JQ and SOS literally just stand there and look at each other. How sad is that? They don’t ever fight at all. We got 2v1ed the whole night and our score eventually dropped to 55.
I mean I play this game for fun. I couldn’t careless who is winning as long as it was a fair fight. But these 2v1s happens every night and they are really taking the fun away.
LMAO! Those pictures are really funny
You should have seen what happened after we took the tower :D
We invited JQ to come inside and we had a Christmas party! Thanks to all that attended :)
For me that lagged has stopped in SBI BL, but i still had a disconnect out of WvW from out of the blue, my internet was still connected and I was still in GW2.
I’ll post more about this is it keeps happening.
in the hour since this post has been up not a single other player has come to add to the thread … sounds like your ISP acting up.
It’s a more a question directed to arenanet, hence people not answering.
In Stormbluff Isle Borderlands, there are 10+ people complaining of the exact same thing while I was there and it’s been happening for hours.
In my 4 months of WvW, I’ve never seen this before, and many people are experiencing the exact same issue. As far as I know it’s been happening to some people in Australia, New Zealand and Asia, not sure if it’s happening to Americans though.
Just to clarify, I am not talking about GPU/memory lag, I am talking about latency. The players stopping, teleporting randomly all over the place and experiencing frequent disconnects from WvW.
(edited by Cirus.5748)
A nice message, but the video, IMO is yet another example of how golem rushes in this game are currently unbalanced. An army of golems will chew through two gates faster than defenders could ever hope to respond.
How to see a golem rush happening? Have strategic scouts that warn you ahead of time.
How to stop a golem rush once you know it’s coming? Have ballista and trebuchets aimed at the gates before it happens.
When it’s coming, man the cannons, man the ballistas, man the trebs (and the oil if they’re stupid enough to stand under it). A handful of defenders can kill the golems. It’s all about surprise and preparation, if you’re not caught by surprise and you’re prepared for it, the golems will be on the receiving end of a blood bath, demoralizing the enemy.
For every over powered strategy in WvW, there is a counter for it. Rock beats scissors, paper beats rock etc
Since the latest update a few hours ago, lots of WvW players have been experiencing massive latency issues, something that many of them have never experienced before.
Is Arenanet aware of this, and will it be fixed?
(edited by Cirus.5748)
The current plan is for this test to run through the end of the current matchup. At that time we’ll go back to the previous culling setup. Please note that this is a trial of an interim change to culling. We are at work on a more comprehensive solution and that effort has not been impacted by this test. The point of the test was to determine if the community would prefer the new method while waiting for the more comprehensive fix. More details about the change can be found in the “New Culling Trial” thread which will remain stickied for the duration of the test.
Please please revert back to the old culling!
With the current system, I don’t know what’s what anymore. I have no idea how many allies I have around me, I have not idea how many enemies there are, even if I’m fighting in the area for minutes.
When I don’t know how many numbers my side as, nor do I know how many the enemy has, meanwhile the nearby players keep phasing in and out, it just makes me completely lost as to what’s going on.
With the old culling system, I was knew how many allies with me, and if the enemy had a large army, they would appear invisible at first, by the lighting, graphics, spells and fps lag would be a dead give away that the enemy army is large. After 10 seconds or so, the enemy fully loads on my screen and they stay there.
So with the old system I know how many allies have, and given a little bit of time I know how many the enemy has
With the new system I don’t even know what’s going on, no idea if I’m in a 20 vs 20 or a 50 vs 50, or a 20 vs 50, I can’t see the difference and it’s confusing.
For example, just yesterday I was outside Greenlake, I was scouting and I was reporting to the Commander on what the exact situation was. After inspecting several times over 5 minutes, I never saw more than 20. My commander came to rescue the tower with 20 as well, what he discovered in the battle field that the enemy was more like 50-60, we got slaughtered and we didn’t even know how many the enemy had.
Last week, I would be on the walls of Askalion Hills keep, I spot the enemy coming, before I report the numbers, I take a few seconds of observe. Once the enemy renders, I can see that they have a sizeable force of 30-40, and I report the numbers accurately to the commander and the commander responds with the right sized force.
The old culling system is way way better then what we have had this week.
(edited by Cirus.5748)
Anyways, TLDR:
DiE gets accused of exploiting, hacking and buying precursors with RTM. Lots of passive aggressive posts, back and forward. Our name gets tarnished. We finally let the accuser know our legit, non hacking tactic. We are confirmed to be legit and now the accuser knows how to counter us, according to the above screenshot.
Good day everyone. DiE doesn’t condone hacking or exploiting in any way, now let’s change the subject.
I was thinking the same thing when I saw the screenshot above. But what can you expect? If you don’t want the enemy to know your tactics, you shouldn’t be sharing them.
Most people know that DiE don’t exploit and they are just a very clever guild. It’s just a vocal minority that accuse the opposition of cheating every time they lose because they can’t handle the fact that they’ve been out smarted.
For me personally, whenever I’m part of a force that achieves something remarkable, and some of the opposing players on the forums are crying exploits because they don’t understand what actually happened, it just gives me a big warm smile :)
(edited by Cirus.5748)
I just wish we would have the acknowledgment by Tier 1 as a peer/equal.
We have so much respect for SBI and JQ.
Please read last weeks forum tread. I PERSONALLY welcomed you and said well done you belong here, as did most of the other commanders. Don’t forget that in an attempt to look the victim <3
You gotta admit that the general attitude towards us has changed since last week though, it’s gone from love and respect to hate and spite!
For me, these last 2 weeks of WvW have been a blast! Some amazing events have happened on the battlefield that I will never forget. Great fighting from all sides. Very pleased that we were able to turn around a 25k deficit, it’s when you’re losing that a server is truly tested.
PRX is SOS’s version of WM.
WM hasn’t been very active as of late it seems.
If a 60 man WM zerg is inactive, I’d hate to see what an active one looks like.
They were actually large contributors to SBIs points over the opening weekend, you should be giving them more credit.
Defending is a complete joke in this game , i’m not sure what can be done , but it will be the down fall of wvw , I don’t remember DAoC towers going down so so easy
The biggest problem with defending is that people don’t defend.
If you aren’t willing to defend a location, then you deserve to lose it. This includes upgrades, yakk running, defensive siege and people inside keeping watch letting everyone know the situation in /team chat.
If your team reacts to a location that under attack and it’s doors are 50% down and there are 3 rams down, it’s too late to react to that.
You’ve got to be proactive and be able to identify what the enemy is doing before they even put their first construction site down and even then the siege defense should be able to counter siege and slow them down if not stop them.
If your team is determined not to lose something, you can hold it all day.
World vs World is one of the best PvP gaming experiences to ever come out, you need to look at the bigger picture, there is so much more to this then just zerging. 10 organized people defending against a 30 man zerg, = roasted zerg, even when that zerg is organized. It’s all about tactics and strategy. There is a way to counter those 3 catapults with even just 1 person defending. That’s right, 1 person can stagnate a 30 man zerg.
I think one of the major problems of WvW is that most people haven’t dug deep enough to truly understand it and instead choose to point out the things that they didn’t like and demand change when most of these things are there for a reason, for every problem there is a solution.
Oh Please Oh Please great one show me this 1vs30 way I must learn.!!!!
Okay :) , to defeat 3 enemy catapults, you build your own catapult or trebuchet inside the tower before it gets attacked. When they put their catapults up, you can kill them by manning that catapult/treb all by yourself.
Genius, I know :)
While those 30 people are outside the walls and can’t get in, they will not hurt you and it should give your allies enough time to save the tower.
World vs World is one of the best PvP gaming experiences to ever come out, you need to look at the bigger picture, there is so much more to this then just zerging. 10 organized people defending against a 30 man zerg, = roasted zerg, even when that zerg is organized. It’s all about tactics and strategy. There is a way to counter those 3 catapults with even just 1 person defending. That’s right, 1 person can stagnate a 30 man zerg.
I think one of the major problems of WvW is that most people haven’t dug deep enough to truly understand it and instead choose to point out the things that they didn’t like and demand change when most of these things are there for a reason, for every problem there is a solution.
A huge shout out also has to go to AFS, they were staying up way past their bed time every night to hold onto their corner of the map to mitigate the points damage, awesome job AFS!
These guys rarely get their deserved credit.
As far as I know, JQ doesn’t have good EU coverage. I don’t know if we have any EU guilds at all. We need some. However, we do have excellent Asia primetime coverage from FOO, FdE, two DC guilds, I think I’ve seen FIRE around that time too, some HD, ZX, and a few others I’ve forgotten to mention. Whenever those guys decide to stay up all night we do well during EU primetime. Also, don’t forget that many may have had the day off, so that might have added to our seemingly excellent EU timezone coverage. Truthfully, though, JQ could really benefit from a few organized EU guilds transferring onto the server.
As someone who was fighting at every Oceanic primetime and staying up very late into the Euro primetime every night, I can confirm that JQ are the kings of the Euro slot. They were consistently gaining 200-300 points on top of both SBI and SoS at this time. (e.g 400 vs 150 vs 150), they also had huge numbers compared to us at that time, I didn’t see any large FOO groups.
The Euro slot is JQ’s strength but they were the weakest by far in the Oceanic time slot. It was almost like a game of rock paper scissors, every server has 2 strong slots and 1 weak slot.
(edited by Cirus.5748)
We have finally done it!!! :D
First off, credit to all of the opponents that we have faced over the months and for the good sportsmanship and support from many of you. Many of the battles and match ups that we have had against each other have been fierce and tense and in my view some of the most epic of all time, well done!
Thanks so much to everyone on Sea of Sorrows for their effort! Not just for this week, but all the weeks leading up to it and to everyone that contributed to make this happen. We’ve all worked really hard and had a great team ethic, I’m really happy with the way that we’ve conducted ourselves and we couldn’t have done it without each other, a big thank you to ALL you guys from all over the world!
We’ve also joined a very exclusive club now. Henge of Denravi, Jade Quarry, Stormbluff Isle. These are the only servers to have won in North America, and as of 11/23 Sea of Sorrows joins them!
We are the champions!!!! And nothing can ever take that away from us! :D
Can I get a score update please I am at work lol phone ftw
Total scores:
Stormbluff Isle 137,808
Jade Quarry 135,198
Sea of Sorrows 182,793
PPT:
Stormbluff Isle +195
Jade Quarry +190
Sea of Sorrows +310
As of 1 minute ago.
SOS is doing very well in T-1. They are a friendly, if not annoying group that understands the game and strategies. Looking forward to more fights with you.
It’s been a pleasure
Very fun and intense fights in this match up, even though SoS have the lead, there are so many times when it just doesn’t feel like it because we’re getting hammered, yet somehow we survive!
This is what WvW is all about!
Sea of Sorrows.
Best known for night capping.
SoS, i hate to rain on your parade, but you will probably hate T1.
You are not prepared for the SBI overnight zerg, or JQ’s early morning push. Unless you have good coverage 24/7, your stay in T1 will be short, at best.
I dont care how loyal you think your guilds are, I bet if you start losing you see mass transfers, like every other server that has made it to T1 and then started to lose. In week 2, a lot of our guilds mass transferred to SBI, so now their nighttime coverage is even better >.>
Oh btw, do anything that either server hasnt seen before and you will be branded as hackers and exploiters.
Good luck and have fun :D
I know exactly what you mean :) , lots of us have already experienced the worst though, if the same happens again and this week is a disaster then too bad.
I also wish Blackgate good luck in Tier 2, I’m lead to believe that the gap between the two tiers is not as large as it used to be with the arrival of SOR and SOS.
Jedahs mate, you are a legend of our server! Thank you so much for your hard work, diplomacy and loyalty.
It’s not until you suffer through the tough times that you can truly appreciate the good times. It’s been an amazing journey for our server so far, most other servers put in our situation would have capitulated and become WvW ghost towns.
I think the elitist guilds (or wanna be elitist) and bandwagon players transferring off the server during the difficult times has really strengthened our Oceanic and SEA communities. Together with our NA friends we will be able to put up one hell of a fight. Well done Sea of Sorrows, we’ve earned our place in tier 1. This will make for an interesting 7 days.
SoS will get face-rolled. Your server will crumble – your crutch guild is planning to leave your server already.
The enemy propaganda is rolling out already, this will make for an interesting match up ;)
Sea of Sorrows is going to get owned
Sea of Sorrows has so many bad commanders they dont even know when to switch maps
so many bad guilds like FoE and pW who will sit and defend something with 10-15 players even if there is no risk of it being lost
Daish is going to avoid playing WvW this week
perfect, last time u left when we losing 30k during halloween . we turn dominating everything immediately, It was a big big win. glad you wont show up again next week.
thank god. there wont be meaningless argument between commanders anymore. No commanders will be pssed off and leave the BL, we will fight tight as one, as we always did when diash was not around.
And plz, keep out of WvW next week, coz everytime you said you leaving, you came back 2 or 3 days later when we started winning.
And when you not in WvW, please dont judge other commanders on chatbox, every commanders trying to ignore you and make sure the community go well.
Sea of Sorrows rises with or without you, good player or normal players they are our brothers. Large guilds or small guilds they are all part of our family. Winning or losing we will keep fighting, ET humiliated us and now they fall, IoJ crushed us and now they lost 3 weeks in a row.
We are here because we kept fighting, we will guard our world no matter what. This is our world and everyone has the right to fight for it, its our duty, its our honor.
JQ and SBI, listen up, you are better or not we dont care, but we are coming.
Well said, I was going to point out something similar regarding Daish and the SOR/halloween match up.
Nothing hurts a team more than giving up, desertion and infighting, SOS will be much stronger this week if he actually sticks to his word this time and doesn’t turn up.
I think that this was a really fun match up. The fighting on the opening weekend was very tight and fierce from all sides, well done to all servers. When it got to the weekdays, the dynamics change and it’s always interesting to see that who will come out on top. The servers settled into their rhythms by Tuesday and that’s when SoS’s lead began to become unassailable, the match up was over by Wednesday and it became mathematically impossible for SOR to come back by Thursday.
I gotta give props to the SOS guilds that have been in Eternal Battlegrounds all week, both NA and Oceanian guilds have done an amazing job in there together and you guys were the rock for us in this match up.
I think with the way that the current glicko ratings are going, SOS will stay in tier 2 and tomorrow will be a rematch of this week.
Helping the 1000’s of people that WvW on your server and helping your team assault things is your reward for trebbing.
I agree that there should be a reward if say your team claims that building, you should reap the same reward as them.
I do WvW because I like pvp, not because I want 3 orbs to overpower my opponemnts.
I really want to see just how good these dominating servers are now. My necro in WvW has 33K health and can hit hard with 3x orbs, now we’ll be on an even playing field… or is that what the OP doesn’t like?
I remember weeks ago we held off a keep for 3 days or more from the leading server, we didn’t need orbs to do that and it was a blast.
If I was playing for an even playing field, I’d be playing sPvP, not WvW. WvW is not about fairness, it’s about epic scale battles and sieges.
I agree with the OP, not having orbs is a huge loss for WvW, it’s going to be a whole lot more plainer and boring without them.
I wish they’d keep orbs in WvW until they fix the exploits, hacked orbs are better than zero orbs for everyone. It seems like it will be months, possibly never before they look at this again. In WvW that is way too long and it will kill the fun for a lot of people.
Capturing and defending orbs are a major highlight of WvW Borderlands.
This is sad news, orbs add an extra dimension to WvW and they are one of the highlights of it (the thrill of attacking or defending an orb keep)
The hackers were a major problem, but i would prefer hacked orbs compared to no orbs for everyone.
Removing orbs is a major step backwards for WvW, I hope it doesn’t set a precedent where arenanet only listens to the complainers, the rest of us are having an amazing time in WvW, win or lose.
I read
It is likely that orbs, or some orb-like mechanic, will return at some point in the future, but only after we are confident that they will not exhibit the sorts of issues that we see with orbs today.
as never…
Wouldn’t an easy solution be to make it impossible to touch an orb unless you actually own the keep? It would render the hackers useless.
Ganging up is part of the WvW, all is fair.
If you’re good enough, you’ll always win anyway.
Tried over perhaps 6-8hrs , in multiple sessions. Farthest i got was a little beyond the drop part, but not the switch back part. Over the course of trying and heeding advice, watching successful attempts, ignoring other players, i think my greatest issue is just age and lacking reflexes i had 20 years ago (and finding that extremely frustrating, knowing i have done all other JPs available).
Reflecting on it, its good to have high difficulty challenges. But the disappointment in admitting defeat due to your own ability (rather than luck or another players pvp) is unsuprisingly not that fun.
If appearing next year, i’d keep the format it as is, but with no gear rewards (exotics etc) and just a title, so the ‘carrot’ for it is purely just the challenge, and folk are less likely to feel they missed a special item or others allowed to farm it.
Getting to the drop part is the hardest part of the puzzle, after you get up and start jumping upwards, you have plenty of time and the rest of the jumping is fairly straight forward and simple (don’t be complacent or you will still die), compared to the rest of the puzzle, the final 1/4 is the easiest by far.
If you can get up to that part, I’d recommend to not give up.
And the Mad King’s clocktower really did make so many people lose their mind over it, it was fantastic!
As for people complaining about other characters covering theirs, I am a human and was swallowed up by Norns and Charr, but when you are focused you don’t see any of that, you know where you are, you are in the center of the screen right with them and you know how to jump still, this complaint is more of an excuse for people that are frustrated than anything else. Also the other characters are normally with you only at the beginning, it doesn’t hurt to slow down for .2 of a second to let them hit the front or you can aim for a quicker start to set yourself above the rest.
Tried 4 or 5 times, then said “nope, I’m’a farm some more candy corns.” Been happy since.
When I made this map I was HOPING that people who aren’t into jumping would do exactly this. They’d see a fun Halloween looking environment, maybe get to the first chest and snag a goodie, then be on their merry way. I see now it was a mistake to make the hardest jumping challenge in the game part of an in-your-face update like a holiday event. I’m not going to stop making difficult stuff like this, they just won’t be so prominent in the future. I honestly hate making people upset and have a very high level of empathy. So it’s been hard hearing all the people that are so angry, frustrated and sad because of something I’ve made. But it’s just another lesson learned.
I think that the clock tower was a masterpiece, 10/10. It’s one of the funnest and memorable things I’ve ever experienced in Guild Wars 2.
It reminds me much of Mario 64 with that clock level! It’s a race against the clock. It’s survival of the fittest, the challenge of it was immensely enjoyable, it required nerves, and you could see the progress of yourself. Every time you did your personal best, you knew you were 1 jump closer to the top! When you overcame certain hurdles, you learned from it and knew how to approach it correctly next time. It took me ~90 minutes of failures to finally reach the top and it was one of the most rewarding things I’ve experienced from gaming in a long time.
Lots of other people I’ve talked to have loved it as well. Having 10 or so people with you compete in the challenge enhances it greatly, you see the familiar faces around you drop 1 by 1, you see their progress and who the most likely people to finish are, as you get closer and closer to the summit you all get more excited. The repetition of having the same people over and over also made people interact with each other, joke and laugh about the whole thing. I also made some friends out of it, even though I was in the overflow.
It’s very challenging and rewarding, 10/10
I guess the only criticism that I could have of it is that it was a halloween achievement, that said for scaling something that challenging, we deserve an achievement! Maybe have a bonus section of the event achievements or something, so that those who can’t scale the clock, know that they haven’t missed out on anything major and won’t feel left out.
One thing with the feedback on the forums is that is only represents a very select group of people, when people want to complain they come here to do it, when people are happy they they generally don’t feel the need to vent their anger in a forum and they are just happy to share it with their friends instead.
Please put in more things like this, it was amazing! Challenges that aren’t challenging are not fun nor rewarding.
I think that the clock tower was a masterpiece, 10/10. It’s one of the funnest and memorable things I’ve ever experienced in Guild Wars 2.
It reminds me much of Mario 64 with that clock level! It’s a race against the clock. It’s survival of the fittest, the challenge of it was immensely enjoyable, it required nerves, and you could see the progress of yourself. Every time you did your personal best, you knew you were 1 jump closer to the top! When you overcame certain hurdles, you learned from it and knew how to approach it correctly next time. It took me ~90 minutes of failures to finally reach the top and it was one of the most rewarding things I’ve experienced from gaming in a long time.
Lots of other people I’ve talked to have loved it as well. Having 10 or so people with you compete in the challenge enhances it greatly, you see the familiar faces around you drop 1 by 1, you see their progress and who the most likely people to finish are, as you get closer and closer to the summit you all get more excited. The repetition of having the same people over and over also made people interact with each other, joke and laugh about the whole thing. I also made some friends out of it, even though I was in the overflow.
It’s very challenging and rewarding, 10/10
I guess the only criticism that I could have of it is that it was a halloween achievement, that said for scaling something that challenging, we deserve an achievement! Maybe have a bonus section of the event achievements or something, so that those who can’t scale the clock, know that they haven’t missed out on anything major and won’t feel left out.
I think playing with other people enhanced it greatly. What was awesome is that you kept playing with the same people over and over, doing the same thing over and over and it feels like you’re stuck in time, going mad over this thing, it’s brilliant.
It’s also very much like a survival of the fittest, you watch the people in front of you, around you and behind you fall 1 by 1, and by the end of it there is rarely more than 1 or 2 people left. You also get to see the progression of the people around you as they are new or haven’t done it yet, it’s brilliant! Well done arenanet, I also got to know some of the people and became friends with them after spending hours together in this mad puzzle.
If you are in a situation where you know there is 0% chance of winning or a 0% chance of helping the team such as holding a flag until reinforcements arrive, my advice is to run.
You know, when it’s 20 vs 3 out in the open, the best thing to do is run!
I generally play WvW as a supply runner/siege defender, despite not being involved in many zergs I always come out of it with a profit.
I think that the explanation for the results this week is pretty simple.
IOJ went into this week unprepared not taking SoS seriously, they had a bad start against us, and we pressed and pushed hard relentlessly, it wasn’t long until their militia gave up and thought it was too hard, and then the rest of the server capitulates despite the best efforts of the IOJ WvW guilds.
The NA transfers to SoS happened 3 weeks ago (we had no American WvW community until now), anything that has happened to HoD since has not really done anything for SoS, I’m lead to believe that the majority of HoD transfers went to Blackgate and Sanctum of Rall.
We at Sea of Sorrows have long memories and are still bitter about how you guys demolished us weeks ago and then acted. But I respect IOJ as a WvW force and I think next week will be an amazing match up, if my calculations are correct it will be IOJ vs SoS vs SoR, we met SoR last week and it was a very even match up.
Fair enough, I may as well delete my post.
Thanks!
(edited by Cirus.5748)
Snowballing and you - Why the current WvWvW system only "lives" for 20 minutes
in WvW
Posted by: Cirus.5748
I don’t quite understand, if you’re calling for fair sided teams because one or more servers lack numbers (such as they have 10 or 20 inside the whole borderland), and you want the teams to be even, controlled and fair, doesn’t that form of PvP already exist? sPvP is the right area for you if that’s what you are after, it already exists.
World vs World vs World is about whole servers, in all their masses attacking each other relentlessly around the clock. Solutions such as added in NPC’s to the losing team doesn’t make sense, World vs World is a form of Players vs Players and we do it to face real people, not mindless computers. If you enjoy fighting against NPC’s then PvE is what’s best for you. (you haven’t suggested this, but lots of other people have)
As for orbs and upgrades, you should be rewarded for your hard work, not punished. Anything on the map is easily takeable with the right planning. 3 Orbs or no orb, 5 arrow carts on top of the tower are going to make short work of the army attacking the gate with their buffs. If you’re the attacking side, the 15% health for the defenders makes no difference for you, you organize the rams/catapults, receive heals and shields, do it quickly and you’ll win.
I agree that there is a problem with 1 sided contests, half of that problem is the nature of server transfers, it’s like a merry go round where the bandwagon stack onto the winning server, the core community get disgusted at what the server has become, they then transfer off, the competitiveness of the server falls apart, everyone jumps off, before you know it you’re ET or HoD, and the cycle continues.
This is killing WvW and we should be having balanced match ups, the point of the free server transfers is so that friends can play on the same server as each other, it’s been now 2 months since release, and if people still haven’t figured out which server they’re playing on by now, they’re never going to figure it out. Server transfers are the core of the problem and it keep imbalancing everything, it’s a never ending cycle.
Server communities are suppose to be forged through WvW, not exploited, pillaged and destroyed. On sea of sorrows the majority of the oceanian players are the same ones that have been there since release, we all know each other and have been forming strong bonds through adversity and heavy losses, the only thing that has changed is the NA presence on SoS, some well organized guilds including an elite one transferred over because they were tired of long queues and they wanted to start something and make a difference. SoS was a unique server in that it was the only North American server without a North American WvW community.
I agree that it’s a problem, however these solutions are not dealing with the core of the problem in the first place. SoR, SoS and IOJ should all be in tier 2 and we’d be having one of the most thrilling server match ups to date, instead we are dealing with a ghost server (HoD) and another that has easily given up despite it’s vast numbers (IOJ). Had SoR been here, SoS would not have been allowed to dominate so easily.
(edited by Cirus.5748)
We miss you SoR!
So many epic battles were had last week, what a match up! It seems both SoS and SoR aren’t getting much of a challenge this week. :(
I thought IOJ would be more than a match for us as they started well in tier 1 last week and they completely rolled us a little more than a month ago, but they’ve been really disappointing.
IOJ have been fighting all night and have had the numbers, but they’d been very disorganized and have been fighting like broken men, we’ve also been pressing them hard and not letting them have a chance to get back into it.
If you guys played like you did last week, you’d easily beat IOJ.
Respect to SoR, hopefully we’ll see you in 2 weeks!
(edited by Cirus.5748)
Sea of Sorrows 236,915
Sanctum of Rall 232,633
Crystal Desert 89,209
Contested areas:
SoS +515
SoR +130
CD +50
as of 1 minute ago.
What a week this has been, this has been one of the most memorable match ups in WvW that I’ve ever seen.
Respect to the original SoR community (the guys that didn’t transfer midweek) that have made their server what it is, there has been fierce fighting all week and it’s been up and down every day for every timezone.
To Crystal Desert, despite not dominating the borderlands you guys have still been the joker in the pack and have still had lots of people fighting against all odd’s, you can hold your heads up high.
2 days ago SoS were 60k behind Sor, 1 day ago it was 35k, now we are in the lead by 3k. Well done to the SoS community and both timezones for continuing the fighting and not giving up despite when all the chips were down, we couldn’t have done it without each other. We’re going to need that same perseverance next week when we face a tier 1 server.
And if this week is anything to go by, I wouldn’t be surprised if there is one final twist in this match up.
+1 Kurthos,
NA SoS have more than held their own, and from what I’ve seen they’ve been superior to the NA SoR.
There has been some fierce fighting over this match up, every day over 24 hours.
daish isn’t the only one. there are a handful of them with the commander tag that have it just because ’it’s my money i’ll do what i want’
not kidding there. direct quote.
I have never seen any PvP commander’s that have had that poor attitude, are you sure they’re not PvE’ers with an ego? If you could mail me some names and guilds that would be helpful.
Dixa, Are you talking about Daish? He is not a real commander, feel free to put him on ignore.
To all SoS guilds of both NA and Oceania, in times of adversity, I recommend unity.
Our server has had it’s fair share of blows to our WvW community since release, those that have remained are loyal, I recommend the newly arrived guilds to do the same.
hmmm, I have been reading, is it true that Blackgate alliances have been moving temporarily to SoR because they are bored of their current match up as they are automatically going to Tier 1 next week? DROW, ELTE, CRS, Nine Dragons etc
If true they have ruined one of the best match ups I’ve ever seen, well done… you’ve ruined 2 brackets in the same week, that takes class.
(edited by Cirus.5748)
I heard that there was another momentum shift on cue with the patch update?
I shortened your quote to fit in the character limit.
edit
hmmm, I have been reading, is it true that Blackgate alliances have been moving temporarily to SoR because they are bored of their current match up as they are automatically going to Tier 1 next week? DROW, ELTE, CRS, Nine Dragons etc
If true they have ruined one of the best match ups I’ve ever seen, well done… you’ve ruined 2 brackets in the same week, that takes class.
(edited by Cirus.5748)