Showing Posts For Branden Gee.2150:

please remove rank from spectator mode

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Branden Gee.2150

PvP Gameplay Programmer

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Where are you seeing rank as a spectator?

Standard Models and You

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Posted by: Branden Gee.2150

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Branden Gee.2150

PvP Gameplay Programmer

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Will the streaming of these tournaments in the future use the standard models when we see the big official ones on twitch?

At this time spectators will not see standard models. This includes shoutcasters.

While there are some arguments to have this available in all PvP formats we want to see how this new feature is used by the high-end, skilled players at the top tier of PvP before considering rolling this out to the more broad PvP user base.

(edited by Branden Gee.2150)

Asura Animations & Visual Effects are Broken

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Posted by: Branden Gee.2150

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Branden Gee.2150

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To quickly recap what you have all been saying, it looks like there are two significant groups that think they have the best solution to this issue.

The first being to scale all of the asuras up to be larger and scale down the charr and norn. The second is to turn everyone in the match into a human.

I think that there are a few things worth mentioning. The ‘generic humans from WvW’ are not like other character models in the game. They have a smaller animation set which would be unable to properly display all animations, which is exactly what the original problem is. The other thing to note is that with SAB the scaling did not make all races the same height.

Hopefully this provides some insight and can help drive discussion on more viable potential solutions.

Asura Animations & Visual Effects are Broken

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Posted by: Branden Gee.2150

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Branden Gee.2150

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Thanks for reporting this! This looks like a scaling issue where the effect is scaling the character’s size but the skill itself is not scaling. A fix for this will require some design work so I can’t say a whole lot in regards to when it could be fixed.

While a respect this honest answer, I’m really concernd that we didn’t even get a "soon™ ".

I wish I could say soon™. But this is a pretty interesting issue to address.

Easy fix:
Just make that if you enter a pvp match, you automatically get transformed into a human character, so no issues anymore (for the time you are in this match). Like when you use a tonic or so.
And btw I want an option for myself to let everyone be shown in a pvp match as a human so I finally can see the animations of the Freaking asuras and norn mesmers stop destroying my view…

How would this idea handle things like cultural armors? Won’t turning everyone into humans cause a loss of uniqueness in the game? Every player has specific facial adjustments, body types, heights, armor colors, and weapons; what happens to these?

Problem with mesmer clones and costumes

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Posted by: Branden Gee.2150

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Branden Gee.2150

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We know about this issue. Unfortunately it is going to take some time to fix it.

Transparency!? It was here - now its gone!

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Posted by: Branden Gee.2150

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Branden Gee.2150

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Call me crazy, but I do believe some info about the next update, even if it’s just “hey, we’ll give you a potato in 4 weeks” would calm down the people impatience… such is the gw2 community hunger.

While we’d love to give you a time and date of when we’re sending out the potato, remember that during the development process we may discover that a baked potato would be even better. So instead of getting the potato of your dreams you end up with something completely unexpected.

It often happens that a mashed potato with gravy is even better still, unfortunately gravy requires more dev time. So we end up shipping a mashed potato without gravy to meet our promise of ship time or we push back the time and date of when we are shipping again and again. You get your mashed potato with gravy but it is delivered much later than it was expected.

Worst of all that is when we realize that potatoes are way too mainstream and that yams are where it’s at now. And I think we all know how reactions seem to go when we ship yams instead of potatoes.

So in a lot of cases the best we can do is tell you that we are still in the kitchen cooking things up, we’re reading your feedback, and that we’re excited to get the meal out to you soon™.

Foefire - killing Lord adds before matchstart

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Posted by: Branden Gee.2150

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Branden Gee.2150

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Looks like it can be done. We’ll look into this soon™. Thanks for reporting it!

Asura Animations & Visual Effects are Broken

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Posted by: Branden Gee.2150

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Branden Gee.2150

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Thanks for reporting this! This looks like a scaling issue where the effect is scaling the character’s size but the skill itself is not scaling. A fix for this will require some design work so I can’t say a whole lot in regards to when it could be fixed.

While a respect this honest answer, I’m really concernd that we didn’t even get a "soon™ ".

I wish I could say soon™. But this is a pretty interesting issue to address.

Asura Animations & Visual Effects are Broken

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Posted by: Branden Gee.2150

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Branden Gee.2150

PvP Gameplay Programmer

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Thanks for reporting this! This looks like a scaling issue where the effect is scaling the character’s size but the skill itself is not scaling. A fix for this will require some design work so I can’t say a whole lot in regards to when it could be fixed.

(edited by Branden Gee.2150)

6 Signets!

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Posted by: Branden Gee.2150

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Branden Gee.2150

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This is getting fixed soon™. It does look like this was reported before, but unfortunately due to large amount of high quality posts it can be easy to miss a thread or two. So thanks for reporting this!

How unlock Region Tracks?

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Posted by: Branden Gee.2150

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Branden Gee.2150

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To unlock the next region track you must first complete the Krytan track.

Is this allowed?

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Posted by: Branden Gee.2150

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Branden Gee.2150

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Thanks for bringing this up. This is definitely a bug. Now that we know about this we will try and get it fixed soon™.

Will feature patch fix rank titles?

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Branden Gee.2150

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Some work was done to address this issue. Once the feature patch is released you will need to play a few matches in order for the achievement rank to match parity with your actual rank.