well as another reason to not even buy the so called new pack if it even comes out at all . as i am sure yet again anet will not be doing any game upgrades at all with the new pack . things like SLI support or crossfire with dx11 and 12 . unlike the new games that are coming out . heck this game probably will not even be able to use the new Ryzen Ripper on it at all even will be honestly shocked if it did .
Well considering the people screamed we want content not features when hot released. I dubt anet would keep focusing on sli support or crossfire or even dx11 or 12 you know features the thing we yelled at them the last time for implementing, since thats not content the people want to play.
Edit
We get it you want the game upgraded, you stated so countless times before.
Why you would even think a living story episode would deliver that is kinda hard to understand to be honest.you missed my first part of what i had to say on and about the LS and i am not the only one on this case in point all the 4K threads on here and asking for better UI . as well too . so ahh i did have something to say about this trailer .but also wanted to add some other information to this as well . but its ok i can see how you missed that part LOL
You didn´t even mention UI in the first place.
Sorry for my late answer.
Yes, these trinkets are from living story 3, they are strong but some persons might consider them useless compared to berserker but it is up to you which one you prefer, I just wanted to have more than 19k health.^^
The runes of strength are worth it if you play solo mostly and if you want to keep up 25stacks might. Ferocity is not what makes the difference, 10% more damage while health above 90% is and many prefer 10% more damage.
But this damage-modifier is useless if you drop under 90% health regularly.So, at the end it is up to you.
Ferocity makes the difference and 25 might isn’t hard to keep as a power reaper.
For reaper the rune of cruelty its better than bloodlast cause reapers cap crit chance without any problem
Now, you only get with runes of scholar 100 ferocity, that means 6.67% more crit-damage.
In my opinion it doesn´t have that much impact and I would rather have 45% increased might-duration than 6%-7% more crit-damage.
Furthermore I want to keep up might always.
That means, when I go out of the shroud to reload it, I would like to keep 25stacks might. Higher might-duration is helpful then.
Hm, I don´t really understand because there are no runes of bloodlust or cruelty but I suppose you mean the weapon-sigils.
And more over I think you´re questioning why I added 7% more crit.
Well, I prefer 40% crit out of shroud.
Otherwise if you´re speaking about sigil of bloodlust and sigil of cruelty, that´s explained easy as well. More power is always better except you can effort way more ferocity. Higher base is better than higher multiplier.
Sigil of bloodlust
1250*(1+1*(1,50-1))
=1875
Sigil of cruelty
1000*(1+1*(1,67-1))
=1670
based on this formula: https://wiki.guildwars2.com/wiki/Critical_hit
Sorry for my late answer.
Yes, these trinkets are from living story 3, they are strong but some persons might consider them useless compared to berserker but it is up to you which one you prefer, I just wanted to have more than 19k health.^^
The runes of strength are worth it if you play solo mostly and if you want to keep up 25stacks might. Ferocity is not what makes the difference, 10% more damage while health above 90% is and many prefer 10% more damage.
But this damage-modifier is useless if you drop under 90% health regularly.
So, at the end it is up to you.
Jup, you need definitely runes and jewels and I would say, switch your assassin-pieces into berserkers.
Overall, you have way to much crit. With decimate defenses you cap crit in a few seconds.
Despite that, I don´t see why you shouldn´t do good damage so I´m not that helpful.
Here´s the build I use, probably it can be of help as advice.
http://gw2skills.net/editor/?vRAQNBhOD7kZTodTscTwbTgeTsULYQJgAwMgqNMHKDxbxy4ZE-ThCBAB5p7JLlfA8AA0/gAwwFAAHVVqZ/hCOCA6oWBjKBBA-e
Well, at first I don´t see any problems but would you mind sharing your exact build ?
Try this site for doing so: http://en.gw2skills.net/editor/
It helps us to give you better advice.
Some might say, Yes, he´s good and worth a try,
other would deny that, No, don´t even bother, Necro is a mess in PVE.
Honest answer, try another class.
It doesn´t look bad but do we need more Charr with these cyclopean wings running around ? If they implement something like that Anet should consider to scale them down.
I mention Charr only as an example, giant Norn with these wings bother me as well.^^
Just get ascended accessories and a ascended weapon.
Worth to mention, aim for your prefered weapon first.
Necromancer:Witchdoctor
Well, I would be highly disappointed if this would happen.
We have already some kind of a witchdoctor with the necromancer, at least some skills resemble those of a witchdoctor.
Therefore I´m gonna add my wish for the third expansion.
Necromancer:The Demonologist
(an example: https://forum-en.gw2archive.eu/forum/professions/necromancer/Elite-spec-The-Demonologist-Torch-Glamours/first#post6309387 )
You´ve heard right,
Let´s get rid off Grenth, all hail the mighty Abbadon.
Wait till the new expansion comes out. This outfit will probably fit the wohle holosmith theme a lot so I suggest, if you play engi, you´ll be thankfull for this kind of outfit.^^
Give necro a support´ish elite,
that´s all what I want.
The idea of a “bloodmage” is interesting but sadly it would be difficult to introduce in a game like GW2. That’s because professions in gw2 are not fixed on only one aspect but balance around the fact that you have to build yourself with 3 different traitlines.
However, we could say that there is “hope” for a “bloodmage” via a elite specialization. What would be needed in this elite specialization would be :
- A fast attacking weapon and shroud auto attack to be able to capitalize on life leeching abilities.
- A set of utility skills that bleed yourself on use.
- Traits that make you stronger/heal you/support your allies/damage your enemies, when you bleed.
- extra An additionnal mechanism (maybe F2) that make you take twice the damage from bleed effects but greatly boost your direct damage for a short duration.This shouldn’t be difficult to introduce however it seem to be past the bottom line of tha arena net’s staff. Because they keep thinking that any condition affecting the necromancer is one huge weapon for him while it’s also easy for a necromancer to die from conditions.
Actually, we have a higher heal on dagger2 when bleeding which sounds like a way in the right direction.
I´m not a great fan of this concept "enhancement through bleeding "because bleeding is still a normal condition. It should be implemented, that we suffer from a specific bleed-effect like we already do from “blood is power”.
Anyway, it seems that we need either a “healing-power”-rework+bloodmagic-rework or a new elite specialization. Now the new expansion is ongoing in development and I hardly believe that we will get a bloodmage in the desert.^^
-Definiton of a bloodmage
-Introduction
-Question
(skip to question, the introduction/definition is just a bit context, not necessary to answer my question)
Greetings fellow necromancers,
First a short (might be a bit longer) introduction to my problem:
I like the concept of being a bloodmage or a so-called hemomancer and when I began playing GW2 I chosed the necromancer with this concept in mind.
I thought, a necro is able to use bloodmagic because it is partly mentioned in novels and movies and it fits overall the whole necromancer-being-the-ruler-over-the-dead-theme.
So, I created a necro and began to play. The first bloodmagic-like ability I ´ve noticed was Dagger2. A really nice looking ability which made me thinking, I could really be a bloodmage in this game. Then I got to level10 where I saw the bloodmagic-traitline and I was even more thrilled to play my necro as a bloodmage. Unfortunately, when I finished the bloodmagic-trait, I was a bit disapointed because the whole traitline was more supportive than I thought and a bloodmage is many but not a supporter.
Furthermore there were not that much traits to heal me or to suck out the life out of enemies like the dagger2 does.
However, I kept playing my necro and was looking for more possible ways to make my necro a bloodmage. Healing Power sounded like something that would support my idea so I decided to stack this stat to increase my heal through significant abilities like heal on dagger2 or healing through attacking the enemy whith dagger1. I got disappointed again because even with high Healing Hower I didn´t noticed increased healing like I thought it would. I did a little research and figured out, that Healing Power is crap, healing to Healing power to be precise.
Now I was looking for bloodmagic-builds but all I found was condition, condition and more condition-builds.
Sadly, I don´t like conditions.
However I decided to delete my necro although he was level80 already. Sounds stupid but I stuck with this idea to play a bloodmage and my necro was created just to support this idea. I deleted him then and stopped playing GW2. Unfortunately, the other classes were boring to me, just the necro brought me something like fun.
Probably nearly a year later GW2-HoT was on sale. I´ve got the notification and chosed to play it again, to give it a new chance but now not for creating a bloodmage.
I installed the game, created a necro again, received the level80-boost and used the boost straight up on my necro. Just a few weeks later I finished the reaper-traitline and invested a lot time to make my necro a power-reaper.
End of story-time (partly)
This was all a year ago, now my power-necro is near his first birthday and I really enjoy playing him, although that conditions are better.
———————————————————————————————————————————————————————-
__________________________________________________________________
Probably, some of you did notice the release of Diablo3´s necromancer, of course you did.
I´ve followed the release and saw that this necromancer can be played as a full bloodmage, together with life-sucking abilities and a well designed blood-theme.
My previous idea to play my necro as a bloodmage came back in mind, together with the fact, that GW2´s necromancer can´t be played as one.
(Very)Long story short, I would like to ask you, what is needed to make that possible ?
What do we need to make our necromancer into a bloodmage ?
Which buffs(ability-wise) and which gamechanges or reworks do we need to play a necromancer as a bloodmage ?
I would really appreciate your ideas, suggestions and of course opinions, even if you don´t want a bloodmage in GW2.
This is the first text of its size I have written completely in english. Please excuse any grammar issues or grammatical flaws (probably both).
In return I apologize for any sickness, that might be caused by reading my text.
Delete autoloot, problem solved
Heart of Thorns, I would say.
After I reached lv.80 and finished main-story, I started with HoT to get important masteries and to play along the next chapter of my personal story.
Furthermore, you could finish exploring the map.
Those two ideas mentioned above can be played as a duo.