I honestly can’t see the problem. I primarly WvW and gained 500 empyreal fragments in about 3 days…flipping camps and capping towers playing about 3 hours or so so a total of 12 hours?, not that bad at all and if you play 2 hours a day it’ll take you a tad more? not that much of a difference really.
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That nerf is too much! heh…..seriously though that’s it? I actually feel bad for rangers and getting that spirits nerfed, ouch but it was the only build you’d see in Tourney play most of the time..
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I’ve got about 1k hours with my necro and have played him always mainly condition and from my point of view I’d flat out and say we’re really strong atm. I mean I almost feel bad when I open up with signet of spite drop to deathshroud teleport to em, fear, torment then I can drop out of deathshroud switch to staff drop my mark 5 for another fear and it’s usually gg and with my burning it’s so much damage it’s not even funny in such a small time span not to mention I can throw back any confusion/conditions thrown my way and if you got boons? I Always got corrupt boon for that no problem.
I can usually drop most classes in a few seconds with this combo. I always did well with my necromancer before the buff but I Wouldn’t mind getting toned down to be honest but would like a way to survive some focus fire a little better =) I do have trouble with some classes though like the obvious hammer warriors and some shatter mesmers and thieves can still catch me off guard.
I honestly feel bad for rangers the most and even most ele’s as I can usually drop them the fastest……
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Good to know I have to play a dps guard to raise in the ranks =p
yeah, my necro still feels really strong atm. I always ran my necromancer as a conditonmancer and I still thought conditions were pretty strong back then but they weren’t the meta so no one complained but now with access to torment burning and fear seems we’re at a whole other level in damage but the problem is the necromancer lacks sustain, blocks, invulnerability, reliable stability so when you play a necromancer and usually always get focused first and tossed around with so much kitten CC it’s annoying not being able to do anything about it.
I wouldn’t mind see the damage “toned” down but not to the point where no one wants to play a condition based necromancer as I love the style of play very much spreading conditions around is oh so fun. I really wouldn’t care if they dropped the damage from fear all together honestly it’s only a little over 2k damage if they gave us something else worthwhile to compensate although I wouldn’t agree with removing fear from the game as it’s a necromancer’s only way of getting people off of him.
So, I heard people are trying to get necro condi damage nerfed hmm? Sounds fair only if we get some invulnerability, some mobility, stability, blocks and possibly some more useful group utility buffs you know to prevent us from being focused first all the time and thrown around with all that wonderful CC and not able to do anything about it? yea, before you go asking for nerfs for a class play one yourself atleast 500+ hours and see the glaring weaknesses and asking for buffs in those area’s and maybe nerfs in others.
I hate it when people are always quick to call out nerfs instead of thinking of ways to buff a class in area’s and tone the class in other area’s but seems people are to selfish and only care about their class that they play.
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Isle of Janthir for sure.
Hmm, I have a zerker mesmer, zerker guard I use for dungeons and necromancer/conditionmancer for wvw purposes and general Pve and a ranger regen ranger and also zerker gear I swap out everynow and then.
I’d say in the right situation though my necromancer even being condtion speced with a well placed epidemic is very destructive compared to most classes I’ve played or seen especially when most condition speced necro’s are going 30 in spite for burning plus our torment being AoE you’d be surprised how much damage is spread around in a AoE setting. I guess problem is people don’t see it as “burst” damage so it’s disregarded as bad damage but granted against single targets it’s not the highest damage around. If you don’t believe me get on a necromancer with epidemic take em to the pavilion and hit a epidemic on one of the legendary bosses there with mobs around and see how much damage you do with all those stacks of bleeds and what have you spread around to every veteran around him =p
Cheaper waypoints decided this victory that is all.
I feel we’re pretty strong right now. I’ve been running the dreaded 30/20/0/0/20 terror build and haven’t really fought to many people I couldn’t beat in a 1v1 scenerio let alone takes camps pretty quick on my own, btw I roam alot on my necro and yes have no escapes sucks and always being focused first sucks but I can usually survive quite a good beating but die eventually to focus fire in big group battles if not protected but I just love chain fearing dudes with them having burning bleeding and torment, fun fun =). I’d say the damage feels abit high in this particular set up but if we were brought down again in anyway I want some compensation in other area’s in survivability/mobility.
Hmm, beating a good thief requires quick thinking. I haven’t had to much trouble when the 30/20/0/0/20 build in full rabid using scepter/dagger and staff you want to survive a thiefs inital burst with deathshroud and make sure you have full deathshroud then he’ll usually stealth then drop marks but save your fear mark as he pops out hit him with your deathshroud fear and staff fear quick if you get him quick enough he’ll be burning and have enough bleeds on him to finish him off. Although on occassions they’ll survive so that’s when it gets tricky trying to avoid backstabs and such and move around drop more marks and then switch back try to blind him with scepter and hopefully you catch him with another fear or two to finish him off if not he might get you first =)
Well, for me I’ve been running 30/20/0/0/20, seems quite alot of people are running that nowadays as it’s probably one of the strongest specs we got going on right now. all you do is pick up the terror trait, master of terror in the soul reaping side and burning in spite and as for the other traits it depends as people have different preferences. I’m sure someone can go more in-depth then I can but I’ve been enjoying using this spec on my necro it’s a blast =[) before it was a lot harder for me to deal with the smaller marks without being trained for them but now with them being 180 radius without a trait I feel going 20 into soul reaping is alright.
well, maybe not you, but I still will be playing my necro. I enjoy him far more then any other class, it’s funny how people gravitate to a class just because they’re considered “Op” in one way or another and then get kitten and leave the class when it receives a few nerfs. I just adapt and if it’s that bad yes I move on but I still try my best to deal with the new changes instead of moving to the next FoTM class.
lol it’s funny how people are quick to complain about a terror nerf when they don’t even know the extent of how bad the nerf will be. The necromancer got some sweet buffs and the developers know that we still lack good health sustain to stay in battles long enough so they’ll be addressing that eventually and also add some way to escape fights. I’ve always enjoyed my necromancer pre-patch and still post- patch but let’s be real the necromancer is really strong atm and a slight nerf to terror isn’t exactly going to break us but so much complaining…I mean if you’re going to consider leaving a classes based on just one trait change then maybe the necromancer isn’t for you.
I have always roamed with my necro pre-patch in WvW and always did very well in 1v1 scenarios and although at times I did feel something was missing but now when I roam I feel I have so much more success in scenarios where it’s a 1v2 with my conditionmancer and yes I’ve been going 30/30/10..I do feel with the combination of burning, terror and torment…plus bleeds and allowing me to chain fear peeps is very strong atm, borderland OP? I’d say so…I have to say I’m having fun though =) but wouldn’t exactly be against some slight tweaks.
I mean I might have been up against horrible players but I did just beat a thief and mesmer about 30 minutes ago in a 1v2 and they were not up leveled…which I couldn’t have done before the patch even if they were not that “great” as when a mesmer and theif fight ya and you’re playing a necro and they’re subpar still a tough combination to beat.
Oh and this is coming from someone who has played a necro a good 500 hours =)
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Dimentus soulreaver approves this video and build =) awesome work..I’ve been running a similar build for roaming around and I’ve been enjoying it very much and glad more Necro’s are also
I actually went 30/30/10/0/0 myself with rabid and I’m enjoying it quite abit actually in WvW as I’ve been using rune of the necromancer for the 20% fear duration, plus the food which is 40% on conditions, plus the trait points another 30%, not quite 100% but I’ve noticed double ticks going off, plus with the new burning and other conditions which I spread around with a epidemic been pretty fun so far.
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Impressive =) good job nemesis
I’d take in favor of fixing a class and adding more diversity then sticking to 100% of the lore, just sayin.
I was hoping to hear some news of the new changes that were coming to the necromancer and I’m very pleased with how it’s all coming together.
This is coming from someone who has a mostly zerk geared mesmer and a conditionmaner. I’d say if you want to go and say a mesmer has more damage sure, but it comes down to what playstyle you prefer more. I actually prefer my necromancer..surprising I know. I’ll try to give you a few reasons as why I enjoy my conditionmancer more.
I for one love my necro’s sustained damage and AoE potiential compared to my mesmer, yes the mesmer has more burst but once you do your shatters or what have you the damage you do afterwards is alot less until you get your shatters up again, but with my necro I just love dishing out the constant stack of bleeds and the ability to spread conditions/bleeds around I Just find it more fitting to my playstyle.
I also enjoy the fact that I can take quite a beating with my necro as opposed to my mesmer . I know people always love to bash the necro but I really haven’t had to many issues aside when in WvW where I can never get away from a zerg or multiple peeps that are chasing me unlike my mesmer oh and the condition removals do suck, but I roam alot with my necro in WvW and not many classes can beat my condtionmancer in a 1v1 scenario aside from the few bunkers I run into and I can also flip camps pretty quick as well oh and you don’t feel useless in zergs unlike my ranger…..
I also have done quite a few dungeons as a conditionmancer and it’s not too bad just if you have multiple people stacking bleeds in the party it can be a problem since the cap is reached quickly but if you don’t you’ll be fine. I mean if people are concerned more about DPS and not what class they find more entertaining to play then what’s the point of playing a game when it’s suppose to be played for your enjoyment?
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Ya, I got a apothecary built BM ranger and Necro’s really stand no chance and my main is a necro btw. I usually have more success against a BM ranger who runs berserker gear or anything other then a more bunkerish spec though and this coming from a conditionmancer necro. I feel as a conditon speced necro you have to close as much distance as possible you can’t let them kite you around or you’re going to be at a big disadvantage. So, spectral grasp is good and corrupt boon is nice if they use rampage as one. I also suggest switching between scepter and staff often using the right abilites when you need to and you should be at a better advantage.
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Well, whatever works. I have beaten some d/d without being a fearmancer so it’s not necessary but also comes down to how skilled the d/d ele in the end. I just had to point a different alternative to his build as I’ve been running the same build as him for a long time now.
I generally run the same build as you do. I have fought a few d/d ele’s and roam myself quite abit and from personal experience it all boils down to how well you can time your corrupt boon. I also generally run well of corruption if I know I’m going to be fighting up against a d/d ele just to make sure to keep as many boons off as possible. I’d also use spectral grasp to close some distance and spectral armor just to have abit more survability and that extra lifeforce. I’d also try just using fear effectively as well as people have stated here. I guess you can try going 0/30/20/0/20 for longer fear duration? might also help more and pick up repears protection to have more fears at your disposal.
yesss a conditonmancer as myself. I love it =)
I find it amusing how people disregard a conditionmancer at doing well in dungeons aside from those objects and the few bosses you encounter that remove conditions. I usually do fine. I mean heck I have a full zerker mesmer and I actually enjoy playing my conditonmancer more in all aspects of the game.
I Mean sure there is the bleed cap limit and other issues but when I’m running a dungeon and manage to keep 20+ bleeds which is easy to do for the most part it’s quite the nice damage especially if you’re killing trash and drop a epidemic. I also just like the fact I can transition pretty easily to do WvW also and I hardly ever get beat in a 1v1 situation aside from a cheesy builds like a d/d ele =p and I still bring something good to team fights with my marks and AoE.
I’ve been running rabid so it’s something I’ve grown to like alot and it’s funny how many people say how bad necromancer’s are where I feel we’re pretty good, not great at anything in particular but we’re good.. I guess we won’t be getting nerfed anytime soon.
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I’m actually not surprised no one mentions a necro in a AoE situation using blood is power and other conditions then a good epidemic going off..ah, us necro’s so misunderstood