If tokens are made universal there will be winners and losers in dungeons. Simply put the majority of any player base will take the path of least resistance to anything they want. It will reduce the game to a limited number of paths being farmed in the dungeons that are deemed to be the easiest.
Contrary to the opinion of some, everyone didn’t farm CoF just because they thought the gear looked good. It was also the easiest path to the gear of that tier aside from the crafted sets.
Which is why they should test and balance out each of the dungeons to ensure that none of them are easier than the rest but keep it challenging enough to keep them fun so you and your friends would want to go and hop around to different dungeons to keep it fresh and alive for the next few months till new content comes out.
This would also allow them to keep their anti-speed clearing tech in the game due to the fact that as long as the dungeons are balanced out people would hop around to another dungeon path or another dungeon entirely to ensure they maximize their rewards and fun each time they run a dungeon.
Yes I prefer dyes be usable by all toons on an account! I’ve already spent over a $100 dollars on dyes from the gem store thinking they were usable by all toons on my account…
How bout make a single dungeon currency that doesn’t take up items slots, while at the same time fixing the broken dungeons and make them all playable and challenging enough not to be easy but not hard enough to be impossible? Everybody would want to try different dungeons with that system in place due to the fact everybody can work towards the gear they want and not have to constantly run the same 3 paths of a single dungeon over and over again. But that would only work if the dungeons are all properly balanced to offer that challenge and never get to the point of being super easy.
BULLSEYE!!!!! You hit it right on the head!!! Its getting pretty hard to craft when I get punished for trying to farm for fine crafting materials…..
Number 5. is my biggest gripe out of all the camera problems especially in dungeons!!!
I only allow mounts if I get the Shatterer as my personal mount!
/signed
If they’re worried about removing another money sink, just add a small fee for players to re-dye their armor. I’m sure most players wouldn’t have much of a problem dealing with that compromise, especially if we can continue to play around with the dye window and preview our changes before finalizing it.
NO NO NO-end of story.
During the headstart period I must have bought at least over $100 dollars worth of dye packs from the gem store thinking that those dyes would be account bound but to my surprise when I made first alt two weeks later NONE of the now 200+ Dyes I had bought were usable for my alt’s….. This needs to be changed as I bought Guild Wars 2 for many including the ability to buy and use dyes on ANY of my characters with out having to re-buy the same dye again. If dyes are character bound why not bank accounts???
I am all for Account bound dyes!
@DJPenguin; your telling me….. even when I use Throw Bolas they can still teleport away!
@Anon; I run Dual Axes and this is my current WvW layout: http://www.gw2db.com/skills/calc/warrior#11|11|60|318|259|5728|246|30|836|1488|1496|0|0|0|0|30|1895|1081|1491|10|2035|0|0|0|0|0|0|0|0|2|0|0|0|0|0|0|0|0|0|0|0|0|0|
The thing that drives me nuts is teleporting and stealthing…
So I’m trying to to play WvW more but everytime I run into a Mesmer I get rolled by their teleports and copies. Its extremely frustrating! What’s a good counter to those blasted Mesmers!!!! And to a small extent Thiefs as well but I chop Thieves easier than Mesmers.
I hate it when people won’t stand up to me face to face in battle! lol.
IMO whatever you feel good with.
That’s what I love about this game, flexablity.
Just make sure your good with it and feel comfortable with making some changes up to your skill bar every once in awhile.
IMO dual axes are the way to go! I’m a killing machine with them! In PvE I usually roll 4 signets with Bulls Charge and I’m set.
Now PvP I’ll switch out 1 or 2 signets depending on what I want to do. But usually I have Throw Bolas and Throw Axe for stopping them and slowing them.
Now the 2 Signets I keep on me at all times are Healing and Dolyak.
Never had a problem with that SP on Dragonbrand.
From all caps to typing like a 13 year old girl….. real mature buddy.
WOW I’m so glad I stumbled on this thread!!! I’m at the level 70 part of my personal story and I’m not touching it till this problem is fixed!!!!
There is bugged skillpoint south east of the cursed shore on the shipwreck. It’s called “Engage the Orrian Spectral Hammer”. How much do we have to wait, really?! You’re not fixing it at all…
IT WAS bugged for me as well BUT when I walked a little further to the back it actually gave me the prompt to fight the Weapon and it worked….
Still bugged on Dragonbrand….
It seems any skill point involving Orrian Spectral Weapons are bugged because the Maze one in Cursed Shore is bugged as well yet you can see the Hammer lying there….
HEY I have that very same problem as well! Every other area is fine EXCEPT Timberline Falls!!!!