Showing Posts For Behellagh.1468:

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

In my opinion I would want more content that is challenging and rewarding based on the challenge you have to face. But I’m ok with ANet’s guideline to not reward skill that much. They just have to apply that guideline to their whole game, that includes the TP.

Ahem

You CANNOT compare rewards from drops to profits from the TP. They are two completely separate things. Like comparing apples to an airplane. Rewards from drops are newly created wealth that never existed in the game. Profits from the TP are existing wealth traded between players, and 15% removed from the economy.
Once you understand why your thought process is flawed, you’ll realize that there will never be this “balance” you seek.

You can repeat that as much as you want Smooth. To HHR gold is gold regardless of the source.

We are heroes. This is what we do!

RIP City of Heroes

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Are you legitimately missing my posts or just choosing to ignore them? I’ve offered you a perfect solution to your problem like two or three times now.

Because I’m not arguing with you maha, I’m arguing with Harper.

His point is that if you want to do dungeons then conform to the elite mentality or do without. I’ve done dungeon PUGs before successfully as well as dungeons with my guildmates. But if my guildmates aren’t online it’s difficult to organize a PUG that isn’t polluted with elitist snobs who deem me as not worthy to breath the same air as them. It takes longer to form one and not have players bail in the middle because they didn’t like the pace, even though they were told upfront that is was casual and we are taking it slow. Might as well as put a bouncer with a rope in front of the dungeons due to all the snobbery found there.

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

We have two groups of players on the TP.

The first group believe that individuals should always look out for their own self-interest first. To them getting the most for an item they are selling or getting the best deal on something that they want/need isn’t wrong, it’s self evident. These are active players on the market.

The second group don’t bother trying to get the best deal on the TP. For whatever reason they seem to favor speed of transaction over additional income or savings. Whether it’s all about speed or they don’t consider the additional funds worth waiting for or they simply don’t realize that the TP isn’t an NPC vendor. They are passive players on the market.

In my previous ori ore example the second group are the buyers at 6s and sellers at 5s while the sellers at 6s and buyers at 5s are part of the first group. A flipper is just someone from this first group who is doing both things at the same time.

If passive players outnumber active players then guess what, active players will become wealthier than passive players. So more exclusive items will gravitate to active players because they have the money. Basic supply and demand economics says the price of on item is set to balance supply of an item with the demand at that price. This is as natural as hot air rising, cold air falling. So as the wealth gap increases, prices of these items will continue to rise follow the wealthy.

We see active players on the TP from all of the over- and under-cutting which helps to close the price gap. They are fighting for a share of the passive players. If it was just active players on the TP, all the prices would have collapsed already that may vary slightly over the course of a day. So it’s the passive players that are keeping the gap between high bid and low sell since they aren’t willing to challenge the price status quo.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

There’s not just one "right way to play " but there is only one fast way to play. The fastest way.

The solutions i gave you were there because you seemed to have trouble dealing with “elitists”.
And you’ll understand why people who take the game seriously don’t really want to play with you – you said it yourself – you don’t take it that seriously.

Some people have mentioned the same problems – can’t find “elitist” players on the LFG tool – and other people have suggested making a guild or joining one – a guild that suits your play style.

So do that – it might work like people said.

Also – defining fun – gold per hour is fun for me. The more the better.

The way I see it you want people to make an effort and reach out to you and help but you’re not willing to meet them half way.

No headset.
No voice chat.
No build changes.
No gear changes.
No guides or videos taken into account.

So basically you want things to change – and the elitists to find a way to accomodate you into their parties but you yourself aren’t willing to change at all.
So why would people change and take you along?

- I want/need to do dungeons to get badges needed for stuff.

- Dungeons require a party.

- I can only get a party if I change my character.

That is what I find wrong. I’m not looking to do speed runs. I’m looking to play content at the speed I can play at with like minded individuals. Is that too much to ask?

According to you it is. I need to buy additional hardware so I can voice chat. I need to change my character to a style that I’m not use to playing. That I need to acquire items for my character than I do not currently have to max particular stats out. I need to watch spoilers so I know what’s coming. All to do what I consider is basic content tied to my personal story.

Do you read the Cliff’s Notes before reading a novel so you know what’s coming? Do you read the wiki plot synopsis of a movie before going to see it? Isn’t there any joy to discovering something on your own first anymore? Or is everything reduced to a guide of do this then that, collect reward?

Can’t I simply take four other random players with sub optimal builds into a dungeon, sight unseen, and enjoy it? But I can’t find four other like minded people (other than guildmates) because everyone hanging around the entrance are cookie-cutter warrior zerg builds who won’t give you the time of day because dungeons are only for cookie-cutter warrior zerg builds.

You can’t say it open to all but insist I need to change my character to be eligible to participate.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Make GW2 GPU not CPU heavy?

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Comparing GW2 to a game engine built for a FPS which likely still employs the tricks of designing maps with restricted line of sight to massively reduce the rendering workload is certainly fair. NOT.

This also ignores that FPS games are almost exclusively used to test graphic cards therefore fps is a metric those game designers have high on their must have list because if it doesn’t do well it won’t get all the free publicity from all the graphic card reviews.

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Thank you phys, you’ve now made it quite clear that to you anyone placing a sell order or a bid are exploiters since they are seeking to maximize their earnings or minimize their costs because nobody knows what the true value is. Also the true value is always changing. Therefore unless both parties negotiate a price before hand, which they can’t do using a third party mechanism like the TP, then one is likely exploiting the other.

Therefore the whole notion of the TP is exploitative in nature. That the only players who aren’t exploiting are the ones who always sell to high big and buy from low seller since they’re being exploited by the bidders and and sellers.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

So the OP is about how AP isn’t a measure of player skill but it’s the best elite groups have to initially filter the rift-raft.

My point, as the rift-raft, was it’s near impossible to do dungeons because everyone LFP are excluding my kind. Forming a group on my own had gotten me kicked because players who joined my group because they didn’t think I measured up to their eliteness and therefore hijack my attempt to get experience in a dungeon by taking my group for themselves. Or alternatively, quit mid dungeon because it’s not going fast enough for them, even though the comment says we will be taking it slow, screwing the remaining players over.

It’s the sense of entitlement that dungeons are only for elites and if you aren’t already, go home that I’m rallying against.

I do understand what you’re saying.
It’s hard to catch up if you’ve missed out on the start of things – when it was new for everybody and not easy.

A few tips :

Watch youtube videos that explain in detail the content you’re about to attempt.

Create your own group adding emphasis on the fact that you’re inexperienced or want newbie friendly runs.

Run with someone more experienced on voice chat so that they can tell you what and when to do it in real time ( this worked very well for a few friends of mine – drastic improvements all around).

Find people who are willing to teach and care about the community ( there are a lot of these self-proclaimed saviors of the community on the forums – but I rarely see them in game sadly).

Another note is that while I do understand your plight I can’t really agree with the fact that you’re calling us “entitled” in a negative way.

Yes – I am entitled to my own time in the game.
Yes – I am entitled to have fun in the game that I play.

It has nothing to do with you personally but if you aren’t the kind of person I enjoy playing the game with then yes – I won’t party up with you.

And no – nobody has an obligation to teach or carry others in runs.
Some people do it because they like to. Some people don’t.
Some people have done it and are now burned out on it. Some people don’t have the time.
Some people don’t care.

Each of them has a right to play the game how they want and with whomever they want – so if that person isn’t you I don’t think it’s fair to direct your hostility towards them.

Knowledge and experience are things that come with time. Time is a resource and it isn’t free.
I’ve been kicked out of runs – I’ve been new to content. I’ve sometimes asked people to teach me – I’ve sometimes paid some gold for that help.

Ultimately if there’s a will there’s a way.

You still seem to be under the impression that there is only one “right way to play” from equipment to tactics and anyone who deviates from it is doing it wrong.

So no, I’m not going to review videos showing me how to do that level. Just as I’m not going to slavishly follow a character build guide to “maximize” my performance. It’s your (the way of the elites) insistence that since I’m not playing it your way as the reason I’m being excluded from playing this content. I don’t want to play with elites, I don’t join their pugs. I don’t want to play with people who take a game way too seriously. But I want to play the content. At least in PvE, with the exceptions of dungeons, I don’t need to conform to somebody else’s playstyle, build out, equipment selection, simply to do the game’s content.

But I don’t want to be forced to equip my character a particular way, rearrange my traits, change my weapon load outs, simply to do dungeons. I want to do dungeons with my current character with their current items and traits and weapon choices. I want to watch the cinematic bits at least once. But I can’t find like minded players to join me during the times I play and I need to find other players because dungeons require parties. And I’m sure as heck not going to pay someway for the privileged to play with them. Have MMO players really sunk this low that it’s all about the gold per hour and not about the fun anymore? Guess it depends on hour you define fun.

And BTW, don’t have voice chat, or a headset, or a web cam and I’m not on any form of social media. I like my anonymity. If you can’t be bothered to type a message then you are playing to fast for me. Not an FPS player. Don’t have any gamer gear in terms of keyboards, mice or keypads. I’m old and slow and crappy at jump puzzles. Actually jumping in general. But I need dungeons to get badges to use toward a legendary or dungeon armor sets and that’s my quandary.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Why RNG-only skins are bad

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Yup, I understand your pain. I remember during the dragon bash, I opened close to 2,200 dragon coffers to get a ticket while a guildie got one ticket by his 10th coffer, and 2nd ticket by 150th coffer. He ended up with 4 tickets just by opening 2 stacks of dragon coffers. RNG needs to be weighted so that each time you fail to get something, your chances increased the next try and reset if you get an item. It doesn’t even have to be double each time. Just a small incremental increase would satisfy me.

Then it’s not RANDOM CHANCE.

If it’s 10% chance that an item is in a chest, it doesn’t mean you are guaranteed to get one out of every 10. There is still over a 1% chance of getting none after opening 43 of them. There’s never been a guarantee that everyone will “win” but overall, 10% of all chests will have that item. You may get it on your first chest, you may get it on your 1,000th chest but everyone has a 10% chance per chest.

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

You didn’t answer my questions phys. Is a player seeking to make the most on a sale, exploiting buyers. Not talking flippers, just sellers. Again with buyers, are buyers seeking to spend the least exploiting sellers?

We are heroes. This is what we do!

RIP City of Heroes

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

So the OP is about how AP isn’t a measure of player skill but it’s the best elite groups have to initially filter the rift-raft.

My point, as the rift-raft, was it’s near impossible to do dungeons because everyone LFP are excluding my kind. Forming a group on my own had gotten me kicked because players who joined my group because they didn’t think I measured up to their eliteness and therefore hijack my attempt to get experience in a dungeon by taking my group for themselves. Or alternatively, quit mid dungeon because it’s not going fast enough for them, even though the comment says we will be taking it slow, screwing the remaining players over.

It’s the sense of entitlement that dungeons are only for elites and if you aren’t already, go home that I’m rallying against.

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

See this illustrates the difference in philosophy in each game mode, the other game modes are inclusive, and its pretty hard to work against each other. In the tp its victimize or be a victim.

And on a side note, this points out the big flaw with these type of systems. They are guided by self interest/competition/information. They dont perform with the balance intended if a signifigant portion of the people are not acting in those manners.

but this comes back to a strong difference in philosophy. The rest of the game is built for people who cooperate, selflessness is built in.

I guess, this is the way trading has to be, however, i think other games solution, is to have pve also be a viable means of obtaining your wants/needs. Then you have like a pvp economy, and a pve economy.

In the rest of the game, your rewards are independent of the player next to you. You both bonk the same critter on the head, you both get RNG “rolls” on the reward table and the similar amount of XP.

The TP is players interacting with each other. phys, you love tossing the word “exploit” around (definition in your use: benefit unfairly from the work of (someone), typically by overworking or underpaying them) but in a market where every player can set their own prices for how much they want for selling X or buying Y, how can one player exploit another?

This is a PoV issue. Is a player selling an item for more than others, exploiting the buyer if a buyer chooses to buy it from them? Or is the player selling the item simply maximizing his income? Is a player buying an item for less than others exploiting the seller if a seller chooses to sell to them? Or is the player buying simply getting a good deal?

It’s how you answer those questions that then where the disconnect comes when you combine those two activities. If it’s okay to maximize your sales income and minimize the costs of your purchases then why is it bad to do both with the same item? In market economics it’s assumed that all the players in the market have the same self interest at heart. Everyone is trying to maximize their income while trying to minimize their costs.

And that’s the heart of the problem some people with flippers. Because a segment of the TP users aren’t trying to maximize their income while minimizing their costs, an opportunity arises for someone else to take up their slack. But is the flipper exploiting those who aren’t interested in using the TP to its full potential?

Player A sells ori ore for 5s to the high bidder. Player B buys ori ore for 6s from the low seller. As long as the high bidder and low seller are two different players, there isn’t a problem for some. However if they are then this Player C is making 10c off of the trades Player A and B are making. To Player A and B, there is no change in their income or cost if there were two different players at the other end of the transaction or the same player, but because it’s the same player, Player C is labeled a filthy exploiter of the masses because he made a profit off if it. That doesn’t work in my book unless you are willing to label the two players who are buying Player A’s ore and selling to Player B in the first scenario exploiters as well for not offering more or selling for less.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Why RNG-only skins are bad

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

The OP’s rant basically boils down to “I want X and it’s behind an RNG mechanism and that’s unfair, to me.”

Well sorry. When a game has thousands of items in it’s drop tables, that’s the fairest way to distribute them in the world. It allows developers to truly make an item, quantity wise, rare. This means there will be other items as common as dirt.

As for some items becoming soul or account bound on acquisition for doing specific content, that’s been asked for by players who don’t want a “Mr Moneybags” to simply buy an “Olympic Medal” but is forced to actually do the content. Which is why we end up getting LS currencies and bound rewards.

Lastly ANet will never do anything like allowing you to sell bound items for gems. We can argue the finer points later but selling gems for cash is ANet’s income model. Selling gems for gold simply provides the gold ANet can sell later for cash bought gems. For your suggestion to work, ANet would have to establish a store front of customer provided items that can be bought by gems. The the gold/gem exchange has a floating rate that change over time and usually not to the player’s advantage. Duplicating that for each LS bound item drop would be a pain to do, especially if you attempt to float the price based on supply and demand.

I think a better alternative is to be able to sell them for event currency, in this case geodes, and then be able to buy, for a butt ton of that currency, the item you want. I keeps the “participation” aspect of those rewards intact yet allow the player to select their desired reward.

We are heroes. This is what we do!

RIP City of Heroes

Gem store skin question *newcommer

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

To be clear, it’s a skin, no stats. You change the look of the armor with the stats you want with these skins. 1st skinning is “free”. All subsequent skinning costs a transmutation charge.

Before the wardrobe, you had to buy the skin a 2nd time from the gem store if you wanted a 2nd character to also wear it. Now it only costs transmutation charges.

We are heroes. This is what we do!

RIP City of Heroes

Precursors price

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Precursor prices are where they are because 1) the longer players play, the more wealth they’ve accumulated and 2) since the drop rate hasn’t significantly changed, more wealth among the players means the higher the price would go.

If we had an auction system the prices would be similar. Those who want it with money would bid the price up so ends up being a fight among those with that level of money. Supply and Demand on the open market does the same thing but since it’s not as obvious players become upset over the price.

We are heroes. This is what we do!

RIP City of Heroes

Please fix the kitten lag!

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Now I’m going through telia.net in Chicago and then down to Dallas. I’m getting 165ms ping rates while in Metrica. As I said before I’m in New England.

We are heroes. This is what we do!

RIP City of Heroes

What happen to the money raised in BossBlitz?

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Heal-o-Tron now living the high life on the beaches of Southsun Cove along with the winners of last season’s Running Man.

Attachments:

We are heroes. This is what we do!

RIP City of Heroes

Please fix the kitten lag!

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Where are you two from (generally and going to, NA or EU) because from my location in New England it shows everything quiet stable with Level 3 as I go through Chicago and Dallas, in the 70-80ms ping range.

We are heroes. This is what we do!

RIP City of Heroes

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

The issue with builds and gear is that you can’t have people ping their build ( traits) and gear – they can ping any gear and wear other gear.
This doesn’t work because it’s not something you can check. Sure it would be great if we had this option but we don’t.

Gods I hope we don’t get a feature like that because then the elitists would make sure that noone but other elites can join their PUGs and most PUGs, from the LFG comments appear to be elitists already.

You want dungeons to be challenging, PUG with a group of newbies and show them the ropes, which doesn’t mean shout follow me and disappear down an not so obvious path.

I disagree with your logic. If you see a LFG post asking for a specific build (especially if it’s a build you don’t agree with), why would you still join them? You have just as much freedom to start your very own group with your own specifications. I would never join a group on LFG asking specifically for “shout heal warrior” or “water field ele”.

I wouldn’t join but that’s what everyone is asking for. And even if they don’t the questions come after you join followed by a swift kick if you don’t meet their standard. Sure I can start my own LFG asking for anyone and I have but then I get kicked because the players who join decide among themselves that I’m not good enough. Of course this is before starting the dungeon so they go in and I’m still in the lobby like a dismissed date because cooler friends showed up.

So dungeons and fractals, which require teaming, is becoming increasingly difficult for new players to participate in because of those who are only seeking the “elite”. If it wasn’t for my guildies I wouldn’t have done most of the dungeons I have done.

I’m upset at the exclusionary culture that has built up around fractal and dungeon runs so I’m against any and all tools to make that easier. For a game that is so co-op in nature to be so discriminatory in a few areas because of player attitudes, grate on me.

We are heroes. This is what we do!

RIP City of Heroes

New Computer, New Problems

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Sound lagging is common when zoning in. They fire up the renderer well before all assets, especially audio assets are loaded. Other audio delays on attack effects is caused again needing to load those assets for the first time, or reload them if they were swapped out for other audio tracks.

Game is on the C drive I hope. There are additional delays with an external USB drive, even a USB 3.0 one.

When I zone into DR with the royal pass, I routinely find myself suspended over what lies under the Royal Terrace. Before LA’s destruction I also routinely found myself crossing invisible bridges and going into invisible banks and having them appear later under and around me.

But if it’s always missing, that sounds like a problem. Otherwise it’s a race condition which can only be solved by holding you on the loading screen until everything is loaded in and other players were complaining it was taking to long.

We are heroes. This is what we do!

RIP City of Heroes

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

The issue with builds and gear is that you can’t have people ping their build ( traits) and gear – they can ping any gear and wear other gear.
This doesn’t work because it’s not something you can check. Sure it would be great if we had this option but we don’t.

Gods I hope we don’t get a feature like that because then the elitists would make sure that noone but other elites can join their PUGs and most PUGs, from the LFG comments appear to be elitists already.

You want dungeons to be challenging, PUG with a group of newbies and show them the ropes, which doesn’t mean shout follow me and disappear down an not so obvious path.

We are heroes. This is what we do!

RIP City of Heroes

Guild vs world issue

in Players Helping Players

Posted by: Behellagh.1468

Behellagh.1468

Megaserver tech still lumps players with their server, but it can fill additional instances with players from other servers to fill the map’s population. Through daily churn it quite possible that there will always be some amount of server mix on a map but if you show up to a boss event I would say most players are from your server (or the one you are guesting on).

We are heroes. This is what we do!

RIP City of Heroes

Black lion ticket scraps

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

If the rate for scraps was 20% as some suggest, stats says that 11.45% will get 2 or less. That’s a little better than a 1 in 9 chance.

Random is random and the odds aren’t always in your favor.

We are heroes. This is what we do!

RIP City of Heroes

Are all markets connected?

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Only problem is the quantity was set before the prices spiked in anticipation of the Bazaar. I can understand silver being one of the cheaper materials to buy boxes but gossamer?

Wood and the rest of the cloth was way overpriced and forget the limited event mats like sprockets and candy corn. Leather was cheap but not Thick Leather because the quantity required was so high so it wasn’t as good of a sink as the first time the bazaar came.

We are heroes. This is what we do!

RIP City of Heroes

Gem-to-Gold: Depreciating Value

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Posted by: Behellagh.1468

Behellagh.1468

The reason I say it does change because there have been times when I click buy that the amount of gems I can get goes down by one. Of course there could be hundreds of other buyers and sellers executing transactions around the same time.

If you play with the amount of gold you are willing to sell with the mouse wheel you will see that the rate does change while you are on the screen and it doesn’t seem periodic in time, like every 15 seconds so transactions could be batched. If the price changes to much from the time you enter the amount of gold/gems you are willing to trade I’ve had the transaction “fail”. JS has mentioned that the exchange will only take what’s actually needed in gold to give you X gems so you can’t be overcharged. Example, if you enter 3g and it says you will get 22 gems, those 22 gems may only cost 2g90s so that’s all the exchange takes out of your bank.

As a matter of fact JS just answered something about the calculation for the exchange and how it processes requests. You may be disappointed by the answer.

https://forum-en.gw2archive.eu/forum/game/bltc/I-have-a-question-about-the-economy/4228667

We are heroes. This is what we do!

RIP City of Heroes

Ambiguity - Profit vs. Listing Price

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

I looked when he posted, I didn’t see any with that low of a bid. Bids were all within 20-25g of the sell price and the best spread is 6-7g right now. And they haven’t really changed a lot since Sunday so that means he bought it with a ticket, they are a single ticket item for now.

His rant is all over the place.

We are heroes. This is what we do!

RIP City of Heroes

temperature of CPU ?

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Mine is a factory default and it runs in the high 50c to barely 60c range, but I’m sure it’s desperately in need of cleaning which would drop the temp 5+ degrees.

We are heroes. This is what we do!

RIP City of Heroes

Gemstore Pickaxes Becoming Unfair?

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

I stand corrected.

But when it was introduced it watchwork sprockets were 40-45c each when the pick came out. And supply surged from 600K to nearly 1 million during the time it was available. Supply was then depleted when the Blade back packs came out which sucked up in a day what was added during the previous 3 weeks and prices doubled.

Once LS 1 was over the only way to finish your Blade back packs was to convert sprockets into blade shards supply crashed and the price doubled again.

We are heroes. This is what we do!

RIP City of Heroes

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

World of Tyria wouldn’t necessarily draw in players of Guild Wars.

We are heroes. This is what we do!

RIP City of Heroes

Gemstore Pickaxes Becoming Unfair?

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Posted by: Behellagh.1468

Behellagh.1468

No kidding but that’s like saying an ax is dropping ingots because they can be made from the raw material.

We are heroes. This is what we do!

RIP City of Heroes

Gemstore Pickaxes Becoming Unfair?

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

To my knowledge I’ve never gotten a blade shard from a watchwork pickax, only my sprocket node spits them out.

We are heroes. This is what we do!

RIP City of Heroes

Upgrading CPU and GPU

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Upgrading CPU and GPU

in Account & Technical Support

Posted by: Behellagh.1468

Behellagh.1468

Keep the 2700K. You will have a hard time overclocking the 4790K to the same frequency. Grab the R9 card though. Worth it.

True but the 4790K does use the new TIM compound between the die and heatspreader and it does start at 4GHz as it’s default frequency. Also two generations of incremental improvement has made the Haswell generation around 15-25% faster at the same clock speed.

Current reviews of the 4790K has shown OCs in the 4.6-4.7GHz range on air and self contained water coolers. Temps are 10-15C lower than the 4770K.

We are heroes. This is what we do!

RIP City of Heroes

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

It means that you’re probably going to have invested enough time to be up to date with the latest builds, have ascended/legendary gear, and generally played through most of the game lots of times.

I have over 7,500 AP. I don’t know a thing about builds. I picked traits that I understood what they did, not how well they may interact with each other or other character builds. I have three trait lines at Tier 2 and one at Tier 1. That means I don’t have 2 at Tier 3 thus my build is “broken” by current standards.

I don’t care. It works well enough for me soloing PvE.

And I don’t have any ascended gear. Again, Exotic is good enough for soloing PvE. I don’t do fractals (at all), don’t do dungeons (often), don’t do PvP (at all) and only occasionally, when working toward map complete, do WvW.

So your “assumption” of what a high AP means simply doesn’t apply to me and I don’t think I’m unique or rare in this regard. Fear us you hard core fanatics. The dedicated “casual” player.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Gem-to-Gold: Depreciating Value

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

The exchange rate is calculated using the amount of gold and gems are currently in the exchange. If it’s a simple ratio or a more complex relationship, we don’t know, that’s all John Smith has told us. He also told us the the exchange was set up with an initial small amount of gold and a massive amount of gems. So as gold is exchanged for gems, gems become worth more. When gems are exchanged for gold, gems are worth less.

It does appear that the rate is recalculated after each exchange. Also the Gem to Gold rate is 72.25% of the Gold to Gem rate. Since 72.25% is 85% squared it’s believed that the exchange sinks 15% of the gold when it enters or leaves the exchange.

This link will show you how much the rate changes throughout the day/week/month and since the game started.

http://www.gw2spidy.com/gem

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Mounts

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Anyone else notice that this it the 12th thread titled “Mounts”?

We are heroes. This is what we do!

RIP City of Heroes

At this rate...a big let down.

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

WvW replaced GvG. Sorry you didn’t see the memo.

We are heroes. This is what we do!

RIP City of Heroes

Are all markets connected?

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Well the Bazaar left and the speculation on Level 500 Jewelry didn’t pan out. You could buy items from the Bazaar with basic mats and there was a spike just before it’s arrival. Then the rumor that LS2 would introduce Ascended Jewelry which kept the prices of Jewelry based materials up. As soon as it didn’t pan out prices have been creeping back down.

Now the price for a lot of items are based in some part to the value of the mats you get from salvaging them. Blue and Green items are salvaged for essence of luck as well.

Click on the follow link for silver and then click all on the charts.

http://www.gw2tp.com/item/19703-silver-ore

Top chart is price. May 20th was the start of the Bazaar. You can also guess when the rumors about Ascended Jewelry started. But as soon LS 2 started and the rumors were unfounded, boom.

We are heroes. This is what we do!

RIP City of Heroes

Mini Quaggan

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

exploitation may sound like a bad word to you, but it basically means you are profiting by giving people less value than they should be getting. That basically is the main premise of TP flipping. Whether its good or bad, or serves a purpose or whatever, it is what is.

But all a TP flipper is doing is putting up an offer to buy goods at X. It’s up to the seller to accept that or price it at what they think it’s worth. There is no barrier for entering a price the seller thinks is fairer other than the few seconds it takes to type it in. I know because that’s how I sell all of my drops.

Now either they choose ease, just clicking sell, over even selecting to match the current low sell price and clicking sell; which takes much less time and effort than entering their own price and clicking sell. Maybe they are in a hurry. Maybe they don’t see the point of making a few copper/silver more on each sale. Same with the case for buying.

I think I’m starting to understand your position phys, and it’s not because the Tylenol is wearing off. You think that the flipper, knowingly offering to buy at a price below he could sell at is exploiting the players he is buying from. First of all they are selling to him, the choice was theirs, the flipper did not seek them out. Second, without being able to turn a profit, the flipper would not be offering to buy in the first place. That means that only players looking to use the item will be placing bids but we’ve established that many players, for whatever reason, don’t choose to do so and rather buy from the current low seller. So who becomes the “winner” now? Why it’s those players who bother to use the TP in the way it was envisioned, by placing sell orders for the things they don’t want and buy orders for the stuff they do. They will now be the “exploiters” due to their “skill” of using the non-default options on the TP interface.

So is that the problem? Is the fact the TP suggests sell to high bidder and buy from low seller as default? Maybe there shouldn’t be a default if the problem with flippers are the users who are their suppliers and customers. Reinforce the fact that it’s their choice and not the easiest/quickest way to get back to play. But I suspect the uproar created by forcing the choice would either insist that it should be returned to the way it was or have an option to set what the default should be.

And in the end we would have return to an inefficient marketplace where goods are sold for less than they are worth.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

New player! Have a few questions.

in Players Helping Players

Posted by: Behellagh.1468

Behellagh.1468

We are heroes. This is what we do!

RIP City of Heroes

Which megaserver and sPVP?

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Megaserver is a technology that allows under populated maps across multiple servers to be merged into a single instance with players from multiple servers playing together in PvE.

We are heroes. This is what we do!

RIP City of Heroes

[Suggestion] Guild bonuses for all members

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

Yes. Influence spent on one server’s guild for anything, only applies to members from that server. How guilds work haven’t changed because of MegaServers underflow maps.

We are heroes. This is what we do!

RIP City of Heroes

At this rate...a big let down.

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

I have the feeling that those who complain about lack of permanent content are slumming here from their subscription MMO and are upset when they return here after exhausting the content in their “primary” MMO, find that they can’t play the content that came and went during their time away. They find it unfair that they have to “devote” themselves to this MMO to experience the content. That they can’t take time off because they will miss something.

Welcome to TV before reruns, syndication, streaming, DVRs and box sets. Now we have a DVR. Maybe we’ll get a box set for season 1 someday.

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Thank heaven I took two extra strength Tylenol before coming here …

It’s not Social Darwinism. It’s the collective action of individual players in a system that strives to be economically efficient.

We have players who want either money for items they have and don’t want or items the want and are willing to exchange for money ASAP. They are willing, for whatever reason, not to maximize their income from selling or savings from buying if that means they will have to wait on the transaction. This creates an inefficiency in the market. Items are being sold for much less than others are willing to pay for them. That inefficiency creates a new market for those willing act as broker to close that gap. It creates the merchant, the warehouse, the distributor, the entity that gathers the undervalued items and provide a steady supply to a market that was already willing to pay more for those items.

Nobody is forcing players to sell at the high bid or buy from the low sell. Those who are filling this new market can’t lower the high bid or raise the low sell since there are other entities in the market to counter those movements. But the “popular” opinion is that these players are exploiting their fellow players by taking the money that the original sellers were willing to pass up on is a sad statement of how people have an unrealistic expectation on how things work. If those who are selling, unbeknownst to them to those exploitative flippers, are asked how do they like to be exploited, most likely they don’t feel they’ve been exploited at all. Same is true with the buyers because the option is always there to sell for more or buy for less and those doing the selling and buying chose, for whatever reason, not too.

The real problem some people are having is simple jealousy over the amount of money that a player could earn if they devout the time necessary to spot the inefficient item markets, they are always changing, and take advantage of them. It’s not buy A at X and sell for Y every day. Most common items with high trading volume can’t be flipped as their gap is to narrow and the priced fluctuates to little to create a profit opportunity. Finding a profitable niche that you ckittene indefinitely doesn’t exist.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Ambiguity - Profit vs. Listing Price

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Unless you put up a screenshot, the rant makes no sense. “Profit” is the price you listed at minus 10%. Always. Now unless you listed it at a price substantially less, in which case it will be sold at that price and not the current low bid as the TP use to work pre-June? April? Don’t know when they “fixed” the “avoid the post fee” exploit.

Unless you aren’t talking about the “profit” displayed but the profit taking into account the costs in acquiring that ticket. In which case it’s well know that skins are a suckers game if you aren’t interested in the skin yourself. Unless you farm keys or are extremely lucky, it’s not profitable turning BLTC tickets into skins for sale. Key prices in gold are extreme now and it’s more profitable converting cash bought gems into gold thkittened to by keys to farm for tickets.

We are heroes. This is what we do!

RIP City of Heroes

Gemstore Pickaxes Becoming Unfair?

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

Which points back to the thread Wanze listed when the pick was first introduced. Now since then other gathering tools have come out without an additional drop that some of us point to as ANet learning that was a misstep on their part. However bringing it back a few weeks ago was both dumb and smart. Dumb because even more players have it now plus it open an old wound and smart because players whining about it can now buy one themselves, some with cash bought gems.

We are heroes. This is what we do!

RIP City of Heroes

The TP, a "philosophical" question.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

I look at the TP as “Will I be paid more for my unwanted goods than an NPC vendor?” and “Can I get items I want from the TP that you can’t get from an NPC vendor?” Yes to both questions? Then it’s working fine.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

Gemstore Pickaxes Becoming Unfair?

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

When it was introduced, sprockets fell like rain from the Scarlett invasions. Now since that source has dried up, those with a watchwork pick and/or a sprocket generator in their instance are the primary source now.

Reduced supply, continuing demand, price goes up. So I get a gold and change per night now. I get that much from the contents of a T6 bag from the laurel merchant. I earn twice as much upconverting mats in the forge or selling off the salvage mats from that night’s run of items, but those numbers have come down since the bazaar left and the speculation balloon popped.

We are heroes. This is what we do!

RIP City of Heroes

[Suggestion] Turn in items for gems.

in Black Lion Trading Co

Posted by: Behellagh.1468

Behellagh.1468

No, you want gems for the items from BLTC you don’t want so the analogy “cash for the chocolates you don’t like from a sampler” holds. Doesn’t matter if you were going to use the cash to buy chocolates you like or not.

Just imagine key farmers turning “time playing” into gems. After all 20-30 minutes for a key Versus 125 gems or 16+ gold (11g in bulk) of gold to get that many gems.

In your case you listed about 4335 gems worth of stuff you want to get rid of. That’s also about 400g if you exchanged that number of gems for gold. Again point to key farmers farming for tickets and shards. Even if only half of the “junk” that you get from BLTC have a gem value, even 25 gems per chest would be 2+g when sold for gold.

Now if you had suggested another panel at the gem shop where you could “trade” X of something you don’t want for Y of something you do, and lose any “change” from the exchange, yeah, I can see that as an option. Exchange 25 of your Trading Post Expresses for a infinite gather tool or 20 for an armor skin. This is to eliminate conversion to gold as a possibility.

Of course every trade means that you would never need to buy gems with cash for those items, not that you ever would, but the notion that it could mean a player wouldn’t have to would negatively affects ANet’s income. Which is why we won’t ever see that. Even if they only give you 10% of the gem value of those items.

We are heroes. This is what we do!

RIP City of Heroes

(edited by Behellagh.1468)

[Suggestion] Guild bonuses for all members

in Guild Wars 2 Discussion

Posted by: Behellagh.1468

Behellagh.1468

But the cross-server trading post was designed into the game day one. Guilds were designed to allow multiple instances on each server on day one. The megaserver was an offshoot of guesting which already allowed a player from one server to co-mingle with players from other servers, but they still had their home server guild restrictions.

Not saying it can’t eventually be done but they were clear when they were outlining the megaserver changes back in April that guilds still had their server restrictions.

Currently, a single guild with members from different home worlds has a unique chapter on each of those worlds. While members from all worlds share a common guild, these chapters unlock upgrades and earn influence and merits independently of one another, which can lead to a splintered guild community. With the new megaserver system, you’ll find it infinitely easier to play with all of your guildmates—and better yet, someday you’ll simply have one guild!

Because worlds no longer separate players, we’ll eventually make sure that guilds are no longer separated either, that every guild member will be contributing to and benefitting from the same unified guild chapter. Until this system is in place, your home-world guild chapter will continue to be the chapter where any influence your character earns is sent and is the chapter visible to you in the guild panel.

Knowing that many guilds stretch across multiple home worlds, we’ll be working to be as fair as possible when combining multiple chapters into one single guild for all members. All members of the guild will remain members when this happens, regardless of what world they called home. Please note that this will not affect the guild cap of 500, and we will not be able to combine separate guilds. This change will simply address how one single guild has a different copy on every home world.

https://www.guildwars2.com/en/news/the-megaserver-system-guilds-and-the-future/

Emphasis mine. Now since there has yet to be an announcement about how there plans are coming along or patch notes that said, “tada it’s done”, why the OP thought this was a done deal already when the overview says it’s one of the outstanding issues with the megaserver.

We are heroes. This is what we do!

RIP City of Heroes