Resident Thief
While I agree that a legendary should feel like a proper accomplishment, mine certainly didn’t. At least, it took no real effort. It just took an excruciatingly long period of time.
That said, taking them off the TP will certainly take gold sellers out of the spotlight.
Please tell me that you are a troll. The game is just barely 3 months old. You do not even have the first clue about what excruciatingly long period of grind is if you consider 3 month that bad. I have done grind for about 18 months for a piece of gear that never dropped. Yes, a year and a half of a dungeon that you could only do once every 24 hours. Not every “new game day,” REAL LIFE 24 hours. I will save you the math, that is 547 dungeon runs and I NEVER got the piece of gear. You want to talk about excruciatingly long, bring me a 2 year grind then we will talk, otherwise just LOL.
Oh, pardon me for not being as “SUPER UBER HARDCORE” as you. You should have your superiority complex looked at. Yes, 3 months being active and focused 10 hours a day IS an excruciatingly painful amount of time (1200 hours-ish in total) from my perspective. So you don’t think so? Boo-hoo. Am I supposed to care? Am I really supposed give a single toss about what you think about that, when it’s not even the main focus of the point I tried to make in the post? Get over yourself.
I don’t understand where even a modicum of “trolling” could possibly appear in my statements. You’re simply being an elitist moron.
Resident Thief
(edited by Auesis.7301)
While I agree that a legendary should feel like a proper accomplishment, mine certainly didn’t. At least, it took no real effort. It just took an excruciatingly long period of time.
That said, taking them off the TP will certainly take gold sellers out of the spotlight.
Resident Thief
The point is super strength + high rate of crits. If the player knows how to handle his spec, then he should know when to hit hard, and when to retract to kite for a bit (because he accumulated too much aggro).
The idea behind a glass cannon is pretty good actually, it just requires a bit of finesse to pull it off effectively and continuously.
Also I don’t think the glass cannons are “actively” griefing their team. 10silver+ for amor repairs isn’t the way to go.
I believe the problem lies with how roles are assigned in the dungeons.
Who is supposed to keep an eye on the aggro, who is going to watch out for group conditions and drop in some support when needed, who is going to make sure that red bar keeps going down, etc…
In my opinion, part of the problem lies with ANet’s design, aka removal of trinity. I mean if you’re going to remove a major part of how groups in MMOs synergize because it’s dated is a GREAT idea….but if you leave that gap unfulfilled, then it is not revolutionary at all. It’s clumsy. Most players do not know what to expect from one another, and generally 95% of the dungeon strategies limits itself to “everyone DPS the boss fast!!!”… If the dungeons encouraged to assume a certain temporary role (each role giving a slight buff according what role is picked) then it could work very nicely.The other problem is running with PUGs. Sometimes you’re lucky, sometimes you aren’t. Not much more I can say on that.
Overall, glass cannons isn’t the problem. The absence of group synergy is.
EDIT : Also you can not honestly tell me you’ve never played alongside a glass cannon before who performed his role admirably.
On the opposite side of the table, I have seen “tank” builds who quintessentially refused to dodge, planting themselves hard in the group and therefore being downed making all that survivability “useless”.you talk as if there is an Aggro management system in this game like others… Aggro is completely random most of the time…. it can be based on proximity, dmg, healing, who farted last, who voted for republicans, who voted for democrats.
If there was a reliable way for one to manage aggro then your above statements would apply to Glass Cannoobs in dungeons.There is room for… 1 Glass Cannoob in a dungeon grp. anymore and its.. play whack-a-mole with who gets rezzed next.
I play a defensive build shout heal warr, i do plenty of dmg to grab aggro from some Glass Cannoobs, the key to my build, i dont drop dead instantly.
LEARN TO PLAY IN DUNGEONS, or don’t join in a group.
Yeah, my glass cannon Thief doesn’t even need you. I outlast entire dungeon groups 99% of the time without even being specced in to or using stealth, face-tanking with life-leech that’s so ridiculous that I can just stand in the middle of a pack of Dredge or Grawl and never die while dishing out unholy amounts of punishment.
Don’t place everyone with low defences in the same pot. It’s entirely dependant on the skill and mannerisms of the player behind the keyboard. Anyone with a brain stem can manage the rather flimsy aggro in this game. A simple dodge and reposition is all it takes.
Resident Thief
(edited by Auesis.7301)
Favourite: Bolt. Lightning and shizzle – love it.
Least Favourite: Quip. 5-10 shots and I already lose the will to live. That was just hearing someone else use it.
Resident Thief
Ah, and with time Legendary will have better stats than anything else, as stated in the game future plans.
No, they will not. They will be upgraded to the equivalent stats of Ascended weapons, when they are implemented, so they don’t become redundant by themselves. The only thing special about Legendaries is their skin. That will always be the case.
Resident Thief
I’ll remain satisfied that I’ve yet to see more than one other person on Gandara that has Bolt. Everyone is too obsessed with GSs and Staffs.
Resident Thief
Well yes, no matter how you look at it, your Magnet should pull them back, but it doesn’t, and that’s something that needs looking at with all pulling skills, really. Scorpion Wire for Thieves, too, is prone to failure. I just don’t bother using it anymore, because 90% of the time, it does exactly as you describe, but to a standing target.
Resident Thief
might wanna try this setup, care to share your traits?
Sure thing:
0 – Nothing
30 – Practised Tolerance (swapped out for Furious Retaliation if conditions aren’t much of a worry at any particular encounter, and swapped out for Pistol Mastery on a solitary boss for P/P spam), Critical Haste, Executioner
0 – Nothing
20 – Power of Inertia, Quick Recovery
20 – Thrill of the Crime, Bountiful Theft
Resident Thief
Allow me to explain the nature of the question a bit differently, the mesmer can warp the fabric of reality to his will, he can warp time, what can the thief do to stop someone like that?
Shove a knife in his spine when he’s not looking.
Resident Thief
Besides, backstab is such a horrible unefficient build. I lolstomp those guys everytime I see them.
Pretty much this. I usually have SoS active in WvW, and when a Thief is audacious enough to approach me in plain sight and blatantly activate Basilisk Venom, I can’t help but laugh. Oh, going to jump me with that, are you? Blind Nope. Even when they DO somehow find a good angle to get the first move and I don’t see it coming, I’m usually fast enough to react/break stun/retaliate. They run out of steam so fast.
Resident Thief
And the grind for Ascended is terrible too and many people are shortcutting it with gems. Also, those of us who don’t do dungeons at this time are locked out of those items so have no choice but to be weaker than other players or purchase Legendaries. Inform yourself, please. Many posters here have compared Legendaries to Exotics, not Legendaries to Ascended.
So you also forget to mention that Arenanet have already said numerous times that there will be numerous methods to acquire Ascended equipment apart from dungeons? Sure, just ignore that part and twist everything out of proportion.
Resident Thief
I’m really impressed by the level of Fox News spin and denial I’m seeing.
Legendaries either are right now or soon will be better stat-wise than exotics.
Stop saying they aren’t or won’t be. They’ve already told us they will be. So quit with the ’it’s just pretty shinies it doesn’t matter’.
Funny, because the stats are actually being increased to go alongside Ascended weapons, the next tier above Exotic, to ensure that they don’t become redundant by themselves (considering they are the skins that everyone is raging about). They will still not be at an edge. As it stands, they are EXACTLY on par with the highest tier, and always will be. Inform yourself, please.
Resident Thief
Nothing to do with the fact that you can pay to win instead of actually playing.
you dont understand what ‘pay to win’ means
Obviously you don’t. I can teach you.
Example: Guild Wars 2 has a gem store. You can pay real money for gold on it.
Gold in GW2 = Win.
No gold in GW2 = lose.Therefore we see you can pay to win.
Do you understand?
Oh, and what does “win” and “lose” mean? What does some extra gold actually grant you over another player? Sorry to inform you, but I haven’t spent a single penny of real cash for gold, and I have full sets of exotic equipment, four sets with different stats in fact, and a plethora of Ascended rings to choose from as well as a backpack, and a Legendary. I have everything I could ever want or need in the game without paying, and no doubt thousands upon thousands of others are in the same boat. Gold is nothing more than a tool to grab the cosmetics that you want in the long term like Legendaries and named armor sets, or to assist with bigger goals like Legendaries and unique Exotics, and gives no actual advantage. To any other player, you have not “won”. You look a little prettier, perhaps, but you’re not left at an edge. Attaining “end-game” equipment is child’s play, and anyone who has trouble with that doesn’t deserve to complain in any way, shape or form. The playing field is COMPLETELY level. Especially if you consider the sPvP side of the game (the actual competitive and controlled PvP), which is TOTALLY AND UTTERLY UNAFFECTED BY THE GEM STORE.
If your concept of “winning” is reaching the maximum level a modicum faster (which is redundant, as reaching maximum level is EASY) or having a shiny shiny that grants no benefit, then you should just, well, how can I put this…leave. Just leave.
Resident Thief
(edited by Auesis.7301)
what my thief brings to the table is ‘dungeon bosses, whispering me and begging me to slow things down’ my thief has 3000 pow 47 crit % 14.5k hp. everyones like a moa to me.
with the right group, a thief can be jesus.
With full exotics and traits I believe you can only get to 2164 Power, not including runes. There’s slight exaggeration and then there’s bull crap.
He probably means Attack, which I have 2,996 of right now with 51% crit chance (not including almost perma-Fury) and 75%+ crit damage (would be more but I decided to go for Emerald for toughness instead). Currently sitting on 15.4k HP, too, not to mention the insane lifeleech in combat. Lovely setup.
Resident Thief
You said both classes will have extensive knowledge on other classes?
Then definitely a mesmer.
Thief mugs -> mesmer hits f4
and mesmer bursts the thief down with 2 sec stun and immobilise, and at the end of the burst thief heartseekers twice and dies because of 10+ stack of confusion.
I’ve duelled against numerous thieves in an open environment like WvW, and in an empty sPvP arena with my friends, who are very good burst thieves. The only thieves that even have a chance to beat me are P/D condition thieves.
Now I roll a necro, and… don’t even ask.
“Extensive knowledge” doesn’t translate to “spam HS when confusion is stacked”. Just saying.
Resident Thief
My current setup:
Full Berserker gear with Emerald Orbs
Mix of Emerald and Ruby/Ruby equivalent Ascended accessories, with exotic Soldier Amulet (too lazy to buy one I actually want)
0/30/0/20/20 with Roll for Initiative, Shadow Refuge, Smoke Screen, Dagger Storm.
Using S/P with:
Superior Sigil of Blood
Signet of Malice
Omnomberry Pie/Ghost
Heal when you attack normally, 66% chance to steal life from crit, 30% chance to steal life on crit, every hit from Pistol Whip having a proc chance. I essentially never die and can face-tank pretty much anything in the game. If I don’t evade a hit while spamming PW, the hit is usually immediately mitigated by the rate at which I get HP back. If things are getting too hairy, roll out, plant Smoke Screen, fire away with SB (while still getting HP back). Heck, you could use P/P as a secondary to proc heals with Unload too, it’s just situational as to whether you have multiple targets to worry about or you’re focusing on a boss etc.
I don’t even NEED Toughness or Vitality to survive. I just have some Emerald as a crutch in case I screw up (I’m prone to brain farts).
Combine that crazy damage/tanking potential with the boon steals/shares from Trickery and weapon utility (daze/blind etc.) and you have yourself a serious contender in a dungeon.
Resident Thief
Sword + Pistol, Signet of Malice, and Omnomberry Ghost is the best way to melee in my experience. You get the interrupt + evade with Pistol Whip, and it has 9 chances to proc the heals (per target).
This. I use full Berserker Armor with Emerald Orbs, Emerald Accessories and my off-hand Pistol has a Superior Sigil of Blood. Teamed up with the Signet and the Omnomberry food, I essentially never die, at face-to-face distance, 24/7. Insane damage and survivability so long as you keep hitting things. The only reason I use Emerald instead of Ruby is for the little extra precision from the orbs and the Toughness is a situational crutch if I screw up, giving me a little window to escape. If something gets out of hand, I jump back, plant a Smoke Screen and Shortbow away to safety.
Resident Thief
My suggestion, as a Thief main myself, is to just delete us. Why? Because the profession will inevitably be destroyed by whiners who will continue to cry even if you continue to nerf them in to the ground to the point where the auto-attack for any weapon is a written apology and a self-reflection of 100% HP to instantly suicide. May as well get rid of us now before we all get fed up of the bullkitten and re-roll by ourselves.
You will NEVER make everyone with happy with a sneaky class. Ever. A re-roll for me is almost definite, because come the January/February “big” updates, I expect the class to be driven underground with the force of a thousand suns. There will be no point to our existence.
Resident Thief
You don’t even have remotely close to a case.
Resident Thief
While I can’t speak for the value of 120 tokens (I don’t put enough thought in to the repercussions of that), I would suggest having a lodestone appropriate to the dungeon as part of the daily reward. 60 tokens for your first path + a lodestone, then 60 tokens for the other 2 path with no lodestones. Heck, perhaps just a core.
Resident Thief
I love when this happens. Jump right in the midst, cause a little chaos, the hive-mind collapses. Free chest.
Resident Thief
Dredge. Partly because being a Thief trivialises the whole dungeon, but mostly because of the Miner’s bags. So many bags. Hnng.
Resident Thief
If your DPS isn’t high enough when focusing totally on him, make sure at least one person is supplying poison. A D/x Thief or Necro would help.
Resident Thief
For the Dredge door (in both scenarios), if you have a Thief, they will trivialise this part with stealth. Otherwise, you need to dedicate a couple of runners/gunners while aggro is managed by the rest of the team. It’s not too bad. Essentially, as soon as the frost door is blown, the entire team just runs away and the Dredge that spawned will go away when they have no aggro. For the bomb door, if someone has died, then we just wipe.
For the Ice elemental part, I say it depends entirely on aggro. Before we get to each 25% of the boss’ health, we target the fire we’re standing near so we know where to run when we’re teleported. As soon as we’re moved, we rush straight back to where we were and huddle close while we wait for the vision to clear. We usually put down all our defensive skills and reflections, since the red circles and projectiles are quite hard to pick out. When that clears, if there’s only a few elementals that have aggroed, I (Thief) and our Guardian will kill them while the rest keep whittling down the boss. If there’s more than say, five, we just target them and get them out of the way.
Resident Thief
When you draw Bolt to attack, or use various attacks while having it out, it will somehow double on top of itself until the attack animation has ended, when the clone vanishes. It’s extremely annoying to look at.
Resident Thief
Just got to level 25 of the dungeon, third fractal. Just before the Grawl boss. Player disconnects. Entire party rages and separates.
That was the TWELFTH time I’ve had to run level 25, all failed. All because of this stupid kittening problem.
I don’t give a rat’s kitten about ANY problems in this game right now in dungeons except for this one. This should be your HIGHEST priority, and I hope it is, thought I doubt that’s the case. How did this even pass QA? I’m absolutely sick of being a kittening beta tester for your kittening content.
Resident Thief
I thought this was the entire concept behind checkpoints – the fact that it’s left in the state it was before a wipe is just silly in any situation, IMO.
Resident Thief
It’s only EVER worked for me on an equal elevation or when the opponent is on a lower elevation than me. In those cases, the opponent flies off the edge and goes right under me, usually dying. Any higher, it’s just a knockdown.
Resident Thief
This is a little bit more consistent with other recipes rather than being a TOTAL RNG-hog.
Instead of currently:
5 Vials
3 Globs
1 Shard
Ring
The recipe should be:
Gift of Ascension
Vial or Glob
10 or 20 Skill Points worth of Crystals/Philosopher’s Stones (Offensive/Defensive slot)
Ring
This means that the Gift is useful for a lot more than it already is, it’s a lot fairer on those who aren’t blessed by the gods of luck, and the skill points are just a set-in-stone requirement that still require a little time/effort to obtain. On top of that, the recipe would then give you the ability to change the slot of the ring if it you wanted Defensive instead of Offensive etc.
Resident Thief
So why didn’t they just use the Gift of Ascension, a Vial or Glob and Crystals/Philosopher Stones?
Resident Thief
Damn, how’d you get 100 charged cores at their current price xD
Working towards bolt too, but that gift is really kitten me off xD
It would actually be 200 cores
But yeah, I didn’t get them recently – I got them as pretty much the first component, when the lodestones were 1.5-2g each. Considering how rare they were, I knew they’d spike later, so I got in while I could. Made it a little easier :P
Resident Thief
(edited by Auesis.7301)
That’s news to me, I picked it out at TOTAL random while walking around xD
Resident Thief
Except a Thief can spike you to death fairly quickly without activating the Signet at all.
I use SoS on my Thief in WvW all the time, and having damage on top? That would be pure overkill. I already floor most people within a few seconds as it is.
Resident Thief
There is literally no other reason for this thread other than “I GOT IT! AT LAST, I GOT IT!” After 1100 hours, all I want to do right now is shout at people until I get called every name under the sun
You can leave now. Or talk about it. Up to you. :P
Resident Thief
(edited by Auesis.7301)
Yup, had it active pre and post patch and as soon as I relogged to test, it was no different, or at least didn’t feel like it.
Resident Thief
1-4, 6-9. It’s not complex – no need to pay attention to colour at all.
Resident Thief
Running this:
Gear is wrong there (I don’t like using PvP gear to represent it). I’m using Power/Tough/Vit armor with Ruby Orbs, Power/Tough/Crit and Power/Prec/Crit ascended rings, Power/Prec/Crit and Power/Prec/Toughness accessories with Power/Vit/Crit amulet. It’s a nice mix of formidable damage and crutch survivability if I screw up royally.
I went with the premise that a Thief without considerable damage to back up his actions is a useless one, be it condition or direct, shared or not. That logic comes from the simple fact that without damage, we are pointless as other professions can do what we try to do, better, barring stealth resses, but then that makes us an incredible niche for dungeons and we won’t be of much use in 95% of other situations. That said, I don’t want to be totally selfish. As such, rather than going with boon or venom sharing (as venoms are rather sub-par imo in group fights, and chances are a teammate has got a good portion of boons going for us and my contribution isn’t really necessary), I went with “indirect” support. Namely, I get stuck in to combat and apply blind after blind after blind, evading most if not all damage, but still being able to take a decent amount of punishment before pulling back and dealing some nice damage in the process. If not that (usually if there are too many enemies to handle or I fail to see an incoming attack and get swamped), I jump back and abuse the Shortbow Poison/Cluster Bomb Area Weakness Combo. Seriously the best combo in the entire game. I’ve made the Dredge fractal a total walkover using just this one combo. If not that, I’ll be providing opportune stealths and/or stealth resses and planting Smoke Screen whenever I get the chance, sometimes hitting the Area Stealth combo to spread the team apart safely if needs be. The safety from projectiles and returning blinds is simply godly. Not to mention that in close range, my Sword attacks will cripple and weaken for good periods if the group is focusing on a lower amount of targets (vs a single boss entity, sword auto-attack completely shuts down a boss if you keep laying it on).
The main damage comes from Might stacking. Every time I stealth, I get 2 stacks of Might, and dodging gives another. If I hit Shadow Refuge to res someone, I’ll be popping back out with 10+ stacks ready to retaliate on the perpetrator without any dodging. Considering how often I stealth and evade, the damage racks up extremely nicely and I don’t sacrifice much at all in the way of support or survival. Usually, I’ll pick situations in which I’ll swap out the Might on dodge to Vigor on heal for AoE-heavy situations or Fleet Shadow when I know the risk of going down is high, so I’ll be popping around the battlefield to pick people up often etc. Usually, my swap goes from Master of Deception to Shadow’s Embrace to mitigate any burns/bleeds/poisons that I fail to dodge eg. spiders in AC or Subject Alpha’s fire blast.
With all that said, the venom/boon sharer builds are incredibly useful if your team knows to stack on you to receive the benefits, and more stealth-heavy support builds (regen etc.) are useful, too.
TLDR, Thieves are GREAT for PvE, if played well. If you run a flavor-of-the-year glass cannon pubstar, it’s obvious how useful you’ll end up being.
Resident Thief
(edited by Auesis.7301)
That’s not a Thief. That’s Scout. You can do it too.
Resident Thief
Running full Soldier with 2x Emerald, 4x Ruby Orbs, mix of accessories, mostly power/crit and toughness as well (ascended rings with Pow/Tough/Crit and Pow/Prec/Crit).
10/30/15/15/0, 10/30/30/0/0 or 0/30/25/15/0 depending on situation. First is for most non-dungeon PvE for gathering etc, second is for WvW and third is for most dungeons. First is just fairly balanced and I find this setup easier to get around, second is most damage-efficient while being survivable (stealth regen/cleanse), easily being able to take 2 or 3 people at once, third can build nice might stacks to mitigate lack of extra power but is also a lot more survivable and I can provide a bit more support to the team with stealth regens and stuff.
Resident Thief
(edited by Auesis.7301)
I’m currently kitten off because we have to live in constant fear that we get the buggy as kitten Cliffside level and have to restart because it will almost definitely be faster than trying.
Also, disconnects.
Resident Thief
Thief, simply because it just feels like the most action-packed class to me. The reduced room for error in PvE encourages you to step up your game, and I like that.
Resident Thief
Well you COULD still have that in sPvP/WvW, it would just credit whoever downed/damaged that player.
I would like this option, though. It’s mainly a convenience thing, but it can’t hurt to just speed things up if you royally kitten up running across Orr and get swamped or something.
Resident Thief
It’s a bug. Devs have said this already and are working on it.
Resident Thief
“Nice try, Dredge Suit, but I’m all the way up here! Punching the ground will do no goo-”
Resident Thief
If you haven’t given away your gold yet, I’ll have it.
Resident Thief
If you’re in to Fractals, the dagger skin (if you’re lucky) is one of my favourites. The trail on those weapons is really nice.
Resident Thief
I had this ON the character select screen before. Took me a few seconds to realise, I was too busy wondering how my hat was defying gravity.
Resident Thief
Bolt just looks cooler.
I’m totally not biased. (two T6 mats away from having it)
Resident Thief