Showing Posts For Chackan.2813:
ANet delivered a second great MMO in a row. They offered me a fun game, without any subscription fees that they let me enjoy it in my own time and way.
Thanks for that!
Maybe it’s a bugged feature?
Edit: Here’s hope to some future new content!
Yep, priory base! So it doesn’t unlock later on?
Hummmm, it leads to an Asuran Gate!
Just found this in Lornar Pass!
So is this part of the regular gameplay, or can we expect some news regarding this? :P
Say what you will, for me ANet delivered! They brought us a game that seriously improves on the first one (again, the only exception is the story telling), with no sub fees whatsoever!
Kudos ANet!
GW2 "endgame" model is fine. Execution doesn't make sense tho, problem and solution.
Posted by: Chackan.2813
TL;DR
World Drop needs to mach Orr efficiency
Cosmetic Items are either easy or irrelevant. Need more steps in that threadmill.Well, that’s it, I hope I was concise enough to grab some attention.
And I’m sorry but english is not my first language, so… sorry about any miss steak.Cheers.
Totally agreed. Doesnt even make sense to do it any other way! Would like to hear ANet official word on this!
I think that a lot of the criticism I see around these forums would fade away if drops were equal (to level 80 of course) in every single part of the world. Actually, I think that would encourage explorers!
The only thing that GW1 had better (IMO) is in fact the storyline, like someone else already stated.
Ok, first of all english isn’t my native language so bear with me please!
Now, to explain this I will use a “quest” as an example: The mini-pet Moa in GW1. Anyone that completed this “quest” remembers hat we has to go trough a lot of stuff to get this mini-pet, and run trough different places.
I’m only level 40 in GW2 but I don’t think there is any thing like this, right? I mean, every objective is only local, not being required to go trough other places to perform X task!
Now, this is not a criticism, just an opinion. GW2 is fine the way it is, but why not adding this kind of stuff? “Hey, I need to go to X to buy Y and deliver it to Z so he rewards me!” or “Hey, I need to go to the X cave, kill the bad guy, pick up the Y thing, and deliver it to Z so he can reward me!”.
I know this is somewhat similar to the questing system ANet tries to avoid, but surelly there is some way to adapt these kind of objectives?
Would also like to thank ANet for bringing the sequel to one of my most played games ever!
Thanks
+ 1 for duelling! Been waiting for it since GW1 lol
Really curious to see someone from ANet answering this! I think that DE are just fine, but also was expecting some long term consequences!