Showing Posts For Brockolosso.8316:

The stunfest has to stop

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Posted by: Brockolosso.8316

Brockolosso.8316

stuns are ok. ppl just need to get better at playing the game. :/

Always a quick quip like this.

How about you contribute to the conversation with a well thought out post detailing why you think this way other than trying to be cute and denigrate others?

Well, he is right, isnt he?
CC = Crowd control, so the zerg thats better at controlling the other crowd has the right to win this fight, working as intended I guess. Theres a reason why you cant counter them, even tho you play the same classes with the same skills; sometimes theyre simply better

The most useless PvP weapons

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Posted by: Brockolosso.8316

Brockolosso.8316

Lets ignore that there is a core hammer guard build becoming very popular right now and that like every second guard in platinum adapted to it
Also Staff Guard with a bunker build is way more useful than several other weapons that arent meta

Well, i said “in my hands” it is useless. Some other players might get much better results with Hammer and Staff.
Btw can you link this very popular guard hammer build? Maybe the issue is in my build, which can be improved, or maybe it just doesn’t suit my playstyle …

I think it was
http://de.gw2skills.net/editor/?vVAQNAS8dnkICdDhlDBWDB8DhjBiKfgrYDaDgqtNvXbDUBA-TpBHQBi7IAAgLAQAfAAMpMAA3fYAHEAA
this one
I dont like the playstyle much but its very effective, also in higher platinum

The most useless PvP weapons

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Posted by: Brockolosso.8316

Brockolosso.8316

Lets ignore that there is a core hammer guard build becoming very popular right now and that like every second guard in platinum adapted to it
Also Staff Guard with a bunker build is way more useful than several other weapons that arent meta

Path of Fire ... No PvP content?

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Posted by: Brockolosso.8316

Brockolosso.8316

The first answer already explains everything, yet you keep crying, unbelievable

Please Anet commit to 2v2 (or 3v3)

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Posted by: Brockolosso.8316

Brockolosso.8316

I mentioned this in the AMA, may as well repeat it here. For a multitude of reasons, balance being just one, we don’t have any plans on doing a 2v2 (or 3v3) queue.

We’ve been talking about doing special tournaments on occasion. 2v2 would be one option for a special tournament.

Then at least give us 8v8, or more likely 9v9 now

Practice NPC's MUCH too close together.

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Posted by: Brockolosso.8316

Brockolosso.8316

Its like a really fancy version of a burger joint. You look at it and say wow, it is very pretty to look around. Then when you are around 50 other people in the same area you are thinking wow, could this place had better spacing?

Then you actually try the burgers and you are like very impressive its great, then the bill comes out to $50 for the burger and you are like whaaaaaaaaaaa?

definitely this

lolsmallscale

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Posted by: Brockolosso.8316

Brockolosso.8316

So I guess nobody is gonna complain about OP randomly range executed this one necro with an almost 12k crit from 4sec cd Hammer 2? But sure, reaper is unbalanced because you didnt win the duel

I mean like, wvw is crawling with glass hammer revenants right? Compared to say Condi staff reapers lol.

Because thats relevant in case of balancing when you can literally oneshot for a example a thief over range, yeahh

lolsmallscale

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Posted by: Brockolosso.8316

Brockolosso.8316

So I guess nobody is gonna complain about OP randomly range executed this one necro with an almost 12k crit from 4sec cd Hammer 2? But sure, reaper is unbalanced because you didnt win the duel

New condi build [Daredevil] Patch 16.05.17

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Posted by: Brockolosso.8316

Brockolosso.8316

Before anyone starts crying I want to say its actually a hybrid build

This New Cond Meta Really Sucks

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Posted by: Brockolosso.8316

Brockolosso.8316

Yeah, because the meta is condition and greatsword necromancer was viable before the patch

Can we get all the amulets back now?

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Posted by: Brockolosso.8316

Brockolosso.8316

S1 shoutbow warrior meta never forget

Celestial stats, please add.

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Posted by: Brockolosso.8316

Brockolosso.8316

It was removed because Anet couldnt handle class balance properly
Bring the amulets back and balance the classes instead, how about nerfing power creep that made all these amulets prolematic in the first place

Why new player died so fast in pvp?

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Posted by: Brockolosso.8316

Brockolosso.8316

yeah equal opportunities and pvp based on skill rather than gear rly sucks

Can we please trial Celestial?

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Posted by: Brockolosso.8316

Brockolosso.8316

I am totally for it, the removal itself was stupid since the devs were only bypassing balance changes with it…

Except that those balance problems still exist.

And by deleting celestial and others we wont overcome but hide them, gg nice balance

Can we please trial Celestial?

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Posted by: Brockolosso.8316

Brockolosso.8316

I am totally for it, the removal itself was stupid since the devs were only bypassing balance changes with it…

Opinion on Season 6

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Posted by: Brockolosso.8316

Brockolosso.8316

The only good thing about this season is that it started off with a requirement of a minimum # of games played to be on the leaderboard

  1. and #2 on EU is a duoq who only plays together with 20 matches and 20 wins atm, what a joke

How is this a joke? Oh I forgot, youd easily rek them if theyd soloqueue

Remove AFKing in spawn

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Posted by: Brockolosso.8316

Brockolosso.8316

By that youd give the enemy team 5 free points every 30sec

Sigil Proposals

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Posted by: Brockolosso.8316

Brockolosso.8316

Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)
Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)

Are you for real? You were supposed to stop the power creep, not join them…

Are you saying you would always take those two sigils for every build?

Id say at least the second one isnt on par with the other, neither the old nor the new…And by adding these youll just increase power creep, I cant believe that playing for example a shadow art thief could get any worse
Just thinking this game goes in the wrong direction, 9sec reveal just is plain wrong..

Sigil Proposals

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Posted by: Brockolosso.8316

Brockolosso.8316

Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)
Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)

Are you for real? You were supposed to stop the power creep, not join them…

Trying to change PVP Ascended armor Stats

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Posted by: Brockolosso.8316

Brockolosso.8316

Would also like to know when this change is gonna happen

Can we ban leavers for like 1-2 days pls?

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Posted by: Brockolosso.8316

Brockolosso.8316

Yeah, lets implement massive penalties for players having a reallife

I love ranked!

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Posted by: Brockolosso.8316

Brockolosso.8316

Since you lost no rating I guess your team had one or more dcs..nothing special about failing so hard when fighting outnumbered, especially when some morons start spawnsitting or trolling. At least you lost no rating, even if its consumption

Stomping should reveal

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Posted by: Brockolosso.8316

Brockolosso.8316

yeah lets remove skillful- and counterplay alltogether

Moa on warrior's rampage

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Posted by: Brockolosso.8316

Brockolosso.8316

Moa is a counter to very strong game changing transformations, this is a good thing. We need the game to offer counters to things not have everything be an almost guaranteed I press this button and I win.

Also Moa should be able to jump, would solve 90% of all Moa problems.

What’s moa’s counter?

Stability, dodge obvious animation, LoS and use 5 whiled moaed, its high cd would balance it without F5

Balancing Revenant : Give more Condi Clears

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Posted by: Brockolosso.8316

Brockolosso.8316

A-net specifically designed Rev to be weak towards condi’s. That is specifically their weakness.

And now you are asking to remove that weakness.

Ok then.

Mesmer status since Merc Amulet is gone...

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Posted by: Brockolosso.8316

Brockolosso.8316

Incase no one has noticed, Carrion is virtually the same thing as Mercenary.
In a mostly condi meta, the Carrion is debatably better than Mercenary anyway.

Except its not even mostly a condi meta..even less with bunker ele

When are conditions getting fixed?

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Posted by: Brockolosso.8316

Brockolosso.8316

Conditions are fine, stop crying
One build using conditions is this season too powerful, but thats a different topic.
You want to give revenant condi cleanse? Conditions are the only thing making revenant not the total overlord in pvp

Tier list (for now)

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Posted by: Brockolosso.8316

Brockolosso.8316

i’m a legend-ranked thief, one of the only 3-4 good ones

balance is the best it’s been since launch.

lol k

Balance may be good balance technical but horrible gameplay technical

GW2016....still condi cheese bunker meta...

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Posted by: Brockolosso.8316

Brockolosso.8316

Condition is a wrong way of gw2. It make everyone need to focus on clean skill. That will make the skill and build fix in a dead pool. Anyway, The weakness and protection is out of control now. That is why ppls don’t choose power damage.

Or will raise support builds…oh already happened in like every meta lol

GW2016....still condi cheese bunker meta...

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Posted by: Brockolosso.8316

Brockolosso.8316

the condition mimimi is real
Conditions arent affected by toughness but by vitality
You can fully negate them with resistance boon or condi cleanse
Or just dodge/block/whatever just like with power attacks
There is no Condition spam, there is a general spam. Power is spammed on the same level, or even harder
Last season 2 out of 9 classes were using a condition build, but overpowered yet nerfed necro let it feel like a condition meta because of his aoe
Many players are kittened off of conditions, because they dont want to convert their build and use condi cleanse
Its a general problem, that many players want a power meta and use power builds without condi cleanse and then later cry everywhere, because they get rekt by condi builds..just accept that conditions are part of the game and not op, like you try to call them
Also the current protection boon spam by Auramancer ele is affecting power builds alot, things like this are the real problem..

Answer to Warrior survivabilty?

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Posted by: Brockolosso.8316

Brockolosso.8316

Am i the only one who tinks warrior is balanced and almost viable now?
You can literally be almost 26 seconds nonstop immune against conditions with berzerk stances and double heal signet, our heal got a massive buff, thick skin got a buff…if you have an ele by your side you can pretty much survive like any other class

also our current condition build has high damage and cc, nice sustain and kinda counters meta mesmer..i like the current state of warrior, no real powercreep, not as much passives as other classes but somehow viable and fun

Was this season success?

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Posted by: Brockolosso.8316

Brockolosso.8316

I know a lot of people disliked the bunkers in season one but winning/ losing games by 400 points isn’t fun either. Where are those last minute plays that win/ lose the match? I would rather deal with bunkers and have a close fun match than not and have these blow out matches

I actually like bunkers, it feels more satisfying killing a bunker than killing something that dies in 2 seconds.

2 points capped last season = win because in a bunker vs bunker fight you almost never capped or killed anything..
this season was a big succes compared to the last one

What could be changed to improve balance

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Posted by: Brockolosso.8316

Brockolosso.8316

GENERAL FLAWS
1) Too much AOE spam. Only few dedicated classes/builds should be able to spam AOE. Now every class can launch AOE all around and pvp battles is more like AOE battles than anything else.
2) Too many CC. Each class should have 1 or 2 CC abilities, unless focused heavily on CC, but deal less damage and healing. Now some classes with CC focused builds can CC you until you die and you can’t do anything about it, unless you take a lot of stun breakers.

ELEMENTALIST
4) Aura build have too much sustain. It is nearly impossible to kill bruiser elementalist 1v1.

WARRIOR
5) Too unreliable. You have to either go defensive and lose lots of damage or go full damage, but be squishy as hell.
6) It have only 1 decent build, which is used by nearly every warrior now.
7) Condition warrior is maybe the worst build, compared to any at least half viable build out there.

RANGER
8) Druid have too much sustain. Same as bruiser elementalist – nearly no one can kill it in 1v1.
9) Deals too much damage having this much of sustain. I have literally seen Druid fight off 3 people, not dying, while downing at least one out of three every 5-10 sec.
10) Pets are too strong. I have seen Bristleback F2 dealing 14k damage.

NECROMANCER
11) Greatsword should be reapers main tool and strongest weapon, but it isn’t. Greatsword is the worst weapon for reaper, even axe is better.
12) No defensive tools, no mobility abilities. The one thing necromancer can do is dealing damage. That is pretty boring, even if damage is quite good at the moment (reaper only, though, because core necromancer is weaker than anyone).
14) Same as warrior, necromancer have only 1 (well, maybe 2) viable builds.

GUARDIAN
15) 3-4 traps dragon hunter have too much burst (can don’t nearly anyone over 1 sec).
16) Burn guardian is too dependent on certain traits and is useless without them.

THIEF
17) Deals way way too much damage. It is at same level as walking into 4 dragon hunter’s traps.
18) Can spam stealth too much. It can literally do this until it kills someone: attack with one ability -> stealth -> attack with one ability -> stealth -> attack with one ability -> stealth -> ……
19) Is a little bit too squishy.

MESMER
22) Continuum Shift is game breaking and should be removed.
23) Power build deals too much damage. Combine it with stealth, clones and other strong abilities – most of other classes can’t do anything against power mesmer. (same could go for condition mesmer, but condition mesmer have lower damage)

REVENANT
28) Literally the most broken class.

lol k
btw what is this warrior build you call better than condi warrior?

remember when..

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Posted by: Brockolosso.8316

Brockolosso.8316

5 stacks confusion and burning ticking with 600 were actually dangerous?
or the cc chain of hammer warrior?
or having a bunker guard was a big advantage in teamfights?
=/

why do you want the burn damage and cc warrior back

because thats a perfect example of non existing power creep

remember when..

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Posted by: Brockolosso.8316

Brockolosso.8316

5 stacks confusion and burning ticking with 600 were actually dangerous?
or the cc chain of hammer warrior?
or having a bunker guard was a big advantage in teamfights?
=/

Dunno why all the hate against revs

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Posted by: Brockolosso.8316

Brockolosso.8316

If you don’t think revenant is overpowered you have garbage MMR and have never seen a good rev. Simple as that.

Nothing that’s only strong in capable hands , can be considered OP.

yes it can, because usually the game should be balanced around semi good-good players

this way dh may be broken due to its low skilllevel to be effective, without being op

Got a Question about Ranks.

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Posted by: Brockolosso.8316

Brockolosso.8316

So you’ve not actually done much ranked PvP but think yourself proficient enough to make blanket statements about ranked PvP based on the little ranked PvP you actually have done. Kay.

What you are doing sounds like a personal problem, and definitely not one the community should have to follow.

Limiting RPvP to rank 80+ will have three basic effects:
-Inexperienced players wont play it. Yes, even if they are three times better than the average ranked player. Unless they are actually stupid enough to think rank farming gives them the privileque to compete.
-Everyone in ranked would have at least a basic understanding of rotations and usually know their own class.
-As an result of this, processing through the divisions would become much harder, but much less dependent on matchmaking, due to player skill following a more logarithmic/-exponential path of developement.

Yes, there would be less players= longer Q. Yes, it would stop some people from playing RPvP in the first place. Yes, this would not do everyone justice.
Basically I think we can agree that the three points are true. Whether that is a good or a bad thing is a matter of opinion.

I am strongly against elitism, but there are exactly two game areas where I approve of it:
Ranked PvP and raids. Both are meant for elitists to feel home.
If you give new players the opportunity to play ranked, ofc they will do it. But unfortunately that destroys the entire system.

The thought that you have to be 80 to be regarded as an experienced player is plain stupid, im 55 and legendary and its not like you have to go threw this endkitten level grind to learn the mechanics

Nice for you. Did you read the rest of what I wrote?
And how exactly would it hurt you if you had to play a few hundred games unranked more before you get your chance to beat up the big boys?

So you think its a good idea to force everybody into months of grind only to play in the leagues? It would hurt quite a bit, some people have other things to do than spaming unranked for meaningless levels

give thief sword #2 to staff

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Posted by: Brockolosso.8316

Brockolosso.8316

or….you could balance thief and the whole game

Got a Question about Ranks.

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Posted by: Brockolosso.8316

Brockolosso.8316

So you’ve not actually done much ranked PvP but think yourself proficient enough to make blanket statements about ranked PvP based on the little ranked PvP you actually have done. Kay.

What you are doing sounds like a personal problem, and definitely not one the community should have to follow.

Limiting RPvP to rank 80+ will have three basic effects:
-Inexperienced players wont play it. Yes, even if they are three times better than the average ranked player. Unless they are actually stupid enough to think rank farming gives them the privileque to compete.
-Everyone in ranked would have at least a basic understanding of rotations and usually know their own class.
-As an result of this, processing through the divisions would become much harder, but much less dependent on matchmaking, due to player skill following a more logarithmic/-exponential path of developement.

Yes, there would be less players= longer Q. Yes, it would stop some people from playing RPvP in the first place. Yes, this would not do everyone justice.
Basically I think we can agree that the three points are true. Whether that is a good or a bad thing is a matter of opinion.

I am strongly against elitism, but there are exactly two game areas where I approve of it:
Ranked PvP and raids. Both are meant for elitists to feel home.
If you give new players the opportunity to play ranked, ofc they will do it. But unfortunately that destroys the entire system.

The thought that you have to be 80 to be regarded as an experienced player is plain stupid, im 55 and legendary and its not like you have to go threw this endkitten level grind to learn the mechanics

Rework of Runes, Sigils, Amulets

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Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

The Climax of Wow Is not 12 million, it is just under 16 million, my metrics come from server side statistics at blizzard, how about you?

Unless you have worked at blizzard and have seen stats that are different than that, please be quiet.

Sitting here and debating these metrics is not relative. WoW is still FAR more successful then gw2, even with 12 million players, so your arguing a point that is pointless. you created this lie of a dream to believe that some how wow and gw2 are competitive with each other.

If you want to live in the dream that they are some how equal, knock yourself out.

Now back on topic,

I dont want to change gw2, i want to bring balance to it. You need to learn the difference between them.

Real pvpers want competition, not noob stomping. No skill in pushing 3 buttons and getting 5 kills. It’s not Good for the game.

If you think that will be good, lets see what happens to gw2 inside a year or so when people leave out of anger because of it. Then you’ll have a good argument for sure abut how wow is inferior to gw2, when its at 100k people, and wow is still sitting between 5 and 10 million players. What a joke

Blizzard was telling the Quartal numbers since 2005 so:
http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
Yes wow is more succesful, but it is the most famous mmorpg, launched when every other game was crap and had a big fore story
Hf balancing, but as many already told you, your ideas are bad, try other ones

Blizzard does not publicize their values, almost no company does, largely due to investors actions etc.

Something tells me my experience, and the backing of opinions behind me is by far more credible then some troll on some forums somewhere who says something “it’s bad” and yet as no legitimate argumentation for that position.

Blizzard does, its 100% official, just google it as I already said.

So basically you say, every other opinion is bullkitten because of your designer experience? Why dont you even discuss on the forum then? and no, your opinion and ideas arent that good, but many already mentioned that and explained why..

Rework of Runes, Sigils, Amulets

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

The Climax of Wow Is not 12 million, it is just under 16 million, my metrics come from server side statistics at blizzard, how about you?

Unless you have worked at blizzard and have seen stats that are different than that, please be quiet.

Sitting here and debating these metrics is not relative. WoW is still FAR more successful then gw2, even with 12 million players, so your arguing a point that is pointless. you created this lie of a dream to believe that some how wow and gw2 are competitive with each other.

If you want to live in the dream that they are some how equal, knock yourself out.

Now back on topic,

I dont want to change gw2, i want to bring balance to it. You need to learn the difference between them.

Real pvpers want competition, not noob stomping. No skill in pushing 3 buttons and getting 5 kills. It’s not Good for the game.

If you think that will be good, lets see what happens to gw2 inside a year or so when people leave out of anger because of it. Then you’ll have a good argument for sure abut how wow is inferior to gw2, when its at 100k people, and wow is still sitting between 5 and 10 million players. What a joke

Blizzard was telling the Quartal numbers since 2005 so:
http://www.statista.com/statistics/276601/number-of-world-of-warcraft-subscribers-by-quarter/
Yes wow is more succesful, but it is the most famous mmorpg, launched when every other game was crap and had a big fore story
Hf balancing, but as many already told you, your ideas are bad, try other ones

Rework of Runes, Sigils, Amulets

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

You obviously do not know anything about wow metrics, so let me explain.

1Wow has capped at 15.8 million players.
2Wow has a general drop off rate every 2 1/2 months per each individual case of 3casual player, with a return rate about 3 months later. This means players leave and come back consistently, as showed by wow metrics.
4Wow has re-climbed to about 10 million players in WoD, and is currently around the population of guild wars.
5Wow has another 7 expansion planned, and is one of the longest running games, and is the most successful subscription game today.
6Wow is one of the most balanced games in the industry.
7The avocation against wow’s balance system generally and largely comes from the hardcore player base.

Combat Systems are not that different. And even if you were to argue they are completely different genre your still in a bad position. Game balance is balance, it’s part of science, worked down to metrics. metrics which give averages and norms for the psyche of player base, and their actions. So that means, the industry has a golden ratio, that applies to all games. This is why i mentioned it.

-The climax of WoW was 12mio, everyone knows this
-they have about 5mio players (state end of 2015) just google it, so the 10mio are a useless number
-idk where your 3month combeack statistic if from but ty for telling, its still bs
-the combat systems are totally different, guildwars 2 is not splitted in the 3 roles for example
If you want to be taken serious, stop lying about your facts first and realize that wow isnt as good as you call it

Rework of Runes, Sigils, Amulets

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

Charms
No. We already have too much graphics clutter.

Sigils
Disagree. While limiting to one active sigil sounds nice, it’s also confusing (which is the active / why is PvP different) and back-tracking heavily. A lot of people will be angry.
And why remove on-swap, stacking, and force/accuracy? They just need re-balanced a bit.

Amulets
Where will we get stats now? Are they baseline now? That doesn’t allow for proper customization for various builds.

General
Idea in general is bad.
The Rune/Sigil effects being proposed are way too powerful. Effects like these should be profession abilities which are more predictable and where interaction can be better controlled.

Anari, this is not WoW. Stop trying to make it more like WoW.

Wow is the most successful Subscription based game in the industry.
Additionally its reached twice the population, and significantly more income a year.

No one is saying turn this into wow. I am advocating for balance, so stop thinking just because i reference to a game to help you understand i want to turn a game into something, i dont want it to be.

I Want Gw2 to be more balanced. If you dont like that, well to bad, and im not going to stop advocating and attempting to help balance the game.

a look in a wow forum says different
also wow is constantly going down the last years…better dont take it as a model and btw the combat systems are totally different

Your suggested ideas arent that good, we dont need more passive gameplay and procs

Why Gw2 Will Never Be Balanced

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

WoW is so good that they can manage to drop 7million players in like 3 years, yeah great example
also you cant compare them because wow has healers and tanks..pvp should be totally different

Balance team: Don't buff warriors

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

Please bring back the old trait system :’(

Serious question Warriors.

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

Warrior is the only class Anet is treating right…idk what the kitten theyre doing with the others since 23 june tho..

Elite Specializations Arent Upgrades -Anet

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

D/D ele didnt pay off? or did i missunderstood this one since im not a native speaker?

Elite Specializations Arent Upgrades -Anet

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

D/D was boring to me and one of the reasons I never liked Ele till Tempest. And that’s coming from someone who loves dagger mages/rogue mages in any game that does it. Just wasn’t interesting the way GW2 designed it. It was very silly with tryhard combos without much payoff other than being annoying. The skills also didn’t really do anything with the daggers themselves. The only skill I really liked was Vapor Blade but it was pretty useless unlike the GW1 variant where water actually killed things better.

Although I can agree on one thing and that’s all weapon sets for every class should be viable. Too many useless ones like Thief P/P and Sword.

lolk

sPvP Warrior condi build

in Warrior

Posted by: Brockolosso.8316

Brockolosso.8316

http://gw2skills.net/editor/?vJAQRApe8fnMdAVhglkCehAEliFjA7t4mcfuGBgNYODZEsCWeA-TpBCQBEc/BrdQAywRAgelBswDAAAnAAA

I actually feel like this one is performing way better, you may try it out

How do you fix the meta? I'll show you.

in PvP

Posted by: Brockolosso.8316

Brockolosso.8316

B. Focus on the hard counters that will effectively “break” those bunkers.

b is bullkitten
just split pvp/pve and actually try to fix the class design, not amulets or % of skills