Showing Posts For Dinsy.2491:

Ranged Weapon choices.

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

A fast single target ranged weapon would be nice, hammer is slow aoe.

shiro's voice actor NO!

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

I’m okay with it, could do with being a bit more angry and put out at being enslaved by you but given Shiro came from the factions campaign the voice acting could have been A LOT worse.

I’m more disappointed with the mordrum voices, they are far too well spoken for the hulking evil looking bad kitten they are.

Offhand Sword

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

What i know is that block is bugged and you can bypass it with attacks.

Proof https://www.youtube.com/watch?v=hT4ohqeeXqM&feature=youtu.be

You should make a separate thread for that, make sure Roy sees it.

(edited by Dinsy.2491)

Offhand Sword

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

As i mentioned in another post i think it’s primary use is to setup UA (skill 3 on mh sword), pull the target away from his friends and land all of UA’s attacks on that one target. So i don’t expect it to do massive damage but as i said in the other post could benefit from adding some vuln to further setup the spike.

Weapon Swap for Rev in 1 word:

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

I’m really enjoying weapon swap, it takes a little getting used to with both weapon swap and legend swap but the ability to burst down a group with mace/axe AoE then switch to swords to finish off that last standing target with UA is so good.

Swords damage.....

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

As a side note i don’t think 5 is meant to do much damage, it’s more of a setup to allow you to get more out of 3 by landing all the hits on one target. 5 could benefit from applying some vuln before pulling to further setup the spike though.

Love Revenant!

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

The skills feel far more impactful than a lot of other professions, partly due to the echoing booms and cracks. Really enjoying the sounds but also the animations are spot on for most of the weapon skills.

Offhand Sword

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

I’d like to be able to activate the immobilize straight away but have a longer duration immobilize if you get a block off first, that way you’d still have a reliable snare but you would be rewarded for blocking effectively.

Love Revenant!

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

I too had a blast testing and plan to switch to rev as my main, there’s a few minor issues to iron out but overall i am pleased with what i am seeing.

Phase smash vulnerability.

in Revenant

Posted by: Dinsy.2491

Dinsy.2491

Phase smash is a fairly slow and obvious skill that roots you in place where you start the skill leaving you vulnerable as you can’t react to incoming attacks during the animation. So you are left to take the hits at your original spot even through your character is flying through the air and apparently phase shifting which traditionally in fantasy allows for passing through objects unharmed.

Unrelenting assault is somewhat similar in that you just have to take the hits until it’s done then react even if it would be better to back off.

It would be nice if we had a trait that provided protection when we’re out of phase (and flying through the air) with reality or zipping around super fast with UA, or perhaps some flat damage reduction/evades on the skills.

At the very least the ability to press esc to cancel the skills to dodge quickly.

Some classes getting more beta's than others

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

So what? They are not giving more beta’s to their favorites they are just including the ones that are ready for the public. Even if they were favoring others more testing means more stable, sure you could say that means the less shown ones will be less stable, but if they’re not done.. they’re not done.

This is really a none issue.

(edited by Dinsy.2491)

Welp i finished the expansion.

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

I found the Heart of Thorns

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renevant unneeded ?

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

blabla

-polite snip-

Not sure how kits or something similar would fit with fixed utilities tbh, not saying i’m against them.

As for weapon swapping not fixing anything it does in the sense that it opens up more options in the same way kits do for engi.

Three legendaries?

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

And do you think they have any of those quests/hunts ready now/at release?

I do, as for the new ones the way i see it they are going to tie them to the living story. There is going to be lore behind them which will make them more meaningful, At least to me.

renevant unneeded ?

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

What i was hoping for was a heavy nonswapable class just like ele and engi. That unique aspect (and symetry) been taken away. I like the theme and all but the weapon swap doesnt really fix anything in the long run.

Have to say i disagree, in fact i would say the opposite in that having no weapon swap doesn’t fix anything in the long run, it doesn’t add anything to a profession it just limits them from taking too many skills. The reason ele and engi don’t have weapon swap is because they have more choice thanks to attunements/conjure weapons and kits/f skills on top of customizable utilities which is the real kicker. While rev could change it’s utilities they change to a predefined set, it lacked customization necessary to adapt to situations. With weapon swap the rev is still some what limited in it’s adaptability compared to other professions but not as badly as it was before. The best example is that you can now switch between ranged and melee weapons in a fight.

A quick comparison
ele: 4 atttunments, utilities or up to 4 weapon sets from conjures that’s 5-8 sets of skills to make use of.
engi: 1 weapon set, 1 utility set or up to 5 kits with 1 set of f skills. That’s 3-7 sets of skills.
rev originally: 1 weapon set, 2 sets of fixed utilities for a total of 3 sets of skills, with very little customization.
rev with WS: 2 weapon sets, 2 sets of fixed utilities for a total of 4 sets of skills.

As you can see rev still doesn’t have nearly the same number of available skills in a fight as ele or engi so it makes sense to have weapon swap. frankly it is still held back by the fixed utilities.

As for damage and sustain those have already been tweaked and will continue to be tweaked following the upcoming betas, i never saw this as a problem i did see a lack of weapon swapping as a problem.

(edited by Dinsy.2491)

Three legendaries?

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

Let’s not forget that all the existing legendaries are getting the same treatment, so they’ll all have scavenger hunter/quest style content to acquire the precursor skins and other components come HoT. Which might not be much of a plus if you have all the legendaries you want already but for me it means i can go the ones i am missing with less RNG.

GW1 map in LS1 recap

in Guild Wars 2 Discussion

Posted by: Dinsy.2491

Dinsy.2491

That doesn’t seem to be the right map :P

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Give me a reason to go Arms

in Warrior

Posted by: Dinsy.2491

Dinsy.2491

You need arms for hugs <3

Signet of Fury - permanent full adrenaline?

in Warrior

Posted by: Dinsy.2491

Dinsy.2491

When you first enter a map the adrenaline decay doesn’t seem to trigger until you enter/leave combat for the first time, seems it’s triggered by leaving combat. It’s been like this for some time before this patch.

None DPS credit

in Guild Wars 2: Heart of Thorns

Posted by: Dinsy.2491

Dinsy.2491

Recently it seems Anet have working towards increasing the viability of non DPS roles, support with Ventari and to a lesser extent control with taunt and slow, coupled with resistance for stronger condition tanking.

There are rumors of more challenging content that may require more varied roles, which i am hyped about but my concern is whether or not players running none DPS specs will be credited as much as those running DPS?

After all most credit in this game is based on damage dealt where as it doesn’t matter how much a player healed their allies or how much they controlled a boss, even if those mechanics are absolutely necessary for succeeding only the damage dealt matters reward wise.

I feel for Anet to succeed in diversifying builds, particularly for open world content where you may not have a party to tag bosses for you when you are healing, they need to not only make the content harder but reward more than DPS.

For example grant credit based on the amount of successful heals you output or conditions removed/boons applied for support builds.
(Successful heals being healing an ally that actually needs healing not just spamming heals on an ally at full health).

As for controls the number of CC’s used during a break bar or CC conditions applied that don’t damaged but slow/weaken a boss.

What are people’s thoughts on this?

[Greatsword] Rush

in Warrior

Posted by: Dinsy.2491

Dinsy.2491

I for one would like a clone of Leap of Faith from the guardian great sword but make with something other than blind, vulnerability maybe. Leaps while they have their own issues tend to work better than rushing across the ground. Less to get caught on.

(edited by Dinsy.2491)

Best Heal?

in Warrior

Posted by: Dinsy.2491

Dinsy.2491

  • Your choices are pretty much limited to Healing Signet and Healing Surge..

I’d have to agree with that, mending just isn’t potent enough and defiant stance sounds great on paper, i really like it but its far too weak for most situations, with it’s short duration it’s only really useful when being wailed on by multiple foes.

As for choosing between healing signet and surge, signet will heal for more over time unless as Olba mentioned you have poison on you, however i find it lack luster as a heal. If you are near death the only way to survive with heal sig is generally to kite for a bit while you regenerate back up as the active heal is pretty weak The same is true for surge but you can jump out, heal and jump back in quicker. It’s a lot more useful in near death situations because of the much higher heal. The adren gain also adds a level of utility and choice to surge, do you use it to build adren or waste the adren in favor of a bigger heal spike and you can also clear poison before using it to get the full benefit from the heal.

What i like most about surge over heal sig however is that its an active heal, makes combat more engaging as you have to consider when best to use it, which i think makes the heal the more fun if weaker heal over time.

Commander tag system

in Suggestions

Posted by: Dinsy.2491

Dinsy.2491

Maybe a rank system, the basic tag you buy fr 100gold starts off white then ranks as you WvW with it active to blue > green > yellow > orange > pink > purple. Then you can see which commanders are more experienced. Ofc.. then this would lead to people ignoring the less experienced ones so they wouldn’t have chance to lvl.. hmm.

Dervish comeback from GW1

in Suggestions

Posted by: Dinsy.2491

Dinsy.2491

While my main was a Dervish and I am dying to have them back it doesn’t really make sense from a lore perspective atm. Dervishes are warriors of the gods, hence the avatars, but the gods are gone, hence the Dervishes are gone, at least that’s how I justify anet dropping my favourite profession.