Showing Posts For Brockolosso.8316:
^yeah remove amulets that existed forever and kill nice builds like bunekr guard because devs fail at class design and overtuned the whole kittening xpac
typical no brainer
tl;dr op loves powercreep and thinks that class representation shows balance and how good the design is
Every class except maybe Berzerk is broken and a perfect example for failed design
Herald → Boonspam, unkiteable, unfun to play against, 100 passives to carry noobs, load of blocks and way too much sustain
Druid → obviously way too much sustain, too much dmg on f2, unfun because of amount of daze and all this kitten , just perfect power creep
Scrapper → way too tanky on Marodeur, Hammer has way too much utility and absurde damage, free might stack, way too high retaliation uptime, stealth wtf…, 6sec passive protect on heal? 20% reduced condi dmg and armor buff? passives regen?
Reaper → Condi spam, way too high Chill uptime, i actually think boon corrupt is ok but dont give reaper shroud stability this should be his weakness
DD→ if everythink else receives a nerf, he should too, very unfun to play against on a necro for example because of high evade uptime ( this may be fine, but its another example of bad design ),
Chronomancer→ seems pretty balanced, its burst is too high for pre 23june level but thats just the power creep..
Tempest→ healbot with cleric amulet or oneshotted glasscanon…idk how to save that one, but its definetly not fine compared to pre 23June meta
Dragonhunter→ he is not very strong on a competitive level but the amount of daze, interrupts and blocks is not healthy for the game, high damage on Longbow 2 to compensate overall damage another bad design….
All in all the amount of blocks, boons, evades, damage and everything became way too high
Just tune everything down and preferably bring back the Point system for build diversity..
“Some minor balance tweaks will be coming for the start of the new season.”
^-^
Its still the same;
Chill dmg is fine, Uptime is not
Making Chill dealing less dmg is not solving the Condispam problem, just reduce uptime and necros have think about it again.
Well I can’t really affirm that warrior is good, as all there is now is unranked, which to me is not even close to competitive right now. (Too much variety in skill level players making matches very strange)
However, I came up with a warrior build that combines my old build (soldier lockzerker) with the power of a gunflame. I’m still keeping this gem with myself for now, but if I find it performs well in ranked when it gets here, I may share. XD
Good luck finding good builds.
Ok?
Bunker Mesmer used Soldiers too, and since they tried to remove Bunker Amulets soldiers had to die
deal with it
Chill is fine
Reaper chill uptime is not
Since Anet said theyll try to make discipline trait line less relevant by making the recharge on weapon swap trait not so important, i thought warriors can run something like
http://gw2skills.net/editor/?vJAQJARUn8cAVhglkCehAEliltA7dz2ZHtI/tAQoLpCE16AA-TpBFABiXGAgjAQbXAACOEAL8AASa/BA
then?
It also harmonizes very well with the 40% To The Limit Buff and would give Warrior nice dmg and noticeable sustain.
What do you think?
http://de.gw2skills.net/editor/?vdAQFASnUUBVXhlcBubBEqilJjieur79OsfSmwS8ZKgAA-TJBGABys/AAXAguLDcwDAAA
Why always berzerk? This has almost same damage and way more survivability
Please try it and give some Feedback <3