Showing Posts For Blackjack.2083:

Destruction of the Empowered?

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

147 views and no replies…..maybe a lot of people are wondering the same thing?

Destruction of the Empowered?

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

For whatever reason I don’t seem to notice much of an increase in my damage when I use this trait. Now I can’t say that I have been able to really run any accurate testing since target dummies don’t have boons so I thought I would ask here. Has anyone had any experience testing this out in a controlled environment to see if it actually works as advertised….3% increase in damage per boon on your target. Thank you in advance!

-103% Condi Dur on Imm, crip, and chilled

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

It is not -103% against ALL conditions people….only immob, crip, and chilled. As far as other conditions are concerned it is the exact same reduction baseline as what every single class in the game can achieve with that rune/food selection. Personally, I don’t run it but I don’t have a problem with it at all either. In my opinion the real problem is actually conditions and how they are implemented currently in game. Too many conditions, too easy to apply them, too easy to build tanky condition no brain/skill game play. The whole concept of pure condition builds just bugs the crap out of me. Drop your dots on an enemy and then just kite around while they die takes about as much skill as a fat kid eating a donut.

Class Balance [Killshot OP]

in Guild Wars 2 Discussion

Posted by: Blackjack.2083

Blackjack.2083

Rifle on warrior is actually a pretty subpar weapon in WvW to be honest. Killshot can be a fun troll build but it is one of the slowest most telegraphed attacks in the game. If you were hit twice by it from the same player then you might want to become a bit familiar with what the animation looks like.

Night protection

in WvW

Posted by: Blackjack.2083

Blackjack.2083

The biggest single cause of server imbalance is coverage. Servers with large SEA populations simply have a huge advantage over those that don’t. I in no way blame SEA players for the problem but it does suck. In theory if SEA populations were even close to equally spread amongst servers then there wouldn’t be a problem. For what ever reason they don’t seem to be which is somewhat perplexing to me. On one hand I can see where players would want to congregate to servers with more players on in their timezone……but on the other you would think they might want a sense of competition and not just PVD all the time? I’m not sure, maybe massive zerging with minimal resistance 90% of the time is an appealing play style for SEA players? Maybe they could all go play on the China servers in the future?

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

I ,obviously, have argued that the changes to Hammer are unwarranted and do not support them. However, I will say the more I thought about things the one gripe I did have with Hammer Warriors was not really about the weapon or warrior but rather the combo on Asura warriors. You know….the ones who make their character the absolute smallest they can. The problem with them is that it makes that easily telegraphed attack much harder to see. I know some will say I’m the one with the problem and need to l2p but kitten those guys can be hard to see. You mix a few people in WvW and all the aoe effects then toss in a mite sized Asura with a hammer or mace and yea….most times I struggle with seeing the animation.

It just seems like a double standard from Anet. On one hand they want our cc attacks to be telegraphed but by the very nature of Asura size you make it 10 times more difficult to see. Meanwhile, on the other classes the animation is much more apparent and I can argue the cc tradeoff for slow attack speed and telegraphed attack exists. Making two foot tall opponents with no downside to using them is part of the problem imo. Go ahead…..I got my flame suit on now.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Well hate to bring logic in here but what the heck why not. Firstly, mini…..74% does not equal guaranteed, that would take a 100% to equal guaranteed….least in the math classes I’ve been in. Second, you also make no mention in your example that ES bonus to crit from UF can be completely nullified by dodge roll, stability, or blind to name a few. You also ignore the fact that in your example a warrior with 4% crit rate is hitting like a noodle for 90% of all of his other attacks outside of his highly telegraphed, easily mitigated ES attack. Just another example of people using hyperbole to justify a nerf on something that doesn’t need one and has never been complained about since launch.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Love when other classes pop up here to share their “wisdom”. Yea most warriors I see are running around shredding whole armies by themselves while dual wielding Hammers and the infamous 30/30/30/30/30 build. Passive Healing signet shrugging off poison and ticking for over 5,000 a second. Meanwhile perma stunning wave upon wave of foes with ES stun that cant be avoided or mitigated…….And when it gets really tough they pull out their LB and use it blow holes through SM walls with a single shot.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Not sure if anyone on the dev team is even reading this but I’ll throw a suggestion out nonetheless. I would ask that at the very minimum if you are determined to make these nerfs to hammer damage if you could at least only make them in sPvP. The actual dynamic of sPvP and point control is completely different than what you find in WvW matches and obviously PVE. Perhaps you could do something similar to what you incorporated for axe offhand #5 skill?

I’m currently in Silver and have faced all of the servers at one time or another except for the top 3 in Gold league. I simply do not see these massed Hammer Warrior trains anywhere. Do I see warriors with hammers? Yes of course, but I see more of just about every other class tbh. I also see plenty of times when fights have stagnated into more or less standoffs with ranged classes exchanging fire. Hammer warrior actually serves a role in these fights to go in a deliver a quick burst and try to get out before they die. An utter nerf to that burst potential will make the weapon worthless if you ask me.

This weapon has been in the game as it is since launch. For the life of me I cant understand why all of a sudden is being targeted by the nerf bat so hard. The argument that you can go PTV/Cavaliers combined with Hammer do deliver hard hitting burst is weak. That hard hitting attack ONLY is felt with UF and if the opponent does nothing to counter an outrageously telegraphed attack. Outside of getting an ES off on them the rest of your attacks are not doing that much considering the low crit chance and slow weapon attack speed. Even with a full adrenaline bar and UF specced you can still have the effects of UF negated by stability…..not to mention a variety of means to completely mitigate all damage on a super telegraphed attack.

Stop trying to balance sPvP with WvW and PVE…..it is IMPOSSIBLE to do. Hell, I would say that even sPvP would be completely different if it were deathmatch instead of stupid control point centric. The game dynamics are so different in these three game modes that you are going to screw up if you keep attempting this approach to class balance.

Easy solution to fix the meta?

in PvP

Posted by: Blackjack.2083

Blackjack.2083

If I had to pick the single biggest error that Anet made regarding PvP, in any form, it would definitely be conditions. I’m not against the idea of conditions, per se, but they should be based on debuffing rather than a focus on high damage. The ease and frequency to which they can be applied coupled with not needing to focus on Power/Precision/Crit Dmg in order to be effective….plus not being mitigated by toughness is a bad combination.

At this point though I say that ship has sailed and I don’t see much changing. You would have to almost completely overhaul the dynamics of too many classes and require a massive effort on their part. They won’t do it. Instead I can see the typical MMO cycle of buffing and nerfing with FoTM builds continuing till the next new game comes out and everyone hops ship.

The Death of Zerk Hammer

in PvP

Posted by: Blackjack.2083

Blackjack.2083

The idea we’re operating under:

If you want AOE CC, bring a hammer. If you want burst or DPS, bring an axe or a greatsword.

I think the DPS of hammer is only one part of the problem, and not necessarily the most significant part. In a team game, AOE CC is a fight winner if you can chain it or even if it has too much uptime without being able to chain it.

Even ignoring the AOE, if a warrior can chain CC and interrupts on a single target with virtually no let up, that opponent has no come back at all. Certainly while the warrior has a passive heal as strong as healing signet they will have absolutely no chance to put out enough damage to worry the warrior. Reducing the DPS does not stop the warrior winning in that scenario, it just means it takes longer.

uhm……stability?

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Once again, completely uncalled for nerf to Hammer which has been working the exact same way as it is know since launch pretty much. They ask for dialogue regarding it yet there is no interaction on their behalf. Anet is going to go ahead and push it through regardless. Just like they did with the WvW league system that everyone warned them was flawed before hand.

Amazing to me that ES with a FULL adrenaline bar is a 2 sec stun and that is causing this much whine from people?! Really? 2 seconds with 3 bars or simply 1 sec with 1 bar. C’mon man are you kidding? It is one of the slowest most telegraphed weapons we have and you want to nerf it? Again, whomever is pushing for this is a clown.

You want to worry about OP classes I’d go take a look at some of the Mesmer and Engineer builds out there. Warriors? They are so predictable with what they are trying to set you up for simply based off their weapon selection that dealing with them is much easier.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Good point Tammuz. Hammer has been around since launch but all of a sudden it has become this incredible OP weapon of mass destruction that UN inspectors need to be sent out to dismantle? Or, rather could it be that we are seeing a influx of nubs in WvW achievement grinding and hence an increase in whine? Hmmmm…….same weapon and mechanic for 18 mos with no whining….WvW Season 1 release and the cries are deafening.

Hmmmmmm……..

WvW Midseason Report

in WvW

Posted by: Blackjack.2083

Blackjack.2083

You people who say that rewards don’t matter, just the fights are right. However, that IS the problem for a lot of us. The fights are an absolute joke for far too many matchups right now. A lot of folks don’t necessarily care if they win or lose so much as they want at least a competitive fight. It is really a depressing situation to be utterly outmanned non-stop for what is going to be seven weeks. Almost two months of absolute roflstomping…..that is just not that fun. Being outnumbered isn’t so bad unless its 24/7 and by a huge margin……that is what a lot of us are dealing with and it sucks.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Why will it still be good? No offense but the response of saying it will be good and if it’s not then the player is to blame is lame. Have you tried it post patch? Obviously the answer to that is no. However, anyone can look at the proposed changes and determine that you are looking at a serious hit in the damage department post patch. This can’t be denied. I have no problem with you saying its going to be fine but if you are than give some reasoning behind your statement.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Hammer was fine…..it’s going to suck after the patch. You already could counter ES by dodge rolling, blind, stability, invul, block, or your own stun/knockback if the user didnt have his own stability up. After the patch you will still have access to all of these same counters but it’s going to hit like a wet noodle as well. UF worked on stunned targets so lets remember you only got that bonus to crit on a percentage of your attacks as well…..not all of them. You also have crap mobility with a hammer or with a mace/x.

Works great against terrible players and not so much against those with half a brain. We’ll see but I predict it will end up being overkill on the weapon and you won’t see many guys using it anymore. They really need to just completely separate sPvP mechanics from PVE and WvW. The reality of what is OP in sPvP or WvW or PVE is so far apart that all you end up doing is screwing up balance even more when you make a change like this.

December 10th Warrior Changes

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

The proposed changes to hammer are completely unwarranted. I am still shaking my head at how long warriors were an absolute joke…..numerous times voted as the WEAKEST class by community polls….and you are so quick to swing the nerf bat on them. The other problem is you guys try changing waaaay to many things at once without fully realizing how the cumulative changes end up going to far. Why not make a minor tweak and re-evaluate first? Do you think the yo-yo approach to class balance is the preferred method? Another dumb patch that is out of line on a class that up to very recently was at the bottom of the food chain….guess that is where we are supposed to be right?

My Humble Input on the Dec 10 patch

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

If the changes were designed with WvW in mind then they made another mistake. Nobody seems to be taking into account that with the new Achievements for season 1 we are getting a ton of regular PVE guys in the matches that pretty much stink. I’ve fought enough of them that simply stand still and eat attacks right to their face without any attempt to dodge or otherwise mitigate damage. They just are inexperienced or bad. Rolling out some rather significant changes right after a large influx of these types of players is not smart.

I keep hearing about Cleansing Ire but in WvW half the time I just don’t see what the big deal is. The amount of conditions that are applied and the frequency at which they are applied makes Cleansing ire kinda meh if you ask me. Sure you can clear 2-3 conditions every 8 seconds but the second you clear them you will have more right back on you. I find Melandru and food a more reliable option to deal with the absolute stupid amount of conditions in Condition Wars2.

Beserkers Stance is another one I hear people complain about. It’s 8 seconds on a 60 sec cool down people. It’s great for those 8 seconds but that’s a pretty long cool down and you still take damage from a variety of other attacks….its not like you are invulnerable for 8 seconds. The majority of your time in a fight you will not even have it up unless you simply run in get a few attacks off and run away and wait around for almost a minute before going back in.

Anet, you want to nerf something….nerf condition damage.

Collaborative Development: World Population

in CDI

Posted by: Blackjack.2083

Blackjack.2083

First I would say that as a whole anyone from Anet who was responsible for pushing the League should be embarrassed. The community who actively plays WvW on a daily basis told you it was a bad idea and not ready to be implemented. You chose to ignore it and push out a product that was in no way even remotely balanced for the vast majority of the player base. It reeks of utter incompetence, indifference, and negligence on your part. Furthermore, the final decision maker is too spineless to stand up, admit his or her error, and address the situation and efforts to remedy it.

Now that is out of they way. In my opinion the entire foundation of GW2’s WvW is so fundamentally flawed at its core that I don’t think it will be easily remedied. You have managed to make further and further mistakes in new “content” for WvW that has done nothing than promote bandwagoning and massive zerging. Almost every wxp skill you can get gives bonuses to offense and very little to defensive options. Bloodlust further benefits servers who already have a numerical advantage often times. Season Rewards and Achievements that favor the top servers in their respective leagues. The ability to transfer right up to the start of the league to already stacked servers. And lastly, a refusal to boost the “outmanned” buff into anything that actually might benefit the server with it when it comes to FIGHTING…..oh other than a free repair bill while you get farmed. Truly, a comedy of errors.

Glad you are taking your time to respond to all of these posts from your customers…..too bad you didn’t take this kind of time to realize how poorly planned your execution of Season 1 was going to be.

A quick relatively easy adjustment might be to at least address the “outmanned” buff. It wont fix things entirely but at least it might help. I suggest lowering the supply cost to build siege when you are outmanned. I would also decrease the amount of supply needed to make repairs. Make siege more effective while you are outmanned, like increasing the hp’s and damage they do. I would also increase the Guard level and damage they do, as well as increase their spawn rates. I would also suggest a substantial increase to wxp gained while outmanned.

ANET nerf UF and be done with the qqs

in PvP

Posted by: Blackjack.2083

Blackjack.2083

The real problem has been, and will continue to be, you can’t balance a game effectively across three game modes! SPvP, PVE, WvW…..they all are completely different game modes where certain skills/builds/tactics are sometimes OP but worthless in others. It is virtually impossible to ever “get it right” across all three.

All I know is the line between where warriors are currently and where they were for a long time, worthless, is pretty small. Most of the changes that were made to Warriors were in an effort to give them some type of counter to condition spam and some sustainability. The non-stop condition spam in both sPvP and in WvW is what really should have been addressed first….and still should be…..before trying to further balance classes which is going to be another fail unless conditions as a whole are reviewed.

HoD/FC/Kain

in Match-ups

Posted by: Blackjack.2083

Blackjack.2083

It was meant to be constructive feedback. I did not word it in a way to sound condescending or ill-spirited. Myself and the others that came over with me all came to the exact same conclusions and had the same observations. The facts remain that you cannot hope to succeed in matches where you don’t have a massive numerical superiority to rely on if you don’t work on the basics. You have to upgrade towers, you have to siege them up, you have to improve response times, and you have to be able to respond to threats at multiple locations with appropriate numbers…..

HoD/FC/Kain

in Match-ups

Posted by: Blackjack.2083

Blackjack.2083

I’m slightly ashamed to admit this but I will be honest and admit that I recently transferred from NSP to HoD. I will be the first to also admit that this was a mistake and plan on going back to NSP at this end of this first week. However, I do have, in my opinion, some unbiased observations about HoD and for that matter FC after facing them on NSP and now on HoD.

First I will say that HoD has a lot of people. Way better numbers than what I ever saw on NSP and could rival most Silver League servers, at least in NA primetime. However, what they do with those numbers and how they utilize them is not that impressive. In EB it essentially equates to one massive zerg that runs around from one tower to the next. They don’t really upgrade towers, remotely even come close to laying siege effectively, slow response times, and a real lack of reacting to threats at two locations at once….even when they have the numbers to do so. They are currently relying on a massive numerical advantage but against any server in Silver League they would get destroyed.

I’m sure they won’t want to hear that but it’s the truth. They do have the potential to move up but they need to improve in those other areas in order to succeed. Even if they don’t need to do those things right now to win it would, at the very least, be good practice. The community seems good, people are nice enough, they have great numbers….but that stuff won’t be enough against Silver ranked servers. You have a much larger population than NSP and probably IoJ but I’d put money on either one of those servers beating you….and anyone above that wouldn’t even be close.

Official answer on Rankings?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

Thank You Winespring, that is exactly what I was looking for!

Official answer on Rankings?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

GrandmaFunk….appreciate your condescending remarks that offered absolutely nothing to the question that was asked. People do transfer for a variety of reasons and one of those very well can be what league their current sever will end up in. For me personally it has nothing to do with choosing the “winning” server but rather the scale of the fights involved. I much prefer the size of open field engagements to be found in Bronze compared to what there is in Silver. So yes, if NSP is indeed going to Silver I’ll be heading to HoD most likely.

Official answer on Rankings?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

Have we had an official answer on the Rankings being used to determine the Leagues for Season 1 yet?! The leader boards on GW2 are obviously different than what is shown on millennium.org…….so which one is it? I’ve read speculation that they will be using the leader boards which I think were last updated on the 15th I think…..then I’ve read where people are saying that is not true and the league brackets will be determined off of the millennium site.

So……since the reset is tonight can we get a kitten official answer?! I mean c’mon guys the Leagues start today…..is it too much to ask? If I missed an official response to this somewhere than I apologize in advance!

The NA Silver League Thread

in Match-ups

Posted by: Blackjack.2083

Blackjack.2083

Dootmaster, I share your outlook on things regarding NSP. To be quite honest I’m not going to go through 7 more weeks of crap. I’ve been on NSP since launch….I only play GW2 for the WvW…..I’m just frustrated at this point. Most weeks we go out and face off against numerically superior opponents, and that’s ok within reason. Like I have said before, I’m ok with not “winning”, but I want to at least have decent fights. We won’t be getting those for the next 7 weeks…..

I’m just burned out on the massive overwhelming odds…..maybe if I enjoyed PVE it wouldn’t bother me as much but I don’t. The guys that were pushing for us to be in silver rather than do what Kain and HoD have been doing….well good luck. Somehow I doubt all those blowhards will be around after the first week or two. My buddies and me have decided to bid our home goodbye and plan on picking somewhere…..anywhere…..where we can at least have even remotely even odds.

The NA Silver League Thread

in Match-ups

Posted by: Blackjack.2083

Blackjack.2083

I’m on NSP and it’s going to suck. It’s NOT going to be a challenge…..a challenge would imply that you have a chance of succeeding, we have no chance. Once again, anyone who thinks we do have a chance is simply being delusional. It has nothing to do with having a negative attitude or what not, it simply is the cold hard facts. Completely outnumbered and absolute lack of coverage is going to equal 2 months of crapfest. We have an artificially high ranking after a pretty long stretch of fighting opponents much higher ranked than us…..we have no business in Silver. Hell, our population and coverage wouldn’t even be the highest in Bronze.

Let's boost Northern Shivpeak to 15th place!

in WvW

Posted by: Blackjack.2083

Blackjack.2083

I’m not sure how not wanting to see keening drop below us is “wanting revenge”.

Let's boost Northern Shivpeak to 15th place!

in WvW

Posted by: Blackjack.2083

Blackjack.2083

NSP getting stuck in Silver for 8 weeks would be a disaster imo. I would disagree with Dank on the notion that NSP WvW population can’t be damaged further. It has lost a good number of its WvW playerbase over time and from what I’ve seen we have not come anywhere close to replacing those lost. It’s one thing to endure through a week or two, perhaps even three, of bad matches but to know you will be facing 8 weeks of being utterly outmanned is too much.

I agree with you on the notion that most just want a good fight on NSP but those won’t be found that often in Silver League. I’d argue our population isn’t that great even for bronze league but it isn’t anywhere close to being in the same realm as what Silver League servers have. Our numbers will simply be too few not to mention the terrible coverage gaps we will have. We’ve been screwed over by Kaening before during their march up from T8 and I certainly don’t want to see them get away with it again as they try their best to tank these last few matches. I love NSP, WvW is all I do and I do it everyday, no way I’m going to waste 8 weeks playing in Silver though….not with our numbers.

Tequati Was Supposed To Be Hard

in Tequatl Rising

Posted by: Blackjack.2083

Blackjack.2083

Every MMO I have ever played, and that’s a lot, the PVE will always become “easy” given enough time. It all pretty much will end up being on “farm” status for most people….it’s inevitable. Why? Because PVE encounters are usually scripted events that just take time to figure out and/or a “gear check” element to them.

If you want dynamic challenges with an opponent who can act differently every time you face them and learns from your actions you need to PvP. It’s as simple as that. Maybe someday Dev’s will create bosses or encounters where the mobs react like players would be more prone to but that day is probably pretty far down the road. Though, I’m not sure a lot of hard core PVE’ers would really even want that since it seems the enjoyment they get from encounters is learning the scripted encounter in the first place.

Every NA tier is a BLOWOUT.

in WvW

Posted by: Blackjack.2083

Blackjack.2083

Why is it such a bad idea to limit the number of people who can join wvw to the server with the fewest people on? If server A only has 50 people on then that is all server B and C can have…..If server A gets 20 more people to join then server B and C can have 20 more people join. The actual numbers don’t have to be exactly even of course but the point is to prevent 100 versus 10 situations. There has to be some type of system incorporated to get these matchups to be on a more level playing field if you want to have competitive league play……or simply even for fun factor.

US Leagues - 4 instead of 2! Please!

in WvW

Posted by: Blackjack.2083

Blackjack.2083

Sometimes I question how much, if any, common sense the Anet dev teams has. Ok I question it all the time truth be told. You guys have to be either incredibly ignorant or simply indifferent to WvW to expect the leagues to be a success. There is such a large discrepancy between the top 3 servers and everyone else in 12 team brackets that there simply is ZERO chance to win if you are toward the bottom of those groupings. You will lack the population and the coverage to do anything other than be facerolled. Having a league COULD be a lot of fun but in any type of competitive match that gives rewards to the victors the first premise is a somewhat level playing field. This is going to be a seven week trial, doomed to fail, that we get to suffer through.

Thoughts/criticisms about the recent changes

in WvW

Posted by: Blackjack.2083

Blackjack.2083

WvW in GW2 is so flawed it’s infuriating. Frustrating because it could be good, heck it could be great, but they just don’t get it. In my opinion it is fundamentally flawed from the get go by not having any real effort in place to help balance population and coverage imbalance. WvW doesn’t need to be “fair” but having a 10th ranked server vs a 17th ranked server is so grossly one-sided there isn’t even a point in playing. The Bloodlust buff only helps to exacerbate a bad situation, anyone with a bit of common sense would have seen this happening.

For three weeks my server has been facing opponents ranked 7 spots above us. It is so pointless and demoralizing at this point. Log on at reset….keep taken within 30 minutes….all our belongings in EB and BL gone in a few hours….log in the next morning…we are camped at our spawn. Not only are we completely overwhelmed with numbers our opponents have bloodlust buff lol. Meanwhile, I’ve got my outmanned buff going offering me free repairs while I get farmed and a MF buff…..great. Myself, and many others, play GW2 for WvW…..for three weeks I’ve barely played and when I have it hasn’t been much fun.

The number one “fix” has to be finding out a way to get the population numbers in WvW matchups closer. This should have been a focus for the dev team handling WvW from the beginning. People have provided different ideas that could work but we have not heard anything from Anet regarding this glaring problem. You will never have a successful WvW/PvP game where you are faced with such obvious balance issues. The matchups were supposed to be “stabilized” by now according to them….they are not.

Maces look like ........

in Guild Wars 2 Discussion

Posted by: Blackjack.2083

Blackjack.2083

You should have gotten Braham’s mace when it was still on sale.

I only regret this every time I log on…..keep hoping that they will offer it in the near future

Maces look like ........

in Guild Wars 2 Discussion

Posted by: Blackjack.2083

Blackjack.2083

C-R-A-P!!! The Zodiac one is a pig head on a short stick? really? Shiverstone is a big ice cube on a stick….Aetherized is a giant microphone….The Moot is a revolving disco ball with mini trumpet thingys. We have some very cool options on just about every weapon in the game but maces just are F-U-G-L-Y.

Earthshaker Question

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Dude….c’mon an AoE is an AoE. Should not matter if its a 1second AoE or a 10 second AoE. I’ll toss a grenade into the closet you’re hiding in and close my eyes….tell me if I miss.

Earthshaker Question

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Can anyone provide an answer to why Earthshaker misses when blinded? I assume that is an AOE attack and therefore should not be effected by blind? Am I missing something here? It would make cleansing ire much more effective and seems to go along with how LB works as well. I know it has been asked before but I don’t recall ever seeing an actual response from A-net. If I’m mistaken I apologize and would love to hear from you guys!

RIP Phantasm Mesmers

in PvP

Posted by: Blackjack.2083

Blackjack.2083

If I had to train a monkey to play GW2 I’d have him play Mesmer……

Opinion on warriors at the moment.

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

In my opinion they actually are worse off post patch. I don’t necessarily think that it is 100% due to a lack in the Warrior itself but rather in the way the meta game for pvp. Condition spam, made even worse post patch, is simply out of control. Even if you sacrifice everything to mitigate conditions it still can’t keep up with them. Meanwhile, you will end up sacrificing almost all of your offensive threat versus your opponent(s). Cleansing Ire would have helped out more if it didn’t need to actually hit someone to activate but that’s not the case. Toughness really should apply to condition damage mitigation but it doesn’t. It’s becoming more and more ConditionWars. On the sPvP forums Warrior is still considered to be the absolute bottom of the food chain and it isn’t even a close second. Keep in mind the game has been out for almost a year and we have held that spot since launch.

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Blackjack.2083

Blackjack.2083

Warrior overall compared to ALL the other classes is just pure and utter trash. I am absolutely amazed at how poor of a job A-net has done with this class. At this point I don’t know why they simply won’t admit they don’t know how to fix the class.

Whomever is in charge of Warrior balancing is so inept I would fire him tomorrow if I were in charge. The whole line of “we want to make sure they don’t become an OP wrecking machine” when they have been bottom of the barrel since launch is pathetic. At this point you have to say, hey you guys are just really stupid or just plain clueless.
A good analogy would be telling the homeless bum on the street corner I’m only giving him a nickel because he can’t handle having too much cash.

Post Patch...Weakest Class?

in PvP

Posted by: Blackjack.2083

Blackjack.2083

Just curious to hear who gets the vote for weakest class post patch? My vote goes to….wait for it….WARRIOR!!!!

Conditions have borked Tpvp.

in PvP

Posted by: Blackjack.2083

Blackjack.2083

I never understood why Toughness does not effect condition damage. Even if it did the conditions would still be out of control but at least it might help. At this point I think it’s pretty safe to assume that when ESO comes out a very large number of people who focus on s-pvp and wvw will be heading that way to give it a whirl. A-net has had almost a year and they really just don’t seem to get it.

So where is that sustain we were promised?

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

Hey look guys I made a video of me beating a scrub in WvW and put it to music…..obviously all is good with the class now…..

So where is that sustain we were promised?

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

lol blackjack, bunkers should be a threat now? Plus, if you want sustain when using 100b build with full zerk gear, it is not going to happen unless your warrior becomes a god..

In addition to your comment about the threat, why not use a clerics set? You still have power, plus if you use hammer and/or mace, that much cc will pose a threat..

Actually, your comment is just plain ignorant. Just about every single other class in the game has access to more sustain without sacrificing much in the way of offense. On top of that most of those classes can do it from range. Warrior is still at the absolute bottom of the food chain everywhere outside of PVE…..don’t think so? Then go ahead and tell me who you think is I’m always up for a laugh.

So where is that sustain we were promised?

in Warrior

Posted by: Blackjack.2083

Blackjack.2083

lol warriors have sustain if you specc for it, if you want the build, I will give it to you once the skill calculator is updated.

Where is the trait that improved my damage reduction and healing?

Maybe use cleansing ire. Oh maybe use berserkers stance along with it. How about banners? They give nice regeneration and good team support.. (and other benefits). Why don’t you also use cleric trinkets and dwayna jewels. Hmm

Well you could use that and be about as much of a threat to actually kill someone as a fat kid is to a bag of broccoli. You will do crap damage, crap burst, and in the end still die just might take a few seconds longer. Being a WARRIOR should not be about being a buff-bot who is actually of no threat to an enemy other than his banners. This game puts such a premium on things like Regeneration, Protection, and condition removal compared to heavy armor it isn’t even funny. The class has such limited sustain compared to everyone else it just leaves us way behind in the power curve.

Some of the new traits are nice but they are too spread out and often require too large of a point investment to utilize them. Out of all the MMO’s I have ever played Anet’s implementation of the “Warrior” class has got to be, without a doubt, the worst. It is so incomprehensibly bad I completely believe that not a single dev responsible for the class development plays it in PVE,PVP and WvW. Maybe they screw around with it in PVE but that’s about it. The changes they have made make it very clear to me that they have no experience playing them in sPVP or even WvW.

What do you do if not in a Zerg?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

I’m not sure how crowded your WvW server is and what kind of numbers you run into either. I know that on the NA servers in the lower tiers you do not have as many people usually and so often find smaller fights. Even the “zergs” are often pretty small and it is, in my opinion, a lot more fun. I have 5-6k Badges sitting in the bank, the rest I use to purchase siege equipment with. I have never stepped foot in the jumping puzzle tbh.

6/21: DH / IoJ / NSP

in Match-ups

Posted by: Blackjack.2083

Blackjack.2083

I find solace in a few facts that can’t be denied regardless of the PPT score.

#1. IOJ was the highest rated server in the matchup and performed beyond terribly. In fact the second highest rank loss out of 24 servers. In my book that is just simply pathetic. Factor in the huge Oceanic presence that faces almost no opposition and this glaring failure is even more monumental.

#2. DH Has the lowest rank gain out of any server who actually gained rank if you don’t include the match-up featuring the #1,2,3 servers all facing each other. Having superior numbers at almost any given time throughout the matchup they truthfully accomplished very little given the massive numbers advantage.

The facts don’t lie and anyone can go see for themselves. NSP is extremely outmanned and lacks any real oceanic presence….at all. For them to do as well as it did speaks volumes about DH and IoJ.

I don’t blame IoJ for desperately wanting and needing to doubleteam any server they can get to agree to do it. I mean look at that performance lol.

Are there any letters? All I can see is **** ******* * ** ** * * **.

6/21: DH / IoJ / NSP

in Match-ups

Posted by: Blackjack.2083

Blackjack.2083

I find solace in a few facts that can’t be denied regardless of the PPT score.

#1. IOJ was the highest rated server in the matchup and performed beyond terribly. In fact the second highest rank loss out of 24 servers. In my book that is just simply pathetic. Factor in the huge Oceanic presence that faces almost no opposition and this glaring failure is even more monumental.

#2. DH Has the lowest rank gain out of any server who actually gained rank if you don’t include the match-up featuring the #1,2,3 servers all facing each other. Having superior numbers at almost any given time throughout the matchup they truthfully accomplished very little given the massive numbers advantage.

The facts don’t lie and anyone can go see for themselves. NSP is extremely outmanned and lacks any real oceanic presence….at all. For them to do as well as it did speaks volumes about DH and IoJ.

I don’t blame IoJ for desperately wanting and needing to doubleteam any server they can get to agree to do it. I mean look at that performance lol.

Why is outmanned not giving stat bonuses?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

The main reason is simply that at the point that outmanned does that, it encourages servers to have fewer players on to take advantage of the stat boost. That, in turn, will cause people to yell at other players for logging on and taking away the buff.

LOL c’mon man! That has to be one of the lamest reasons I think I have ever heard! Hey we need more of you to log off because this stat boost is making up for being outnumbered 3-1…..

There are so many advantages to superior numbers that stat boosts, unless absurd, won’t make up for. Like, you know, the down state you guys love so much. Know how hard it is to get stomps off on people especially when outmanned? Giving a stat boost in no way even come close to preferring that over more people but at least it helps a bit versus the relatively craptastic one offered now.

Hello NSP, Why is this place so awesome?

in WvW

Posted by: Blackjack.2083

Blackjack.2083

Coming in 2nd by a 50k gap…..let’s take a closer look at that shall we then? What it tells me is that when we had anything even close to the same numbers you couldn’t accomplish anything. However, you sure kicked our kitten at PVDoor over the week to accumulate that 50k. GoM is doing a bang up job facing off against servers that probably come pretty close to zerg and coverage this week though….oh wait that’s a MINUS 34 rank drop currently. My bad I thought it was gain lol….good job though you are doing wonderful.

You guys are aware that GoM wasn’t in the fight when you were fighting SF right? I know all your skilled and super duper fighters are probably so focused on taking Umber that you aren’t really sure who you are fighting every week. But at least try to make some sense.

Meh, what’s the difference….just another big zerg blob. Anyways, we should be passing you guys up in the rankings by Friday.