While I gave up after I should’ve gotten the achievement and it just bugged out without awarding me twice in a row, I used the hammer and staff, just make sure you always focus Chomper and use #4 when the norn is doing his throw animation, then #5 on next one, then switch to the staff on the 3rd throw and use #5, at this point you will either have enough meat stack to kill the dog and destroy the norn, or, if still lacking damage, you can switch back to hammer and repeat the process with #4.
I don’t think it should be available. It’s a unique weapon grown by the Pale Tree and wielded only with her approval, and it comes with its own skillset that makes it very much not a normal greatsword.
I’d be annoyed to see a thousand wannabe-Caladbolgs, especially in non-sylvari hands. It would also be annoying to have a sylvari who used the real thing in the personal story but is unable to wield the crafted version because that character’s class can’t use normal greatsword.
Calad*HOG*, not Cala*BOLG*, that’s the whole joke.
You don’t see the difference in color between the face and the skin? Or how she has a young body, and an old face?
Use stealth before attempting to pick them up.
Not a fix, nor a way any classes can do on demand or as often as needed in this scenario beside thief.
Somoe, personally, the most “reliable” way to ensure this doesn’t happen is to stop targeting, stop attacking, stop moving and THEN wait for the animation, but this only applies reliably when doing the Jade Maw, because there’s no real danger even if you do go down.
Even then, however, you’re not guaranteed for it to not bug out midway, sometimes, you’ll have to spam your movement key to simply START moving again.
Here, however, you can’t take the time to do all that in a split second.
So yeah, has anyone found a way to eliminate, or at least reduce this infuriating animation break when you pickup a crystal whilst fighting Liadri, in phase 2? I’m to the point where I can kill Liadri consistently because phase 2 doesn’t involve picking up crystals, or rather, TRYING to pick the bloody thing.
While I’m sure everyone knows what I’m talking about, I’m referring to when you try to pick up an item while fighting, your character merely faces it for a second, then doesn’t try to pick it up, so you spam your interact key like an imbecile, and maybe at some point will your character pick it up, but most of the times, your character will seemingly do its best do only fully do the pick-up animation when you need to cancel it to break or dodge, while Liadri, her clones and the AOE fields are putting pressure on you, this issue isn’t unique to this fight, but shines here because of the mechanics involved.
I found that turning off autocast seems to help, but come the hell on, this shouldn’t be an issue in the first place, especially not 10 months into the game.
I’ve lost count of how many times I’d have the “8 crystals thrown at her then kill her” achievements if this issue was solved.
Thankfully, the fight itself is still enjoyable even after beating her so many times.
Still a game-breaking amount of lag depending on the zones / dungeons you play in..
Almost 0 delay in LA, then CoF (at least p1) has a 2 seconds to a minute of delay, to downright disconnects.
Helm & shoulders are very reminiscent of Primeval Armor (gem store, heavy armor).
So you’re telling me you haven’t seen how Canach crouches down (uses the staff channel animation..) when he’s charging the bomb to explode, and he spins around (greatsword whirl animation..) when he’s re-arming them?
If an npc suddenly stopping to move, taking a very visible stance for 5 seconds is not obvious enough to you, then I have to question why you would not like the chatbox sending you a warning, it’s here exactly for this reason – for those who can’t see the obvious (to be blunt).
The fight is boring and underwhelming, but the mechanic functions well.
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You shouldn’t bother with any other mines than the explosive one (#2), only kittens from this mine is required to bring Canach down.
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Animations i never see because he is behind me while i am busy trying to sort the worthless bleed and poison mines from the massive hitting blast mines.
Then it’s an lack of care/attention on your part..
Since the patch that opened Canach’s instance, the infinite sickle:
Locks you into finished to harvest, cannot dodge roll or do anything until the 3 “mining pick” animations are done
This means you can be attacked without retaliating, and this also means you spend twice the amount of time harvesting a single node, because of non interruptible animation.
Right before the patch, the infinite sickle was faster because the harvesting would happen on the first “pick” sound on the animation, and you could interrupt it.
Right now, not only the animation locks you in, but you have to wait the SECOND picking sound to harvest.
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I don’t really see what else do you need to furthermore help you in this fight – there’s both text and Canach has a specific animation for each of his abilities.
If you’re unable to either read the yellow text that suddenly appears, or see how Canach has a different animation for every attacks / mine related abilities.. There’s not much more Anet can do beside making it a cinematic.
Chill is fairly effective in any moments where you might be too low on stamina for a dodge roll, allowing you to simply walk away for a moment, I’ve never bothered testing (or noticed) if the cooldown increase works on NPCs
As for weakness, I’m fairly sure npcs don’t have endurance for dodges, or if they do, they certainly don’t use them often enough to warrant weakness being used for that specific reason
I’ve seen a fair bunch of npcs who buff themselves and allies with fury (skritts jump to mind here), while I never looked hard to see if an NPC can crit, having NPCs giving themselves fury probably indicates that yes, they probably do, but there is no graphic that indicates when you receive a critical hit.
It’s an important visual cue for PvP, WvW. It probably needs to stay.
I don’t understand the idea behind this statement, it’s very redundant, you can still see the buff “Aegis” under the portrait, which is where you’ll be looking at for buffs, nobody will be looking at the guardian’s left arm to see if there’s that tiny glow beside the guardian himself when he’s taking pictures.
Also it doesn’t show when the character isn’t in his combat stance, so.. Yeah, this is kind of a redundant statement to do.