Some progress has been made.
This is definitely a bug! I can’t say when it will be corrected, but it is something we are tracking.
I’m here with HOPE. The issue has been found and a solution has been attempted.
The change will potentially prevent any disconnects that are seen when resurrecting from any other story instances as well.
While you are waiting for the fix to be put out there is a chance that you will not get disconnected if you click the “Retry from last checkpoint” button, once. Seriously don’t spam it, it will get mad at you.
Thanks for the great description of how this bug is happening Whitefang! I’ll pop the hood and see what’s going on.
Let me clarify. The removal of party/team/squad healthbars was unintended.
We’re going to fix it so that display at the correct times.
This was not an intended change. I believe we are going to be fixing it soon.
Thanks for the report, investigating.
Thanks. We’re investigating.
If you are unable to activate the track that means that the bit that tracks if you have completed The Ruined City of Arah (story) isn’t set. You’re going to have to complete The Ruined City of Arah (story) to reactivate that particular reward track.
My guess would be that you completed that track when it was on one of its 2 week ‘available to all’ rotations.
A potential problem has been found and fixed. LFG code is pretty exciting so I can’t say when the fix will come out. Hoping for this coming Tuesday but I can’t promise anything.
That sounds like an annoying bug. Investigating.
@xlion.3065 I looked into your issue is coming from your camera positioning. You have both ‘Adjust Camera to Character Height’ checked and ‘Vertical Position Near’ adjusted. Both of these options are raising your Norn Character’s camera by a considerable amount. This is then causing the camera to ‘collide’ with the Dolyak statue. Moving your ‘Collision Sensitivity’ to the right will reduce this snapping considerably.
Also please be aware that the art you see in game is not the collision information that the camera is dealing with. That dolyak has some deceiving collision. This post went over the differences between art and collision geometry.
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-player-camera-improvements/page/3#post4363251
@zedek..8932 I’m sorry I’m not quite sure I’m fully understanding the kind of set up you are wanting.
Thanks for the post. We’re investigating.
The descriptions are not being properly set when you initially advertise. The current workaround is to ‘edit description’ then set it again. A fix is being investigated.
Level 3 the pvp icon should be usable in the upper left. Just click Enter Lobby Button after opening the PvP panel.
This shouldn’t be a thing. But I think I’ve heard similar reports before. Investigating.
Are you setting yourself to being offline in your contacts panel?
Sure! I’ll try and explain a bit more about what’s going on with this option. There’s a lot going on under the hood but I’ll try and give a more detailed overview.
Couple of terms I’m going to be using.
Ray Cast: A check to see if there is collision between points A and B.
Sphere Cast: A check to see if there is collision between points A and B, but instead of checking in a line, it checks in a radius ‘r’. This is much more expensive than a Ray Cast.
Cast: Some sort of cast.
Snap: Moving the camera position to prevent the view from being obstructed.
Collision Sensitivity Index X(CSI X): Where x is some number. For example CSI 0 would be the farthest setting on the left. Whereas CSI 9 is the farthest setting on the right.
When CSI is set to 0 (Farest left) the game uses a single cast to detect if there is an obstruction. This is done by doing a cast from the character to where we want the camera to be. If there is something between those two points we snap the camera to a place closer than to where the detected collision is.
When CSI is set to any number between 1 and 9 the algorithm changes. We send out a variety of sphere and ray casts to try and get a better idea of the space around the character and the camera. At CSI 1 we are looking for roughly 46% of the space between and around the character to be blocked with collision. At CSI 5 we are looking for 73%, and at CSI 9 we are looking for 100%. When these thresholds are reached only then will it try and snap.
You can see a pretty good example of it here from the livestream we did on this. https://youtu.be/Mmz2lxW1B0Q?t=3m8s
Hopefully that helps some!
Are you already in a party? Is there any more information you can provide?
Stopping by again to say that we’re still keeping up with this.
Shoutout to Woop S.7851 and Kidel.2057 for the pretty pictures!
Yes, that angle sounds about right. You could also do 62° Diagonal.
Yes each tick is 1 degree. If you click the reset to defaults button it will put the Fov slider to 50°. Hope that helps somewhat! I know it’s not ideal, hopefully one day we can get actual values on that menu.
Hi!
Guild Wars 2 by default uses a Vertical Fov, by using the -useOldFov command line parameter you can switch it to a Diagonal Fov.
Now to get a 90° Horizontal Fov you are going to have to do some math.
It’s a little early and I worked this out by hand so it might be wrong.
tan^(-1)((sqrt((AspectRatio)^2+1) tan(90/2))/(AspectRatio))
So to get a Horizontal Fov you’re first going to need to use the -useOldFov command line parameter, then you are going to need to adjust your Fov Slider to whatever that formula spits out. (If you know your aspect ratio I can help you calculate it.) A quick note the minimum Fov angle is 20° and the max is 70°, that should help you figure out where to move the slider.
Sorry all, dust settled. Unfortunately not in the way we hoped. We’re calling it a night. Look towards Guild Wars 2 social media for updates. Thanks for sticking with us!
Inbetween my last response and now, I’ve managed to get a raid open and now the UI option has vanished once again.
Oops?
We’re doing some last minute configurations. Give it a few minutes and it will come back. I’ll post here when the dust settles.
Hey all. So….. As I’m sure you noticed we have a few bugs in relation to squads. The fix for this is a weird one.
You and everyone else in the squad you were in needs to stop attempting to login for roughly 15 minutes. After that amount of the time the squad should expire and things should be hunky-dory. We’re working on an actual for this right now.
I could be wrong, but it seems like someone at Anet decided to encourage the raid team to post in this thread. [snip]
It’s pretty simple, you all wanted to know who we are, and we’re big on peer pressure here so we’ll see who else we can force ask to respond as well.
What’s your name?
I’m Branden!
Going to follow Jason’s lead here. @PlanningFallacy.
I’m also on Reddit as ArenaNetBG
No, I’m not above shamelessly plugging myself on social media.
What do you do at ArenaNet?
I am a Gameplay Programmer, Software Engineer when I’m trying to sound pretentious. I’ve been with ArenaNet for 2 years now. Most of that time has been working on the PvP team. (Which is why my forum tag still says this). As far as things I’ve worked on: PvP Reward Tracks, Standard Models, March 2015 Camera Changes, Stronghold, Mist Champions.
I am also responsible for that one time NPC’s had guild tags.
What has been your involvement with Raids?
I actually joined the team a few months ago to help ensure Raids hit the level of polish that we always strive for. Most of my work has been helping develop the Enhanced Squad UI. You’ll see some of it during the BWE, trust me it’s going to look much nicer for ship. Our UI Artists are amazing.
What feature of Raids are you most excited about?
Raids offer a type of theory crafting that I haven’t been able to do with my guild mates (friends). I’m very excited for some late nights throwing ourselves at these encounters, getting the snot kicked out of us and going back to the drawing board to work out how we change our strategies to overcome the challenges.
Anything else you feel like sharing!
Fun fact, during the WvW Adopt a Dev program both guilds that I joined ended up disbanding during the event.
Hey!
We’re going to be monitoring this thread for Squad UI Feedback. We’ll look at the other threads about squad ui as well, but this one is our favorite (tell your friends). I can’t say what feedback will and will not make it to the actual release of the Enhanced Squad UI, but it’s all appreciated!
This sounds like classic overheating.
Could be:
- Lack of thermal paste
- Lack of cpu cooler
- Lack of power to cpu cooler
- Lack of adequate quality cpu cooler
- Improper ventilation in your computer case.
Just to name a few!
I would probably use your preferred search engine and look for “computer overheating”.
Again this is guesswork as I can’t say anything definitive with the information provided.
Whoops! That’s me! Looks like some of the new Commander UI changes are causing some unintended behaviour.
Thanks for reporting this!
Can we start generating a list of potentially lost skin unlocks? I’d like to see if there is some sort of pattern.
Are these skin unlocks missing on your Beta characters or from your actual account characters?
Without more information I can only speculate. From the information you’ve provided; when you created your Beta Character from BWE1 we took the snapshot of your account then. During BWE2 you used that same snapshot.
This means that all skins that you unlocked between BWE1 and BWE2 will not be available to your Beta Characters.
Thanks for the report!
So, essentially what you are asking for is a way to have options like “Receive Whispers”:
- From All
- From Friends and Guild Members
- From Friends
- None
This seems like a reasonable feature request.
If Player A is on Player B’s friends list, but Player B isn’t on Player A’s friends list, how does that interaction work out?
Would this also extend out to things like mail?
(Please note this does not mean that this will happen, won’t happen, is planned to happen, and or not planned to happen)
You seem fine now.
You should be fixed.
This is being addressed. Looks like the UI was flagged for internal only.
#WorksOnMyMachine
Edit: Since threads were merged this is a response to the Antialiasing
(edited by Branden Gee.2150)
I tried it, seems to be working properly. If this is something you are continually seeing please submit screenshots of the issue occurring so we can better determine what is going on.
Was there a renowned quest in particular that you saw this on?
Pretty nifty bug. Sent it over to the skill guys. Thanks for reporting this!
We’ve had multiple reports of this issue. Can’t give you a timeline but we’re aware of the issue. Thanks for reporting this.
At this time we aren’t planning on selling Mist Champions for Gems.
Whoops! Sorry about the crash. This has been resolved.
This has been a complaint for a while. The feature request of being able to toggle camera acceleration seems reasonable.
(Please note this does not mean that this will happen, won’t happen, is planned to happen, and or not planned to happen)
Score: 230
Time: 45.64s
Coins: 20/24 coins
When you say camera position reseting, what are you talking about? Are you talking about the zoom level reseting, a particular setting resetting, the angle? What is the behavior that you are seeing?
Please provide a bit more information.
We’re aware of this bug. I can’t say when it will be fixed.
Camera Collision Detection probably isn’t going to help you in this case. This is probably a bug with how collision is set up in that area of the map. For now your best bet is to bring down your camera vertical slider a tad.
…
Here’s a youtube video of my efforts, along with a suggestion for what we should have.Hey, if we can do it now, it’s not that easy apparently.
- ww
Hey thanks for the feedback. With this recent release of camera changes we were targeting a specific set of improvements.
There is still more on the known list of requests.
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-player-camera-improvements/page/6#post4895747