Showing Posts For Dead.5829:

Zombify's SoS Condi meta build.

in Necromancer

Posted by: Dead.5829

Dead.5829

And a range increase! You wouldn’t think 120 radius is a big deal, but it feels significantly better.

"Don't Pre-Purchase HoT" ~ $100,000 Loss

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

If it costs t hem 100,000$ according to the reddit thread, I hope it brings in 10 times that in new players that don’t act like entitled brats.

HoT pricing, who it is really unfair to?

in Guild Wars 2 Discussion

Posted by: Dead.5829

Dead.5829

No one?

If someone recently purchased the game and is making progress, that person can continue to make progress for months until the expansion comes out. (I do hope they got the game for ~20$USD or less, though).

If they purchased the game in wait for the expansion, and didn’t progress, then they should absolutely ask for and receive a refund.

How many people with (real) issues are having time taken away from their resolutions because of this?

As for those at Anet, dealing with things like this is their job, so I’m sure that while they don’t enjoy it, they ARE being paid to deal with it.

"Veteran Player" Entitlement.

in Guild Wars 2 Discussion

Posted by: Dead.5829

Dead.5829

People already preorder cars, computer parts, and houses based on what they think will be in them and proffered preliminary specs.

are most people getting the 99$ expansion?

in Guild Wars 2 Discussion

Posted by: Dead.5829

Dead.5829

Got the Ultimate package, because I wanted a character slot for the Revenant and would eventually buy 50$ worth of gems (and the glider skin is neat).

"Veteran Player" Entitlement.

in Guild Wars 2 Discussion

Posted by: Dead.5829

Dead.5829

I agree with this post and am disappointed in the backlash.

Necromancer Changes v2

in Necromancer

Posted by: Dead.5829

Dead.5829

I quite like some of the suggestions (especially the QoL tweaks)! Some are definitely overpowered with the numbers given, but you’ve addressed that (though you may want to revisit them just for the sake of making them easier to swallow). I don’t see necros getting Resistance to deal with conditions. That’s more the revenant way of dealing with condis (and helping their allies deal with them). Ours is supposed to be transfer/consume. If anything, I’d like to see more ubiquitous methods to transfer/consume them off, such as the Plague Sending and Spiteful Renewal traits (Plague Blast for a couple of seconds on entering Shroud is a great idea!); though it would seem we need some form(s) of these to be baseline or readily accessible in every traitline and/or weapon set.

The presentation looks neat, but could use some sprucing up. The text washes out due to the background of some of the images. Perhaps a bordered font, different color, or different background image?

Things like Necrotic Traversal exploding where the necro casts, not the position of the wurm could use a thematic explanation (the wurm and the necro actually swap places because… dark magic reasons, the swap being too much for the wurm to handle makes it explode, etc.) as well as effect suggestions.

I’d love to see some more blasts and projectile hate, but I don’t know if that’s in our “theme” that the devs see : /

I’d like to see Rending Shroud have a slightly larger range, so we don’t have to be right on top of someone to see the effect.

I’d love to see Well of Blood and Vampiric Signet be stronger contenders.

If moving fast and bouncing around the field is not supposed to be our thing, I’d like to see us more resistant to movement-hampering abilities also. I’m not sure the Reaper trait is enough.

Seeing a Dark Path that pierces until it hits the intended target would be neat. That way you could select an enemy (or even ally?) on the edge of the fight, fire Path off through melee training you, and get out of the predicament. OR having Path pierce and be reactivateable to teleport you to the point it’s currently at would be a neat and more skillful form of teleport. The major issues with the above would be removing counterplay. I suppose enemies could daze/stun/cc you with the latter option, so you can’t reactivate.

I think some of those abilities get a bit bloated when adding some of these changes to them, and I like the idea of shroud being used in short bursts but with more power. I think a good tying together of some of the above points (and general distaste with some necro mechanics on our end and our enemies/allies) would be to give the shrouds utility skills. That way, things we rely on are ubiquitous and base-line, but require managment. Things like transfer/consume conditions, an evade-frame attack, etc., but remove the idea of sustainable shrouding. Soul Reaping would then become about amplifying these abilities (projectile destruction/reflect, life blast heals allies and puts bigger stacks of vulnerability on targets, etc.). That way shrouds go from feeling like a mobile downed state for us, potentially frustratingly inexhaustible for enemies, and become shorter more interesting choices. For instance, what if you can only go into shroud for a few seconds, and have to choose between tossing out a couple of defensive abilities OR doing some big damage / eating conditions off / whatever before you lose the shroud and have to wait for a recharge?

(edited by Dead.5829)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

Another employee thread.

I’m happy you all are satisfied with your purchase

LOL

Reaper Scythe and Legendaries

in Necromancer

Posted by: Dead.5829

Dead.5829

I second this question. This is a more important than any of the expansion cost or trait revamp nonsense.

Reaper Scythe and Legendaries

in Necromancer

Posted by: Dead.5829

Dead.5829

I second this question. This is a more important than any of the expansion cost or trait revamp nonsense.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

If you’re buying the thing you would have been buying, that costs 50$, plus 50$ worth of something else, for 100$, the other things you’re getting might as well be considered free.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

If you want a character slot and will use the gems, I suggest getting the Ultimate pack. For 50$ more than the base game, you get all the Deluxe goodies and… 50$ in gems.

Maybe Anet will have a sale on character slots?

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

If you think that isn’t fair, you’re being incredibly selfish and entitled.

So basically anyone who disagrees with your opinion is “incredibly selfish and entitled”, guess that makes sense.

Expansion prices for MMOs are 40-50$. That’s how much you’re paying for this one. They’re throwing in the free game for new players (ie: not you). They’re doing new players a solid. They’re doing old players who want to get others into the game with new accounts… a solid.

If you’re complaining that you’re paying for the old content again (you’re not), and that new players who only play once HoT comes out (or in the betas) should have to pay for that old stuff, then yes – you’re acting selfish and entitled. You’re seeing the positive thing Anet is doing as a negative, because you don’t see it benefiting you (which is incorrect).

A new player not paying for the old game doesn’t affect you negatively. It affects you positively by keeping the game going and giving you new people to play with.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

If you think that isn’t fair, you’re being incredibly selfish and entitled.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

… It’s not that their money is worth more. It’s to lower their barrier to entry, rather than having a 100% off sale on the core game forever to go along with the expansion.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

Or maybe they care about getting new players in easily, and the inclusion is for them, not you.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

Most of the long time players pay minimum $60 when the game came out. Now Anet wants us to pay $50 for the xpac (which includes the base game). Basically making long time players pay $110 for the SAME content as NEW players who pay just $50.

You seem to be a generous fellow. Instead of looking at it as you’re being shafted, maybe look at it as being easier to get new people into the game. New blood is good, yes?

HoT Ultimate Buyers Post Here

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

Bought. Good deal for what you get.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

The core game is included to get new people in. It’s not a kick in the face if you already have the core game. It’s a BONUS to friends, family, acquaintances you want to bring into the game.

There’s no sub, 50$ is fair for a AAA expansion with as much as HoT is giving us. If you want a better deal, buy the Ultimate edition for 50$ more that comes with some free stuff, a character slot, and… 50$ worth of gems.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

50$ is your expansion price. The core game being included is for new players so they don’t have to buy both.

Grow up, or get the Ultimate edition that’s a steal for all it has.

Morfedel's Beta Review: Revenants

in Guild Wars 2: Heart of Thorns

Posted by: Dead.5829

Dead.5829

The first thing to note is that the Revenant, clearly, isn’t finished.

Isn’t it interesting that the Revenant is in the exact same state it was in the previous beta, all that time ago? I wonder, did ArenaNet do any work at all on it? I can’t help but wonder if most of the team was busy trying to pick between Dragonhunter and DragonintsertWoWprofessionhere.

Isn’t it interesting that this was a stress test using what was basically the same builds as the previous beta and what was brought to cons, so you can’t see any changes that were made between then and current, internal builds they’re working on?

Angst.