and for the poor unfortunates that joined the priory, they get a sword that stops in the middle of the fight and says, “Oh, I’m sorry — have you not learned how to do that yet?”
hey, the priory GS is one of the coolest greatswords in the game >.>
it’s like a ritualist lore-wise, but in terms of mechanics it sounds a lot more like dervish.
Extra toon slot necessary w/ new profession?
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
history says ANet gives players enough extra slots to try out the new professions, but we don’t have any confirmation. either way, don’t buy a slot now, you can always wait to get the slot when the expansion comes out, if necessary.
they should make a feature of this expansion “everybody gets greatswords”, because everyone keeps asking to get greatswords added to their profession of choice.
snip
i know people like WP (hey, i like him a lot too), but his ideas aren’t always right. his ideas in that video in particular would completely screw up GW2 on so many levels it’s ridiculous. i’m not kidding, if that got implemented, it would kill GW2 faster than the ANet servers catching on fire.
the WvW map is definitely free for everyone to join in. it would make no sense to lock people out of an entire game mode because that week the new map was in play.
stronghold might be free as well, but i’m not sure.
guild halls, i have no idea, but i doubt it would require everyone in the guild to have the expansion to have them.
I love meaningfull new skills, to access new areas. That`s why I loved the original Darksiders and was not amused with the second.
while i disagree with your point that there should be places only certain professions can reach, THANK YOU for being apparently the only other sensible person that sees darksiders 1 as the superior game. darksiders 1 is essentially zelda with a robust combat system. darksiders 2 felt like an uninspired hack and slash with RPG elements that really didn’t have to be there, and with platforming/climbing that looked straight out of PoP’s 2008 reboot, if that reboot was clunky and unresponsive as hell.
the welding mask is new, but has been on the files for a long time now.
would be silly of them not to let it be done, even if at a small degree.
at least let the guys with the molten jetpack to use it :P
koda—
since i can’t make a kodan revenant, i’ll probably go for human male, since i don’t have a heavy armor human and i think it’s one of the best fits for the profession (plus, that artwork sold me on it). norn are too bulky and slow, and i don’t like charr animations (or cats). i have like 3 sylvaris (1 per weight) and 2 asuras (heavy and medium), so…
But if we consider all the details and assume that nothing is wrong so far
which is what should be done in the first place >.>
According to… Ree, I think it was… Jennah’s in a similar situation to Elizabeth the First was in English history. She’d like to have Logan as Prince Consort or whatever the Krytan term would be, but her current political situation is such that it’s not practical to claim a commoner as such. On the other hand, for a reigning queen she’s starting to get pretty old to be unmarried and without an heir (she’s been reigning for over ten years – we don’t know what the age of royal majority is, but this implies she’s in the vicinity of 30) so it’s possible that she’s putting the succession at risk in the hopes of engineering circumstances by which she can have Logan: such as Logan doing something sufficiently impressive that nobody can call ‘favouritism’ were he to be granted a patent of nobility.
Which, incidentally, also explains why she keeps pushing him to go out and be her champion rather than sticking to her as a bodyguard like glue – he’s not going to do anything that will allow her to push a patent of nobility through while sticking at her side 24/7.
(It’s also worth noting that, while it has been retconned since, the Queen’s Jubilee LS occurred when ArenaNet was still claiming that what was happening in the LS was simultaneous with, rather than happening after, the Personal Story. So the details there have to be considered in the light that it was written with the assumption that Logan hadn’t buried the hatchet with Rytlock and helped kill an Elder Dragon at the time.)
she’s supposedly giving kasmeer her title back just for helping with the scarlet conspiracy. i’m pretty sure “saving the life of the queen, killing zhaitan, and a bunch of dragon champions” is bigger than that.
To the Condi Damage, this sort of Damage has some Issues. Long built up to make some Damage ( which isn’t a Problem by itself ), Damage not comparable to Direct Damage, only 25 Stacks, your Stacks being removed by someone who is weaker at Condition Damage and Most Enemies with a Big HP Pool and low Armor..
condi damage is a problem with the enemy design as well. not to hark back to PvP, but that’s where things freaking work, so…
condi in PvP is mostly about pressure. once you’re hit with it, your hit points are going to go down, and fast (because players, unlike mobs, have very limited health), until you cleanse yourself or your support does it for you. but on PvE, mobs just have way too much health, and way too little toughness, so direct damage trumphs condi damage. mobs also don’t heal much, which makes poison rather useless, and don’t walk around often either, making torment stacking too weak compared to, say, lava font (it’s not like the mob will walk out of it).
the trick is finding a balance where condi damage deals on average as much damage as power damage, and require serious condi speccing to get high damage and maybe duration too. (like up the scaling curve so that the condis scale a lot with your condi damage but have very low base damage, removing the problem of power builds that stack condis by proxy)
have you seen how mad this forum has been at ANet for revealing precursor hunt two years too soon? can you imagine what they’d do with all these other features? hell, can you imagine if they started working on a new race before coming to the decision to can it?
better to say a few words and always be right than to say a lot of wrong things.
the thing with “zerker meta” (and rampager/sinister/assassin or any stat combo that doesn’t involve defense) is an AI issue. see, the AI is not aggressive enough. and i don’t mean it needs to hit harder, it needs to hit faster.
on sPvP and WvW, more defensive stats and support roles are important because there’s only so much you can dodge, but on PvE, since it takes forever for enemies to actually hit you, it’s easier to just kill them before they hit you enough, and worse, stack in a corner so that if someone gets downed, the other 4 can just pick the downed back up with less effort than it would take to keep them from going down, and at no DPS loss in the grand scheme of things.
i’m not about to derail this thread saying what i think should be made to change that situation, but the problem is at least 50% the AI being too easy on players (another large chunk being encounter design that allows corner stacking)
Don’t you need defensive stats in pvp because you have to fight on nodes? We have builds like shatter mesmer, all kinds of thieves, offguards and many others that are zerker enough?
Also, corner stacking is the echo of the past.
yes, there are still zerker builds in PvP. we don’t want zerker gone outright, we want it to stop shining more than everything else.
as for defensive stats being used just to fight on point, no. even 2v2 TDM tournaments have people using non-zerker builds. it’s important to survive the pressure by staying on point, yes, but it’s also important to be able to pressure the enemy out of it, to keep your allies from going down (a one-player disadvantage can quickly escalate into a wipe if the losing team isn’t careful), and if they do go down, you need to be able to bring them back up, which is easier said than done when people start pressuring the body to prevent a rez. you also need CC skills to interrupt heals and other strong skills, to shut down vulnerable players, to prevent rezzes and stomps, etc.
in other words, the combat system, at its core, is really, really good. it just needs to be better designed in PvE to mimic what the PvP players experience when fighting.
as for stacking being an echo of the past, that’s funny. i still see people asking to stack (i hate stacking), even when i ran AC story with a friend and some pugs a few months back. a more recent example, sunday i ran fractals with some guildies, and this guy i hadn’t run with before had all the stacking spots. “stack here”, “stack there”, “stack and i’ll pull”, etc.
(edited by BrunoBRS.5178)
perhaps life force is used as fuel.
you know, that would be really cool. like you use life force to boost your normal attacks instead of going into death shroud. earn life force, then unleash it. maybe attacks could even gain new properties with it.
the thing with “zerker meta” (and rampager/sinister/assassin or any stat combo that doesn’t involve defense) is an AI issue. see, the AI is not aggressive enough. and i don’t mean it needs to hit harder, it needs to hit faster.
on sPvP and WvW, more defensive stats and support roles are important because there’s only so much you can dodge, but on PvE, since it takes forever for enemies to actually hit you, it’s easier to just kill them before they hit you enough, and worse, stack in a corner so that if someone gets downed, the other 4 can just pick the downed back up with less effort than it would take to keep them from going down, and at no DPS loss in the grand scheme of things.
i’m not about to derail this thread saying what i think should be made to change that situation, but the problem is at least 50% the AI being too easy on players (another large chunk being encounter design that allows corner stacking)
^ probably, though that article is so full of typos it irks me >.>
there’s no way to tell yet. some of the recent content has been encouraging a bit more variety, so who knows.
I liked that interview. The only thing that has me worried is the rage that will come of their approach on masteries and the content.
The biggest thing that bothers me about Masteries at the moment is more of a nitpick. They talked about Mastery Points being used to unlock a collection, and then the collection being this really epic journey. In general, I just find the idea of unlocking collections silly, even from the ones we already have. It makes it grindy to me that you can’t just collect naturally before you’re ready. It’s not like you couldn’t just have the unlock item be changed into an item that’s part of a collection so you still need the mastery points or whatever to finish it.
can’t you just think of the mastery as another step in the collection? how is “do this to get this mastery for the precursor” different from “do this to get this item for the precursor”?
One spec per profession is pretty disappointing, even if I was expecting it based on what was said during the reveal event. Unless you actually lose stuff by switching to a specialization (which would probably tick some people off), I don’t really see it being much of a choice with only one. I know they’ve said stuff like “it’ll change the way it plays” but I’m not sure how much of that is overhype or if it’ll actually make a significant different. I guess we’ll see.
this line:
CJ: Correct, and then you can swap back and forth, you can say “My character’s a druid, but I’m going to play as a ranger today.” It’s very similar to changing out your skills and traits, you can go in and change whenever you want, as long as you’re out of combat.
makes it practically confirmed that there are enough differences between the two to warrant just staying a ranger, instead of every ranger becoming a druid until a new specialization is released.
And maybe I’m just blind, but I see no mention of a new race anywhere in that interview. So where are you getting that little race blurb from?
If it IS true, then that’s super disappointing. Because even if they said its not strictly off the table, if they specifically said its too much work for too little reward I doubt it’ll ever happen. Mah Tengu ;.;
huh, that’s weird. i could’ve sworn i read it in this interview, but i guess it was somewhere else. i’ll take that part off the OP, ‘cause even if i’m 100% sure that was said to someone on an official channel (read: not an afterparty rumor), it’s not in this interview.
it’s not coming. seriously.
the engineer’s hammer attack, which is a mix of warrior hammer 4 and hammer F1, just chained together in a single skill, with different particles over it, and with movement added to it.
Or, mind you, it could be two separate attacks synced up. Notice he does change targets there so I doubt that’s a two-in-one skill :P
the same particle effect (that orange trail) goes during the whole animation, and it definitely only starts with the attack. maybe it’ll be targeted like whirlwind attack.
either way, it’s the wrong forum to speculate that :P
Who uses Blinding Powder? — I surely don’t. I use D/D, D/P, S/D and P/P and I don’t see value in taking Blinding Powder.
Start from who ever uses this and see if this change has any significant effect.
I don’t see any advantage on using this. If you do use this, please let us know how this is affect you and your build.
I’m curious to know what made ArenaNet think this is even important.
last refuge triggers it…
this topic is kinda relevant now that blinding powder no longer interrupts you actions… does that mean last refuge just got even more deadly? >.>
Does not bold well for Trahearne, though he didn’t seem to turn during the cinematic so perhaps Caladbolg protects him.
obligatory “this won’t end well” joke.
At any rate, the last bit of the trailer which has the ‘Mursaat’ firing an energy beam shows a long, serpentine body. I don’t remember the Mursaat being serpentine. Perhaps they are ascended Forgotten?
The angle does make it look like that but if you look closely you can see two legs. It’s just that as it fires the beam the legs bend.
Fun fact: those energy beings use the same frames as Lich Form. I recognized the positioning for the beam attack instantly as the skill #1 for Lich Form.
ANet is actually pretty good at recycling animations without making it seem too obvious. another example in that trailer is the engineer’s hammer attack, which is a mix of warrior hammer 4 and hammer F1, just chained together in a single skill, with different particles over it, and with movement added to it. and there’s the druid using ele air staff 2 too.
Everyone keeps posting that shacknews interview, which i think did a really bad job at asking the right questions and getting the right answers. meanwhile, MMORPG.com has their own interview up, and while it doesn’t confirm anything extra, it does shed some light on things.
Key points:
- One specialization per profession, but you can change in and out of it out of combat. This is important because it’s implying the “base” profession is a specialization in itself, so you can be “ranger specced” or “druid specced”, each with its own pros, cons, and mechanics.
No new race coming in HoT (nothing is off the table for future expansions though), because really, it’s way, waaaay too much effort for way, waaaay too little meat (content) added to the game, and they’d rather spend that effort in adding more content.not a part of this interview
- Just because they outright didn’t say “moar dungeons/fractals/raids/insertcontentofchoice” doesn’t mean it’s not coming in some way or another. At PAX they were talking about things that were brand new to the expansion, not the extra content to existing systems.
- They’re very much aware that GW2, right now, is starving for actually challenging content, and admit that much of the living story stuff isn’t fulfilling that (seemingly by design). They are addressing this in HoT
- One precursor collection per precursor per account. So you could, in theory, craft one of each legendary without ever dropping a precursor or using the TP to buy a precursor from someone else.
- Changes to WvW to improve the importance of defending and scouting not just on a PPT level, they’re looking at individual motivations (rewards) as well as group motivations (controlling a choke point to prevent easy access to a keep)
- There will be a beta before release, and the feedback from it will determine the release date.
(edited by BrunoBRS.5178)
i have a simple explanation for it:
the pale tree was gravely injured, and as such lost her influence on sylvari that were furthest away from her, which in the case of sylvaris that went after mordremoth, meant they were easy prey.
by the time we go to the jungle ourselves, she’ll have recovered enough to protect us.
it’ll be something of the sort that explains it. that, or sheer force of will. who knows, maybe trahearne is still on our side.
My only fear is that these Mastery points are limited in such a way that we have to choose between either being more potent in battle, or getting deeper looks at lore. I don’t think ANet will go down this path, but you never know.
they made it sound like the masteries aren’t unlocked on a point system, but rather “doing X task improves Y mastery”. at least that’s my take from it. either way, it being an account bound thing, i’m pretty sure they’ll give you enough opportunities to earn masteries to have everything maxed, if so required.
According to one of the post-show interviews Colin said Wxp is a good comparison to make for Masteries. To me that sounds like you will be able to max them if you play enough, with certain masteries acting as low hanging fruit while others are long term goals. Having said that, it sounds like mastery points are awarded for specific one time things, which is not the case for Wxp so maybe it will be a system that becomes more difficult to progress the more you play (kinda like HoM – several points can be obtained quickly/easily but once you use up all the easy-to-obtain points you have to work on harder and harder points).
actually they said the WvW masteries were a good comparison in terms of what masteries can do. it is confirmed that you earn masteries through a limited set of tasks that can only be performed once per account, rather than a progression system in which you earn some sort of exp to level on the side, which makes a point system sound a bit weird.
i think the HoM analogy is best: you earn “points”, but you don’t choose where they go (so task X earns a point in Y mastery), just like each HoM monument was dedicated to a specific branch of the game.
There are other energy based creatures that have appeared in the gold, red and blue variety, namely Djinn.
At any rate, the last bit of the trailer which has the ‘Mursaat’ firing an energy beam shows a long, serpentine body. I don’t remember the Mursaat being serpentine. Perhaps they are ascended Forgotten?
i did think it was weird, and when i was taking screenshots of the trailer the other day i was sure it wasn’t the same creature as the three early in the trailer, but if you pause, you can see that they just move in a very slender way, but still have two legs there. so not forgotten.
honestly, my bet is that they just got a visual overhaul. a lot of the iconic traces are still there (golden armor, tendril-like wing things, kinda hovering above the ground, that mask), while the aspects that made them look like cheap human knockoffs were turned into something more alien and ethereal, something that sounds more like what Saul saw (saul saw, lol), angelic beings of light.
i think they look better and more unique now. before they just looked like masked humans with wings and silly armor.
doesn’t read thread because it’s almost 6am here
i theorized (read: guessed and hope it’s right) that the cave we find in ep.8 is the cave Ronan found the pale tree’s seeds, and the seeds of what would be other pale trees. most importantly, ronan’s seeds, alongside the other seeds in there and pretty much everything in the vincinity (hence the coat of golden, “ancient and pure” magic everywhere) was purified in a Forgotten ritual (much like Glint). it is, after all, a cave sealed by the Forgotten, who are known to have purified dragon minions before, and the magic in the cave is described as “pure and ancient”, AND for some reason that cave is a huge deal to wynne, who learned sylvari were dragon minions in her dream and then was drawn to that cave.
so while i have nothing conclusive, my guess is that Malyck’s tree was also freed from mordy’s corruption, at the same time the pale tree was, way before Ronan was even born.
This however makes me wonder the anatomy of the seed. Could it be possible that The Shadow of The Dragon and the Pale Tree both come from the seeds? And that The Pale Tree was unique in that it was planted rather than left there to incubate? That thought has been going through my mind a bit lately and it makes me wonder how offspring act based on how they are placed in the environment.
well if my idea proves right, then the shadow of the dragon wouldn’t have originated from the same cave as the pale tree, as the seeds in there were cleansed of dragon corruption (in fact the whole place pretty much irradiated with magic that scared lesser modrem away). we don’t know exactly what mordremoth’s minion-factory process is yet though.
The impression I’ve always had of the mursaat is that they’re a race that lives for centuries.
As for hanky-panky – what if they’re all one gender? Or no longer fertile due to some reason or another? Bodies made of pure energy probably isn’t conducive to conventional reproduction…
well they must reproduce somehow, unless all mursaat just spawned one day, at a finite number, and population would only grow smaller from there.
even if it’s asexual or involves some magical creationist process (literally summoning a mursaat into existence), they must have a way to reproduce. you could argue that they can’t because reasons, but that they never could is silly.
but that’s beside the point. my argument was that the city is more likely than not populated with mursaat, and those 3 seemed like leader figures (based on the chamber they were on and ‘why else would we talk to them specifically’), so even if the “there are outliers among the mursaat” argument stuck, it’s not just 3 people that need to be outliers, it’s the entire city (similar to how the maguuma centaurs are a tribe of outliers)
There IS no trinity though, GW2 style or otherwise. It’s just zerg zerg zerg. Occasionally people will play some form of bunker in pvp, but that doesn’t count as having a new version of the trinity as a core concept of the game.
i don’t know, have you seen WvW groups? like WvW guilds, not pugging zergs. the people in there have very defined roles. a zerg without support, heal, and/or CC won’t win a fight.
I suppose I can’t comment on that, since the last time I tried WvWing it was completely empty. I have been playing structured pvp and dungeons, though, and it feels slightly better. Huge emphasis on slightly. It feels like arenanet is toying with the idea of making support more viable, but are unwilling to dive all the way in. I’m still crossing my fingers, hoping for the ability to specialize in a single element, so I can play a water-specific elementalist.
sPvP is just a result of the current meta. there are still very clear roles in it, but right now the meta is pushing for a more skirmishy, fast rotation style than the traditional “bunker, teamfighter, backcapper, support” team comp that was predominant for the longest time.
as for WvW, my guild was having this very problem tonight. we didn’t have enough people covering all roles, and the other groups did. a well placed CC on an underperforming group can end a fight before it even starts. we spent a good amount of time trying to reorganize ourselves, not just in terms of specs, but which professions to bring, and spreading out the supporters through all parties.
(edited by BrunoBRS.5178)
they already confirmed no new race is coming on an interview with mmorpg.com, and they articulated why really well.
even then, it makes no sense from a story perspective to add any of the “new race candidates”. as much as i want a kodan character, it’s not happening any time soon.
And what was his profession before?
Warrior
wrong. Rytlock was a Rytlock.
he can wield sword/pistol and heavy armor at the same time.
(this comment isn’t meant to be taken seriously)
Actually the “hidden pistol” is a charr race skill. ;-)
it’s not “hidden” if he’s holding it all the time.
doesn’t read thread because it’s almost 6am here
i theorized (read: guessed and hope it’s right) that the cave we find in ep.8 is the cave Ronan found the pale tree’s seeds, and the seeds of what would be other pale trees. most importantly, ronan’s seeds, alongside the other seeds in there and pretty much everything in the vincinity (hence the coat of golden, “ancient and pure” magic everywhere) was purified in a Forgotten ritual (much like Glint). it is, after all, a cave sealed by the Forgotten, who are known to have purified dragon minions before, and the magic in the cave is described as “pure and ancient”, AND for some reason that cave is a huge deal to wynne, who learned sylvari were dragon minions in her dream and then was drawn to that cave.
so while i have nothing conclusive, my guess is that Malyck’s tree was also freed from mordy’s corruption, at the same time the pale tree was, way before Ronan was even born.
of course, there’s always the chance that those 3 are the only ones left, just 3 mursaat living on their own, in a ghost city, waiting to die.
Yeah, those three just sat there for 250 years with no hanky-panky to replenish their numbers.
Please.
If they were “waiting to die”, wouldn’t they have died centuries ago?
that’s my point :P
And what was his profession before?
Warrior
wrong. Rytlock was a Rytlock.
he can wield sword/pistol and heavy armor at the same time.
(this comment isn’t meant to be taken seriously)
just the trailer showing rytlock doing stuff.
Okay, try to bear with me for a moment.
When I think of Druid, I think of “nature healer”.
What about Diablo IIs Druid. That was absolutely not a healer, it was a combination of creature control and nuke damage, which sounds exactly like what GW2s Druid is going to give us.
I also agree that the video seems to show the engineer wearing heavy armor, and at the announcement panel they made it sounds like specialization will change more than just the weapon the class uses, so I don’t think its far-fetched so say that the Engineer specialization will let them either equip heavy armor or at least be able to generate it as a skill, kind of like an Iron Man suit.
that engineer is wearing magitech armor. come on, guys :/
There IS no trinity though, GW2 style or otherwise. It’s just zerg zerg zerg. Occasionally people will play some form of bunker in pvp, but that doesn’t count as having a new version of the trinity as a core concept of the game.
i don’t know, have you seen WvW groups? like WvW guilds, not pugging zergs. the people in there have very defined roles. a zerg without support, heal, and/or CC won’t win a fight.
and in most MMORPGs rangers are also only ranged. meanwhile, in GW2…
remember how pre-launch everyone was worried the guardian would be a trinity archetype? yeah. no. so let’s stop thinking GW2 is adopting the old trinity because they’re using similar names to their professions as other MMOs.
i mean, GW2’s trinity has always been about damaging, supporting, and CC. nothing says the specializations can’t be stronger in areas where previously the character was weak on. in fact, that’s more likely what they’ll be about: providing new avenues and roles for the core professions.
Could be !
The teeth are very human-like, so I think it’s either a Sylvari, a human or a Norn.
I think it’s most likely a Sylvari, though, because the Mordrems that seem based on living creatures look more like are corpses infested by plants (mordrem wolves and mordrem trolls). The creature shown in the trailer doesn’t look like something infested or parasited, but something actually made of bark.
husks are humanoids made of bark. this could just be a dragon champion, not necessarily a living being that got turned into… that.
though it would be pretty cool if that turned out to be what became of trahearne and caladbolg :P
I’m also quite certain that those glowing beings we find in the golden city are Mursaat. They probably just got a “facelift” to make them seem more like the angelic beings Saul D’Alessio originally described them as.
I’m unsure of how to feel about allying with them. The Mursaat have always been a self-centered race that saw others as nothing more than tools or obstacles. On the other hand, there could always be outliers, and the three we see could be such. Just as we would not condemn all the Sylvari to death for being dragon minions (well, most of us wouldn’t, anyway
), we can’t condemn all Mursaat for the actions of the majority.
and really, only one of the 5 races has a beef with them, though the others would be foolish not to take a lesson from history.
this is, after all, a whole race of people with a history of betrayal, backstabbing, and abandoning allies. it’s not like they did it once, it’s a recurring thing with them. it’s what they do.
and those 3 seem to be in charge of what, as far as we know, is a whole city of mursaat. so if they’re outliers, than so would be most of the population there, which is far less likely. of course, there’s always the chance that those 3 are the only ones left, just 3 mursaat living on their own, in a ghost city, waiting to die.
My only fear is that these Mastery points are limited in such a way that we have to choose between either being more potent in battle, or getting deeper looks at lore. I don’t think ANet will go down this path, but you never know.
they made it sound like the masteries aren’t unlocked on a point system, but rather “doing X task improves Y mastery”. at least that’s my take from it. either way, it being an account bound thing, i’m pretty sure they’ll give you enough opportunities to earn masteries to have everything maxed, if so required.
i’d like to point out that the interview is full of typos and bad grammar, so you could just add that up to the list, probably.
Oh you’re right, The Wurm’s Golden Chest drops backpacks. The wurm head itself drops a seed pouch, though.
And I should’ve been more specific, the Great Jungle Wurm does indeed not drop a Mordrem bag, the Avatars of Blight that protect the wurm do.
I’m just finding it weird that these Mordrem appear near them. It might just be that they are disturbing the wurms. I agree that they are probably not creations of Mordremoth, but they may have been tainted by it.
tainted? i’d say more like disturbed/annoyed by it :P all these kitten mordrem messing with their sleep. at least they taste nice.
@Bruno: You do realize that jungle wurms didn’t exist in GW1, right? :P
i do, but the frost wurms were there, always messing my map completion in the shiverpeaks by coming out of freaking nowhere. and i can’t vouch for plains wurms, since i didn’t play prophecies, but they weren’t in the EotN ascalonian areas.
but the point remains, they’re just another type of wurm, just like all those other wurms spread everywhere. there’s no evidence or even suggestion that they’re something different. it wouldn’t be the first new subspecies to show up between games.
), we can’t condemn all Mursaat for the actions of the majority.