Showing Posts For Crake.5827:
I don’t see why people seem to think 100% world completion is a grind? It was my first goal and I was actually amazed to find I could level almost purely from just exploring the world, not even doing the renown hearts. From about level 24-75ish I leveled purely by clearing all the fog from the map, doing all the skill challenges, viewing all the vistas and finding all the points of interest (except the areas malchors leap, cursed shore and frostgorge sound). After doing a few story missions to hit 78, I finished off exploring those last 3 zones and actually hit 80 from discovering a town in frostgorge sound.
Then I went back later and cleared all the hearts in a day and discovered that getting the 100% completion reward from all the zones in one day gets you a CRAZY amount of cash.
Now that I think about it, if you were to get 1% per level for the first 100 levels, 2% for the next 100 and so on it would end up at an average of 2.5% per level ([100+200+300+400]/100). I just happened to notice that the xp increase seemed to be low while i was in the 100-200 bracket, so now that im in the 200-300 bracket ill see if its increased at all.
Edit: thats probably not right though because then the first 100 levels would only result in 1 level and that doesn’t sound right.
@Sins: No, discoveries give double xp for the craft. You can still gain bonus xp ontop of that
The gifts of exploration are account bound.
@Kezikal: Legendaries can be transmuted onto any exotic you want, so you can have whatever stat combination you could normally get on an exotic and just use the legendary skin, so yeah, condition damage can be on a legendary.
Yeah, what Lucubration said is correct (although I think they nerfed it from 2.5 to just 2). You only gain character xp when your crafting profession gains a level, not just whenever you craft something.
I’ve gone through about 30, maybe 40g levelling all the professions except huntsman and tailor (which I’m currently in the process of leveling) to 400 each. So probably about 50g roughly. Prices for low level materials has gone up due to the whole mystic forge “junk” recipies
to anyone complaining about the grind necessary for a legendary and how anet are supposed to be against that: In guild wars its always been no grind for max level gear (which hasnt changed in gw2), HUGE grind for pretty/prestigious gear.
I think what the black lion/master tools could gather depended on the level of the personal story quest you got it from. So early level ones could gather lower level stuff to stop you from just being able to rush to higher level zones and gather stuff from there, and to stop people form just hoarding their quest rewards.
For anyone reading, what tigger said is not at all how character xp from crafting works. You get a % of your current level’s xp per level you gain in the crafting profession. So for example, I’ve been noticing 2% per level. If what evilbottom is saying is correct, then later down the track I should be getting MORE than 2%. I’m at 202 right now, but I’ll check next time I do some crafting to see if it’s gone up at all.
I’m level 80, leveling tailoring. Last I heard, every 40 levels in a crafting profession give you 1 level on your character (or in my case 1 skill point) and thus leveling a crafting profession to 400 will get you 10 levels. Thus by extension you could level from 1-80 by leveling all the crafting professions. But recently I’ve noticed that the xp doesn’t quite seem to match that.
Doing a quick calculation I found that I’m now only getting 2% xp per level. Now while this may not see like a big change, it reduces the levels (or skill points) gained from maxing a crafting profession from 10 down to 8.
Was this nerf announced and I just wasn’t paying attention? Or was this a stealth nerf that Anet didn’t tell us about? Or perhaps its a bug? Anyone else noticed this?
Sure, magic find works from a mechanical view, but that doesn’t mean its not a stupid mechanic.
Legendaries aren’t supposed to be easier to get. Forcing all these things to be done on one character means that the resulting legendary is something earned and achieved by that character alone. The legendaries aren’t account bound, so why should the components be.
it goes up to 400, so 5 tiers, plus an extra 25 levels before you can craft exotics
You know what you could be doing instead of farming? Go participate in dynamic events, or do some world exploration. Then with the money you get you can buy the materials you need to get to 400. Its worked fine for me and I’m working on getting my 7th profession to 400.
These are things called tactics. People should use them.
When you’re at level 80, getting a mere 16 levels in a crafting profession will get you monthly survivor. That’s not even enough levels to make refining materials stop being yellow.
Aside from that, running around in a zerg in straits will get you 100k xp pretty quickly from the events alone
I think its a bit silly how much it costs to swap between crafting professions when you consider each account starts with 5 character slots, so you can easily have 2 on each character and not worry about any fees. And lets face it, if you’re doing crafting, time taken swapping to the appropriate character is negligible. When you look at it like this there’s really no reason to level up more than 2 crafting professions per character unless you want to pay money for skill points. That and the achievement assuming it requires all 8 to be maxed on one character and not across the entire account.
If the price were something more reasonable, like say, 10s then I think it would be worth the effort, as you can usually get commissions for an exotic for 20s, so you still end up with 10s profit after taking into account profession swapping. But as it is now, the only way to ensure you don’t lose money is to only take large commissions.
About buying crafting material @ TP. Let’s see: 1 fine crafting mat costs ~1.5s (some cost more, some cost less). So I need 8 of them to lvl my craft by 2-3 points. That means 12s for 2-3 points of crafting proffesion. We can lvl 20 points by refining resources, so we need to level ~300 points using fine mats (say craft 150 items). That’s 18g.
And then the best part: now you need to use that freshly leveled crafting prof to equip yourself. Good luck farming Powerful bloods. And ectoplasms. And gossamer.
If you decide to just buy those mats – you can just buy that crafted item off the TP (price is the same).
Having levelled 6 professions to 400, 5 of which were done by buying mats from the TP, I can tell you you’re very wrong about how much it costs. 18g is gross overestimation. If you properly calculate what you need, you can level the first 24 levels of each bracket easily by refining what you’ll need for the rest of the bracket, you’ll only need 18 fine crafting materials for the next 26-28 levels, then the last 23-25 levels of the bracket require another 56 fine crafting materials. So for an entire bracket you only need 74 fine crafting materials until you hit 375. Then the rares you’re making you can salvage into ectos to break even. Considering if you buy the cheapest fine crafting materials at any time you can frequently get prices less than a silver, the whole process comes out to about 5g per craft including the white crafting materials.
Maths is your friend.
I dunno, I’ve managed to successfully max 6/8 crafting professions so far, on my way to 8/8. I haven’t had much issue with material costs. I will agree that gear prices are stupidly low, but that’s not due to crafting material costs, that’s because there’s a stupid supply of gear at the moment. You can barely craft exotic gear at 400 for a profit.
Actually you get the achievement progress every 50 levels, not every 75.
Wow, that guide is hilariously outdated. Not to mention it didn’t even BEGIN to answer his question. He didn’t ask about sunrise the legendary, he asked about dawn the exotic.
Protip: Here is an ACTUAL guide for crafting legendarys http://www.guildwars2guru.com/topic/64363-legendary-weapons-guide/