RIP City of Heroes
RIP City of Heroes
I’m saying trope as shorthand for “seen it before numerous times”. That it’s an often use formula in terms of gameplay. If you eliminate the most common elements from the genre you find what’s unique about each game.
The success of EQ and the polishing of WoW has left it’s mark on a lot of MMOs that came after trying to capitalize on WoW’s success. This has led to a playerbase for MMOs to expect certain elements to be found in all later MMOs.
GW2 has broken some of those classic MMO tropes and we’ve seen where that get them, at the pointy end of numerous threads about lack of triad, raids, mounts, dueling, etc.
Nice try to get me to click on TVTropes and be sucked into that vortex of links.
RIP City of Heroes
Not the Gold to Gem, the Gem to Gold ratio. At this moment 100 gems can be sold for 11.07g. The Market data says the high was 11.53g. Buying gems it’s over 15g per 100 gems.
RIP City of Heroes
At least City of Heroes had a protest emote. Or torches. Sorry, no pitchforks.
RIP City of Heroes
(edited by Behellagh.1468)
They sold $21 million in gems last quarter. Okay some may have been new accounts but it’s not “crickets”.
RIP City of Heroes
We have Halloween and Winterday as two schedule breaks coming up. Unless they simply reactivate SAB during the feature patch with no additional content, there isn’t a time period in the next 4+ months to activate it.
RIP City of Heroes
Never. To many limits on personal/world back story plus limits on free looks eliminates any chance for me to connect to my character in any thing but a profession standpoint.
Sorry, I came from City of Heroes where the world is a sketch, customization of total look at creation time and freedom to write your own backstory. There I could connect to my character(s). Here I’m orphan/circus human female thief #54349. Same set of skills available as every other thief.
RIP City of Heroes
Woo, look at the exchange rate go ZOOM! Gem to Gold will be over 11g per 100 soon. This is going to sink and sequester a WHOLE lot of gold. May even open a few wallets.
RIP City of Heroes
(edited by Behellagh.1468)
You need to post an item at roughly 20% above the vendor price to break even or eek out a tiny profit (17.65% actually, 20% most people should be able to do in their head) on the TP. Currently the TP only requires +1c over vendor to post a bid or sell order.
For instance minor runes have a vendor price of 16c, the TP accepts 17c, you need 19c to make as much as you would from a vendor. Not sure why they didn’t implement the minimum system like that to begin with other than the current way is trivial while a correct system would have to into consideration the rounding rules and minimum that the TP uses. Quantity is also an issue when it comes to the 10% sales tax due to the rounding rules. So if someone buys 10 of something from you at 19c, there is only a 19c tax while if 10 people buy 1 each, you will be charged 20c tax on top of your 10c posting fee which is why it’s listed as estimated profit on the TP.
RIP City of Heroes
RIP City of Heroes
And they still haven’t addressed it.
They did, by not releasing anymore.
Neutering the pick would force an equally large blow back of players wanting gem refunds and can result in a massive spike in watchwork sprocket prices. I mine 3-4x the sprockets from 2 hours of play than I get from my sprocket node, all which I sell. Sprocket supply massively decreased since the introduction of blade back items and by cutting supply back 75-80%, getting them solely from personal sprocket nodes or random drops, I could see the price shoot over 10s easily if not much much higher. So that’s not going to happen.
We got their response.
RIP City of Heroes
The forum blow back from the watchwork pick seems to have halted any plans to add other mats on specific gathering tools.
RIP City of Heroes
Ooohhhh one more item request in the Gem Store!
A violin
A really tiny one you can use while being sarcastic during RPing?
Heck I would consider paying for a broad range of emotes that are missing from this game that most have. Such as an emote for playing the world’s tiniest violin (but that’s finger animation and we don’t have that). But we could have eyeroll, wink, slackjaw, grimace because of the eyes and teeth we have (you can see them if you zoom through your head by backing into a wall).
I mean, how can you not have clap?
RIP City of Heroes
The one question I would have asked with regards to “how pretty the art is” is that if the pretty artwork is a driving force behind many of their decisions why not implement DX11 support versus the archaic DX9 thus letting peoples’ graphic cards determine how pretty the world is?
First, Dx11 isn’t automatically “prettier”. You have to design your assets and shaders to take advantage of the additional capabilities that Dx11 provides that can make objects “prettier”. All of their assets are built around Dx9 and it’s limitations.
Second, the game engine was developed way before Dx11.
Third, it would take more time to implement than a FPV, which they have on the dev builds, mechanism that would snap back to TPV in combat which should satisfy their concerns about FPV outside of combat.
RIP City of Heroes
Well City of Heroes had first person view, allowing you to zoom in until you are in FPV and they included a command that was bound to a key to allow you to switch between third person and first person. Press the key and BOOM you are in FPV to examine things closely or even play, although your situation awareness is massively reduced. Press the key again and BOOM you are back to your previous TPV to get a grasp of the situation.
And yes on occasion players both zoomed into FPV as well as toggle between modes and became confused thinking TPV was broken. But I think most of the time other players can handle that kind of support, if it was easier to do a search here or if players use the actual support site.
RIP City of Heroes
I simply want it to look closely at objects and other players in game and to remove myself for screen shots.
While I understand the desire for the rift, that’s another series of issues primarily surrounding combat.
RIP City of Heroes
No, other objects cast shadows from the chaos’s weapon’s glow.
RIP City of Heroes
As you get older everything becomes a trope to you.
RTS genre? Make peon, have peon farm two or three types of mats, use mats to build or upgrade infrastructure, use infrastructure to build army, attack opponent with army, repeat.
TBS genre? Same as RTS but less twitch skills and more thoughtful exploration. Also enemy isn’t the enemy at the start.
FPS genre? If it moves, shoot it until it stops moving.
MMO genre? Trinity, PvP, race to max level, quest for BIS gear, show off your BIS gear, unsubscribe until next expansion. Also 95% sword and sorcery, 5% other.
Now a constant diet of any of those will cause genre fatigue.
It’s like watching network TV. Nearly all hour dramas are police/detective, lawyer, or hospital procedural. Occasionally it’ll be twisted up and sometimes someone tries something new like Lost, which is then followed by numerous attempts to clone that type of show which inevitably fails and that genre vanishes. Just as graphic adventure games have and racing/flight sims/tycoon games have now become niche.
RIP City of Heroes
Whoa, mods been busy.
First game it was an ethereal energy construct. This game it’s a physical object that emits a million lumens yet casts no shadow.
RIP City of Heroes
Having desirable items in the Gem Shop that you can get for free with enough in game gold is all that’s needed to promote gold farming. The fact they offer gold from gems at a reduced rate discourages using gems as wealth storage or an object players could try to manipulate the price on. Offering gems to gold is to allow wealthier casual players a legitimate way to buy gold and reduce to some degree 3rd party gold dealers.
RIP City of Heroes
An MMO where co-op play is promoted, exploration encouraged and is designed to eliminate negative penalties for helping fellow players.
What I mean by that is things like instanced material nodes for every player, no need to compete to get to it. No splitting a common XP and loot pool, do a minor amount of damage and get full XP and loot roll. Everyone can rez another player. You aren’t led from one quest giver to the next so it’s up to you where to go next. You never outlevel a zone so you can always play with friends who are leveling up while still getting XP suited to your actual level.
RIP City of Heroes
I haven’t gotten a key from a map complete in at least a year. Same period, only 1 key from a drop. Nearly fell out of my chair.
RIP City of Heroes
Keys use to fall with amazing frequency until ANet decided to include skin tickets as a rare prize in chests and then free keys all but dried up.
Things that never happened for 500 Alex.
I use to get keys often from map completes and random drops and from chests. It wasn’t all that unusual to open a chest and get a key. Longest chain I had was four chests.
Not talking about finding one under every carrot. But compared to today, it was considerably more frequent. But once chests had something “good”, keys all but vanished from map completes and chests.
RIP City of Heroes
It’s an MMO without quest rails. Exploration is big in this game. You get XP and rewards if you find all the important areas on a map. Unlocking waypoints and finding hearts will lead you to notice Vistas and Points of Interest.
But yes, nothing really pushes you out of a zone. The game’s auto down leveling means you can still have challenging play even if you are significantly over level. So it’s up to you to find the exits to the zone and check if the land beyond is doable at your level. There are usually at least three exits to every zone.
Or as Elsdragon suggests, zoom out and see which adjacent area is level suitable and make your way toward it.
RIP City of Heroes
I believe the alacrity in mat and gold collection is a side effect of subscription based MMOs. Getting done quickly means not paying again until the next major patch/expansion.
If you normally eat on the run, then you still do that even if you’re sitting down in a nice restaurant. It feels unnatural to take your time.
RIP City of Heroes
If you are shooting for $400 max at BestBuy.
or slightly older
Better performing CPU + GPU in either than the OP’s pick. The HP using latest gen CPU/GPU combo is a bit better than the Asus which is 1 gen behind.
RIP City of Heroes
The closest thing we have to a traditional quest chain it the personal and living stories.
In general PvE we have Scouts, on the main map with a little spyglass icon who will inform you about “renowned hearts” in the area. These are one time personal quests. You don’t need to see the NPC at the heart to start the quest, just the active area, unless you like a bit of backstory or clearer instructions. Once the heart is filled you can’t do it again with that character.
And while the reward for doing it is dropped on you, the NPC at the heart is now a karma vendor and sells unique items that can’t be found in the rest of the game. They will be at a level similar to the region you are in as oppose to your actual level. They may also have unique crafting recipes and mats.
RIP City of Heroes
The dat patch appears to be numerous smaller files that are combined to for the dat file. So no, there isn’t one big dat file that gets downloaded.
RIP City of Heroes
Well yes, it’s been said over and over again. The game has only a few high CPU% threads. As long as you have enough cores for those any extra are mainly superfluous. Then it comes down to individual core performance. Intel’s individual cores out performs by a wide margin AMD’s.
Another way to look at it is the FX-6350 performs relatively close (within 10%) in multithreading benchmarks that use all available cores to an i5-2500. But that’s 6 cores Vs 4 cores. So AMD’s cores are roughly 2/3rds the performance of a not HTed Intel’s core.
In your case the i5-4690K is roughly twice as fast per core. And since graphics performance isn’t a major the limiting factor in this game, CPU performance really does matter. It’s not AMD vs Intel in terms of software optimization, it’s simply Intel has the faster CPU in terms of general performance. Intel knows this and charges for it. All AMD can do is offer theirs at a lower price and points to the multithreaded benchmarks and talk about value.
RIP City of Heroes
I think because of the Wallet it’s “invisible” now. Use to have to drag them into the bank.
RIP City of Heroes
To my knowledge the only way to get a patch is with the gw2.exe client. It first patches itself, restarts and then downloads the dat file patch.
RIP City of Heroes
Failure is a legitimate outcome only if you were trying to succeed.
RIP City of Heroes
On me, 350g at the moment. Only 1 gold worth of bids in, less than a 1 gold of items for sale (basically the last of last night’s session that didn’t sell within 15 minutes).
RIP City of Heroes
But really, Legendaries are simply skins that do not have any impact on game play so it is a luxury item in the purest sense.
Well skins with the ability to dial in stats on the fly.
RIP City of Heroes
Pandora – mix of 80’s MTV rock, alternative music, comedy/parody songs and a touch of punk J-pop.
So music from college and my 20s, music I listen to now, music I’ve listen to forever (Weird Al) and Shonen Knife, Gitogito Hustler, etc.
RIP City of Heroes
Since the April 15th patch, anything needed to craft higher legendaries have been on a steep rise because of the wardrobe. Since Tuesday’s patch there’s been a sharp downturn in price with supplies shooting up 5×.
RIP City of Heroes
Star Citizen = Space. Much easier to do procedural generation in space than somewhere you walk .
RIP City of Heroes
I bought one. May buy another before the sale is over even though I’m nowhere near the 250 limit on 80% of the collection items.
RIP City of Heroes
g2wcache is the game’s browser cash. So deleting that does nothing to general game performance.
We will need to know more about your system, your graphic settings in the game and what activity you are doing and seeing this. Cities, boss events and WvW, basically when there are a lot of players around you, will drag down frame rate.
RIP City of Heroes
If intentionally failing an event to farm prevents a Meta event from completing, like the temples, ANet has done something about those cases. Also in those cases, completing it has brought verbal abuse from the farmers onto those completing it. Verbal abuse is something that ANet will take notice.
RIP City of Heroes
Just want to clarify. Lower case b is bits, upper case B is bytes. 300kb/s is roughly 30KB/s which is 105MB/h.
I have 3Mb/s DSL. I get 300KB/s or roughly 1GB/h. Digital download of a new game can take me 1/2 a day (or night) to get which is why I back all my games up. Easier to reapply a patch or two than download the whole game from scratch.
RIP City of Heroes
The Anet employee on Reddit said they would put up more info on the official forums “later today” which was two days ago. I wonder what happened to that. They definitely do need to clarify a lot of points.
Perhaps they are reconsidering selling individual colors based on feedback. I’m not expecting it, but it will be nice.
He probably got beaten about the head and shoulders with the employee NDA.
RIP City of Heroes
In terms of size comparison, I noticed that my off the cuff count of zones on this WoW map is about 50 or so:
And the count for Tyria is around 30:
And WoW’s been around how long to include all those areas? How many did it have when it first came out.
Even so, I have two counters to that:
1) Having the experience of hindsight, Tyria should have been bigger on release, because they know they have to compete with what exists currently, not what used to exist. Tyria should have been as big as WoW was at the time GW2 was released, not as big as Azeroth was when WoW was released – GW2 isn’t competing with vanilla WoW, it’s competing with current WoW.
2) Even vanilla Azeroth was bigger than current Tyria – but maybe not by much. If you count the original two continents, you get around 35+ (give or take) zones, while the whole of current Tyria is around 30.
So yes, even vanilla WoW was slightly larger.
But Anet’s also had 2 years to expand, and hasn’t really done so. A little here and there. Southsun and Dry Top and Edge of the Mists is all they’ve added, right?
Not enough.
Well now that is one of the limiting factors in creating new MMOs. “Content” creation is the slowest, most manpower intensive part of making an MMO as on gauge of an MMO is the number of hours of content. The shift from P2P to F2P means the usual methods of inserting time wasting activities to slow down consumption to squeak another month of subscription of a player gets replaced with limitations that are only surmountable, such as minuscule inventory capability, with a cash purchase.
Also the plethora of MMOs out there means for a player, running out of content in one game simply means jumping to another. That means as a game developer, you simply can’t create as much content as a popular MMO that’s been around for a decade, or even five years. Adding content once released is getting difficult due to the shift to F2P from monthly subscriptions. A game first has to pay off the 3-5 years of development costs before the game made one box sale. NCSOFT’s Blade & Soul was reported to cost roughly $50 million to develop over 7 years. ST:TOR reportedly cost $200 million. The company that is bankrolling the team does what a reasonable ROI in a reasonable time frame. Therefore the easiest way to reduce cost is to reduce the amount of initial content.
If GW2 is only a little smaller on day one than vanilla WoW and doesn’t have a monthly fee, that’s actually impressive. But if players insist that for an MMO to be truly successful that it needs to keep up with WoW’s 10 year head start, good luck in finding another MMO besides WoW. EVE may be able to because it’s a sandbox MMO is space. Adding more space isn’t a lot of work manpower wise.
RIP City of Heroes
No they’re fine with it because to “fix” the problem it would eliminate an activity designed to introduce new players to items from the Gem Shop, the game’s continuing income source. And 2 to 4 keys an hour for mind numbing replay of rolling an identical character and playing the exact same content every 15-25 minutes in and of itself a deterrent to wide spread farming which could impact on key sales. If you want to play 6 to 11 hours to earn a mere 25 keys, knock yourselves out. Few have that degree of dedication to mindless tedium just to get something for nothing, so they aren’t concern.
A repetitive PvP award to earn keys however isn’t anything I described above. Even if the rate is similar it’s not necessary as an introduction to the Gem Shop nor require you to roll a new character 2 to 4 times an hour as a deterrent. And any rate less than what can be achieved in PvE would be rejected by PvP players and portrayed as another example of inequality between PvE and PvP, by ignoring the massive differences between the two methods.
RIP City of Heroes
(edited by Behellagh.1468)
In terms of size comparison, I noticed that my off the cuff count of zones on this WoW map is about 50 or so:
And the count for Tyria is around 30:
And WoW’s been around how long to include all those areas? How many did it have when it first came out.
RIP City of Heroes
Farming for keys is an unintended play style the devs had not foreseen. Unless they are willing to remove the key as a reward at the end of that 1st player story arc, which they won’t because it’s an introduction to the kind of misc items you can get from the Gem Shop, they have to turn a blind eye to this “exploit”.
Keys use to fall with amazing frequency until ANet decided to include skin tickets as a rare prize in chests and then free keys all but dried up. There is a reason for that, they want players to buy them, hopefully with cash bought gems. I don’t believe they would ever intentionally add it as a reward to an activity that a character can repeat 2 to 3 times an hour.
RIP City of Heroes
(edited by Behellagh.1468)
I would like to point out that since 5:20p EDT on the 12th, GW2Spidy’s Exchange rates are a little wonky. First the Gem to Gold is no longer 72.25% of the Gold to Gem. At this moment it’s around 66.7%. However checking the actual exchange in game, it’s still 72.25%. The values of both exchange rates are wrong. Gold to Gem is higher while Gem to Gold is lower than the actual rates on the exchange.
RIP City of Heroes
I got to wonder if the PvPers are the ones living in a fantasy world talking all the smack about PvE. Yes, I know GW turned into a PvPer’s paradise of build configurations but GW2 isn’t GW, it was meant to have a real PvE, open world (meaning content isn’t instanced) MMO experience. Just not a WoW clone experience.
RIP City of Heroes
Rant against poor web design and javascript redirection.
RIP City of Heroes
Note that going AFK with a ranger with it’s pet out near a spawn location can be considered as unattended play.
Also not.
Funny, I remember reading a reply from Gail that said that was the cause for one ban.
I do not recall ever having said such a thing. I have made many posts about unattended play, and about the use of third-party programs, but I cannot see myself making such a statement and do not believe I have not addressed this situation at any time. If you can find the exact post, I would be extremely grateful.
Apologies, my mistake.
RIP City of Heroes