The obvious solution is to turn off gate events until they can work properly.
Sure, you can say it’s working fine for your server right now, but it’ll bug again, and is bugging on many other servers. The rate at which this keeps happening is unacceptable.
Free tip: you can change your utility skills AND major traits any time.
If you’re built for summons, please change your build before fighting Alpha, change it back after the fight if you want – and that’s it. This mechanic has been introduced to use it when it’s needed or helpful, you know – and Alpha fights are one of those examples.
You should never, NEVER have to change your traits because they make a fight MORE difficult. That’s absurd logic.
Any MMO that has punished players for using pets and minions in encounters has quickly fixed this, because it’d ridiculous and unfair.
Die-rez-die-rez until you win …
That’s pretty much Arena Nets only mistake: They allow corpse running. If the would make it impossible, simply by locking all waypoints as long as there is a fight going on, people would have to deal with the mechanics and not just act like a mindless zerg.
I’m all for locking the waypoints as long as the mechanics are balanced and working.
As of right now, they are not. Please do not encourage arenanet to tackle the symptoms of the problem rather than the cause.
I keep seeing topics along the lines of “dungeons too easy!” or “dungeons too hard!”
The fact is, it’s both. Dungeon design is all over the place in terms of difficulty and design.
Take, for example, Arah path 1. Not terribly difficult, but huge, HUGE gaps in waypoints where two bosses don’t generate any (is this intentional or a bug?).
Then we get to the last boss, probably the most laughable boss in the game where all you do is stand there and bat light beams back at it’s stupid self for massive damage.
Moving on to path 2, it’s generally okay except for the Deadeyes. Mobs that one shot you at range, and can continually knock you back if you close to melee. Their sole purpose seems to be a gigantic money sink where you die over and over. What is the point of that. But what path 2 does have, is a wp right next to Lupicus, whereas in path 1 you have to travel half the map and path 3 quite a distance, path 2 virtually allows zerging.
This is of course just a few examples from one dungeon. Others such as AC suffer from overly difficult encounters, CM from overtuned mobs and bosses, TA suffers from literally no waypoints at all except for the entrance, the overtuned Laurent fight and the laughably easy tree bosses, HotW from extremely tedious fights, CoF from wildly fluxuating encounters from the pathetically easy (path 1 cage fight) to the unreasonably hard (path 2 kaboomium fight) to the ridiculously strict to the point of impossibility without voice chat (path 3 torch lighting encounter).
There’s no rhyme or rhythm. Most parts of dungeons in GW2 are either too easy or too hard, and neither are fun. This isn’t even getting into the outright broken encounters such as Simin or Subject Alpha half the time, which also represent the imbalance in dungeon design. Simin is broken to the point of impossibility with certain class combos and builds, whereas Subject Alpha can break himself and sit there passively as he’s beaten on.
Actual encounters that are balanced and at least somewhat of a fair challenge, such as in my opinion the CoE path 1 hacking encounter, and Giganticus Lupicus (save for the whole anti-melee thing) are unfortunately rare.
It is “shockingly easy” with specific builds and classes, along with exploiting a terrible mechanic.
No boss should be like this in a game that claims to do away with the need for cookie cutter builds and classes, especially a boss that is an otherwise easy fight.
The mechanic is broken and needs to be fixed.
I don’t care if it’s possible to beat it. It’s possible to bypass a great many bugs in this game, this doesn’t change the fact that the bugs exist.
FIX IT. And no, before some smartass says it, I’m not asking for a nerf. You cannot nerf a boss that is ostensibly easy already except for a broken mechanic.
Thank you Lorana, however I’m not in a rush to complete the final path so I’ll just wait for them to address the issue.
Unfortunately certain people have taken it upon themselves to mislead Arenanet with false feedback claiming the fight isn’t broken merely because they found a way to beat it.
Anybody honest would of course recognise that the fight is broken whether it’s beatable or not, but for whatever reason these people seem to want to keep it as it is. Perhaps they’re afraid of having to beat the mechanic legitimately, who knows.
Regardless, it’s important we keep making Arenanet aware of the problem or nothing will change.
(edited by Asagi.1405)
You’re the one deluding yourself if you think it isn’t a bugged mechanic.
You overcame it. Congratulations. Take your plastic medal or whatever you want to award yourself and let the rest of us try to inform the developers of what they need to fix.
Unless of course you’re concerned you won’t be able to beat it if it works as intended, I get the feeling that may be the case.
What’s the difference between a PUG found through a dungeon finder, and a PUG found by spamming map chat? Oh that’s right. None.
Stop pretending WoW’s dungeon issues had anything to do with the finder rather than typical MMO fatigue.
There could be a system like Phantasy Star Online’s, where you have a lobby that you can form or join parties in.
A single menu could show parties by dungeon and path category, parties could be open, passworded or have slots open for specific classes.
I see many recognising a glitched mechanic, and you shouting and screaming that it’s fine.
Keep charging at those windmills, man.
I love how you’re playing the victim now. Because you totally weren’t screaming that everything’s fine and implying anybody who has difficulty with the glitched mechanic is a noob or anything.
Who cares who the OP is? What authority do you presume that gives? This is the internet, not the army.
How have I not given evidence? I have spelled out exactly what’s wrong.
At no point did I call your strat invalid. I stated it works, and that’s fine. It is however an exploit to overcome a buggy mechanic. The fact that you refuse to accept that is why nobody is taking you seriously.
Don’t start playing Mr. Innocent. You repeatedly accused me of demanding a nerf when all I want is for the spark prison mechanic to work as intended. And since I consider attacking her while hiding to be an exploit I’m in fact calling for a buff of sorts, since I want the mechanic to work and for this explot to be prevented.
Completing the gate chain is irrelevant. It’s a means to an end, the end being access to Arah.
Arah is technically accessable even with this bug, therefore it’s not a bug by your logic.
As I’ve said, do as you please, and kindly inflict your personality somewhere else.
You’ve laid out nothing except your own bias because you’ve perfected a way to cheat over her bugs.
Yes, shame on me for expecting a boss to work as intended and not be a glitch fest. You do as you please, just don’t come here and lie about it. Part of the reason the devs are taking so long to fix things is people like you come here and misinform them.
Because her stealth is a mechanic to get her away from the fight as she heals and is not momentary like every other stealth.
The spark prisons are bugged. Period. That you have a Mesmer that’s used to the bugs is fortunate for you. That doesn’t change that it’s bugged. It doesn’t change that you are exploiting by attacking thin air to overcome it.
Admit that the mechanic is bugged and move on.
Wrong. Anyone who logs in inside the gates can get a party inside.
Someone on a server where the gates work can get people on a server where they don’t inside.
A mesmer can ferry people through with portals.
3 ways to get into Arah while it is perma-closed. By the logic you use with Simin, it’s not bugged.
It seems that relogging works.
I realise there are boring weapons on every class, but for ranged the Guardian’s choices are both very boring.
Necro staves for example I think are fine. Irritatingly useless against structures, sure. But otherwise fine.
Oh my god. Seriously?
Hey, the gates of Arah have been bugged on and off for all that time, with multiple requests for a fix or disabling of the entry event until a fix can be found with little to no acknowledgement.
Are you going to claim this isn’t a bug?
The fight is broken. You found a way to circumvent it. Congratulations. Now quit trying to obfuscate the truth of the matter.
Well yes you’re missing that if you don’t complete the dungeon due to a variety of circumstances including glitches, people leaving, people unable to re-enter, the game freezing, disconnections, or plain bad luck, you get nothing at all.
Achievement unlocked: Arrogant Posturing -50
Well, you know, they could’ve not removed tokens from the chests.
Arenanet create problems then wonder how to fix them.
Yes I know this was to prevent farming the first bosses in each dungeon, however completely removing the tokens from them was the most unintelligent solution to this problem.
I mean, they could simply have tokens drop once a day from chests. Or if they want to be really harsh, only drop once and then not again until you complete that dungeon.
(edited by Asagi.1405)
And he keeps calling a request for a fix a nerf. I am vaguely amused.
Oh I’m sure the new dungeon will have all sorts of bugs, and this guy will sit here and call it a challenge. Yeah I bet he thinks the Arah gate bug is a challenge too.
Now if only the ignore feature here actually worked… maybe that’s a challenge as well!
The bomb golem event in path1 is in my opinion how you do a well balanced event without making it tedious, overly long or flooding it with overpowered mobs glares at the CoF path 2 event.
Necros are casters, casters generally stay back and.. you know, cast. I don’t see much wrong with necro staves in that regard.
Hard? No. Somewhat overtuned to the point of tediousness? Yes.
Subject Alpha is the only real issue due to not telegraphing his cone attack, but you get used to it.
That destroyer boss with the lasers on the other hand.. might as well prepare a bed in case you doze off from boredom.
You feel like your weapon choices are tedious? Welcome to the club, you are not alone.
My ranged weapon choices, yes. If ranged must be forced, then it’s important to make both melee and ranged fun to use.
I’ll reply to this before leaving you to your own devices as it is useless attempting to communicate with you.
Why does she get a buff? So you know that she’s about to invis and that it’s time to send someone after the sparks! Biggest duh in history? Yes. All together now. DUH.
You know what’s really fun? When an NPC dies on top of a downed player, or an item you need to pick up, and in a rush you end up trying to revive their useless kitten
Which is really unfortunate when the game glitches up and locks me into reviving them.
If there are no melees, then give Guardians something other than the exceptionally tedious sceptres and staves.
Hey guess what? Skelk stealth lasts for a few seconds. It’s not permanent until a mechanic is passed.
It’s an exploit. You are exploiting. Now, I have no objection to this since exploiting to overcome a bugged fight is in my opinion acceptable.
The fact that you have to LIE about it is what makes me look down on you.
I’ll never get tired of saying this: It’s not me. It’s the game, and your denial will not change this.
And since this has become a useless roundabout with you attempting to pad your own ego, consider yourself blocked. I have no need to interact with the likes of you.
(edited by Asagi.1405)
I can get in, therefore it’s fine.
Hey that’s the attitude some here seem to have over dungeon bugs…
Yeah, we didn’t have a cheating strat. Woe is us.
Yes, there are strategies to win. It’s possible. THIS DOES NOT CHANGE THE FACT THAT THE FIGHT IS BROKEN, GET THIS INTO YOUR HEAD.
You are utterly deluding yourself if you think attacking air for several minutes was an intended mechanic.
Melee/tankish support. If I wanted to use a staff I’d roll a caster.
No fix necessary. It isn’t broken. Your not doing it right.
It is broken.
I will say again, stop lying to pad your own ego. It’s sickening.
The developers will never fix what’s wrong with this game with people like you misleading them.
I expect the inevitable retort implying I’m not good enough and blah blah blah. Yes I’m not good enough to exploit a broken fight like you. Oh no.
And please, take your kitten rattling somewhere else. I don’t care what you’ve done. I care about reporting a broken mechanic and making sure it ges fixed. You are nobody to me, and the fact that you feel the need to flaunt your titles in a videogame assures that you are nobody I want to know.
Edit: You know the attitude of some people here astounds me.
I know the fight. I know what to do, when to do it and how to survivve it. But because my party doesn’t class-stack and use cookie cutter builds, because we didn’t know to EXPLOIT and ATTACK THIN AIR in order to CHEAT A WIN over the broken mechanic, we’re somehow noobs and don’t deserve to win.
This is unbelievable. I can only take comfort in that these people don’t represent the majority of the playerbase, and will hopefully soon get bored and move onto the next shiny they can exploit and crow about and leave the rest of us alone.
(edited by Asagi.1405)
Just did this today and this is around the 21 kill. It isn’t broken. Its you not the game.
If only the lottery were as predictable as you. I’d be a billionaire.
People are still crying about this…… Learn the proper way to kite the orbs and till the graphic bug is fixed for the spark prisons learn to keep track of the ones they go into. And bring some real dps.
How about no?
How about we don’t overcompensate for bugs and instead get those bugs fixed?
Just because you got lucky and beat it doesn’t mean it isn’t broken, and isn’t worth bringing up.
Attitudes like yours are what quickly bring MMOs into mediocrity. You think you’re a special snowflake because you brute forced a glitchy boss? Well, fine. Bask in your glory and kindly don’t inflict your personality on us.I would counter you with “People who always complain and ask for nerfs just so their ego doesnt take a hit when they cant do something” make games mediocre. Not the guy who straps on his boots and gets stuff done.
And your brute force comment? Sinin is a DPS check. Her whole mechanic is a brute force mechanic.
Hows that for predictable? Yea like I have said many many times, the problem is YOU special snowflake, not the game.
I don’t want a nerf. I want a fix. To a broken fight.
Just because you got lucky and passed the fight doesn’t mean it’s working as intended, your arrogance is appalling.
Learn the difference before speaking to me again. Until then, take your ego issues and go away.
Right and if I just want to be a melee fighter? Yeah, no joy there.
That’s my point. It’s no fun. It’s the Benny Hill Show with a giant anthropomorphic dog in place of the police.
Nobody said a Guardian can’t survive him, it’s just an act of pure unadulterated tedium. Also good luck reviving when Lupicus tunnel visions you.
The pathing IS bugged, the sparks will sometimes get stuck and attack even if you’re far away. And no, it’s not easy to see which prisons are up because they sometimes falsely display as being open when they’re not. It adds to the confusion.
Moreover sometimes the prisons bug out completely, and reveal Simin when just one spark enters one circle even if the others are far away. This no doubt has lead to some of the smug successes some here crow about when it luckily happens a few times in a row.
Do us all a favour and stop lying about the problems here, the developers will never fix anything if you mislead them for the sake of your own ego.
I’m not flaming, I call arrogance as I see it.
Your tips involve overcoming a broken fight. That’s all well and good, but the fact remains THE FIGHT IS BROKEN.
Do you honestly think attacking thin-air was an intended mechanic? No. You have to overcompensate and come up with exploits to pass this fight. It is broken. We must say it is broken. So that they fix it. Sooner rather than later.
Ah yes, here we go. “Do this cookie cutter build or you have nothing to complain about”.
Maybe I want to stack toughness and be support, apparently that makes me unviable for dungeons?
Isn’t that flying in the face of Arenanet’s supposed design philosophy?
Moreover, trash mobs are just that. Trash. Leave the challenge to the bosses.
Artificially high HP is not a challenge anyway. It’s just tedious.
So what happens when your CCs run out, hm? Due to the massive amounts of HP most mobs have, they will simply outlast your CCs, then it’s back to the grinder.
The only question is whether you have enough overcompensating gear to brute force them, otherwise you have to kite like an episode of Benny Hill.
Stop pretending there’s any strategy here, there’s too much HP to allow this.
Right, and the system we have here isn’t terrible? Spam map chat and hope to get lucky before the anti-spam filter mutes you?
Yeah you’re using the events of a crap story to justify a crap ending.
That’s all well and good. Doesn’t change the fact that it’s crap.
Ok, i’d like to put a challenge to the creaters of the caudecus manor dungeon, if they put out a video of lvl 45 in on level gear beating any of the paths successfully, i’ll take back every word i’ve said.
Hah, they’ll do it.
They’ll just flip god mode on like every dev demonstration vid they’ve ever made.
Yes, that’s how clueless they are.
No you’re not alone. I still hope on every patch an end of skipping runs with an unremovable way to force players to kill ALL before continue on next area.
Nobody’s stopping you from killing each and every mob to your heart’s content. Kindly don’t impose your arrogant appeal to tedium on the rest of us.
The game isn’t broken, it’s you. Obviously you didn’t bring high enough dps and the gate denied you. [/sarcasm]
Also, double posting because this forum randomly removes the edit/quote feature from topics for no reason for me.. what the hell is this talk about “final challenge”?
My group went through path 4, spent time in there, one shot every other boss including Lupicus. We worked hard, then we were stopped by a glitchy boss.. and that’s somehow our fault for “not preparing”? Yet we could best all the other encounters in there? It isn’t even the path’s final boss! Stop fabricating justifications to make yourself feel special!
Your smugness is getting on my nerves. You overcompensate for a glitchy boss. That’s all you’re doing.
Some of us don’t have access to groups with the highest dps. Am I to be denied a dungeon path because I play a toughness Guardian and my guild doesn’t stack high dps necros? Get the hell out. It’s bugged. It needs to be fixed. The fact that you can beat it does not change this.
Just did this today and this is around the 21 kill. It isn’t broken. Its you not the game.
If only the lottery were as predictable as you. I’d be a billionaire.
People are still crying about this…… Learn the proper way to kite the orbs and till the graphic bug is fixed for the spark prisons learn to keep track of the ones they go into. And bring some real dps.
How about no?
How about we don’t overcompensate for bugs and instead get those bugs fixed?
Just because you got lucky and beat it doesn’t mean it isn’t broken, and isn’t worth bringing up.
Attitudes like yours are what quickly bring MMOs into mediocrity. You think you’re a special snowflake because you brute forced a glitchy boss? Well, fine. Bask in your glory and kindly don’t inflict your personality on us.
I’m a casual. I work 40 hours a week, and only play for more than 30 minutes at a time on weekend.
Guess what? I don’t die on Lupicus.
I am not a good player. I click some of my abilities, I sometimes forget what ability is bound on what key, and I’m notorious for getting lost.
Yet I don’t die on Lupicus.
I’m a female gamer, I like exploration, never played a FPS (because they are too fast paced for me).
Yet I don’t die on Lupicus.
This shows that Lupicus is NOT too hard. His difficulty is entirely fine. If a player like me (who does a lot of things that are generally considered n00b/bad) can beat him every time, then maybe the problem isn’t the boss.
The problem is YOU. Learn him. Stop complaining because you’re so utterly terrible that you can’t even get used to the few tricks this boss has. Even a terrible player like me learned how to do this fight the first time I faced him (during which I died exactly once).
PS: And it’s not luck based. He usually targets me more than other players. I STILL don’t die.
Sorry guys. Even casuals think that this boss is fine. Casual does not mean “UTTERLY HORRIBLE AT THE GAME”, you know?
I’m sorry you seem to feel that being female (or a non-FPS player.. huh?) in any way counts against your gaming ability.
Perhaps you should find ways to deal with your issues of self-loathing.
You assume by casual I mean “bad gamer” rather than “gamer that doesn’t necesarilly have the time or resources to find groups of players that are capable.”
As a casual myself I often rely on PUGs. I can deal with Lupicus fairly well, aside from the irritation of it being an anti-melee fight and the fact that it has tunnel vision for me throughout phase 2 and 3.
The problem is, well, others. I try to explain tactics, but some people will not get it, and the fight is too unforgiving for those of us who are less capable. I’m not shifting blame, this is simply fact. Arenanet should stop assuming everybody has access to guilds with professional dungeoneers 24/7.