Elixir Gun is in a great Spot, and it’s tool belt skill Healing Mist is in a great spot.
Healing Turret is in a great spot, It’s Tool belt skill Soothing Mist could use some attention.
The thing about soothing mist, isn’t the heal itself, its that it creates a healing field. Healing fields are great because you can use blast finishers to get a 1320 heal instantly. In wvw, if I’m in a tight spot without healing turret, I pop soothing mist and use my rocket boots to both escape and heal. So with 1 blast finisher it does 2120 if you include the regeneration.
I can understand a healing build for zergs, but idk about pvp =p
Since your running around in zergs, why not replace the elixir B with thumper turret? If you use it after you’ve triggered the healing field on your heal turret, overcharging it and blasting it consecutively, it will blow everyone around the turret away like big ol bomb, and at the same time deal 2 healing fields for a 3200 heal. The cooldown on it is ridiculous though, about 50 seconds.
- Incendiary Ammo – 9s burn on a 45 sec cooldown.
You would destroy my beautiful incendiary powder?! Blasphemy I say DX
tbh though i can give perma burn if I use flamethrower + incendiary powder + koi cake (+40% condition duration). I use this for that tar monster in arah.
I must agree that more skills will not solve the mortars problem. The skills it has are already relatively useful, it’s problem lies in it’s range. The power in a mortar isn’t sufficient enough to to really excuse it’s lack in range. I am not sure if this is because it scales heavily off power or what it is, but for me it lacks enough punch that I can’t make myself use it instead of my combination of other skills. Everytime I use it in normal pve, I find I can dps much easier without it, and in wvw I can barely get enough range even with the trait buff to find a safe spot to use it. When I used the mortar in wvw, I was able to find a safe spot to fire upon the small zerg attacking the tower I was in (with great difficulty), but my attacks were so weak they were actually able to just completely ignore me xD only thing that really ruffled their feathers was the knockback #5 skill.
1. It lacks punch
2. It lacks range
3. it has a long skill cooldown for use on any mortar skill. (not spammable)
Only situation I can come up with that could make use of this skill, is in wvw. If you were defending a tower and had no supplies to make an arrow cart, this is where I got to try out the mortar in the first place. Without an arrow cart, your not stopping anybody, but if you didn’t like the idea of hocking grenades at the door to hit the ppl on the flamerams, then this is the next best thing. All mortar is atm, is really a novelty… frankly a disappointing one. If it lacks punch, it should at least have range.
Personally I’ve never tried a vitality build, my hp pool is about 15.5-16k, and even though automated response stops conditions from being applied, it doesn’t negate ones that were applied before it kicked in. I tried it out once even with my toughness build to test that out, and found I still got pwned with conditions when up against ppl who applied them in wvw. As an engineer, you’d need to have vitality gear to make it viable and even then it’d leave you pretty darn squishy. A very directed counter is what it is, and still risky. 25% hp even for 30k hp is 7.5k hp. If I were using this build Id aim to hit low hp around that mark, down elixir C and not heal after that, but if your opponent has enough power it could still be a gamble.
I vs’d an elementalist who used the diamond skin trait, and as a fellow condition damage character, I feel your pain. Even though I could very occassionally bring her far enough below 90% hp so that she had to run, she still bought enough time to get her heals up and get back the immunity. They have a trade off too though for this trait it would seem as she was not able to do very much damage at all to me, so it basically came to a draw as neither of us could win.
If you changed your build to do more power based damage, I’m sure you could bypass these problems. These builds are counters for condition damage, but leave a pretty big weakness for the character using them. The point of certain builds are to counter people, I beat that elementalist I was talking about 2-3 times before she came back with that build to counter me.
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Frans……. I’m not even gonna bother dude lol
There’s the first stone.
It really wasn’t a worthy comment… you know what… Idc… Im out.
http://www.quickmeme.com/img/20/20cc879ecdd518696710e5f6e556cb64b099678631a01a2d65734770976db48f.jpg
I’m not even gonna bother dude lol
That’s your problem, right there, you ain’t gonna bother. You’d play a lot better if you bothered more and didn’t expect your wins to be handed to you on platter, silver preferably. dude.
The first stone bro…
and yes, we know it’s a mechanic used because thieves are lacking, doesn’t man they should be able to completely reset combat whenever they want. Which is pretty much how it is atm, a good thief doesn’t die, true story.
I’m not even gonna bother dude lol
That’s your problem, right there, you ain’t gonna bother. You’d play a lot better if you bothered more and didn’t expect your wins to be handed to you on platter, silver preferably. dude.
why you attacking me when you have no kittening clue who I am or how I play… stop trolling bro. I said I wouldn’t bother cause your comment wasn’t even really worth responding to.
I don’t care who you are or what you think you are entitled to. You post your arguments, but when you get counter arguments you just go “I can’t be bothered with you”. Do you believe you are entitled to get respect? No, you get what you give, if you are disrespectful to me, I will treat you likewise.
What you stated was totally off the point completely, so far off that it was obvious you had no idea what the issue was. I ignored your comment, because you either didn’t read, or you’re just trolling. I didn’t insinuate anything about you, like you tried to do.
Boy, you were, and are lacking in manners. You started on about “not bothering” and have been throwing “trolling” at me in every post since. That’s hardly insinuating, it’s straight forward insulting.
Would you like me to analyze what your comment was? “That there should be no problem because when a thief disengages combat, because you also heal….”
Thank you for rephrasing, I said when the theif goes out-of-combat, so do you, and when his ooc hp-regeneration kicks in, so does yours.
well woopdy kittening do, I could be near full health and he could be at 20% and that’d be swell having my 2k hp, and him coming back a minute later to burst again.
Oh gosh, that is so unfair and that makes you sad?
It’s a game mechanic that works the same for everyone. Sometimes you get the benefit, sometimes someone else.
I said you were trolling because you threw the first stone for no real reason, you were the first to insinuate anything.
Thank you for rephrasing.
it’s a game mechanic that is exclusively abused by thieves, gl making ooc so easy with any other class aside from warrior. Merely frustrating, and I’m giving less and less of a kitten as I find it’s a mechanic thieves rely on and it’s not going anywhere anytime soon sadly.
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… im saying a small “arena” this implies that you have a nice bit of space, not enough to ooc, but a nice amount which you can’t run out of. …
If they run away and go out-of-combat and heal up, so do you.
Love how people complain about how thieves can stealth and get OOC when you have people making comments like “I can get back stabbed down to 25% hp pretty much instantly by a thief….. I heal up pretty fast” which basically means they can accomplish the same thing as thieves(essentially restarting the fight) but dont even need to flee to do so.
As i said thieve’s need buffs. Give thieves better heals and i bet we wont go running off with your tail between our legs.
Frans……. I’m not even gonna bother dude lol
Condolences, that “heal up pretty fast” requires 3 skills because I’m using blast finishers, and the fact my heals are effect is because i have an hp pool of 16k flat. my heals would be much less effective if I was using just the healing turret itself for 5k, I get an extra 4-5k from the 3 blast finishers, my blast finishers have to not be on cd though otherwise I could get something like 5k +1.3k from 1 blast finisher. If you srsly screw up, you can get only 2.5k if you blast the turret before it uses healing field xD. If I was using my elixir heal thats just like 5.5k for 25s cd. Not that nice… also those blast finishers are good for other things, so unfortunately I can’t always save them just for heals. Like Id probably need to reflect that pistol bullet barrage, so its not always possible to do the blast finishers.
If you did get more buffed, I don’t think it’d stop thieves from running when a battle was turning for the worse.
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Lol, so I should roll a certain class just to combat this?
No, you should realize that rock-paper-scissors applies. If you choose not to build for mobility, people who do will outrun you and thereby escape. Note, every class that isn’t a necro can build to be just as speedy as most thieves. For some, it’s quite easy.
If you choose a class/ build combination that is not especially fast, you have presumably built your character to be good at something else. You made a tradeoff. So did the thief player, when he rolled a class with the lowest possible HP, no block, no stability, no protection, no aegis, minimal group support and mediocre AoE.
“Lol”
bro… I think your forgetting something… thieves go INVISIBLE… key word here… now please understand, I’d chase them, IF I could see them…. I’d gladly change my build to chase thieves, and use pulls, if I could see them. Now, I thought ppl might not hate the idea so much, cause i mean really, I’m not asking that you be immobilized or stuck in a tiny space, im saying a small “arena” this implies that you have a nice bit of space, not enough to ooc, but a nice amount which you can’t run out of. I’d even settle for making it more difficult to ooc than just getting a certain distance away, so they can’t ooc and then immediately return, at least theyd have to heal up and get cd’s before coming again. So it might actually be worth looking for them. Rock-paper-scissors should apply by builds, not by class. I’d change my build if it made a difference, I change my traits constantly to change how I battle, unfortunately there’s no anti-invisible skill yet, so all i can do is aoe and watch for refuge, not that chasing something invisible does much good. Btw I’m an engineer someone was interested because they wanted to cry nerf on something in my class… dunno what needs nerfing honestly, we ain’t that op. As for speed, I roll 25% speed increase always, and if I thought I could find a thief before they ooc, Id put on my rocket boots and use my rifle for the immobilize and jump-shot. I thought that my suggestion would actually get good reception, because I thought people would agree that poking and ooc is pretty lame, but to my great surprise, it’s a standard. I wasn’t looking for some grand argument, was just hoping I could get some real fights with a thief. W/e I’ve some to terms with it, and am trying the pvp arena. Had a fight with a thief today that was quite fun, no ooc’ing. Was pretty much 50/50 in terms of score.
And what should thieves get in return?
A greater sense of caution when you go to backstab someone, cause you might just be forced to see the fight through.
Uh-huh. So after the caution, then what do they use since the initial burst clearly wasn’t enough. and the low health and med armor isn’t either. So what should a thief do from there? Initiative is gone, no blocks or aegis to rely on.
Horrible suggestions like these make it clear that these complaints against thieves have no idea how thieves are played. So the suggestion can safely be ignored.
Then stay stealthed or whatever, it’s not an anti stealth trap it’s a trap that would stop you from running away and resetting. like a forced arena.
And what should thieves get in return?
A greater sense of caution when you go to backstab someone, cause you might just be forced to see the fight through.
I think this topic proves thieves need to be buffed.
So basically thieve’s have been pigeon holed into 1 type of build bc we are lackluster at everything else. And it has been commented that other classes can be traited for similar mobility, have higher range then any of our teleports but obviously thieve’s arent a big enough of a threat to the general populace to build your character to counter and there is where the problem lies.
Basically your saying i dont want to sacrifice DPS/sustain/whatever to deal with thieves so nerf them instead.
^ah.. lol? srsly, no. I can get back stabbed down to 25% hp pretty much instantly by a thief, I’m medium armor with toughness as a secondary. I heal up pretty fast and knockback doing so, then if they start trying to spam I block and stun then apply conditions. Next thing I know they invis, I start spamming aoe, then I’m ooc. This battle scenario is pretty much how majority go. It’s all about the surprise with the first burst, then if thing’s don’t go right, they’re gone. You haven’t been reading my post if you think I want them nerfed. I want a mechanic to stop them from running that doesn’t involve nerfing at all.
Lots of people in wvw don’t see it this way
Some classes can build to match or exceed thief mobility. Some cannot. These are class-defining characteristics, just like armor, hit points, access to certain buffs, etc. If you don’t build for mobility, don’t expect to outrun classes that do. You can keep a thief in combat just by keeping up.
If you’re sick of thieves fleeing, build yourself a hyper-mobile warrior or elementalist, and add at least one AoE skill to screw up their Shadow Refuge. That evens the race up considerably.
Lol, so I should roll a certain class just to combat this? I think your missing the point. Perhaps this is a possibility in open terrain, and even then they can run in the complete opposite direction to where you think they’re going. A chasing class means almost nothing honestly. Even if it did, I should roll another class JUST to combat this? rlly? I think the fact you suggest this implies a problem already. Spamming aoe is obvious, but that’s the problem, you don’t know if you should keep spamming until you realize your out of combat and they ran away at some point. If your near any hills, they can ooc very easily. Its not just L2P, its a game mechanic that is troublesome to balance.
ya…no… I’d personally never like to see mounts in gw2… idk why, just the thought makes me cringe…
When I run away from a fight as a Thief it’s because I can’t win, not because I can. I’ll test the waters and see if I have a chance to win, but me spending time in a fight only to have to run away is not a win for me. It’s a loss.
Lots of people in wvw don’t see it this way. I’ve had thieves come after me countless times, getting out of combat when it gets rough, and coming back as soon as they have full hp. My only problem is that they have the ability to ooc so easily. Perhaps they should just come up with a cage type of trap for combating this, in which if they jump you, you can drop an area cage and they are now forced to fight you and not run. My problem with thieves are not really their mechanics, its the running away that many thieves do. Unfortunately, their mechanics makes ooc very easy, so just make ooc’ing not an option. They can stealth all they want as long as there’s a way to stop them from poking and running.
I like the idea actually, make it like a mobile tower. make it super slow and ooc into the tank in a zerg fight. Give it a cannon maybe, but that might make it pretty op. I’d make it as slow as golems, and inhibit the ability to speed up or warp with mes portal. It’d be an interesting mechanic to try at least.
Sorry, I don’t have much WvW insight but in sPvP HJ or solo Q, should I feel bad that I can successfully hold and engage 3 members of a given team at a control point and not die for a good 2-3 minutes? It’s funny when I stealth and they start swatting around like hitting gnats. All the while my other teammates are capping other points (HOPEFULLY) so that when I eventually go down, they don’t get the stomp for another 15 secs while I port / blinding powder.
In WvW I can keep a good 3-4 people busy as well. I usually get overwhelmed, but a good distraction is a good thing, I feel. Am I playing this wrong?
^
this is why thieves are annoying. personally I can 1 v 1 a thief, but the problem comes when you are winning the battle and they just decide to ooc. Sometimes you can apply enough conditions that they actually lose, but most of the better thieves I’ve seen just burst, run, repeat. Their bow allows for a good retreat, so you need to replace defensive gear with running gear if you think you can get away with using up a slot, though they could probably just stealth even if you did. Personally, I think wvw can’t do much about thieves, since it’s not technically about straight pvp. I don’t pvp either, and I think its sad because wvw is so much fun, but I don’t see a way to keep thieves from running away. If a thief wants to run, they can run. I’d like to see stealth disrupts implemented in a way that everyone has one but put it on a long cooldown.
I love it for WvW so far.
I have the Self-Regulating Defenses trait, and I just run through the enemies blob/zerg and AoE until it(the trait elixer s) pops, then after that runs out I use A.E.D. and continue. Most of the time I take well over 25% of my health in the next few seconds and BAM free mega-heal. If not still a decent heal and I always keep Elixer S on my bar just in case things get hairy.
I love this setup because it also lets me initiate fights with Elixer X if I want and I don’t have to worry about being forced to retreat if I get focused while transformed.
^this
for wvw i’m loving it. will save you in hairy situations and keep people from running in 1v1 battles since they think you’re almost dead. Its a gamble if they have stun, but otherwise its an awesome heal. Personally idk bout pve, since you have to save it for either when your about to take very heavy damage or suicide with it. Personally id be willing to try the suicide, so far its worked pretty well lol. In wvw if your about 50~hp just use it, and jump into the mob or aoe damage fields, or if your in a 1v1 fight, pop the elixir R and walk right in close to them and just spam, they typically try to burst you and it backfires lol. toughness build do really well with it since your hp pool Is relatively low, my 25% mark is 4khp, ill pop the heal before that and get to use it again right after. Just be aware it doesn’t cure conditions, if your using elixir R, using the light field from elixir gun and the increased attack speed help a bit as a replacement if your not going to grab the Elixir C.
I liked a couple of the ideas, mostly though was the idea of the thumper turret giving a reflective shield. A defensive option for turrets would be really nice, considering their offense is only good in close proximity, so in larger spaces theyre pretty well useless, making a barrier for yourself with a turret would give it more utility and give back engineers the possibility of using turrets. Idk why we don’t have a shield turret in the first place =/ we’re supposed to be inventors, why would we not have a force-field turret =c
The biggest thing to help engineers with turrets in my opinion, would be to eliminate cooldown using turrets if a player picks up an offensive turret. Exploding a turret, or having it destroyed makes sense in that the cooldown should still be given to the skill, but because there is such a long cooldown on turrets, it makes them impossible to use when your constantly on the move. It doesn’t make setting down a turret such a scary thing, because you can pick it up and reset it in a new location without the fear of the battle moving too far away. This would also give wvw player more incentive to kill your turrets rather than just moving out of range.
I think too many of us have had bad experiences with open world pvp before to want it tainting pve. Ever had a person walk up to you when your new and hand out a pvp request when they are obviously pro? This would be a really good tool for trolls, and I would like to see it kept to wvw where people can’t call you a coward when you turn down their random pvp request. It’s a nice idea, but I think its been kept out to separate the pvp’s from the pve’s.
Account: A quick look into LFG will provide the answer: quite a lot of people.
Just looked, didn’t see, and have never seen. I am not sure about the scale of this problem but I can’t imagine it’s as big as you say. Never even heard of it before coming to this thread. To be fair I came back to the game a couple months ago.
Account: Maybe it was supposed to be, but it isn’t
The armor still seems an achievement to me, I don’t get people asking me if I payed to finish dungeons to get my armor, no one has ever asked that.
If tokens were freely trade-able, never having to even set foot in the dungeon to get them, then it would be nothing but a common piece of armor with nothing special about it aside from it’s aesthetic appeal.
If people are so desperate for the armor that they’ll pay to finish the dungeon, let them, but don’t ruin it for everyone.
Account: By that logic, with the current system, no one would want to do a dungeon from the start
Everyone wants to do the dungeon from the start. A dungeon midway, without 2-3 members can indicate that your having difficulty, and people don’t join and go from the beginning. It can make it difficult to get people midway, because most people seem to be impatient about running dungeons, so joining a struggling party is just not an option for a lot of people.
Account: If the reward is matched to the number and difficulty of the bosses you actually kill, it doesn’t matter when you join, you always get a fair reward.
If this were the case, and they got the daily reward, why would they even bother joining instead of going from the beginning? you can only do that path once a day to get the daily reward, so doing a path midway for lesser rewards would take out a lot of incentive to join parties midway instead of joining a party just about to do the dungeon.
Account: The current system is hypocritical and punishes honest players.
I believe the current system saves a lot of parties from restarting when things go wrong, and a lot of your suggestions might solve this problem I’ve never seen, but cause a lot more problems than it solves. Making the coins available just seems like the worst suggestion though. “It’s not as much of an achievement as it used to be, so just don’t even make it an achievement” is kinda what I hear from that. Punish the honest player, by making their achievement void.
I’d never heard of this before… but seriously, who’s going to pay to finish a dungeon, takes half the reward out of what you got. The armor is more of an achievement than anything else, displaying that you did that dungeon enough times to earn a trophy.
Often times when your doing a dungeon and someone decides to ditch the party when things get rough, it can be hard to get another person to join even when you advertise your party.
If rewards were lowered for people joining later, I can’t imagine anyone wanting to join a party later in the dungeon, and the party would have to either leave and restart or beg friends or guild members to help them. I’ve already begged guildies to join a dying party in the boss room. Lowering rewards seems like just putting a party mid dungeon short a few members on the chopping block.
Selling the tokens in the market seems like both taking away the achievements from dungeons and adding a gold farming exploit to the game. I expect there’d be more people running dungeons, but completely for the wrong reason.
I doubt it’s the last we’ll see of SAB, save your baubles till then and get the new level skins while your at it. World 3, what color you think it’ll be?
getting a new ring would require another 25 laurels, which would pretty much be another month… I’ll try the infusion. I’ve never done fractals of the mist, but I guess I’ll give it a go. Makes me feel better that there’s an opportunity to not let my efforts have gone to waste. I appreciate the comments, they were really helpful ^^
I’m still kinda a new to being level 80 in the game and haven’t gained many ascended items. I was going for my third ascended trinket just a little earlier, and bought the same ring that I already had equipped. It showed it like it was possible and would replace my exotic ring I had alongside the other ascended ring. Once I’d bought it I quickly realized that it was not possible to have 2 of the exact same ascended trinkets.
I find gw2 can be really punishing to newbies at times, for this I would like to suggest that maybe a notification pops up that you already have a certain ascended trinket equipped when previewing it. Even a red border around the identical trinket would probably notify someone that somethings up.
It’s relatively frustrating because laurels aren’t easy to get, and now all i can do is scrap it since it’s soulbound… I put in quite a bit of effort to get it, and getting absolutely nothing for it leaves you feeling deflated…
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+1
Has my support, would love to see.
Under the current system, I suppose its true the host shouldn’t be kicked under any circumstances; however, it should be possible to kick the host if the host were a troll. In the current system, you’re at the mercy of the host, which is actually a seriously flawed system when you have parties composed of people you don’t know. The host could be a troll, or just a flat out jerk like the host of a dungeon i just ran today. They decided they’d had enough and their time was much more valuable than any of ours, and just erased the instance.
Quite frankly this is a terrible system, only for the fact that the dungeon resets, if it didn’t reset, then you should be allowed to kick the host if you wanted to, because nothing says the host can’t be a troll.
Under the current system I feel like there should be a possibility to report players, but you shouldn’t feel the need to in the first place under a proper party system.
As far as saving party chat from an erased instance… I feel that would be a bad idea, because if it had been saved today, you can be sure I’d have cussed to the party leader until they were forced to block me, so whether that was intentionally implemented or not, it should probably stay the same.
Ya, I got it in personal story and actually scrapped it because i thought I’d be able to get it later. I considered keeping it cause I thought it looked nice but didn’t have much invent space at the time.
Kinda annoys me because it’s like punishing someone for being new since I didn’t know it’d only be available in pvp otherwise… and I don’t pvp… so my main character that i invested all my time in has no possible way to get this armor -.-
At least if it has to be a pvp reward can’t they at least let you use the skin for pve or have a collection of story skins that you can get like the zenith skins, so your not left feeling stupid later on?
If they made pvp reward skins available for pve I’d actually have incentive to try pvp =x
(edited by Depths.4051)