Showing Posts For Discordia.7293:
yeah nerf perplexity OP engi first.
berserker stance and healing signet = broken
It’s simple, save your attacks for when the initiative ends.
spend so much time nerfing thieves because the cry of wvw players and forget to fix the game.
Remove stability and aegis from lyssa and make it a 60-90sec cd.
also
Remove the ability to use evade abilities while immobalized.
lyssa is just way to strong to be a rune, or buff every rune set to lyssa’s level of strength
>_>
Try “Nerf a thief again mimimi OP withdraw perm roll free win” is more effective.
Build Phantasmal Mesmer for far assaulter 1v1, 1v2, 1v3
http://intothemists.com/calc/?build=-NFRg;1VPVz097RV-71;9;4JJT;029-19-34B;4URk6;2KJG4KJG45BC
This build was made to kitten the players at far point.
-> phantasm with perm fury
-> condition removal with lyssa (press f4 before)
-> summon 2 phantasm without leaving of stealth
-> 3 stealths and 1 blink
-> perm dodge
-> protection, aegis and regeneration from stealth up all time
-> very easy to play, enjoy,
AND NO NERF!!! o.O Moreover, the profession has received a buff with http://wiki.guildwars2.com/wiki/Signet_of_the_Ether
(edited by Discordia.7293)
add stability 5s for basilisk venon!! Delete lyssa.
Mid Ranged Weapon → Whip.
700 ranged, average dps with CC, pull and launch enemy.
hit 3 simultaneously.
and useless, -1 on team.
You need:
Pheonix Token, Arcane Crystal, Sword Token, Arcane Dust.You are welcome.
I can confirm this.
slivers are flamberge and etched
crystals are wolfborn, runic, and etched
Arcane crystal or Arcane sliver?
I picked PVP Crystalline sword and PVP Flamberge from Arcane Crystal
learn to play and try again.
makes a thief
thief
because it’s dificult to find good players.
Any predictions for the end of exploits on kyhlo and foefire maps?
How many time we need to wait about this bugs on treb and gates before the match start?
How do I report this kind of abuse?
There is punishment for anyone who uses this type of abuse?
(edited by Discordia.7293)
i kill warriors all the time on my thief. Perhaps you will be next.
With 5×1 is easy. Create a video playing alone.
I couldn’t find a thread to place this in. Here is a summary of what I have seen discussed on the thief changes and some more clarity into what our initial thoughts were and where we stand currently.
Initiative changes
We believe this is one of the most controversial but important changes this patch. The important thing to understand is that we have been and will playtest this a lot more before we push this change. The default rate of initiative regeneration was simply to low and was causing players to either take traits to suppliment it, or to have their effectiveness suffer. This is something that has to change. What these changes intend to do is to increase the power of every single thief build that is not running these traits, and to ever so slightly reduce the maximum amount of initiative you can have per second if you min/max those traits. I know its easy to theorycraft what is going to happen here and there is a lot of danger in that. It is hard to get a sense of this change without playing it, and believe me if I could I would let everyone test a change of this magnitude and gather some more empirical and data driven feedback, but currently our resources are limited, but we still believe that this is a change whose time has come. We will monitor it very carefully when we do release it to make sure it is working as intended.Infiltrator’s Return
The thing I have heard the second most discussion regarding. This is a big change to this skill, but we beleive it is a necessary one. In many cases this is not going to matter. There are only 2 situations where this is a truly impactful change.
1) It stops you from using this skill while stunned, which puts more burden on Sword/Dagger thieves saving their stun breakers. This is the kind of gameplay we want to encourage because it puts more risk in using a rewarding skill like Infiltrator’s Strike.
2) Mostly in PvP, this skill can no longer be used by S/D thieves to teleport stomp someone. This is actually the more impactful moment as it occurs more often, but I think it puts the burden on these players to run a second weapon set that can help them in these situations (OH pistol for instance.)Infusion of Shadow
For basic use this trait’s functionality is not going to change. By many players it was being used to grant some initiative when going into stealth. However there were some abusive builds that were using this to maintain very long stealth uptime without having to use their utility skills. The problem with this is that it lets them recharge those skills while in stealth, which takes away the risk associated with using them. We are ok with thieves blowing their cooldowns to have longer stealth, and we are ok with theives bouncing in and out of stealth, but we were not ok with thieves maintaining long duration stealth through abusing a single trait.Flanking Strikes
I agree that this move may be overkill on the thief. We are currently discussing undoing it. The main motivation was that we really wanted to move Trickster to adept tier to encourge use of those utilities, and the most obvious candidate to move up was Flanking Strikes. This isn’t how we should be making that decision, so we will discuss this and get back to you.Vigorous Recovery & Bountiful Theft
I’ve seen a lot of talk about this as well, and discussing this already this morning the current vigor is a bit too high, but we may have overdone the reduction. I was thinking about going back to 5s or 6s on Vigorous Recovery, and going back to 10s or 12s on Bountiful Theft.Thanks,
Jon
It’s simple, make a tournament of 1v1 see which professions are in the first places.
The nerf the infusion of shadow is the only nerf tolerable.
Let’s play with other professions to show our dissatisfaction. Maybe they set up a thief to see all the difficulties.
I hate perm stealth, but have suffered nerfs too. The thief should be the master of mobility, and are cast in putting our skills. The Anet needs to hear the players who know how to play and not always those who are dying and do not know how they died.
Sorry my bad english.
This is just a bad joke.
Play 1v1 with all professions (main) rank 55+ and try to win.
It is best to delete the thief from the game.
If Anet dont fix this lag soon, every update will be disappointing.
Why have update weapons, professions or wvw if I can not play? I paid and can not play as it should, is this correct? I feel cheated.
- The Zerg vs Zerg is kinda lame because watching how someone is spamming AoE’s into a mass of players is…. boring?
- The close camera in melee is horrible (not only when you’re watching i guess).
- The cookie cutter build is nothing new (& slow-mo of “high crits” is not really “necessary”)
Overall not too bad (I’ve seen worse) but not really interesting either.
I agree with your comment, but I just did a video, not the best video.
Thief
•Revealed effect: Reverted duration to 3 seconds in PvE.
this will work in wvw?
No no no. The thief needs a whip as a weapon in the main hand, 600 of range, with CC’ skills pulling and throwing enemies
Cool video, but what is your build and what gear do you use/runes? Since i see you do cewl dmg but yet you’ve got like 16k HP, SHOW ME YOUR SECRET!
Greets,
Gerke
Hi! In the description of the video says that usage. I use ruby’s orb instead of runes, and a mixture of set berserker with ptv.
Thanks for watching.
Good video and well played. Nice to see that you weren’t a full glass-cannon either.
It’s a shame though that even picking off a dozen players like that achieves nothing in a Siege situation like that. People just keep rezzing and rezzing each other and there’s nothing you can do about it.
It is very hard to finalize the targets within a zerg hahaha, thanks for the comment.
@all
Thanks for the compliments and comments, this is an incentive. I hope to improve for the next video, and thanks again.
I apologize for the low quality, the next will have a better quality.
Enjoy.
Hi. I don’t mean to cry or anything, that’s why I came to this section of the forum to ask you what’s the logic on this situation I recorded here by mistake. I should have checked the combat log but at that time I didn’t really care until I’ve re-watched what happened.
So, I’m not the tankiest Guardian, but I think I have a pretty good defense. Could have more, but I could have a lot less, and not to mention, what if I wasn’t even a Guardian in this situation.
I have 30 toughness, 20 vitality/healing power. Knight armor (tough), soldier runes (tough/vit), and tough/vit trinketsStill, one Thief alone, was able with only three hits, deal this damage in this order:
4410dmg, 4651dmg, 7344dmg.How is this even possible? I repeat, no cry intended. Just studying the situation.
You need breakstun + dodge and aegis, easy to escape.

