RIP City of Heroes
RIP City of Heroes
They don’t need to accuse you, they have data showing something funky going on with your account. It’s like stop light cams.
RIP City of Heroes
Commander Tags are for egotists who believe paying 100, soon to be 300g gives them the right to bark orders at players. There is no skill required. I could by one right now but I’m an idiot when it comes to WvW. I shouldn’t have one. Having one would draw players to me expecting me to led them to glorious victory.
There should be a minimum WvW rank requirement along with the cost if the point is for them to have some kind of meaning other than “I rich you know”.
RIP City of Heroes
(edited by Behellagh.1468)
It matters when you wondered if the cost of the anime was accounted for in the quarterly reports. NCSOFT also has a South Korean baseball team and it’s income and expenses are included as well, just not broken out since MMOs and other online games are NCSOFT’s bread and butter.
Yea, I get it, an MMO built around freakishly long legged, jello chested, scantly clad female character models isn’t your cup of tea. Probably one of the reasons any word of it coming to NA has stopped since the end of 2012.
RIP City of Heroes
Meh, im not sure if those reports factor in the 5billion yen wasted on the blade and soul anime.
Good way to lose approx 50mil usd.
Let me pause here and laugh. $50 mil USD for a 13 episode anime series. There is American live action TV series with smaller per episode budgets.
No you didn’t read that right. The MMO cost $50 million over 7 years to make, not the anime.
RIP City of Heroes
Note that going AFK with a ranger with it’s pet out near a spawn location can be considered as unattended play.
Also not.
Funny, I remember reading a reply from Gail that said that was the cause for one ban.
RIP City of Heroes
Lineage 3 is called Lineage Eternal and is being built on the UE4 engine. There are some preliminary screen shots out if you Google for them.
I mistakenly posted my thread on this in the Player Helping Player section. Here’s a repost.
Sorry if this is a repeat but NCSOFT’s 2nd quarter numbers were released on the 13th.
NA/EU GW2 brought in roughly $21.6 million for the quarter. Down a 23% from a year ago. We’ve dropped to 3rd after Lineage I and WildStar.
WildStar’s NA/EU numbers are a bit higher. It’s 1st month was roughly $27.3 million.
The report mentions revenues and profits up due to new releases including WildStar in NA/EU and GW2 in China. But Royalties, where I expect to find all of China’s revenue, is down from last quarter 15.7% but year over year it’s up nearly 190%.
Also of minor note B&S is now in Japan as well and are booked along side Korea’s income from the game. They primed the market there with an anime series. It’s on Crunchyroll if any cares to view it.
Year over year, total income is up at NCSOFT by 11% with corporate profits up 54.7%.
Since it’s WildStar’s 1st month, started at the beginning of June, we don’t know what kind of retention rate it has as a subscription based game. In contrast our first month was nearly $30 million. So maybe the notion it’s a subscription game blunted it’s sales.
RIP City of Heroes
All you can do is appeal. And you may have to wait 3 days before you get a response besides the automatic reply from submitting the ticket. And if you still haven’t heard, then post your ticket in the older than 3-day ticket thread.
Note that going AFK with a ranger with it’s pet out near a spawn location can be considered as unattended play.
RIP City of Heroes
It’s 300g for an account bound Commander Tag. The color choice is simply icing.
Now if they don’t offer a way for duplicates to pick a different color then I’m disappointed.
ChrisCleary:
“Customer Support asked me to clarify that refunds are only given to players owning 4 or more tags. No refunds will be processed prior to Sept. 9. Watch our official forums for further details later today.”You can make a search to check his post on reddit:
http://www.reddit.com/r/Guildwars2/comments/2djnv8/interview_with_devon_carver_commander_tag_will_be/
Where in that statement precludes a way to change the color one time post patch?
RIP City of Heroes
GTA San Andres is up there!!! That game like 15 years old.
If they had an MMORPG GTA game I’d leave in a heartbeat. #Needmoregangstagames
Or a #DefJamFightForNewYorkMMORPG
Think that’s bad. Someone today/yesterday posted the most pirated game in the last 40 days by US state. Mississippi’s most pirated game is Sims 2. Not Sims 3 like a few other states, Sims 2. How old is that? 9, 10 years.
RIP City of Heroes
(edited by Behellagh.1468)
Reddit community agrees that 300 gold for a color is an outrage:
It’s 300g for an account bound Commander Tag. The color choice is simply icing.
Now if they don’t offer a way for duplicates to pick a different color then I’m disappointed.
They don’t.
Didn’t see them answer that question.
RIP City of Heroes
Now if you are talking about misses, there’s a 60.5% chance of 50 failures out of 50 tries with 1 in 100 odds of success. 30.55% chance of success of 1 with the remaining 8.95% being more than 1.
RIP City of Heroes
According to the wiki: http://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate and this guy: http://www.reddit.com/r/Guildwars2/comments/2dbbbe/1000_black_lion_keys/
Ticket scrap is between 30%-40%, full ticket is ~2%.
Except that was during the time they doubled the odds on scraps and tickets. 20% chance for scraps (1/10th of a ticket), 1% for a whole ticket. So 3 tickets out of every 100 chests ON AVERAGE but not guaranteed. It’s really not very good odds and not worth it if all you are planning to do is sell a skin(s) you get for tickets unless you farmed those keys. It’s cheaper to buy the skins gold wise rather than converting the gold to gems for keys or buying gems for cash and converting them to gold rather than buying keys.
RIP City of Heroes
Reddit community agrees that 300 gold for a color is an outrage:
It’s 300g for an account bound Commander Tag. The color choice is simply icing.
Now if they don’t offer a way for duplicates to pick a different color then I’m disappointed.
RIP City of Heroes
in short: I don’t like that…
- the badge costs gold instead of WvW badges (since when do you actually earn gold in WvW?)
- you have to buy each colour seperate, so if two commanders have bought the same colour there is no way to choose a different one
What was the motivation behind that decision?
Because right now, everyone is blue. So multiple colors is an improvement.
The price shift is now a throwback to the old days when it was only 100g but now it’s account bound so price hike. Same way gem bought gathering tools went from 800 to 1000 gems when it went from soul bound to account bound. It also may have to do with the notion of BoH as a requirement sort of became moot when they were handed out in achievement chests like M&Ms at a child’s b-day party and the average wealth of players have increased so 100g wasn’t as big of a hurdle now as it was at game launch.
I think they should be tied to upper ranks of WvW as a requirement as well. You need to be rank 90 or higher let’s say.
RIP City of Heroes
Someone did share their MF stats of forging exotics for precursors back when exotics were 1g a piece. Based on 23 precursor forgings he has a mean of 111 attempts each with a median of 55 attempts. Longest drought was over 500 attempts.
http://smrrd.de/static/gw2/precursor.html
But like all types of gambling you only make money if you get out while you are ahead.
RIP City of Heroes
Open world in terms of game design means encountering other players during your quests, not an uninterrupted world space. It’s the opposite of instanced game play.
City of Heroes was primarily instanced game play and while there were “quests” in the open world, the world soon became a very empty place as players spent 90+% of their time out of view of any other players besides “party” members.
GW1 was a hub + instanced system. Much like PSO. Because GW2 isn’t that, it’s open world.
RIP City of Heroes
remember, Blue is the only color. all others are fake.
That should be a sig.
RIP City of Heroes
Personally I don’t think of a laptop when someone says PC.
I also scoff at the notion of an inexpensive but decent gaming laptop. The compromises needed for laptops precludes a decent gaming laptop, inexpensive or not.
But that’s me.
RIP City of Heroes
GW1 is mostly a PvP game.
The PvE aspect of GW2 is tacked on to a PvP game, and is second-rate.
GW2 is a PvE game that occurs in a world setting first described in a mostly PvP game.
Just as WoW occurs in a world setting first described in a series of RTS games.
actually their intent was that it be a pvp/pve game. They always wanted wvw and spvp to be big.
I know but portrayal of GW2’s PvE as tacked on just rankles me. It’s obvious the PvE was front and center rather than PvP due to the streamlining of traits and skills as well as more casual than hardcore play.
That comment just screams why some GW1 players absolutely detest this game.
Edit: Hmm, didn’t know the forum software limits quote pyramids to two.
RIP City of Heroes
(edited by Behellagh.1468)
I imagine that they can provide a contact to allow you to select the color if you have multiple tags, once. Like converting older soul bound tools to account bound.
RIP City of Heroes
GW1 is mostly a PvP game.
The PvE aspect of GW2 is tacked on to a PvP game, and is second-rate.
GW2 is a PvE game that occurs in a world setting first described in a mostly PvP game.
Just as WoW occurs in a world setting first described in a series of RTS games.
RIP City of Heroes
The RNG reward system, the TP and the TP gold sink are all tied together. I think you can have a player to player system but only if the gold sink applies there as well.
RIP City of Heroes
Don’t forget Humans aren’t from Tyria. The Six Gods brought them here.
RIP City of Heroes
If ANet actually announces this rather than yet another data mined “fact” posted on Reddit, then you can all panic and complain.
Since an Anet staff member actually commented on the Reddit thread, it’s save to say that this is official. Can we now panic and complain, please?
Sorry, I thought this was another “ANet is going charge us to identify potions” thread based on Reddit speculation.
Or paper bag helms.
Or swimsuits.
RIP City of Heroes
But I’ve always considered ascended gear, which was already announced when I first started, as a bone throne to traditional (read WoW) player wanting vertical progression. But instead of raiding continuously to finally get their BIS set, it’s leveling crafting and gathering exclusive mats continuously to achieve it, even if it’s arguable that BIS isn’t needed in PvE and worthless in PvP.
RIP City of Heroes
If ANet actually announces this rather than yet another data mined “fact” posted on Reddit, then you can all panic and complain.
RIP City of Heroes
New accounts are always real money. Gem Shop purchases aren’t.
RIP City of Heroes
Except since it’s so easy to program bots to thwart that kind of limitation it must be tied to their TP server/DB infrastructure limitations so all have an equal chance posting items for sale even when the everyone is posting items for sale. Otherwise a large number of individuals clicking quickly would lock others out with constant timeouts. Force everyone to a “speed limit” that the “highway” can handle safely so everyone can use it equally.
RIP City of Heroes
I use Dulfy’s.
RIP City of Heroes
I’ve always interpret that statement that the game allowed level advancement through various play styles. You can see this in all the different activities that award XP beyond bopping critters on the head. Crafters can level gathering and crafting. Explorers can level uncovering maps. The game’s co-opt nature means players who want to help strangers can without negatively affecting the player they are helping. Also the lack of a split XP and loot pool promotes socializing.
It’s not just bonking things in the head until you reach max level and then raid for BIS gear.
RIP City of Heroes
The original GW did have an “e-sport” following and there was at least one international tournament held in Taiwan I think.
But PvP in MMOs will never be as large as MOBA/RTS e-sports.
RIP City of Heroes
Race memory from the world humans came from. Remember the “arrived” on Tyria and aren’t native.
RIP City of Heroes
A refunded/closed account prevents you from reusing the e-mail used to register the original account on a new account. That old account is gone. You can’t reactivate it with a new cd key.
All you can use a new cd key for is creating a new account using a new e-mail address.
RIP City of Heroes
GW2 sales dropped from 25,142 in the 1st Quarter, to 22,214 in the 2nd Quarter. The previous Quarter was 28,899.
Previous 2nd quarter was 28,889 million KrW. Just eliminating any ambiguity.
And sadly the mods haven’t moved my post on this the the discussions board, I accidentally made it on the player helping player board.
https://forum-en.gw2archive.eu/forum/game/players/GW2-2nd-quarter-numbers-NA-EU-only/
RIP City of Heroes
(edited by Behellagh.1468)
ANet realized this mistake in hindsight and the China version is one unified cross server guild. But the problem now with the NA/EU version of the game is that a large multiserver guild could have combined guild banks much larger than allowed for. Everything else could be merged right now if not for that.
RIP City of Heroes
“I know where I came from—but where did all you zombies come from?” – Robert Heinlein
Sorry. Line popped into my head.
RIP City of Heroes
Somewhere above 1300 now. I’m a bit of a piker.
Only doing drops now rather than putting in bids, profit simply isn’t there anymore. I would need to buy rare armors with runes at less than 31s each for a 10% profit and there are only 8 items currently at or below that price, all with very little supply and a quick look at their charts show that these low high bids are a temporary condition since all have been well over 31s most of the time over the last 7 days. I would need to buy 50 a night to equal the 5 on average dropped on me in 2 hours of play. However if I can get significantly more than the average salvage, I sell the rare. Why get only 40s worth of mats and runs if I can sell it intact for 55s or more?
Long story short, I’m only doing around 150 salvage a month now. I did that in one afternoon once when I was making a 30% profit (hmm, nobody has noticed dire armor replaced traveler and I can get more from cracking ectos to dust than ectos intact). Ah, those were the days.
Haven’t added that last 7 weeks of data into the spread sheet yet. And my actual numbers a bit higher but if I was programming the drop rate I wouldn’t use percentages that weren’t expressed as fractions with large numerator and denominator but simpler percentages. 40% miss, 60% something. 75% when getting something of getting 1, split the remainder between the other 2 possibilities. The last time I tabulated the total it was 39.37% 0; 45.32% 1; 7.30% 2; 8.03% 3; giving me a per drop of 0.8397 with 1260 salvages.
RIP City of Heroes
(edited by Behellagh.1468)
Oops, my bad, I thought I put this on the discussion board.
RIP City of Heroes
But ANet put it the setting of the price in the players hands. All Anet does control the drop rate, which they’ve said they doubled, and give players additional reasons to buy one, which is the wardrobe. Obviously doubling the drop rate didn’t handle the increase in demand.
RIP City of Heroes
@Ensign
Because there was no pressure to force the price up toward it’s maximum support level. That’s the problem with limited supply. First just because you have a lot of money, doesn’t mean you will intentionally overpay. I want one, there are “plenty” available at 600g. Players posting new supply would look at the current prices and choose to match, undercut or sell to high bidder much more often than price it higher than the low sell and hope for a supply shortage.
So what happens is the supply rate gets disrupted (or a major spike in demand), supply drops and now you do have some left at higher prices that may have always been there. High bids chase the low sell price and as long as market supply remains low, low enough that when the low sell is sold it’s not replaced with one at a similar price, the sell prices continue to rise, chased by the high bid.
Then we have the case of the market running dry and a first seller asks for the moon. Nobody it dumb enough to pay him the moon but as new supply get posted, the price drifts back down until the players start buying at the rate they are now arriving onto the market so the market supply stabilizes for now. So now the price is at the optimal maximum amount and the buyers are now only in the very wealthy bracket.
So the pool of potential buyers keep shrinking as the price is rising until the buyer pool equals the number being supplied to the market. If the rate of supply increases noticeably, prices will start to drop and the buyer pool would start to expand once again which means more players with less money.
RIP City of Heroes
(edited by Behellagh.1468)
I to have described the sell prices on high priced, limited supply goods as the “not buying for this price” rate. But I rarely ever sell to high bidder. So lets look at it again with high bids.
7 ticket highest bid, 300g; 5 ticket highest bid, 210g; 1 ticket highest bid, 89g.
So that brings the total for skins to either 2699g, 2698g or 5518g. Even if you rotate among the 15 skins with bids over 85g, the market might not hold out for all 62, one ticket skins at that price. Still, potentially a lot better haul than getting Fused or Aetherized.
But laokoko you seen to keep missing my point that it’s not worth buying keys just to get skins. You are better off either keeping the gold or converting cash bought gems into gold and then buy your skin of the TP. This is only the 3rd time of me saying that in this thread.
But my other point is the chests always contain roughly the same value as a key. Useful or not is irrelevant. Players know going in that some of those items are of no value to them but ANet did put a value on them and that’s all that counts. Skin tickets and ultra rare contracts or tonics are bonuses over the normal contents.
It would be like some of Whitman’s Valentine’s Day 4 chocolate samplers actually only had 3 chocolates and a diamond ring. Would it be worth buying a tractor trailer truck of these samplers on the chance one would have the ring or would it be cheaper to just buy the ring? Irregardless of that, is the price of the Whitman’s Sampler reasonable for getting 4 chocolates?
RIP City of Heroes
I think a lot of confusion comes from players who take the reported average as a % chance of getting one.
Now from what I’ve data mined with my salvages, I’m seeing a 40/45/7.5/7.5 percentage for 0,1,2,3 ectos on rares with a mystic/master kit. That’s an average of 0.825 per.
If you take my 0.825 as a percentage chance of getting an ecto, if you salvage 3 rares you would expect to get 3, 56.15% of the time or better than halve and only 0 or 1, 8.12% of the time. If you use 0.9 per as the chance of getting 1 then the numbers are more extreme. 72.9% to get 3, 2.71% to get 0 or 1.
However in reality, with the percentage breakdown I listed, it’s the opposite. You actually have (a) 55.9% chance of getting less than 3 and a 28% chance of the time getting either 0 or 1.
So it’s a perception problem. Your brain first reduces the problem of getting 0 to 3 into a 0 or 1 using the average as odds. Then you figure with odds that high, something is very wrong because I got none or just one out of three attempts which you think should be very rare.
So your brain jumps to the conclusion “OMG they nerfed ectos again!”. In reality it’s the fact we oversimplify the problem and have a very bad sense of the statistics of probability.
RIP City of Heroes
Sorry if this is a repeat but NCSOFT’s 2nd quarter numbers were released on the 13th.
NA/EU GW2 brought in roughly $21.6 million for the quarter. Down a 23% from a year ago. We’ve dropped to 3rd after Lineage I and WildStar.
WildStar’s NA/EU numbers are a bit higher. It’s 1st month was roughly $27.3 million.
The report mentions revenues and profits up due to new releases including WildStar in NA/EU and GW2 in China. But Royalties, where I expect to find all of China’s revenue, is down from last quarter 15.7% but year over year it’s up nearly 190%.
Also of minor note B&S is now in Japan as well and are booked along side Korea’s income from the game. They primed the market there with an anime series. It’s on Crunchyroll if any cares to view it.
Year over year, total income is up at NCSOFT by 11% with corporate profits up 54.7%.
RIP City of Heroes
(edited by Behellagh.1468)
A well timed dodge is the best way to avoid damage. Don’t expect to be able to tank and spank. Armor and regen doesn’t help as much and self heals only heal a bit and has long recharge times. This game uses a bit more tactics when soloing than other MMOs.
Keep your gear within 10 levels of your actual level. At 80 you should be sporting level 80 rares at least.
Don’t stay zoomed in on your character if you are having problems, pulling the camera back and up a bit may give you a better view around you so you don’t back into or otherwise draw aggro from additional critters.
RIP City of Heroes
Sounds like what happened is gw2.exe downloaded it’s patch, applied it and the rename of the patched version back to gw2.exe failed after it deleted the original.
RIP City of Heroes
QUESTIONS
1. What gold threshold would you use to classify a GW2 player as “rich” (yeah I know this is subjective, but let’s use the RL equivalent of multi-millionaires — my guess would be 6000g-ish, enough to buy a couple legendaries off the TP)
2. Roughly what percentage of the GW2 player population would fall into this “rich” category (probably tough since “smart” players would have their wealth in inflation-proof investments instead of cash in the vault — an educated percentage based upon your view of the data would be more than satisfactory)
3. How does this category of players effect the economy? (maybe a good/bad/neutral type of classification with a brief reason or two as to why)
Thanks!
These are value statements, and I don’t feel comfortable making value statements.
Okay. How much gold in bank would one need to have to be in the top 20% of active players? Top 10%?
I’m not sure that gold in the bank is meaningful either. I have 2 legendaries (I gave away the third that I made), lots of expensive skins/items (e.g. infinite light, anomaly, 4 sets of ascended armor, etc), and tradeable goods worth somewhere between 2k and 6k gold (I’m not sure exactly how much it would work out to be if I tried to sell everything, and it would depend on whether I decided to use or keep items like recipe: chaos of lyssa). But I often have only a few hundred gold in the bank at any given time … sometimes less than 100g.
I’ve changed cash into gold via gems often enough (better use of time than farming/grinding), but a lot of this is from playing or speculating (buying when prices seem too low, waiting to see if my guess was correct).
To the player looking to craft a legendary and thinks the precursor prices are outrageous is looking at the gold in his bank, not their net worth in items and mats. They may be saving those mats for a legendary or ascended so liquidating those is out of the question.
It’s always been my contention that the price of precursors track with those who can afford it “out of the pocket” without first liquidating their assets, the top X%. The line that defines that X% is always moving, always increasing and precursors are tracking along with it. And legendary prices track with precursor prices.
RIP City of Heroes
This isn’t WoW. I haven’t seen many if any pop culture references in this game. Geek/Nerd culture yes.
RIP City of Heroes
If GW2 is an old game and the driver is new and it once worked and now doesn’t, that seems to indicate the new driver is the problem. ANet is simply generating brand neutral calls to Microsoft’s Dx9 standard. If in the process of interpreting those calls AMD’s attempt of optimization to speed execution messes up, that’s on AMD and not ANet.
It’s been indicated in the past that ANet neither works with nVidia or AMD to “optimize” the calls being made. It would be like Microsoft telling developers how to right their code so Microsoft’s compiler will compile correctly instead of insisting Microsoft to write a compiler that is compliant with the programming language standard.
Dx9 has been around forever. It’s behavior is very well defined. If AMD’s current BETA driver isn’t handling it while the previous WHQL driver did, well again, it’s AMD’s problem, not ANet’s.
Edit: I dropped the n’t
RIP City of Heroes
(edited by Behellagh.1468)
He got a lot of ticket scraps but only, after conversion, 62 tickets. So with normal rates we are looking at 3 tickets per 100 chests. That’s $35 per ticket or 360g. Considering $35 of gems can be converted to 240g that should show beyond a doubt that purchasing tickets to earn a skin is the most expensive way of getting the skin you want. Not when the most expensive skins are 60-100g per ticket.
RIP City of Heroes