Showing Posts For Brewergamer.8357:

An improvement to the badge of honor system.

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Posted by: Brewergamer.8357

Brewergamer.8357

I think it’s a good idea as it means those who are playing actual WvW are getting rewarded for it instead of having to rely on JP’s. They could even make it so that people only get the badges if they achieve a gold in an event, ensuring said person has contributed enough to the goal. I think it would also give people more of an incentive to play WvW battles instead of constantly farming JP’s, providing a bit of choice over how you feel like earning your badges at that time.

For people like myself who can’t play in massive battles due to a drastic reduction in frame-rate, the JP’s would still be there.

Yea that would be a good idea as well I mean.. it’s not hard to get gold but that just ensures that someone isn’t just running by and hitting something once then leaving to get badges faster. Your input is appreciated.

Implement CLASS and RACE change (cash shop)

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Posted by: Brewergamer.8357

Brewergamer.8357

This isn’t exactly true, but what do you think will happen if people can just change profession from a cash shop item.

Is only a class change, simply instead of a guardian you have a warrior now, where is the issue here? Is just a service for people that don’t like a certain class and avoid to GRIND MONTHS again from scratch. Yes i’m casual and from 1 to 80 is hard, not so easy, especially now with low people online (is a fact stop deny it).

If you allow people to just swap and change classes at 80, what happens to earlier PvE content? They become dead (more dead than they are now). Instead, suggestions to revitalise earlier PvE content are more constructive.

As for being a casual, when I got my first 80, I played about 5 hours a week. I am also a casual player. I have even less time now, and I’ve just finished my 5th level 80. Just saying.

Also, you keep using the word ‘grind’. Levelling a character isn’t ‘grinding’. It’s called ‘playing the game’. Casually playing, I reached 80 in 2 weeks. That’s hardly a long time, unless you’re a ‘I want it now’ type of person.

Is still grind, i’ve already do the same route 2 times with 2 characters, i wont do it anymore, i’m tired and bored of pve content, is boring, it lacks fun, is redundant and lot of events are still bugged.

I prefer to pay with gems and swap class, is not a game-breaking and not an advantage over other players.

Here’s the thing: You don’t need to rush. I’ve never understood the ‘I got to get to 80 as fast as possible’ mentality. Do a little bit at a time.

You’ve already done the same route? Why not do different routes? There’s more than one level appropriate are in the game (with the exception of one or two brackets).

You find the PvE content boring? Why not go level to 80 in WvW? Why not use any spare mats to craft and help you along the way?

If you bother to make something you don’t like later on, that’s your fault and you’ll just have to deal with it.

Or you can give us a favor, and stop care about what other people do because is not your kitten business, if they want to pay to change a class they should have the right to do so since no one interfere with your game experience. Ok? Thanks.

Actually, being able to insta-swap classes to 80 does affect others gameplay experience, because it further reduces population in lower level zones. Just saying.

The only game I can think of that implement this sort of thing are Final Fantasy, with their Job system. Even in GW1, if you wanted a Primary Attribute, you had to re-roll.

Star wars galaxies (after NGE even) had a “profession councilor” that you could actually go and pay to change professions.. with ingame currency, you didn’t have to pay IRL cash.

Weapon Skill Re-Vamp

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Posted by: Brewergamer.8357

Brewergamer.8357

You know I think it would be nice if the weapon skills changed depending on our traits, for example let’s say I was a thief and I was traited more for condition damage. Then my weapons would have more bleed abilities. Etc.. or even give us the ability to choose the weapon skills from a variety of skills for 1 weapon (similar to the utility system.)

An improvement to the badge of honor system.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

I second something like this. As it stands I’ve spent a number of hours (practically nothing compared to most) and managed to accrue 9 badges from 28 kills but got nothing from the hours spent taking camps and even a keep (I wasn’t contributing much more than a bit of DPS, it was the group of guys I’d fallen in with). And yes, I mean nothing, my equipment repair costs easily exceeded what I made while there and a mediocre amount of karma, that has no value because we’re forbidden from monetizing it, also falls under “WvW isn’t worth my time”

Now, if there was a reliable, consistent way of getting badges without having to kill people I’d be far more interested (I dislike that when I kill someone it breaks their gear and costs them money, even though I recognize that WvW is meant to be a massive money sink I still hate that aspect of it. And the thought of having to keep doing something I hate to achieve 500 badges, which I extrapolate from 9 in 28 to be about 1550 kills, is extremely distasteful and not only sours the WvW experience, but renders even trying for a legendary basically impossible).

So yeah, even if it were 1 badge for taking a camp and maybe a 1 in 2 or 3 chance for stopping a dolyak and things like that it would be pretty awesome.

Exactly, people should be rewarded for effort in WvW. Not punished because they are unlucky.

Change the play-style of thief.

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Posted by: Brewergamer.8357

Brewergamer.8357

Spamming 2 second stealths during combat is not “stealthy”, they know you are there. Waiting in stealth until someone is completely unprepared then attacking is “stealthy”. If they won’t change thief they should at the VERY least add the option to be ACTUALLY stealthy.

However! I do encourage giving the other professions a test run – at least to around level 30. I started this game as a Thief and became disheartened by the features of the Thief I perceived to be as problems at the time. After playing other classes for a while, I found myself with multiple level 80s and as a Guardian main. It’s easy to shut yourself off to trying other things out because you “know” you like a certain way of doing things… but you might surprise yourself.

Either way, this thread was nice to start a discussion and see where people are at in their views of the class.

Yea, sadly I “know” I enjoy a stealthy-like playstyle which isn’t available in this game.. I like this game but that fact kind of bitters me to it knowing that I may never have the playstyle I enjoy in a game I enjoy. I’ve tried pretty much all other other professions and it’s just like “eh…” without a stealth class.

Implement CLASS and RACE change (cash shop)

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Posted by: Brewergamer.8357

Brewergamer.8357

Well I think there should be a class-change option. I support this. (and besides arenanet would make more money.)

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

In my opinion the current stealth style is kind of boring. We want an actual stealth class, not a wana-be one.

did you even watch some of that vid i posted? it was quite stealthy. if you want a stealthy thief, then there are ways of doing that. if you want an acrobatic thief that just runs and rolls all over the place, there are ways to do that. and the comment about the 15 dollar subscription is invalid, because a game is a game and class types differ between them. I hated playing a rogue in WoW. I was a hunter. A close combat hunter even. Rogues with that form of play was super boring to me.

Spamming 2 second stealths during combat is not “stealthy”, they know you are there. Waiting in stealth until someone is completely unprepared then attacking is “stealthy”. If they won’t change thief they should at the VERY least add the option to be ACTUALLY stealthy.

Underwear Dye

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Posted by: Brewergamer.8357

Brewergamer.8357

Indeed this would be very simple and fast for them to add, and it would also make alot of people happy.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

In my opinion the current stealth style is kind of boring. We want an actual stealth class, not a wana-be one.

did you even watch some of that vid i posted? it was quite stealthy. if you want a stealthy thief, then there are ways of doing that. if you want an acrobatic thief that just runs and rolls all over the place, there are ways to do that. and the comment about the 15 dollar subscription is invalid, because a game is a game and class types differ between them. I hated playing a rogue in WoW. I was a hunter. A close combat hunter even. Rogues with that form of play was super boring to me.

Not really.. I cant just wait in stealth until someone is completely unprepared then attack full-force, most of that vid he was hiding behind buildings and stuff.

The Benches..Any Other Cool Small Fun Things?

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Posted by: Brewergamer.8357

Brewergamer.8357

I cracked the idea the other day in my head that it would be kinda cool if in LA and around tyria you could walk up to benches and hit F and sit down on one… maybe kinda small and cheesy, but it would be cool to walk into Lions Arch by the mystic forge and walk up to a bench and pop a squat while you spam chat with LFG.. haha..

Also would be very interesting if all around tyria there were dolyaks with carts on the back that galloped on set paths and on those paths there were little “dolyak bus stops” where the dolyak would stop for 15 sec and then continue one. its faster than walking, but costs less then WP’ing. maybe you could fit 10 players in a wagon or so, and maybe even occasionally there could be an event where the dolyak bus gets assulted or something. would be fun.

By anyways, can you guys think of any other cool little additions Anet could throw in?

These would be cool and not all that hard to add, you have my support.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

In my opinion the current stealth style is kind of boring. We want an actual stealth class, not a wana-be one.

Underwear Dye

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

Title says all, we should be able to use dyes on our underwear.

An improvement to the badge of honor system.

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Posted by: Brewergamer.8357

Brewergamer.8357

I’d support some new method of obtaining Badges of Honor over the current. Drops from killing invaders are really low and the jumping puzzles are the only real reliable means to get them.

Well, other than zerging through a map with a bunch of other players hoping to run across some invaders to kill. No real fun in that either.

Even if you do run across 100 people to kill, chances are that you still won’t get a single badge drop.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

here is a very good thief at work. it is a very energetic play style and is very effective. the class doesn’t need a revamp. if you prefer WoW’s cloak and dagger approach, go back to it. This is about acrobatics, movement, and timing. oh, and no small amount of skill.

If you are volunteering to pay a 15 dollar a month sub for me, than sure I will go back to it. If not, then your point is entirely invalid.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

I love it. People with no idea of how the class works posting about how they got stomped and need the class to be nerfed into the ground.

And don’t say it wouldn’t have that effect on it because if you think that then you have no idea how the class works and really shouldn’t be suggesting any changes to it.

I play a thief. I have played thief since early release, thanks.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

There are a few issues and a few good points I see here.

1. In a PvP environment, the constant threat of an attack from an enemy is part of the play style. In WvWvW specifically, an unlimited-stealth Thief will not have any threat at just about any point and time unless they are willing to have threat on themselves. This means area capture, map completion, etc would completely favor a Thief.

2. In that same regard, PvE content would be completely uninteresting. Need map completion? What about communing with a heavily guarded Skill Point? With a perma-stealth Thief, the challenge of, well, playing the game… would vanish. In that sense, they would also have an unfair advantage over other classes who have to trudge through hordes of enemies to complete what they need.

3. “Simple” skill changes would not be as simple as you think. From a programming standpoint, that’s a full couple of monthly patches worth of work for the ANet team in order to remove stealth from weapon skills, passive traits and active traits. These would have to be replaced with other skills or modified versions of what already exists, after which they would need extensive balance testing, bug testing, and “fun” testing by QA and the content designer.

Let’s not forget that there’s a whole Utility Skill sub-group specifically made for stealth – [Deception.]. As this is considered a unique Utility feature for thieves, they would need replacing as well. Again, a lot of testing all around.

4. While I’m sure you aren’t the only person with these complaints, many players have already grown accustomed to Thieves how they are in their current state. With the suggested changes, these players would have to adapt to almost an entirely new class and playstyle. Not only would players be confused, many might also feel betrayed and cheated because something they know and love, and dedicated time to playing was taken away from them. Minor changes and balances to skills are fine, but changing most of the mechanics to how a Thief works could make a player hate the profession they were using as their main (or only) profession.

Let’s talk about the state of Thieves at the moment as well. If asked, many players would say that Thieves dominate the PvP environment as a whole. Their damage output and ability to reset a fight whenever they choose gives them extreme versatility. While this could probably use some toning down, especially to the amount of stealths we see during combat (which can turn into stealth-spam rather than a finesse to managing skills), I would think it’s safe to say Thieves are in a pretty good spot. Overall, they have a niche playstyle, particularly for those who like stealth-heavy combat and the ability to pick and choose which fights they want to start, and which fights they want to finish. Needless to say, it’s an acquired taste, and it feels pretty different compared to many stealth-heavy classes from other MMORPGs, but the Thief in this game has a unique style to it that fits with the style of combat the game is aiming for.

So what good can come from your suggestion? Having longer stealths while out of combat and shorter stealths while in combat is a great idea. Testing could/should happen to see about extending the amount of time a player is stealthed with each ability when activated OUT of combat, and reducing the time stealthed when activated IN combat. This could ease some of the issues and give Thieves the assassin feel some players might be looking for without sacrificing the “guess where I’m attacking from” gameplay players have come to know.

Also, Steal is a bit heavy on the “randomness” that comes with it, leading to some cool successes, or some pretty bad failures. A replacement or dedicated item to come from Steal could be a nice change to make Thieves feel a little stronger.

From a game mechanic/lore standpoint, random behavior is supposed to come from Mesmers and Engineers, each having their own playstyles focused around random behavior. The Thief, however, is supposed to be a masterful assassin, and a precision striker. The random behavior of Steal just doesn’t feel like it fits, and is something that I believe can be improved on.

Other than that, nice suggestion to start a good brainstorming session. While I don’t think ANet will ever do something this drastic to the Thief, especially so early into the game’s life cycle, it’s always worth discussing to see various points of view.

The main thing for me would be the ability to just stay stealthed until I wanted to attack. That’s the funnest part of a stealth class.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

1) Perma-stealth is often countered by making the user incapable of surviving out of stealth (Otherwise they’d be ridiculously overpowered)

2) Perma-stealth is often used as a huge front-load of damage (If it’s less likely you’ll stealth up again in combat, how else will Stealth traits and abilities be used?)

3) Perma-stealth needs to have counters such as stealth detection buffs, auras and effects which often lead to the perma-stealth class being completely useless against competent players and removes any escape options available.

4) A combination of these things will change Theif PvP from “Grrr… He keeps stealthing all the time, if only I could randomly attack at him since my skills don’t need a target to be used” into “WTF I just got one shotted randomly be a thief… NERF!” OR “Oh look a Thief attacked me, yay! Free kill”

Just a few things to note about such a drastic change (More and more MMO’s are learning the lesson about perma-stealth and giving it durations allowing it to be more balanced)

I would kindly suggest that you read a post before you comment on it, Read my post just above yours, thanks.

And regarding the “balanced” part.. thief would remain the way it is, except the stealth style would be changed and of course so would the things that I posted above.

(edited by Brewergamer.8357)

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

Ok, I have come up with a few ideas as changes for the utilities and abilities that put you into stealth. Keep in mind that these are just ideas and Arenanet(if they were to go through with this) could change or tweak them at any time.

1. [Hide in Shadows] | A simple change for this would be to change the 3 seconds of stealth to 3 seconds of evading attacks.

2. [Shadow Refuge] | All they would really have to do with this is make it a circular [Smoke Screen] (it blocks projectiles in a line).

3. [Cloak and Dagger] | This would be very easy for them to fix as well, simply change the stealth part to something like “causes the target to bleed”.

4. [Blinding Powder] | What they can do here is remove the stealth part of it, and have it blind multiple times instead.

5. Finally the downed ability (smoke bomb I think it’s called) would not have to be changed because it is only available while you are downed and it’s only for 3 seconds anyway.

And here I’m going to list the traits, and possible things they can do with them:

“Descent of Shadows” “Release blinding powder when you take falling damage, take 50% less damage from falling.” If they were to change blinding powder as I said on number 4 above, then blinding powder would no longer stealth you so this problem would already be fixed.

“Last refuge” “Release blinding powder when you reach 25% health” This is the same explanation as “descent of shadows” above.

“Instinctual response” “Use feathers to stealth you when you take more than 10% of your total health in damage with a single strike” A simple change for this would to have you instead shadowstep away instead of going into stealth.

“Hidden Thief” “stealing gives you 2 seconds of stealth” Since “Steal” would be replaced with “Cloak” then you would have to change this trait to perhaps augment “Cloak” like.. “Using cloak gives you 10 seconds of swiftness” something like that.

EDIT: Accidentally double-posted number 5.

(edited by Brewergamer.8357)

Return Zojja's hat please..

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Posted by: Brewergamer.8357

Brewergamer.8357

While I am glad that most hats, especially my characters’ hats, are hidden during a cutscene.. Zojja should be -the- exception.. Her hat actually made her look cool.
Maybe it’s just me, but I can no longer take her serious..
Since she has no hair, just make her hat her “hair” and don’t hide it anymore..

You have my support on this.. I thought it was a glitch at first lol I was like “wh— why isn’t it displaying her hat?”

Please include dueling in January's update

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Posted by: Brewergamer.8357

Brewergamer.8357

You want people to visit the older areas again? Well what better simple solution exists as to turning the entire world into a giant playground/dueling arena? People could travel to locations to battle each other in terrain of nearly infinite variability. Can’t something like costume brawling be retooled to allow us to use our own profession abilities? Really, I know this little change would add so much to the game for so many people.

Yes indeed they said they would add dueling we just don’t know when.

allow players to trade items directly

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Posted by: Brewergamer.8357

Brewergamer.8357

The TP works as it is supposed to. You guys are either too greedy, either too selfish.
If you want to give something to someone, mail it. If you want to sell something, put the price you want in TP

If you’re going to sell anything to the TP, you might as well just vendor it.

An improvement to the badge of honor system.

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Posted by: Brewergamer.8357

Brewergamer.8357

I second something like this. As it stands I’ve spent a number of hours (practically nothing compared to most) and managed to accrue 9 badges from 28 kills but got nothing from the hours spent taking camps and even a keep (I wasn’t contributing much more than a bit of DPS, it was the group of guys I’d fallen in with). And yes, I mean nothing, my equipment repair costs easily exceeded what I made while there and a mediocre amount of karma, that has no value because we’re forbidden from monetizing it, also falls under “WvW isn’t worth my time”

Now, if there was a reliable, consistent way of getting badges without having to kill people I’d be far more interested (I dislike that when I kill someone it breaks their gear and costs them money, even though I recognize that WvW is meant to be a massive money sink I still hate that aspect of it. And the thought of having to keep doing something I hate to achieve 500 badges, which I extrapolate from 9 in 28 to be about 1550 kills, is extremely distasteful and not only sours the WvW experience, but renders even trying for a legendary basically impossible).

So yeah, even if it were 1 badge for taking a camp and maybe a 1 in 2 or 3 chance for stopping a dolyak and things like that it would be pretty awesome.

This is exactly what I was thinking, instead of “luck” you have consistency for effort which is far better.

Change the play-style of thief.

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

I think that thieves should be more unlimited stealth now let me explain why. Right now you get 2 seconds of stealth at any time you want, and this really really frustrates people. With this type of model I am thinking of it would be you get unlimited stealth except you can’t stealth during combat. Maybe have 1 long utility CD that stealths you during combat, but other than that you have to stay entirely visible during combat. You can however stay in stealth as long as you want, until you begin combat. Now before you say “UNLIMITED STEALTH WILL MAKE IT A BAJILLION TIMES WORSE!!!!!” ask yourself.. would you rather fight a thief that has to be entirely visible the entire fight, or a thief that can stealth every 2 seconds while fighting? Even I(as a thief) get irritated when I’m fighting other thieves because they stealth every 2 seconds and backstab. This may be a nerf to thief but it would be far more fun to play this way for everyone. How would they do this? I have a few ideas:

First, replace “Steal” with “Cloak”. What this would do is of course give you the ability to stealth (out of combat only) without having to change the way that utilities and etc work. Second you would want to replace the utilities that stealth you, because with this style you don’t want thieves cloaking every 2 seconds during combat. Maybe add 1 utility with a very long CD that stealths you once during combat. They would also have to change the “cloak and dagger” ability because it stealths you as well.

But these are all very simple and easy changes which would make thief more enjoyable for everyone, it would make thief more killable first of all (after they revealed themselves of course, they could not stealth again until they had killed you.) And as a thief myself, I’d rather have the assassin-like gameplay instead of the “run around and spam 2 second stealth abilities during combat” gameplay. Not to mention this would also fix the stealth issues, because once the thief unstealths, he unstealths until the end of combat unless he uses a utility which has a very long CD to stealth again. The rendering issues (as far as I know) are caused because of the thief stealthing too many times in a short period of time, causing the system to not display their character model for a few seconds. With this you would see them instantly as they revealed themselves, and they wouldn’t be able to spam stealths to glitch the system.

Now I believe I got my point across lolz, if you read this far then thank you, your feedback would also be appreciated.

An improvement to the badge of honor system.

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Posted by: Brewergamer.8357

Brewergamer.8357

No feedback on this whatsoever?

allow players to trade items directly

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Posted by: Brewergamer.8357

Brewergamer.8357

You know.. I don’t get the gw2 community, when someone wants something that is PERFECTLY FINE in any other mmo in existance. They say stuff like “THIS WOULD RUIN THE ENTIRE GAME AND WOULD NEVER WORK IN GW2!!!” when in fact things like this are in every mmo out there and work just fine, nothing wrong with them. This reminds me of the people that said player mail would break the game because no one would ever use the trade post. It’s not that big of a deal to add in trading, it’s not game breaking.. look at other mmos. Use your brain for once people.

Well right from the start GW2 wasn’t quite a regular MMO refering to its mechanics. This mechanics react differently to different things making GW2 so uniqe. But really it would probably just mess up the economy and increase the amount of lazy people in GW2 that think that mail is too slow.

So.. you’re saying that with a trade system.. absolutely NO ONE would use the trade post? lol edit: I’d also like to add that if someone is lazy.. they’ll just post something on the TP, trading would be alot of trouble for someone that is lazy, once again use your brain.

Not saying that nobody would use it its just that it would change probably for the worse, I also realised this can change by making a party only trading system which would probably be more easyer to monitor. Some people also don’t want to use TP for certain things because the price for them if I may say so is quite s**t.

The trade post cant get any worse, things that you farm hard for are worth less than vendor price. Even rares are worth 1 copper over vendor price but after the taxes and hidden fees of course it’s worth less. The trade post sucks.

An improvement to the badge of honor system.

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Posted by: Brewergamer.8357

Brewergamer.8357

It would be so incredibly easy to get badges that costs would have to be adjusted.

How is taking a keep for 3 badges incredibly easy? LOL like I said this would add consistency to the game instead of who is luckier than someone else.. let’s say it’s 3 badges to take a keep. and a piece of gear costs around 500 badges, you’d have to take approximately 166 keeps for 1 piece of gear. It’d still take ages but at least it would be consistent. And I suggest you read an entire post before commenting, I did say that there would be “badge sinks” in place like allowing people to use badges to pay for upgrades, etc. EDIT: It could also be taking 500 camps for 1 piece of gear, or 250 towers.. it would still take forever. It wouldn’t be “incredibly easy” it would just be more consistent.. like getting rewarded for my participation in wvw instead of being punished because I’m unlucky.

(edited by Brewergamer.8357)

allow players to trade items directly

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Posted by: Brewergamer.8357

Brewergamer.8357

You know.. I don’t get the gw2 community, when someone wants something that is PERFECTLY FINE in any other mmo in existance. They say stuff like “THIS WOULD RUIN THE ENTIRE GAME AND WOULD NEVER WORK IN GW2!!!” when in fact things like this are in every mmo out there and work just fine, nothing wrong with them. This reminds me of the people that said player mail would break the game because no one would ever use the trade post. It’s not that big of a deal to add in trading, it’s not game breaking.. look at other mmos. Use your brain for once people.

Well right from the start GW2 wasn’t quite a regular MMO refering to its mechanics. This mechanics react differently to different things making GW2 so uniqe. But really it would probably just mess up the economy and increase the amount of lazy people in GW2 that think that mail is too slow.

So.. you’re saying that with a trade system.. absolutely NO ONE would use the trade post? lol edit: I’d also like to add that if someone is lazy.. they’ll just post something on the TP, trading would be alot of trouble for someone that is lazy, once again use your brain.

Suggestion - Dev's time for a day

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Posted by: Brewergamer.8357

Brewergamer.8357

I really like this idea, It’d be awesome if they were to do something like this.

An improvement to the badge of honor system.

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Posted by: Brewergamer.8357

Brewergamer.8357

My suggestion to improve the badge of honor system would instead be to give badges of honor for completing wvw events, depending on the difficulty of the event you would be given 1-3 badges of honor. For example: if you take a sentry, you get 1 badge of honor but if you take a keep you get 3. This would make sure that not everyone was going for the easy events. But what this does for the badge of honor system is adds consistency so anyone that plays wvw for a long period of time will be rewarded instead of anyone that is just luckier than someone else. Like I’ve been playing wvw alot since release and I have barely 100 badges of honor. Had this system been in place the entire time, I’d probably have full honor badge gear which I deserve considering the time I’ve spent in wvw. Another suggestion for this system would be to add a “badge sink” otherwise allowing people to use badges of honor to pay for upgrades instead of silver, this would balance everything out. I would appreciate your feedback and your support, thank you.

allow players to trade items directly

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

You know.. I don’t get the gw2 community, when someone wants something that is PERFECTLY FINE in any other mmo in existance. They say stuff like “THIS WOULD RUIN THE ENTIRE GAME AND WOULD NEVER WORK IN GW2!!!” when in fact things like this are in every mmo out there and work just fine, nothing wrong with them. This reminds me of the people that said player mail would break the game because no one would ever use the trade post. It’s not that big of a deal to add in trading, it’s not game breaking.. look at other mmos. Use your brain for once people.

Initiative bug in WvW?

in WvW

Posted by: Brewergamer.8357

Brewergamer.8357

only trait that can give you initiative is 20% to gain 1 initiative in each critical.

Not true there is that, 2 initiative regen every 10 seconds (from a trait), signet that is 1 initiative regen every 10 seconds, another trait that gives you 3 initiative everytime you use steal, another one that gives you 2 initiative everytime you stealth.. another one that gives you faster initiative regen in stealth.. and so on. you can spec to have basically unlimited initiative.

Siege Timer Question 2

in WvW

Posted by: Brewergamer.8357

Brewergamer.8357

I honestly wish there was no expire timer on siege weapons.

Siege Timer Question 2

in WvW

Posted by: Brewergamer.8357

Brewergamer.8357

yes. 30 minutes. anyone from your server can use them to reset the timer.

K so this 30 minute timer applies no matter where the siege is or what siege weapon it is?

Siege Timer Question 2

in WvW

Posted by: Brewergamer.8357

Brewergamer.8357

As my other post was closed before I got any details.. I hope the person that answered knew that I meant siege weapons (arrow carts, ballistas etc) So once again, do siege WEAPONS have a timer in which they will despawn? If so what are the details? Thank you.

Siege Timer

in WvW

Posted by: Brewergamer.8357

Brewergamer.8357

Does a siege timer still exist? If so, are there any plans to remove it?

Original culling behavior has been restored.

in WvW

Posted by: Brewergamer.8357

Brewergamer.8357

Bring back the trial version!

Open world Duels [Merged]

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

Agree this should be added in game ASAP. But instead of making it /duel or rightclick and request duel it should be meet me in X arena where we can duel 1v1 and have spectator mode.
OR
have it so in each major city there is a large pvp arena where you sign up to duel. the first group get in the ring while everyone can stand around to watch. after the winner the next two dualists can go 1v1.

Just release this feature please

I agree with you, I think it could be so much more if they had certain “zones” like I said above.. rewards and arena pvp etc.

Open world Duels [Merged]

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

Now think about the dueling option, and think about more possibilities. Instead of just “challenging for a duel” Arenanet could do so much more with this. Arena PvP is what I had in mind, where you do 1v1s, 2v2s, and 3v3s for like I said earlier, achievements and rewards. Right now I think that the game is kind of based off of whoever has the most people attacking you at once wins. Even sPvP you have to travel in groups or you die. Now that if you think about it in depth is not really adequate skill-based pvp. That’s where arena pvp would come in. There is the idea, Arenanet can think up the rest.

MiniPets and Deposit all collectibles

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

I agree – minipets should not be deposited with “deposit all collectibles”. Suggesting using an invisible bag to get around this flaw isn’t really adequate resolution.

I think that they should have like a “pet tab” in this game like they do any other MMO so pets do not take up inventory space and you can summon any one of them that you want at any time without of course having to have them in your inventory.

Open world Duels [Merged]

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

Alright so I’m going to do a little summary here based on the feedback that I have been given in this thread. People want this to not influence their story or the world around them, therefore it should be added in only particular area’s like this screenshot I posted. This to me solves all those issues everyone seems to have with an Ingame Dueling Option. There are arena’s like this outside Lionsarch, In the Black Citadel and I know there are more but I can’t name them at the moment. If I do find them I will screenshot them and post them here. Another thing that should be added if ingame dueling is to be added, is some kind of reward or achievement for dueling. Some people have posted about “wager matches” something like that would be cool, we don’t have to do that part of thinking for arenanet though. They will come up with something awesome I’m sure. Thank you for your support and your time reading my thread. Any further replies would be appreciated, we need all the support we can get.

Attachments:

Blindness functionality change

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

I agree with the original poster, Blindness is currently useless and needs this kind of buff. Also I wanted to comment that let’s say that I was 50 feet away from you (out of melee weapon range) and I just chose to swing my weapon once, that gets rid of blind in the case that I would have missed anyway which pretty much makes blind useless unless you’re fighting NPCs. Even in PvE blind could use a buff.. All around it is a good suggestion and it should be impemented into the game. Thank you for your suggestion and you have my full support.

Account Hacked.

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

Ive noticed a drop in response from Arena admins on my topics, its either they don’t reply or reply sparringly. Whats going on? You people reply to other peoples post and not mine? I’m in need of help aswell, money is spent on getting my account. And i deserve to be helped like everyone else.

I’m sorry this happened to you man.. but Arenanet doesn’t really help people out. In every thread I’ve been reading in this forum their only reply was “Sorry this happened to you, I’m sure it’s being looked at but if you don’t get a response post in the ‘tickets for review’ thread after 3 days” they say that same exact thing in every single thread. I’d suggest going to another MMO, I may do that myself because I too have been wronged when I know a company (like Blizzard of course) would NEVER let that happen to me.. They’d respond within the hour not wait 3 days then say there’s nothing they can do.

Received ban for gold selling?

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

Now this is an alarming issue, so if a person sends X amount of Gold to someone. Arena will just ban them for that? Even when its a legit transfer, and not selling or buying gold in exchange of Real Money? I feel your pain (Your friends pain) and i hope this can be sorted out really soon.

Yea.. I was banned recently for a reason which I still have no idea. They will not provide me with evidence so I have no idea what I did wrong. If you type in “Arenanet bans” on google.. you’ll see literally thousands of cases of players getting banned for no reason. Another thing I don’t get is this was my very first offense and I was never given a warning of any sort.

Ugh, now this is getting worse and worse. People just wanting to give other people money (Gold) to enjoy the game, would now think twice on helping other people. I guess Arena is againts friendly players helping others, cause this looks like it.

Yea I think I’m about done with this game. It’s kinda sad considering all the money I spent on this game one would figure that they’d care about their paying customers just a little bit.

Yeah… I get your point. Arena needs to step up and fix this issues, cause i don’t want to be banned for like giving a new player some helping hand. Thats just wrong.

Pretty much.. Arenanet just coerces you into buying the game, then treats you like you’re nothing. I even spent alot of money on gems and the way they are treating me is just wrong. They deleted one of my threads just now regarding why they haven’t sent me any evidence.. and they didn’t even give me a reason as to why the thread was deleted. I got a message in my inbox saying “this is an automated message to inform you that your thread has been removed by a moderator” nothing else.. it’s really just surprising to see an actual company treating their paying customers like this.

Sorry to hear that, i hope it gets fixed. Cause im still waitting for mine to be fixed so i can play again.

In real customer service NEVER would a company allow their employees to treat customers like this.. it’s really incredible that they just keep doing it as if they are freelancing or something. I saw a post here that was a WvW commander got banned just because the other entire enemy server reported him (they didn’t want him in the game, they wanted the other server to lose so they all reported him) and now he’s banned. Without evidence or reason he was banned just because some people reported him. That’s just wrong in every way shape and form.. That is just showing people that you can go on randomly reporting people and they’ll get banned.. pretty much telling all the trolls they can report anyone they don’t like and they’ll get banned.

Perma Ban: Accused for botting

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

I was just banned too and I have no idea what I did wrong, I asked for evidence but they won’t send it to me.. People are getting banned all over the forums right now as if they are banning people without reviewing just because they are working near the holidays or something.

Received ban for gold selling?

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

Now this is an alarming issue, so if a person sends X amount of Gold to someone. Arena will just ban them for that? Even when its a legit transfer, and not selling or buying gold in exchange of Real Money? I feel your pain (Your friends pain) and i hope this can be sorted out really soon.

Yea.. I was banned recently for a reason which I still have no idea. They will not provide me with evidence so I have no idea what I did wrong. If you type in “Arenanet bans” on google.. you’ll see literally thousands of cases of players getting banned for no reason. Another thing I don’t get is this was my very first offense and I was never given a warning of any sort.

Ugh, now this is getting worse and worse. People just wanting to give other people money (Gold) to enjoy the game, would now think twice on helping other people. I guess Arena is againts friendly players helping others, cause this looks like it.

Yea I think I’m about done with this game. It’s kinda sad considering all the money I spent on this game one would figure that they’d care about their paying customers just a little bit.

Yeah… I get your point. Arena needs to step up and fix this issues, cause i don’t want to be banned for like giving a new player some helping hand. Thats just wrong.

Pretty much.. Arenanet just coerces you into buying the game, then treats you like you’re nothing. I even spent alot of money on gems and the way they are treating me is just wrong. They deleted one of my threads just now regarding why they haven’t sent me any evidence.. and they didn’t even give me a reason as to why the thread was deleted. I got a message in my inbox saying “this is an automated message to inform you that your thread has been removed by a moderator” nothing else.. it’s really just surprising to see an actual company treating their paying customers like this.

Received ban for gold selling?

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

Now this is an alarming issue, so if a person sends X amount of Gold to someone. Arena will just ban them for that? Even when its a legit transfer, and not selling or buying gold in exchange of Real Money? I feel your pain (Your friends pain) and i hope this can be sorted out really soon.

Yea.. I was banned recently for a reason which I still have no idea. They will not provide me with evidence so I have no idea what I did wrong. If you type in “Arenanet bans” on google.. you’ll see literally thousands of cases of players getting banned for no reason. Another thing I don’t get is this was my very first offense and I was never given a warning of any sort.

Ugh, now this is getting worse and worse. People just wanting to give other people money (Gold) to enjoy the game, would now think twice on helping other people. I guess Arena is againts friendly players helping others, cause this looks like it.

Yea I think I’m about done with this game. It’s kinda sad considering all the money I spent on this game one would figure that they’d care about their paying customers just a little bit.

Received ban for gold selling?

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

Now this is an alarming issue, so if a person sends X amount of Gold to someone. Arena will just ban them for that? Even when its a legit transfer, and not selling or buying gold in exchange of Real Money? I feel your pain (Your friends pain) and i hope this can be sorted out really soon.

Yea.. I was banned recently for a reason which I still have no idea. They will not provide me with evidence so I have no idea what I did wrong. If you type in “Arenanet bans” on google.. you’ll see literally thousands of cases of players getting banned for no reason. Another thing I don’t get is this was my very first offense and I was never given a warning of any sort.

Racial Slurs - Wrong

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

Hi.

I was bannd for 71 hours because of racial slurs.

This is totally wrong and it was me who repoted 2 people for racial slurs in chat.
I told them that I did that and I think that was my problem so they reported me.

I have send a ticket about this and my guess is that I have to wait.

The strange thing is that my bann can not be done by the system because the system can not find any bad words from me so it must been a manual ban.
Do you know anything about how this work?

I just wanna to play but if I will be bannd for 71 hours and it was a wrongful bann do you get any compensation from ArenaNet? Mayby a legendary.

I was also wrongfully banned (as far as I know) because Arenanet will not give me evidence as to what I did wrong. And the past few days I’ve been playing I haven’t really been speaking to anyone.. I’ve been just quietly completing maps. So unless the offense was from several months ago then I think they banned me for no reason ESPECIALLY since they will not provide evidence to me.

Suspended account/no update(Past 3 days)

in Account & Technical Support

Posted by: Brewergamer.8357

Brewergamer.8357

This same thing happened to me, I was suspended for 3 days yet I was never given evidence of what I did wrong so therefore I assume I did nothing wrong and I was suspended for no reason whatsoever. I did not expect this kind of un-professionalism from Arenanet. This is possibly the worst enforcement team I have ever seen in my history of gaming (and that’s saying ALOT). I am STILL waiting on evidence as to why I was suspended yet I am getting NOTHING. How professional of Arenanet.. Don’t ban someone in the first place if you can’t show proof. If there’s no evidence there’s no crime.

Plan to deal with culling and thieves in wvw?

in Guild Wars 2 Discussion

Posted by: Brewergamer.8357

Brewergamer.8357

Yeah, it’s really annoying trying to fight the invisible man/woman… wish they could fix the issue already – it should be priority number 1.

Yea instead of them banning thousands of people permanently for small things without warning on first offense. They should be working on important things.