Showing Posts For Asagi.1405:

Lupicus is to hard

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

Lupi is absolutely beatable by casuals if either
a) they get proper guidance
b) they have enough time to figure this boss out on their own

You don’t need to pay for anything, unless your server community really sucks. There are a lot of people out there that offer their guidance for free, I know it, cause I’m one of them. And all I ask for is Team Speak, attention and a suitable build for dungeons (e.g. no glass cannons unless you can handle it).

a) I don’t know what fantasy land you live in, but it’s hard enough to find people who actually WANT to run this dungeon for themselves, let alone taking up to 3+ hours to help others out of the kindness of their hearts.
b)The general description of a casual player is that we don’t have the time to do that, otherwise we wouldn’t be casual players.

I’m a casual player, and I really want some of the orrian armour. Being a casual player, I joined a guild for social reasons rather than the sole purpose of progressing my character. Therefore, I don’t (or VERY rarely) have access to any little elite groups who
spend half their day running dungeons in a game.
So when I join a random group of other casual players like me who want to run the dungeon, I don’t have the time to spend hours trying to learn how to kill this boss after the considerable amount of time it takes just to reach him.

The only one time i’ve successfully run this dungeon was back when lupicus could be dragged to the waypoint, and even then it was a completely ridiculous affair.

I should point out that there are a great many people who genuinely believe that due to you being casual, you don’t deserve anything from Arah. Because they are for “the elite”.
Unfortunately this attitude seems to be shared by the devs, who promised accessibility to all before release and now smugly proclaim “Do story mode!” to casuals, claiming explorables to be for those great awesome super hardcore players who are totally cooler than you (this ironically forgets that some story modes are, due to overtuning, harder than the explorables!).

Of course when I suggest that there should be a “hard mode” for the elites, not necessarily with extra rewards, just a mode to challenge them so they ccan feel good about clearing “top tier” content, they balk at the idea. I do wonder why.

Skipping Mobs in Dungeons...

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

Mobs are tedious to fight, have too much health, give nothing to show for your efforts and due to hilariously poor design are often harder than the bosses.

There are two solutions to this.
1) Make mobs more balanced and give them a better chance for loot and money. Now, “more balanced” does not mean “easy” before someone comes to snort at me yelling that I’m a casual and the mobs are fine because they like spending 10 minutes on one group of mobs.

2) Restructure dungeons in such a way as to force players to clear mobs as they are. This is a stupid solution. Unfortunately it seems to me that Arenanet are leaning in this direction.

Make Arah always opened

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

Since they evidentally can’t fix the bug, then yes, leave it open.

Contested dungeons are a cute idea. But it doesn’t work. So take it out until it does. Arenanet’s stubborn refusal to accept that it currently is unviable doesn’t impress me.

New Dungeon Announced!

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

Anet why make more dungeons when the current ones are bug ridden or do you have seperate teams?

Because they want new content to appear flashy and like they’re working on the game constantly because they’re so great and awesome!
No doubt the new dungeon will be as broken as the old ones and maybe they’ll fix it by the time Guild Wars 3 is out.

Lupicus is to hard

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

How do any of you defenders justify the fact that it’s anti-melee?
What do Guardians get to do? Oh yeah, run around using a sceptre like an idiot. Any focus on melee goes out the window, because we can’t.

You call that a challenge? I call that tedious.

Simin, the kitten from hell

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

Heh. So much for play how you want.
I say that, because I just know somebody is going to come in here and say this is perfectly acceptable.

Sorrow's Embrace. A Net, please for the love of god.

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

Half the dungeons in the game either don’t work, are overtuned or suffer from serious design flaws.
And yet you’re going to release a new one! I’m sorry, but fix your old stuff to at least half a degree of playability before releasing new content. “Very soon” is not acceptable.

What Arah Exp Paths Are Bug Free Currently?

in Fractals, Dungeons & Raids

Posted by: Asagi.1405

Asagi.1405

nop, the seer path is broken, last boss cannot be killed at the moment.

It’s not impossible, let’s clear that up before the white knight brigade charge in riding their silver horses and proclaim it technically beatable and therefore balanced because Arenanet can do no wrong.

However, it is extremely artificially difficult due to buggy AI pathing on the sparks and buggy, unresponsive circles that randomly fail to catch the sparks half the time.

Edit: I should also point out that there is a waypoint in Arah path 2, the one after the hall full of spiders, that WILL KILL YOU if you teleport to it.
There’s some sort of death field surrounding it that drains all your health in seconds. Using it after death is okay, because you have a few seconds of invulnerability and can dodge out of it. TP to it while alive? You’re toast.

(edited by Asagi.1405)