Showing Posts For Crake.5827:

Ep4 Engi Leather Farm

in Living World

Posted by: Crake.5827

Crake.5827

It’s not REALLY afk farming. Turrets die and need to be replaced every few minutes, so you can’t go afk for more than a few minutes at most before your loot just stops.

Dungeon PvP reward tracks locked

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

That can’t be the case, because I haven’t done ANY dungeon story modes since before the pvp reward tracks, yet SOME of them are unlocked and others aren’t.

Dungeon PvP reward tracks locked

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

Some of my pvp reward tracks for the various dungeons are locked, saying they will unlock if i do the story mode for them, but I already have done the story mode, even have the dungeon master title. Others, however, are unlocked :\

Is Aus ever getting servers?

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

Probably not. Kinda makes pvp unfun for us.

Scaling Armor

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

So back in gw1 you had max level armor that could be worn by new characters, so you could farm up a set, give all the mats needed to your lowbie, run them to the crafter and equip them with max level gear which I believe would scale with them until they hit 20.

What I’m wondering is, since gw2 already has downscaling as part of it’s core system to allow players to visit and play with old content, how hard would it be to allow max level gear to be worn by lower level characters. I’m not sure what kind of an impact this would have on the cheaper gear market, but I know that more often than not I find myself just running around with level 20-30 gear until I hit cap, and then immediately just upgrading all of my gear to either honor, dungeon or karma exotics all in one go. Looking at the market, most of the gear out there seems to be sitting just barely above vendor prices, so it’s not like there’s much demand for that kinda stuff.

Challenge Motes are bugged [merged]

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

Something that I do notice though is that when I’m in the Meeting the Asura instance I get the error message that says “this is not your instance, you won’t get credit for progressing the instance” a lot.

This sounds promising, I’ll have to get more time to try and follow it with that route.

Hi Lauren, I’d like to add that I do not receive the mail for this instance until I delete everything in my box, and with that it just assumes I read the message and process with the story. So I actually do not get Marjory’s message.

Hope this helps somewhat?

If you find the green starred mail titled “Regarding your Request” and open it for a few seconds, it should count as reading the mail. Otherwise, just delete that one message and when you restart the chapter, you should get another mail.

Challenge Motes are bugged [merged]

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

I heard there was a bug with one of the achievements for the LS in regards to getting the boots (?).

If it’s the bug with the mote, that’s been there since day one, and we still got through it. I encountered that numerous times, so I know how people feel. The fix is to have each party member deactivate and then reactivate the storyline, and re-enter. So it’s not impossible, just irritating.

Plenty of people have tried that time and time again, and re-entered the instance time and time again, quite literally hundreds of times at this point. Sure it may have always been buggy, but a few weeks ago a patch made it literally never spawn.

Personal story is account-bound?

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

From your original post, it sounds like your personal story is telling you to head to DR, and when you went there, nothing happened? Is that correct? Because I had a similar problem for a character I leveled up with tomes of knowledge, but I found the solution was to exit into queensdale and enter divinities reach manually through the portal, which fixed it for me. I think the reason this bugged out was because I went straight to Lions Arch via the mists and then eventually went to divinities reach by the LA portal, but the storyline is only set to work when you enter through the queensdale map transition.

Hope this helps

Challenge Motes are bugged [merged]

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

anet’s got the time to make us all airplanes, but still can’t fix a single bugged challenge mote that’s causing so many people to be unable to progress on their lumi armor collection

Why 1 day sales in the gem store?

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

So sad, guess you’ll just have to keep accessing all of those services for free in LA.

Also if you’re waiting for your pay check to get something worth $12, you might want to reconsider frivolous cash shop purchases.

I live at home with no bills to pay so my entire, relatively trivial income goes toward frivolous purchases.

Just think about how many more you just sold for them by posting this here?

(I had no idea this was a one day sale until you mentioned it)

I honestly don’t mind advertising a good product, the thing that irritates me is the pointlessly limited availability.

Why 1 day sales in the gem store?

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

I cannot state just how much I want to buy the permanent airship captain’s pass, but since I’m still waiting to get paid for this month, I don’t have any money at the moment to buy it, and by the time I get paid, it will be gone.

What’s the point of single day sales anet? Seriously? All it does is reduce sales from those people who would like to buy it but can’t at this very instant.

I honestly would like to know what reasoning the marketing team uses to justify 1 day sales

Challenge Motes are bugged [merged]

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

Yeah, I’m also having this issue, which is really annoying because working toward lumi gear is my current goal, and without the ability to complete it, I feel kinda lost, meandering around and not really playing the game at all.

Getting back into the game

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

So how do you do it? Every time I log in, I just kinda sit around for about 5 minutes then just log out.

Best in slot high end non-legendary weapons

in Crafting

Posted by: Crake.5827

Crake.5827

I’d even go as far as to think that there are more people playing PvE, you know… the MAIN part of the game, than there are doing the side game of WvW.

What makes you think that PvE is considered the “main” part of the game? Guild Wars, as the name implies is a pvp oriented game with pve aspects.

Gear Downscaling

in Suggestions

Posted by: Crake.5827

Crake.5827

So back in guild wars 1, if you could afford, and get to the max level armor crafters, you could equip max level armor regardless of whether you were level 1 or level 20.
It would be nice if there were something similar in guild wars 2, where if you could get your hands on level 80 exotic gear, you could give it to your level 1 character and it would be scaled down the way gear normally is when you get scaled down in a low level zone, meaning we don’t have to waste time picking up useless gear on the trading post we’re gonna ditch in a few hours anyway.

Karka Chest Distribution [merged]

in Account & Technical Support

Posted by: Crake.5827

Crake.5827

Just wondering what the requirements were for qualifying for the chest? I haven’t gotten one yet and support just told me that if I haven’t gotten one by now then I don’t qualify D= (and yes, there is plenty of room in my mailbox)

Question about Charged Lodestones and the Mystic Forge.

in Crafting

Posted by: Crake.5827

Crake.5827

I was actually looking through the item ID range that spans mystic forge weapons and you’ll be happy to know that there is infact a hammer made entirely of lightning particle effects

[&AgFneQAA]
Paste that into chat to view it, its item ID is 31079

I have no idea what you need to do to make it, but I’m guessing it involves charged lodestones

[Story] Cannot Progress, Fixing the Blame [Merged]

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

I’m having the same issue on sea of sorrows.

Monthly Achievement issue

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

I remember reading that the monthly achievements would change each month, so it probably reset before they changed what you needed to do to get it.

Flame Eye Appearance Transmutation bug

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

So a while back I decided to level up my elementalist and went with the flame eye as my special item. Needless to say I transmuted it onto something useful immediately, but after the first time I transmuted it it no longer appeared. Just.. nothing. I sent in a bug report ages ago, but I haven’t heard anything about it.

Previewing the armor, even linking it to other people and having them preview it shows nothing, however, on the character select screen, the flame eye is showing fine.

I’ve kept transmuting it across each headpiece to keep the appearance should they fix this bug sometime soon.

Monthly Achievement issue

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

I went under the assumption that its not a bug, working as intended, and probably has something to do with the mad king event coming up.

What to do w/ level 80 equipment drops?

in Crafting

Posted by: Crake.5827

Crake.5827

I salvage all whites, sell all blues and greens to vendor, TP all Yellows/Exotics.

The only exception is if the 74+ Rares are selling for less then the cost of 1 glob of ectoplasm, then I use a Black Lion Slavage Kit to try and get a glob of ectoplasm.

Black lion salvage kit has less chance to get an ecto than a master salvage kit. It has a 10% chance to salvage better materials, wheras master has 25%. Black lion is for salvaging upgrade components.

96% World completion and stuck. Help?

in Players Helping Players

Posted by: Crake.5827

Crake.5827

the WvW waypoints are automatically discovered upon entering the map, but they still need to actually be discovered to count. Each borderland has its own set of 6 waypoints, so you’ll need to go to each one to get them all. Also all WvW points of interest, vistas and skillpoints count towards world completion.

Its unfortunate that you waited this long to do 100% world, because 1 week matches can make it take very long to get some of the almost never moving points in the eternal battlegrounds.

Achivement - Monthly stucked

in Bugs: Game, Forum, Website

Posted by: Crake.5827

Crake.5827

You need to get that xp without dying or changing zones either.

Been there. Done that. Achievemnt

in Players Helping Players

Posted by: Crake.5827

Crake.5827

Ok, so I’ve gotten 100% world completion, explored all the areas in the game (gotten the respective achievements) but I’m still only at 97% been there done that (for some reason the character selection screen says 98%, but whatever). So what I’m wondering is does anyone have been there done that and if you do, what do you need to do to get it? I’m thinking complete all the jumping puzzles and all paths in every dungeon?

Edit: Also how do you track which paths/jumping puzzles you have and haven’t done on a specific character? The achievements seem to be account based.

(edited by Crake.5827)

Master crafter: Account or character

in Crafting

Posted by: Crake.5827

Crake.5827

Yeah, I was doing it for the skillpoints to buy my bloodstone shard. Then once I had 6 I figured I may as well go for all 8

Master crafter: Account or character

in Crafting

Posted by: Crake.5827

Crake.5827

ah fair enough, I’ve got 6 maxed on one character, none on any others, so I wasn’t sure

Master crafter: Account or character

in Crafting

Posted by: Crake.5827

Crake.5827

It’s account achievement.

I’m guessing from your certainty you have it?

Human Cultural Heavy Armor

in Human

Posted by: Crake.5827

Crake.5827

What I’m more curious about is the amount of gold they actually cost when they are of rare quality and not exotic.

You’d most likely have a full exotic set before even being able to actually buy a single piece of the cultural armor.

Fair enough you can buy it and then use it for transmutation purposes, but wouldn’t it be better to actually have the items being a transmutation item instead then o.O?

blame the guys that abused rare quality stuff in the mystic forge, they ruined it for everyone

underwater: no human elite skill can be used

in Human

Posted by: Crake.5827

Crake.5827

can ANY racial be used underwater? I know until recently elementalists had NO underwater elite, now tornado can be used as a whirlpool

Master crafter: Account or character

in Crafting

Posted by: Crake.5827

Crake.5827

Hi, just wondering if Anet could tell us if this achievement is account or character bound?

I’d like to think its account bound, but considering there would be no reason to get all 8 on a single character otherwise, I’m tempted to believe it might be character bound.

Event Loot Theory

in Dynamic Events

Posted by: Crake.5827

Crake.5827

I’m pretty sure TodesEngel is correct, the issue arises when 50 people are competing to get 5% damage on a mob, if everyone gets equal damage, then everyone did 2% and nobody gets even a chance at loot.

Wanted Berserker's Exalted Armor

in Crafting

Posted by: Crake.5827

Crake.5827

well each insignia alone requires 5 powerful blood, 5 ectoplasm and 5 bolts of gossamer.
That’s at least 2g 50s. Add in the bolts of gossamer and hardened leather needed for the components themselves and 3g begins to look like a reasonable price per piece. The other satchels are going for so little because the people who craft them are chumps and found out they crafted something nobody wants, so they’re trying to dump their item for cheap. The 55 ectos you’d need to craft any of the satchels would cost at least 11g

Guild Wars 2 NEW Cooking 1-400 Guide / Fast Leveling

in Crafting

Posted by: Crake.5827

Crake.5827

14 levels in 1 hour? What? are you doing something other than cooking? Each profession will get you exactly 10 levels getting from 0-400.

Crafting XP nerf? Or a bug?

in Crafting

Posted by: Crake.5827

Crake.5827

oh, so I was right then, what do you know. Those last 100 levels give you a heap of xp

This needs to be addressed(Mystic forge and Legendary Pre-cursors)

in Crafting

Posted by: Crake.5827

Crake.5827

He’s referring to a statement made somewhere that various npcs out in the world will give hints about how the mystic forge works.

Why I think that crafting is broken

in Crafting

Posted by: Crake.5827

Crake.5827

the real issue with crafting is the chumps who list their stuff at 1c above vendor price on the trading post which, after the 15% trading post cut, actually results in them getting less than the vendor would have given them

Is crafting jsut a money sink?

in Crafting

Posted by: Crake.5827

Crake.5827

You spent 0 to get jeweler to 400?

Have you heard of opportunity cost? You could have sold the mats on the TP for more than the crafted result, so you infact would have lost money. Unless you somehow managed to get more for your crafts than the mats would have costed to sell you made a loss.

“I gathered it so its free” is an inherently wrong philosophy and you should stop encouraging others to follow it.

Why can't we craft aquabreather and back items?

in Crafting

Posted by: Crake.5827

Crake.5827

If you couldn’t salvage it and it was soulbound then it was a karma vendor item. I’ve had the mystic forge spit them out before and its annoying as hell when you cant use them.

Mystic Coins should have been account bound

in Suggestions

Posted by: Crake.5827

Crake.5827

I feel like mystic coins should have been account bound and used as a form of rewarding players for consistent play as opposed to something that can just be bought and sold at will. Before anyone comments, no I didn’t go and sell all mine as soon as I got them, I’ve kept/used all mine in the mystic forge. But I don’t really understand the whole point of having them as daily/monthly rewards if you can just go and buy a whole bunch off the trading post for really cheap. Seems to defeat the purpose of having daily achievements to reward players for consistent/varied play. Why should I go out and find 15 different types of enemies, participate in 5 events or gather 20 things when I can get the daily reward from just running in a big circle around an area grinding mobs.

I mean, fair enough, you’ll probably get those done while grinding, but I feel like being able to buy mystic coins from other players defeats the merit of getting them in the first place.

Weapon Loadout for all classes

in Suggestions

Posted by: Crake.5827

Crake.5827

The idea is basically an extra tab on the hero window which focuses on weapons instead of armor. Classes can put 2 weapons of each type and of each hand into their load out to accommodate wanting the same weapon but with different stats for their weapon sets (So for example a warrior would have 4 sword slots, two for off, two for main). Classes that only get one weapon set such as elementalists and engineers would only get one weapon slot per hand per weapon.
From this window you would select two sets of weapons to use in combat (or one for elementalists and engineers of course) and while out of combat you can mix and match as you choose.

I feel like something like this would save a whole heap of hassle in trying to manage our inventories and accidentally vendoring gear because we swapped from dual wield to a two handed weapon. Thoughts?

Edit: I may not have made this clear, but when you put weapons into the loadout, they are moved there from your inventory in the same way they currently do for being in your weapon swap slots

Mat Bag recipe or Gem store item

in Suggestions

Posted by: Crake.5827

Crake.5827

Why do you need a bag that can hold crafting materials when you can deposit them to the bank from anywhere at will?

Paid Character Recustomization

in Suggestions

Posted by: Crake.5827

Crake.5827

I’m sure this is already being implemented as we speak. I’ve heard of character name changes, surely character features aren’t far behind after that.

The math behind broken waypoint travel.

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

The company that makes the game sells gold (Gems, that sell for gold). You are not going to catch them giving people a break on money management. The poorer you are, the more likely you are to buy gems for gold or items. This is why you can’t make money from dugeon runs anymore in my opinion.

Honestly, if they keep the game content up (Add dungeons, PVP maps, world events….you know, stuff we wanna do) there is no reason they shouldn’t want to be paid for the development costs. I would personally rather see dungeons sold for 5 bucks instead of gold sold though.

I have a feeling its going to create a “pay to win” system in the end. But I am sure smarter minds than mine have thought this over before the game came out.

Yup. I am seeing this trending now.

I would pay a monthly fee… it’s not like I haven’t almost the majority of my gaming life. (I was one of the first in Ultima Online… like day 1 I was there… with friends and familly going: “WTF: you are paying a MONTHLY FEE??!!!” )

I would pay a monthly fee to avoid paying for travel costs. I just don’t want to see this nickle and dime garbage on in game currency. Especially when the tool tips themselves say something about a miniscule cost. Yeah ok. It’s not miniscule when you are awarding us like 1-1.5 silver per event… the quickest ones being like 8 mins… the longer ones more like 10-15 mins or more. Especially if you factor in other costs in the game like repair costs, crafting costs, buying manuals for your own character advancement, buying gems from other players or even buying things on the market or for your alts. There’s PLENTY of gold sinks already. There’s no need to pick my bank apart on travel fees.

Anyways. I’ll leave it at that for tonight.

Last I checked paying monthly fees didn’t stop wow from charging for quick travel. And their quick travel wasn’t even that quick.

Also, aside from repairs and the hilariously cheap trait retraining name me one of these “plenty” of other gold sinks. As I said earlier manuals are holes to be filled since they are one time payments. Crafting, you pay for materials which go to other players. And there is nothing from the gem store that really requires at all to be bought, so thats an optional sink. The only real sinks in the game are the TP and travel.

(edited by Crake.5827)

Man I am rich.

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

You could start working on your legendary. Now that would be something to really brag about.

A mouse look toggle

in Suggestions

Posted by: Crake.5827

Crake.5827

A targeting reticule for those of us with fast cast ground targetting would be awesome too

Help needed with item summoning

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

2 hours and no response. I suppose I’ll be the one to ask what exactly you’re on about?

The math behind broken waypoint travel.

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

@Crake

Sorry but this is definitely too much cost involved. I grind on an 8 minute event and am rewarded 1.5 silver for my time. 1.5 silver, my friend. That 1.5 silver can barely cover travel costs IN A LEVEL 1-15 ZONE from 1 point to one that is nearly visible while standing on top of the other point.

I would pay 5 gold to permanently unlock travel on my character. This nickle and diming me is just stupid. Stupid stupid stupid.

You would get more than 1.5s out of the entire event, mobs will drop loot and gold, or there will be a chest, or both. Unless you’re doing some “kill an easy veteran mob” event. Not to mention you’re probably doing more than one event per use of a waypoint.

If you could get around it with a one time payment it wouldn’t be a gold sink, merely a gold hole that can be filled, like skillbooks, merely delaying inflation as opposed to preventing it.

The company that makes the game sells gold (Gems, that sell for gold). You are not going to catch them giving people a break on money management. The poorer you are, the more likely you are to buy gems for gold or items. This is why you can’t make money from dugeon runs anymore in my opinion.

Honestly, if they keep the game content up (Add dungeons, PVP maps, world events….you know, stuff we wanna do) there is no reason they shouldn’t want to be paid for the development costs. I would personally rather see dungeons sold for 5 bucks instead of gold sold though.

I have a feeling its going to create a “pay to win” system in the end. But I am sure smarter minds than mine have thought this over before the game came out.

If you looked into how the gem store works you’d know that the more people that flock to buy gems, the less valuable it becomes, eventually to the point where gems become worthless to buy. If it was Anet’s end goal to get everyone to supply themselves with gold through gems then this mechanic wouldn’t work. It instead relies on two way trade to function properly and is actually a gold sink in of itself. This means that pay to win is impossible because eventually the value of gems would depreciate to 0 and Anet would have to stop gem for gold trading and only accept gold for gem trading until the value of gems increased. If you played guild wars 1, imagine the gem trader like the old material traders. Only in this case the materials are gw2 gems and gw1 gold is gw2 gold. The more gems you sell to the trader the lower the price becomes, until eventually its stuck at a measly 10c or something.

So yeah, please don’t go talking about play to win, the gem store’s very nature prevents it from happening.

The math behind broken waypoint travel.

in Guild Wars 2 Discussion

Posted by: Crake.5827

Crake.5827

Hahaha, so let me get this right. You want to get PAID to quick travel around the map. So.. heh.. ok. So. So I could just quick travel from the top to the bottom of them map non stop to get cash. For pressing a button every few seconds. And you want it to be a decent amount? Have you heard of this thing called inflation? What do you think infinite money in an economy is going to achieve? Have you heard of the concept of a gold sink?

Let me explain to you why gold sinks are necessary: In a game like guild wars there is no mint that controls how much currency there is in the economy. Instead currency is magically created whenever you do things that generate money (DEs, killing mobs, doing dungeons). Thus there is in essence an infinite stream of money entering the game. If this were left unchecked there would be such an increase in the amount of currency that soon you would be paying for everything in the hundreds of gold. New players would be unable to break through this crazy barrier of entry as they would always be so far behind the curve, because any money they make in the game you will also be making at the same time, but you will have a head start on them, meaning they can never catch up to the inflation that is forever occuring.

On the other hand. Lets say you were to create the opposite of a gold font. Perhaps call it a gold sink? Now this way the gold leaves the economy, hopefully balancing out with the gold fonts to maintain an equilibrium of gold in the economy. This would mean prices would be more stable and the currency would retain its value.

And thus repairs and waypoint travel was invented. Also the 15% TP cut which is REDICULOUS, but whatever, man up. Its a necessary gold sink, because there are no others in the game that players are almost forced into using, aside from repairs.

Despite people saying it turns it into a korean grind fest, things like this stop you from having to grind just to keep up with the games economy. Or do you want it to be like Aion where things cost hundreds to thousands on release then a year down the track everything was in the millions to billions in price and a new player had no way to buy anything they needed.

tl;dr: Gold sinks are necessary in a game economy because currency is generated infinitely. Gold sinks actually stop this from getting more grindy down the track for newer players.

(edited by Crake.5827)

Globs of Ecto

in Crafting

Posted by: Crake.5827

Crake.5827

mangarrage.1062

Crafting is free. Sure you can buy some things and break them down and that may be faster. If you can find a good deal go for it. Bu when I farm the rare mats I get tons of mats to make stuff
Sometimes I’ll buy the extra stuff like if I need 2 scales or what not.

So yea I guess it would be faster but not as economic

You gathered the materials so crafting is free right? Right?!