I was wondering this too during today’s livestream. They are most certainly not going to do the chronomancer stream over again though, maybe just reveal them in a forum thread or something? Or heck, just send screenshots to dulfy, it’s not like anyone goes anywhere else for GW2 news anyway :P
Can Signet of Courages effect be on a 5 second interval instead of 10? Ten seconds is the standard interval for similar utilities and traits, it would feel more ‘elite’ operating on a lower interval.
By the way, where do you find the news of that change happening? I looked in news section of the forum and couldn’t find it. <_<
Oddly enough the only news which actually appears in the news forum is related to the forums, servers, or sales, not updates to the actual game. For news on current or upcoming game updates go here.
has anyone else noticed the order of posts in this thread has gone absolutely wacky?
Yeah the mods frankensteined nearly a dozen different feedback threads in to this one sometime last night.
Anybody else really disappointed that this new specialization really provides almost no benefit to condition builds that don’t use traps or the longbow? I guess there is the one trait that benefits the old burning on block trick, but I play a hammer/swordtorch condiguard, and this specialization did literally nothing for me :-/ Why can’t some of those condition traits be a bit more generalized so that it hits some more of the guards existing content?
That’s kind of how all the classes are right now, in PvP more so than anywhere, hence the massive trait system redesign that is coming.
You do realize that most of you are not making an even remotely viable point on why the guardian shouldn’t have traps? Only that traps are poor and unfulfilling in the current game, on those classes who currently have them. Which says absolutely nothing about what they will be like with the release of HoT, since we already know they are being heavily changed, practically redesigned, or what they will be like on the guardian specifically.
Arclight… now that’s a cool name!!!!
Which means nothing, besides a type of lamp.
It’s just a punny name (bow=arc).
It’s also a play off Hoplite, the roman equivalent of militia. And there are several comic book, science fiction, and fantasy characters named or connected with it, most of them themed after light in some way or another.
I assume between the traps and bow they want to keep the ‘Righteous Hunter’ theme, but there is already a real world term which fits that perfectly.
Witch Hunter
Why does it have to be specific to dragons? Make them an all around hunter of evil, demons, all things that bump in the night and scratch at the door.
I dislike the fact that this means Witches = Evil
Also Witch Hunts are notoriously known for being bad, bad things. Like, your hunting for something that inst there with extreme prejudice
In the real world yes, but witchhunts and witches are almost completely unused in the Guild Wars universe, only canonically appearing among the Krait, one of the most irredeemably evil races in the game. Its an unexplored enough area that the developers could define it as anything they want.
I assume between the traps and bow they want to keep the ‘Righteous Hunter’ theme, but there is already a real world term which fits that much better than Dragon Hunter.
Witch Hunter
Why does it have to be specific to dragons? Guardians are a mix of martial and magical abilities which existed long before the rise of the dragons, it would only make sense that were a guardian to go from defender to hunter, they would hunt for more than just dragons but all things evil, all the things that bump in the night and scratch at the doors of the innocent.
(edited by Conncept.7638)
Yeah not a fan of the name, I cringed so hard when I saw that name I feared my face might collapse in on itself.
And what’s with the ranger nonsense? So they have traps, big whoop. Are guardians warriors because they have shouts and a sword? Oh wait, Rangers and warriors already shared both of those things with the Guardian since launch, and no one has ever mentioned guardians being like either for it. Quit being pointlessly contrary, no matter how many hipsters may say otherwise it is not ‘cool’ to act like an unsatisfiable spoiled child.
I’m probably going to pick this up and then not even use the traps or the longbow, I just want those new traits for my tanky hammer/swordtorch condi build.
(edited by Conncept.7638)
I literally cringed when I saw the name on the front page.
That said, having now clicked on and read the article, the mechanics sound awesome. But the name still sounds terrible.
I love the concept, a sort of rogue guardian, gone from protector to hunter.
But yeah… when I saw that name on the front page, I cringed… hard.
I was really hoping GW2 was going to be the first MMO to have centaurs as a playable race, but unless it happens within the next year or so, that honor is going to go to Crowfall, which I unfortunately won’t be playing (even though it looks awesome), because it’s going to run on the same scam of a monetary system as Wildstar.
is that a scam that basically consists of paying money for the use of software services? Yeah, diabolical…
Yeah, you should really know what you are talking about before you open your mouth…
Wildstar (and soon to be Crowfall) are not ‘pay for use’ services; they are not pay to play, buy to play, free to play, or even ‘pay’ in any way. They are a system where you can purchase play time from other players, or sell play time for in game rewards. A system that monetarily rewards the game company for making the game as unrewarding as possible, and encourages real life leeching between players. If you don’t recognize that as a scam, I’ve got some prime beachfront property in Arizona I think you’d be interested in.
(edited by Conncept.7638)
Honestly so long as they are so hard to get, I don’t think most players are going to care.
I was really hoping GW2 was going to be the first MMO to have centaurs as a playable race, but unless it happens within the next year or so, that honor is going to go to Crowfall, which I unfortunately won’t be playing (even though it looks awesome), because it’s going to run on the same scam of a monetary system as Wildstar.
if everything is just given to you, then how would you make money? how do you feel good when you earn it,?
Because the only option is RNG or being handed everything for nothing?
Does your boss roll a dice each week after you have already put in the weeks work, and give or not give you your paycheck based on its outcome? I mean, after all, if your boss just gives you what you earned, then how would you make money, and how would you feel good when you earned it?
This is possibly the dumbest analogy I have ever heard.
(edited by Conncept.7638)
No but I didn’t really participate this time. Excepting the very first day I’ve played no more than I usually do this last week, in fact probably a little less the last few days since no one was doing anything but farming SW, meaning I had no one to do any other content with.
I have since launch stated how out of control ANet gets with RNG sometimes. Not all the time, not even as often as a lot of MMOs. But a lot of us invested in this game because between non-competitive loot drops, no monthly fee, no twinking PvP, and no gear grind ANet lauded higher standards of fairness towards and between their customers than most game companies.
But exploiting players through RNG to get them to pay or play, rather than creating content worth playing or paying for, does not fit with that image. But then again neither did requiring the purchase of PvP skills and gear, or requiring players to compete against each other in PvE for traits, or especially putting in one of the worst gear grinds any MMO has ever seen.
Maybe, ANet is like every other company, always has been, and we got conned. Or maybe they see the abovementioned grievances as mistakes just as much as we do, and just don’t know what, or are not permitted to, do anything about them.
And I’d recommend changing your title, as in spite of whatever our grievances may be, this is Anet’s e-property, and their rules state that petitions are not allowed on the forums.
(edited by Conncept.7638)
That kind of defeats the purpose of armor sets like the Luminescent set and any other similar sets that can be released in the future.
One could also say those defeat the purpose of the dye, wardrobe, skin collection, preview, and all the other bits and bobs which make up the games character customization system.
Am I the only one that has noticed that nearly everything ANet has added recently ranges from having significantly less than to zero customization options as compared to most of what we had at launch. Why do we even have a customization system at this point?
(edited by Conncept.7638)
Betting the guardian-blue wings are going to be the item from their reward track, like the shoulders were for the mesmer.
And that sounds awesome, personally I think the majority of characters look ridiculous in wings, but I’ve got one armor set on my guardian that I style after Final Fantasy IXs Alexander, but I need me some white wings to complete it.
(edited by Conncept.7638)
with engi and chronomancer both getting f5 skills, looks like a trend, and warrior (and probably necro) getting an f2 skill as seen in the very first PoI stream i assume that most likely every class will get an additional F-skill.
If I’m not mistaken engineers were just getting f5 on their base class mechanic. We don’t know what they are getting for their specialization mechanic.
You were suddenly in Australia? How’d you manage that?
Yeah i like the spreading idea, would make stacking a bit more risky, and fits very well with burning thematically
@Conncept, while your ideas are intresting, the first 2 while technically correct i guess, most ppl wont think it is, so in most peoples eyes it wont fit thematically. for the 3rd idea, well boons dont really “tick” currently from what i understand so think it would need quite some reworking of boons in general to make it work. thus i by far prefer the spreading idea
Huh? Boons ‘tick’ in time, as in, they countdown, the condition would cause boons to countdown towards their end faster.
I think the two suggestions would fit well, I especially like the second, notice that it says targets, not enemies. Meaning that a fight with a lot of burning thrown around would basically have a bonfire like effect, each persons burning feeding the others. I think it would be especially fun with the guardians ability to burn itself and enemies in melee range, and the Ele’s long range AoE burning mechanics.
The passing from one person to another also fits well because fire spreads, but that is also already a mechanic of the necromancer and soon to be the Revenant, and unlikely to be made a wasted mechanic on one of the games only three damaging conditions.
(edited by Conncept.7638)
I think it does need something, but burning while not moving is first, completely worthless in PvP, nobody stops moving unless they are immobilized or down. And second, it is really not thematically fitting. I can throw out a couple ideas that are a little more copacetic with the fire theme.
- Burning deals more damage the higher the targets armor (Most severe burns are actually due to the burning of clothing, hair, and nearby objects. Any living body is composed of so much water it doesn’t burn well at all without a lot of help)
- Burning deals more damage for each nearby target which also has burning (Once again, burning really only affects living creatures with a lot of help, in this case nearby buddies who are also serving as kindling)
- Burning makes boons tick faster, decreasing their durations (Burning removes excess and extremities, the elementalist already uses this theme for fire skills that remove conditions, you could use it on your enemy to remove boons)
(edited by Conncept.7638)
Dude. Have you seen banshees? Do you Celtic myth, broh? o_O
A screeching light-armor death maiden with a greatsword in hand rending her enemy’s souls with her unearthly voice before rending their flesh with her totally-earthly claymore? Yeah, that fits right in, and is also about as brutal as it gets. In fact the more I think about it the more intensely depressed I’m going to be when it doesn’t happen, because it sounds amazing.
Obsessive lifelong irish ancestry, british history, and mythology nerd here. I’ve read more celtic myth alone than most people these days have read at all.
And if you want to get specific, the original Ban Si just meant Matron of the Mounds, Si (pronounced She) meaning mound, coming from the Aos Si (ae-she), the people of the mounds and the the original Celtic name for the mythological race of Ireland, so named because they made their realm under the earth after mankind took the surface. These people became known during the Christianization period as the Fae, the name taken from (barely) similar myths from the french. And the legendary figures of celtic mythology, such as the banshee, retooled to fit christian ideals such as death being the undesirable result of sin, instead of a part of life as the pagans taught. In fact undead are hardly even touched upon in Celtic myth, and are actually mostly featured in Germanic and Norse myth.
But even if you want to talk post-christianization after the undead influences took hold, then that still doesn’t fit. When have you ever seen a banshee wielding some kind of giant weapon? Not in any mythos or universe I know of, weapons are just not what they are known for, most of all the largest most gaudy, compensatory, distracting weapon one can imagine. I suppose it would have been better said, something more ‘subtle’, than something less brutal, not because banshees aren’t brutal or are particularly subtle, they are death wailing grief-addled undead after all, but because the focus of a banshee should be on their voice, and a giant honking boat paddle some lunkhead mistook for a sword would distract from that.
(edited by Conncept.7638)
Not seeing it, shouts are a possibility, and a banshee style specialization would be a great place for them. But we already know the class is getting a greatsword, which would lend itself better to a more brutally themed specialization.
Wanting people who can actually post on the forums in their beta is not petty…
Yeah, yeah it is, since the beta key isn’t being given away on the forums, its being given away in game. And since a banned game account can’t play, they most certainly cannot get the portal drop.
I kind of hope traps do lose ground targeting, it was always really anti-thematic anyway, you ‘set’ traps, you don’t toss throw them, and you especially don’t thrown them at people. I would prefer they get buffs that make them worth using as traps instead of being used like throwing stars.
Plus either way, they did state during the livestream that updated traps will have a time to ‘set’ themselves before they can be tripped, meaning throwing them at people wouldn’t work anymore anyway.
if i wanted reality i’ld go outside
Who said anything at all about reality? Thematicism has nothing at all to do with reality, and throwing traps does not line up with any theme connected with them.
I kind of hope traps do lose ground targeting, it was always really anti-thematic anyway, you ‘set’ traps, you don’t toss throw them, and you especially don’t thrown them at people. I would prefer they get buffs that make them worth using as traps instead of being used like throwing stars.
Plus either way, they did state during the livestream that updated traps will have a time to ‘set’ themselves before they can be tripped, meaning throwing them at people wouldn’t work anymore anyway.
20s cd, no on hit stuff. everybody will be happy.
I’d be okay with 25 to be honest, so long as it keeps its immunity to cripple and chill.
Please please please please please PLEEEEEASE make it not look horrible on charr.
http://i.imgur.com/pD8QIg4.png
well.. of course this happened
Where the heck did the charr’s snout go? Can’t say I’m a fan of that.
EDIT: Oh wait I see, it’s spaced out from his face. Wouldn’t that completely blind you except for having a tiny bit of tunnel vision in front of you? There’s a reason glasses and goggles and masks and such work best pressed as close to the eyes as possible.
(edited by Conncept.7638)
No.
Well sort of.
ANet ‘vets’ no addons, as they put it, which means they will not officially approve or disapprove of any specific addon. What they will say is that nothing is allowed which “Modifies the game code in any way” (including pulling info which isn’t available through the API) or “Gives a gameplay advantage”. Previously overlays were also disallowed, but that rule was relaxed and now overlays are allowed so long as they do not break the previous two rules.
However, because once again they do not vet, everything is decided on a case by case basis. If they detect any addon (and from what more technically inclined players tell me, their detection system is impressive) that does either of these, you will be banned without warning, this is a one-strike offense in most cases. If it doesn’t do either of those, you will be fine. I have two addons I’ve been using since shortly after launch, been reported for them multiple times, and I’m still here, so I can say what I am using does not break any rules, but I can’t say that for all addons. Just use your judgement and be fair to your fellow players.
(edited by Conncept.7638)
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
I realise noone is being truly forced to spec their Ele into water/arcane
I guess one could say you aren’t forced in to water arcane, but one could also say you aren’t forced to have any survivability, to deal any damage, to have any response to control or conditions, or to actually use your class mechanic more than once in a blue moon. Because water and arcane were (and from what I see of the absurdly conservative changes that are coming, still will be) the only paths to getting a reasonable amount of any of that, especially survivability.
I was thinking earth looks very strong now.
-20% damage taken
immunity to conditions
5% damageThere’s a lot of good choices
-20% damage within a certain range
Immunity to conditions while above a certain health threshold
5% damage which does not affect conditions in a condition damage tree
That is the flaw with how they are designing the elementalist, we have no baseline for defense, and all the defense they give us, except the healing and boons that come with swap spamming, is situational to our attunements or any number of other things, while our DPS is inversely situational. The more we swap the higher our DPS, but the more we swap the less likely we will have any of our defense responses available when it is the appropriate time to use them. Which is why we have to invest in arcane and water, to get the defense inherent to attunement swapping, the only defense that isn’t mitigated to worthlessness by our class mechanic.
We need a reasonable defensive baseline, and with it nerfs to our ‘stackable’ defense. Two years of constant balance work with no results whatsoever have proven that to every experienced ele player that doesn’t sport a red tag next to his or her name.
(edited by Conncept.7638)
Did you read all the changes before making this post or just that one?
Eles are ‘meta’ (sort of) with a few different variations of the same build, a build which, if you had looked at all the changes, you would know is being ripped a new one when the changes hit live.
(edited by Conncept.7638)
They need a heavy mechanical change that’s for sure, but turning them in to kits isn’t the answer. They need a mechanical change that fits the ele, and we are less based on utility skills than any other class, so slotting a weapon in our utlities, whether it be some timed pseudo environmental weapon, as kits, or with a true weapon swap, are all bad ideas that do not fit our class.
I have a suggestion I’ve made many times that I believe would greatly help with conjures viability and simultaneously help the elementalists’ abyssmal build paths.
Conjures should operate like attunement overrides.
What I mean by overrides is that you when you used one, were the system to be put in place, it would replace the attunement you are currently in, staying there until you remove it, and count as an attunement of the element fitting the conjure, fire for fire axe and water for ice bow.
As an example: A condition tank ele has no use for air attunement. So he slots earth shield, attunes to air, then casts earth shield to overwrite his air skills with the earth shield skills, giving him a second earth attunement at the cost of a utility slot and his air attunement skills.
This would allow for builds more themed around a single attunement without nullifying attun’ing’ as the class mechanic, as well as addressing the giant mechanical flaws currently inherent to conjures.
(edited by Conncept.7638)
[FEEDBACK] Elem attunement should be baseline
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
I realise noone is being truly forced to spec their Ele into water/arcane
I guess one could say you aren’t forced in to water arcane, but one could also say you aren’t forced to have any survivability, to deal any damage, to have any response to control or conditions, or to actually use your class mechanic more than once in a blue moon. Because water and arcane were (and from what I see of the absurdly conservative changes that are coming, still will be) the only paths to getting a reasonable amount of any of that, especially survivability.
(edited by Conncept.7638)
I’ve seen one person get one so far, and then that same person got another ten minutes later…
You can get more than one? And are they account bound?
The second is worthless, they are account bound and a second nets you nothing the first didn’t.
I’ve seen one person get one so far, and then that same person got another ten minutes later…
Please please please please please PLEEEEEASE make it not look horrible on charr.
Are you playing an elementalist?
Unfortunately the chilled condition, against all logic, since it is a weapon swap more than an ability, affects the elementalists’ global attunement recharge, delaying you from casting skills that require you to swap attunement.
It’s not just a weapon swap, it also triggers a variety of traits. Thus logic doesn’t dictate that it be immune from things that affect cooldown; it could have gone either way.
There are traits that that trigger on weapon swap too.
Bingo, and none of those traits that trigger off weapon swap cause your weapon swap to be affected by chill.
Are you playing an elementalist?
Unfortunately the chilled condition, against all logic, since it is a weapon swap more than an ability, affects the elementalists’ global attunement recharge, delaying you from casting skills that require you to swap attunement.
(edited by Conncept.7638)
Ferious Winds - worst trait ever designed?
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
Maybe they’re going to allow heals to crit…
THAT, unlike most of what elementalists have, would actually be an awesome trait.
That said, these stat transfer traits either need to go, or be parented with another effect. And the same goes for revive and downed traits. None of those traits do enough to stand on their own.
(edited by Conncept.7638)
Given ANets track record for RNG, I am afraid to even hope to get one of these.
So far, the only one I can’t replicate is my mesmer’s death-clone build, which actually punishes bosses/players for hacking at clones. I didn’t see any on-death effects in the proposed mesmer trait lines. Not a huge loss, so it’s only a minor gripe.
Yeah if you watched the stream that was the one playstyle they said they were purposely going to remove without any attempt at saving it. And if you’ve been in PvP much, you’d know why. Clone death builds are just not healthy or fun gameplay, they create a wall off defense that heavily punishes all but the most niche forms of offense. Either you change your build before the match to fit that niche they are weak against, or you don’t and hope there aren’t any clone mesmers, because if there are any and you don’t have the specific tools to deal with them, you will lose every trade against them the entire game.
It can’t be back a rush with 1200 range is too much (oh wait, warrior gs?)
Would be nice if Warriors had 10 more weapon skills.
Would be nice if all those extra skills the elementalists get didn’t have significantly less damage and utility per activation.
I’d say go even further with it if you want to make it a grandmaster. It’s current iteration as a master is actually pretty impressive number-wise, yet it has never seen use, because you don’t go in to the water tree for damage thanks to how the water skills that play off the water traits deal little to no damage anyway.
To fix that, I would say keep it at 10% more damage for all skills while you are above 90% health, but 30% more damage for water skills while you are above 90% health.
If you did spend all your skill points and gold on traits, that was your decision, live with it.
Victim blaming at its finest.
I didn't want to say it but(post spec stream)
in Guild Wars 2: Heart of Thorns
Posted by: Conncept.7638
Tell me then does this look familiar? http://images.mmosite.com/bbs/upload/2010/11/19/e9213598ea111fa2c8f321b47ad04905.jpg oh thats right…..
That looks like every trait tree since Diablo 1.
If it is only paramount that it stay for WvW, then why not put it in a new WvW mastery track?
And if people really want one for PvE, they could add a mastery track for it just like gliding and shroom jumping.
(edited by Conncept.7638)