Showing Posts For Disconnected.9253:

Story Mode Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

Story modes don’t have to be ridiculously hard AND give poor rewards. I thought they were supposed to be ‘introductory’ in nature? What part of ‘omg 8 mobs just instagibbed me’ is introductory? And sub 1s rewards for completion to boot… I understand you don’t want them to be ‘farmed’, but this is removing many people’s desire to do them at all.

I do agree about the ‘unfun’ in some cases. For example: the stupid blossom things in TA.
They are not hard. They are annoying, frustrating, and pointless…. but not hard. And definitely detract from the ‘fun’ of the instance. It would be fine if they only spawned once, you killed them, learned to look for them, lesson learned. But NO, the stupid things respawn at random times, often during fights, for no apparent reason, and kill you when otherwise you would have been quite fine, with no warning. This combined with thekitten lack of waypoints in the instance is NOT FUN. It’s annoying; not hard, just really, really poorly designed.

AC is actually fun. I like most of the fights. I’ll even argue that the ranger boss guy is a bit too easy. Last boss is perfect in difficulty. Twins are overtuned (mechanic is fine, their damage is not). The necro chick is too easy if you have people that know how condition removal works and have 2 guardians with 2 stabilities each. Trash probably doesn’t need to be as annoying as it is, but it’s not overly hard.

I haven’t done CM since the change but everything after the golem was probably too easy. I don’t think trash should be the hardest part of an instance. Bosses should have unique mechanics and challenges, not just be meatier versions of trash.

I think the last boss of every instance should be the most challenging, and have increased chances of dropping something good, even if you’ve already done the instance.

Summary PVE and ideas to help it, DEVS may want to read.

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

Dynamic events need more ‘depth’. Seems there’s only 2 possible states for most events and locations (maybe something at least 3 levels deep, like the zone events?)

How many wipes is enough?

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

If I see no improvment whatsoever over the course of 3+ wipes… Good sign that the group is simply not going to beat the encounter.

As a non-tank thief, I seem to be a liability to a group

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

For the fire golem I suggest standing next to a pillar so you can duck out when he starts firing. Those rockets don’t have a strong tell but they travel somewhat slow
Also strafing around him will at least make sure you don’t eat the whole barrage of them (and die instantly). He typically does the rocket thing after every other ‘special’ (flame whirl, laser beams).
Make sure you have a cripple/chill/immobilize to get away from melee mobs and a blind/knockback/daze/stun or something to peel off ranged mobs (or get better at LoS).
I also disagree about the ’you’re responsible for your death’ thing since the reason we have groups for dungeons is so you can synergize and help each other out. Rotating CCs and defensive cds among the group members is far more effective than everyone tanking their own mob.

Aggro In Dungeons

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

proximity is definitely a factor, and damage done to some extent. Most melee mobs go for closest targets, while ranged mobs have… funky aggro. I find myself being sniper bait a lot in CM on my necro, but not as much on the guardian shrug. You’ll want a high-cc/survival build if you fully intend on meleeing.

Story mode dungeons are for the 1%.....maybe 2%

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

prior to the CM ‘buffs’, AC was about 10x harder than CM (the 40 instance). I don’t know how it is now. In truth, most of it is fairly challenging (especially for new players), but one encounter in particular (the twins) is quite a bit overtuned. Just imo.

You really want a group that knows their class. Every time I’ve ran with HS spamming thieves or full signet warriors we’ve had a hard time. I’ve done AC on a guardian and a necro myself, and there’s many different ways to help your team depending on what the team comp is. If everyone spends a little time at start figuring out each other’s strengths/weaknesses, the whole run will go a lot smoother. For any instance you want to bring at least 1 cc-heavy profession (mesmer, necro, engi), and at least 1 support-heavy profession (guardian, ele, engi).

for ac, you also wanna make sure you kill eles and rangers first, or they’ll mess you up. Have someone on full time cripple/knockdown duty for the melee mobs. Abuse condition removal skills in the trap area (your anti missile shield and aegis/blocks are amazing for that area too). And abuse boulders, they’re amazing for that place. (Essentially the key to beating twins is chain boulders on them).

PS. If you want to try it again or questions, I’m on Jade Quarry, play most evenings/ weekends, feel free to PM me.

Sorrow's Embrace and the Necromancer

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

“run a kitten, buggy or high-risk low dmg spec because this instance trolls your only good spec”

cool, got it

Sorrow's Embrace and the Necromancer

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

do you play a necro? My guess is no

Sorrow's Embrace and the Necromancer

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

Is this a trolling attempt or what?
The most pve-friendly, effective necromancer build is wholly useless in this instance???

Why? Am I supposed to run MM or loldaggers here or what the hell?

An entire instance of blind-immune mobs. With a boss whose hardest phase is tuned against condidtions…. what? really?

Just… why?

Terrible worthless dungeons

in Fractals, Dungeons & Raids

Posted by: Disconnected.9253

Disconnected.9253

I run a melee guardian spec (granted, ‘ranged’ guardian specs are kind of fail) and don’t get instagibbed like you describe. Sounds like a spec/skill/group issue. Ask on warrior forums for help.

The main reward from story modes is xp and coin; the loot is just a nice extra. Explore modes each grant a specific ‘flavor set’ of end game armor (meant for lvl 80) and are SUBSTANTIALLY harder.

My thoughts on elementalits in SPvP

in Elementalist

Posted by: Disconnected.9253

Disconnected.9253

lol necro staff is even worse, not to mention well aoes have long cds and are easy to dodge.

granted, I don’t see many staff eles so maybe it’s not a great pvp choice weapon?

I was so excited this morning.... Wait... What?

in Elementalist

Posted by: Disconnected.9253

Disconnected.9253

Heartseeker got toned down. Rejoice, squishy Elementalists

Actually it just became a little bit better.

Yes 100-50% got nerfed. But the 50-25% now does the same damage that you would take from 66-33%, and 25%-0% does 33-0%.
Changes? Its starts doing its damage on LOWER hp than it did before. So instead of having say 7k hp before they start hitting 5k each hit, you’re only going to have 5k.

Once you hit 50% hp, its still gunna be HS spam, only you now have lower HP and they are hitting just as hard.

weird quote bug… anyway:

your math is bad. It got nerfed.
Instead of doing crappy damage for only a third of the time (33% of your hp), they’re doing it for 50% of your hp. Thus, probably an extra 1-2 abilities before the damage goes up. The ‘killing blow’ won’t occur until 25% hp instead of 33% hp, which is also a plus. Effectively, this means it will take more initiative to get you dead, hopefully more initiative than they have at their disposal, giving you a chance to get a heal off, which then will take you out of the ‘killing blow’ hp range.

(edited by Disconnected.9253)

Warloc... I mean, Necromancers are Mushrooms

in Necromancer

Posted by: Disconnected.9253

Disconnected.9253

I snickered at the mushroom video… so true.

I thought necro was nifty and not too bad (poor damage, but pretty high survivability with MM/VM builds)… but then I rolled a guardian and started facerolling things of up to 3lvls above me with less than half the buttons used that my necro does.

It saddens me, because I really like necro ‘style’ of play. It just needs tweaks in every department (minion AI especially).

why blood fiend

in Necromancer

Posted by: Disconnected.9253

Disconnected.9253

blood fiend is ok if you’re MM, otherwise stick to consume conditions

Necro Feast of corruption

in Necromancer

Posted by: Disconnected.9253

Disconnected.9253

I don’t mind how the minions look but I’m not a fan of their AI.

Staff 1 attack looks cool (scythe and creepy bone hands ftw), but is too slow for pvp (can get away from it easily) and THAT AWFUL NOISE DEAR LORD.

Axe attacks look alright, but it doesn’t really make sense to be swinging in air and hitting the target, does it?

Sceptere 1 attack animation is… missing? Just looks like I’m swinging it around in air. Feast of corruption animation is cool, but like people have said… it’s useless for soloing (the dmg bonus is actually quite good in groups when the enemy has a crapton of conditions).

Focus attacks don’t seem to have very distinct animations either. I’ve never seen the focus ’reaper’s scythe’. What scythe? Tooltip promised me a scythe!

Locust swarm looks sick and is amazing for pve and pvp, the dagger blind is decent… the rest are kind of lackluster (focus is buggy tbh).

jagged horror trait discussion

in Necromancer

Posted by: Disconnected.9253

Disconnected.9253

I’d be fine with this passive being removed entirely. Instead give 5% movement speed or something while a pet is active

Guild Wars 2 Shutting down my laptop

in Account & Technical Support

Posted by: Disconnected.9253

Disconnected.9253

Ivan I have the exact same laptop model, and have seen this issue also. I’m not entirely sure what’s causing it.

My CPU/GPU temps for GW2 are all sub 70.C; I use speedfan to monitor all the cores/GPU temps (fan speed set to auto). I ‘dust’ my laptop regularly with an air can. I also play so it’s not sitting flat against the desk (lifted backend with a couple of books for more airflow).

It will just randomly shut down after a couple hours of play, and restart just fine (overheating would prevent it from starting up again until it decided it was ‘fine’), without error, warning, or reason. This hasn’t happened for any other game (although it did actually ‘overheat’ during D3 a few times… honestly that game was awfully optimized)

I’m starting to think it’s an Nvidia issue

GW2 Crashing my internet.

in Account & Technical Support

Posted by: Disconnected.9253

Disconnected.9253

I’ve had this issue also, thought it was my ISP but now I’m having doubts since there isn’t any interruption outside of GW2

Win 7 (64 bit), using cable internet (D-link wired/wireless router, wireless with WPA encryption, random-generated password, Atheros AR9285 Wireless Network Adapter). All my software is up to date. Using Symantec suite for all the firewall control (only allows ‘trusted’ applications through, GW2 included).

Service will essentially ‘flicker’ and resume within minutes. Is there some port conflict or some kind of traffic that would trigger a throttle like this?

Necromancer pets will not always attack.

in Bugs: Game, Forum, Website

Posted by: Disconnected.9253

Disconnected.9253

I quit Necromancer completely because of how bad minions are all-around. There are almost no redeeming features about minions, and in my eyes, Necromancer itself currently. It’s sad, because I felt Necromancer was the most unique class Guild Wars 1 had to offer, and now its just been tossed to the side and simplified to “Press 6, 7, 8, 9, and 0 to have pets that barely function and repeat on their deaths.”

I’m not interested in wells that have been turned into pseudo Ranger traps, or crappy, boring signets every class is plagued with, or self-inducing conditions (lol), I want Minion Master back.

PS: Death Shroud sucks.

I wouldn’t call them useless, but the pet AI could definitely use tweaking, for example:

-Flesh Golem’s horrid ‘attack whatever I like’ behaviour
-pets not attacking or attacking what they’re not supposed to (they do assist on occasion, but sometimes do not react to being attacked)
-pet active abilities to be instant (at least the blind and charge)
-bone minion explosions to be ground targeted
-state what the max range for the flesh wurm teleport is (random teleporting isn’t as useful as you’d think)
-jagged horror: why does this even exist?
-blood fiend’s death should auto trigger the heal (which should be increased, imo)
-unwanted desummoning of pets when: zoning, turning into the plague form, being turned into a moa (most OP skill ever imo) or using quest items that transform you.

Overall I really enjoy necro (despite everything), but it definitely has more than a fair share of bugs.

PS I wouldn’t call a whole another health bar ‘useless’. I WOULD like to see my ‘actual’ health bar (and be able to be regen it), and energy bar, while in DS.