The problem with this is that due to the way the kick system works, a player can form a group and get kicked from it by two trolls. All it takes is a vote-caller and a second. This would be easily addressed by switching the game’s teaming system to the more standard “party leader” model, but that’s unlikely.
But if you kick the leader who started the instance won’t it punt everyone? I heard something about that before. I might be wrong though. I mostly run with a static group so I don’t run into this issue and most pugs I have grouped with haven’t had this issue.
I’m not 100% sure on what happens if you kick the instance owner out of the group. I can verify that the instance owner can disconnect and reconnect without it closing the instance, however, so I suspect that it wouldn’t be a problem (except for the guy who got kicked). Besides, you can’t reliably ensure that the de facto team leader owns the instance every time, since it just goes off of whomever enters the dungeon first. On some PUGs, I’ve had the last guy to join the group bum-rush the door and become the instance owner.
You are a dungeon master / ranked 20 in Spvp (I don’t know much about PvP though), and you don’t have a static group?
If your that good can’t you just make your own group? I am NOWHERE near as good as most dungeon masters (lupi gives me a hard time), and I can easily form groups on my own. Those players might have just been jerks. Your bound to run into them someday.
The problem with this is that due to the way the kick system works, a player can form a group and get kicked from it by two trolls. All it takes is a vote-caller and a second. This would be easily addressed by switching the game’s teaming system to the more standard “party leader” model, but that’s unlikely.
if you’re in MY group, you play how I want you to play. I don’t care how long you spent building your character or how many achievements you have under your belt. If you don’t play how I want you to play, I’ll just go find someone who will. That’s just how I run my parties, and generally when I’m acting like Genghis Khan, I get kitten done.
Good luck with this in FotM.
Why is this posted in the Dungeons sub-thread…?
I’ve tried this one with a static group on voice comms who don’t drool on their computers. Without one of the two classes with portal abilities, this is only completable through sheer luck.
In a game that claims to have classes highly flexible in the roles they can fill, it’s just plain stupid to make one of the “Paths” of this dungeon 100% dependent on having the right classes in the group.
That said, I’ve found that for the most part, the Fractals dungeon as a whole fails in its objective of being fun. This joke of a Fractal, players who DC can’t get back in and are just screwed (and leave the group short a player), group can’t leave to pick up replacement manpower if needed…
Untrue. You may not be able to complete it but that doesnt mean everyone cant. Up your game.
The majority of the posters in the thread agree that this is typically only completable through luck or through using very specific skills not available through most classes. You are in the minority in having completed it. Up your reading comprehension ability.
They joined our party, not the other way round. So you suggest we were at fault?
I think you should have made clear that you were on alts and wanted to experiment with running lower level characters. Conversely, I think the level 80s in question should have dropped out if they had a problem with your level. I.e. this is an issue that should have been addressed before you went in.
If the low-levels created the party and the high-levels joined, then the 80s are just being kitten. There was nothing stopping them from checking the levels of the people they were running with before they went in. If they had a problem with it, they didn’t need to join that team.
If they’re going to make a big deal about players not being 80 and/or not wearing exotic gear, it’s on them to make sure that those criteria are met before they join a group.
I’m not sure about this one. I’ve entered a dungeon first and CTD’d, but the instance stayed open with my team in it, and I was able to rejoin them without difficulty. I’d guess that there was a specific and unusual circumstance here, because the situation you’ve described is a far cry from the norm when it comes to DCing.
As a player who also plays a Guardian for my main, I can definitely sympathize. I’ve tried out all of the classes, and I can definitively say that the Guardian is pretty much boned on having an option for ranged. The scepter is pretty crappy skills-wise, and the staff has miserable range and an AOE (and therefore weak) primary attack, though its support skills are useful in many dungeon-running circumstances.
Any group that recruits a guardian should know right off the bat that the class is pretty much exclusively either melee or support. If anyone kicks a guardian mid-dungeon for not using ranged, they are the ones who need to learn the game.
That said, I don’t really go into dungeons without my staff on secondary, so I suppose if it ever became a problem for me I could just switch to staff and pretend like that was an effective way of DPSing from range.
I’ve tried this one with a static group on voice comms who don’t drool on their computers. Without one of the two classes with portal abilities, this is only completable through sheer luck.
In a game that claims to have classes highly flexible in the roles they can fill, it’s just plain stupid to make one of the “Paths” of this dungeon 100% dependent on having the right classes in the group.
That said, I’ve found that for the most part, the Fractals dungeon as a whole fails in its objective of being fun. This joke of a Fractal, players who DC can’t get back in and are just screwed (and leave the group short a player), group can’t leave to pick up replacement manpower if needed…
We’re aware of the problem and are working on an active fix. Very sorry about this, hopefully it will be fixed soon.
Almost a week later, still no fix.
Tried a FotM with a guildmate and 3 PUG members – one of them DC’ed and never logged back in during Fractal #2. The final bit of that fractal was not completable with the four we had, and we can’t leave to recruit more because that wipes your progress back to Fractal #0. Group falls apart.
Tried again later with all guildmates. One of them experiences the client CTD during the final boss fight in Fractal #1. Tries to get back in, and it just drops him into the lab in his own instance. Disgusted at the poor workmanship in this dungeon, we give up and run CM instead.
This is making FotM nearly unplayable. It’s absurd that there hasn’t been a fix for this glaring problem by now. Furthermore, this was obviously a deliberate (poor) design choice, because FotM is the only dungeon that disallows re-entering.
I understand that the ANet devs want the group to complete 3 Fractals in a row without repair and rearm, but I am flabbergasted that it didn’t even occur to them that people might CTD or lose connection to the server. That’s a basic factor of MMO design.
(edited by Blueshield.6291)