Showing Posts For Charons.6037:

Grenth and Melandru temple post-events

in Dynamic Events

Posted by: Charons.6037

Charons.6037

This issue has really been bugging me since I started doing those events. The events for those temples takeover are long chains that can break off at any point (Grenth) or require a lot of work with the NPCs to manage, and usually they are done by 2-3-10 people at most, or in Grenth’s case up to 20-30. Then comes the Group-event real challenge, the risen priest. And even though a lot of people keep posting in map chat that the events have started, the number of people usually doesn’t go up past 20-30, and by this i mean alive ones on Grenth.

And even this is great, because it makes the event challenging, the fight more interesting every time, aside from the fact that the Grenth event can be a bugger with all the people running around and sometimes pulling the priest close to Jonez, usually followed by rages and flames all over the chat. And even after the rare occasion that the groups actually manage to slay the rotting hulk, the temples aren’t safe yet, and you still haven’t been awarded the infamous precursor-spawning chest.

So it’s time for the post-event. A 5 minute protection event that usually includes:

  • Suddenly even without any chat posts 50+ people!
  • Lags for the whole family!
  • It’s absolutely loot-free! Heck I can’t even manage to hit something with all those lags, let alone bash it enough that it drops something with my name on it…

So maybe it’s my connection, or the fact that everyone and their mother after defeating the priest or hearing that it’s been defeated calls every single person they know is online (even I post it sometimes in guild chat, just for the fun of it) to join in. Let me just say that during the events with 30 or less people I had no problems whatsoever. I am pretty sure this isn’t just tied to my server, even though here we have more people doing random PvE stuff than WvW and other (it shows).

I’ll stick to Dwayna for now. At least there I know I’ve earned chest i get after the event . Shame it’s rarely contested though.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Charons.6037

Charons.6037

I’ll just say this: pleeeeeeaaaaaseeeeeeeee, kittens and unicorns will cry if u don’t bring Cantha back.

I have to quote this. Totally true.

The Cantha Thread [Merged]

in Guild Wars 2 Discussion

Posted by: Charons.6037

Charons.6037

From what I’ve seen in GW2 new expansions (and don’t quote me on this, it’s totally my assumption xD) expansions are most likely to be dragon-based. We have dealt with one dragon, there are more still at large. And from what I’ve seen in game, Jormag, after Zhaitan is the most detailed and i can only see him being the next in line. As for Cantha and Elona, well Kralkatorrik resides in the Crystal Desert, pretty close to the border with Elona, so some of the lore from there will surely be put in during that conflict (I would love nothing more than to visit Vabbi once again xD ), and for Cantha the Deep Sea Dragon to me doesn’t have any other obvious location to be put in (Primordrus has a fiery theme so i can assume it to be on the Ring of Fire).

But then again, this may all be just my hopes of seeing the Jade Sea, or the Petrified Forest again…

Oh and I totally don’t know how this is doable but MARGONITES. PRETTY PLEASE

What's your favourite Jumping Puzzle?

in Guild Wars 2 Discussion

Posted by: Charons.6037

Charons.6037

1. Has to be Hidden Garden, it’s just perfect
2. Chaos Crystal Cavern
these two have already received too much praise so I’m gonna skip to the next ones:
3. Shaman’s Rookery
4. Conundrum Cubed
These two are awesome, even though after the Uncategorized Fractal most people will shrug at the cubes, but i loved it, the only shame is that they are too short sadly
5. Antre of Adjournment, the only Orrian puzzle that left an impression, the sheer size of it and the effort (even though most people will say that the effort isn’t rewarded at the end) both the one from the developers’ side and the one it takes the players to complete it is great

In general i would like to see the short ones be a little more challenging ( Under New Management and Grendich Gamble come to mind saying this), and although most would disagree I would love to see more long puzzles, and by this i mean climbing the crazy tall structure in Orr near Caer Shadowfain in Cursed Shore… Every time i pass it I keep imagining the view from up there

In any case great job for making these jumping puzzles to begin with, I can only say I was pleasantly surprised when I managed to find and complete my first one and it made me a “search every nook and cranny” type of player. Praise to all the holiday puzzles as well

Lick Wounds/ Ranger downed bug

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

Just wanted to delete this topic because I’ve found another with the same issue, but realized i don’t know how to, so I’ll leave it active until someone else happens to merge them, or spot this. xD

Lick Wounds/ Ranger downed bug

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

Sometimes this skill happens to revive your pet and make it come to you, but it doesn’t heal you. I cannot say what is the cause of this happening, it happened a few times in totally different circumstances, once in Southsun Cove after being attacked by karka, i used the skill, was supposed to bring my downed health up but it didn’t and i ended up dead. 2nd time i used it was after i actually managed to kill the enemy i was fighting, but due to some condition i had i downed, decided to use the skill to speed up reviving, and nothing happened.

Glyph of Renewal bug?

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

It’s actually pretty good in tough fights where you can’t stop moving for 4-5 seconds and where enemies usually target downed players. It has helped me tons of times while resing downed teammates in Lupicus fight, and it can also help during the Volcanic Fractal last boss, though not as much.

Though the range seems to be fine with this skill, i submitted a ticket in game while using this skill under water attunement, it doesn’t revive allies with full health like stated, just the normal (~50%) amount, same thing goes for using this skill underwater.

In game mail choosing recipient....

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

Just to post here, I’ve noticed the same thing, and the persons aren’t random, they just happen to be standing closest to you when you started writing the mail. Still, i agree it’s a weird way to choose mail contacts.

[February] Getting stuck in the map/seeing map art issues?

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

Dregdehaunt Cliffs again, Frostland Melt area this time, got stuck during an event in which the dredge lay siege to the nearby outpost and i’m supposed to help with destroying their mortars and APCs. During this event APCs periodically go underground and rise back up (at least this happened to me) and i started attacking one while it was burrowing, which got me stuck inside it and no way to get out.

Attachments:

[February] Getting stuck in the map/seeing map art issues?

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

In Dredgehaunt Cliffs, near the Granite Citadel, it’s possible to reach the end of the map with all sorts of ways to get stuck and unable to get back. Even though it’s a small chance of anyone even going the same path as i did ( since i enjoy jumping around mindlessly sometimes), I am still going to post the screenshots of how i managed to get there.

Attachments:

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Charons.6037

Charons.6037

I took some time to get familiar with the update, and from what I’ve seen I can only say that it’s a disappointment. When the update was being announced and being eagerly awaited, I mostly thought about the bugs and exploit fixes that would open up new dungeon opportunities with friends and guildmates , or just making dungeon runs more interesting.

Instead of this, we get changes to things that no one seemed bothered by, except maybe some new players that weren’t used to “res-running”, not that I am a fan of it, but it makes sense considering the time it takes to bring a dead player back from the dead ( and it shouldn’t be shortened either, for the sake of other points in the game, like WvW ). One way of fixing this is making at least the profession-specific resurrect skill work on dead players as well, but that will also raise a lot of questions and changes to other aspects of the game. I realize what was the goal of accomplishing with this, and the reasons people hate this change, in turn because people mostly just got used to the way it was set up before, in turn because it makes things harder. But all it makes is people wait while others try to resurrect them, and stay alive themselves at the same time, or just give up and suicide, which i don’t think was the main idea. Also this introduced new bugs, such as players that are not in combat showing up as they are making the entire group unable to use waypoints, so most of the time that player relogs his character (also i don’t think this was intended at all), and for example the laser in CoE making players constantly in combat, so the ONLY way to get back up is to relog. I can see some of the positive things that might come out of making these changes, but they are severely outweighed by the downsides.

But even in all this commotion during the new change, it’s not hard to notice that most of the old dungeon bugs still remain. I won’t name any of them here, partly because this isn’t the place for it and partly because i think that the developers should take a closer look themselves, not just by relying on comments posted here.

In general, this entire update introduced a lot of things that players were unhappy about, but, after seeing most of the comments posted here, i think they will make an impact on the developers, and what will become of this update remains to be seen.

Signet of Water

in Elementalist

Posted by: Charons.6037

Charons.6037

So, I’ve been experimenting in PvE using all the signets and the earth trait “Written in Stone” that allows me to keep the passive bonuses of signets even when they are on recharge. So far it works just fine on Signets of Earth and Fire (i don’t use Air signet) but this signet’s passive ability is very risky at best. Any chance that it gets redone to “after 10s it removes either 1 condition that is already affecting you or the next condition put on you” (in case you didn’t have any on when 10s expired)? I know this might for some diminish its usefulness in PvP/WvW but in PvE enemies usually put 1 or 2 conditions on you and waiting for an unspecified time to get rid of those conditions seems worse, also when most of those conditions last their full duration before the signet removes them. Just a thought…

Bloodtide Coast Skill Challenge bug

in Bugs: Game, Forum, Website

Posted by: Charons.6037

Charons.6037

  • Server: Far Shiverpeaks
  • Area: Bloodtide Coast
  • Sub-Area: Mournful Depths
  • Skill Challenge Name: Defeat Two-Eye Ignatl the Pirate
  • Description: For over 3 days now (and as i gather from other players maybe even more than that) the skill challenge is bugged for everyone on this server. In the area where the skill challenge NPC should appear usually there are just players waiting for the bug to be fixed so they can finish the area. Near where the skill challenge icon is on the map the event icon (fist) and very small event circle area near the icon, and the event shows his health bar but there is no apparent way to finish the event because the NPC isn’t near the area. As the area itself isn’t very often visited by players since it’s high level, there hasn’t been an instance of overflow in that area, and with that no other chance to finish that skill point challenge and with it the area. The bug has been posted in the game by several players but so far no solution has been made.