Showing Posts For Discordia.7293:
- Remove passive procs
Agree!!
problem solved today
hard to cacth
soothing bastion
self regulating defenses (elixir s automatic)
defy pain
etc…
Please remove all automatic traits of the game, this is killing the pvp. It makes the game easy to ridiculous.
the same for me, and i have a random disconnects on change map or pvp (I did not connect on the wvw).
Sorry, it’s working now, youtube blocked one music.
Only custom key binds and mouse with 2 buttons hahaha.
(edited by Discordia.7293)
Scepter and torch.
joke…
I want Rifle.
I am much more interested in Stronghold than Conquest, and I don’t want to have to dodge queues in order to play it exclusively.
Thanks for your time.
Ok condition… Try Dps and you will get more views.
Ah… try thief forum too.
Please Anet we need this weapon with block, cc and leap.
Sorry, but without power rifle build = not funny. Try with power rifle and i like for you.
Pve/WvW work 100%.
I use 6/6/0/0/2 http://gw2skills.net/editor/?fZAQNAoYVlsMpxplOxyJ8PNRLRt9I0BvgXnh2PQAEiA-TpBFwACOBAI3fgxRAYxhAoaZAAPAAA
Strategy – Wait for the enemy behind the wall and activate assassin’s signet/basilisk and fast combo: CnD + Infiltrator Signet + f1 + backstab. You can reach 1800 range to kill fast.
Nice video especially when playing d / d. Condition is very easy to play and has plenty of survival.
But try to kill one good enginner pistol/shield champion genius condition easy mode, one heal and burning from hell
You need to play with a thief and try to take one x1 in a tournament. And see that there is nothing OP.
or
https://forum-en.gw2archive.eu/forum/pvp/pvp/12-8k-warlock-hit-I-am-clearly-the-best
(edited by Discordia.7293)
Are the “PVE HERO’s”
I think it’s fun, we have to give time for them to learn to play.
As a necro can say that the thief is OP?
Try playing with MM necrozoomaster, or prismatic OP mesmer, or enginner condibunker or anyone condibunker easy mode. Press dodge with sigil of energy and spamm condition.
Nerf unbalanced DIRE and add Power/Healing/Crit
We need megaserver between 3 servers at war to have an open pvp fun at certain times.
Play with the thief. Everybody says that is OP.
I bet you click your skills.
no.
It is ridiculous to see people using macro for use 5 or more skills without any punishment. Totally disheartening.
I took disconnect in the middle of the team arena, and I only get 600 rank points. This is fair? Before I received the box with the full award.
I use this build https://forum-en.gw2archive.eu/forum/professions/thief/Video-WvW-Without-SA-traits-1v1-1vX
Give preference to kill other thiefs, necros, eles and remove boons … backstab 8 ~ 13k
Build too fast with signet infiltrator, I kill in a few seconds for my group attack the downed.
NO!
Mesmer GS/S/P PU zerk kill all.
Some mistakes, but it was fun. Bonus: mesmer suspect at the end of video (10:59).
http://www.youtube.com/watch?v=XVwhWt62v-A&feature=youtu.be
Enjoy.
I use d/p 10/30/0/0/30 with lyssa, and try 0/30/30/10/0 lyssa too. Thanks for replying I’ll try to start with the SB, the problem is the CC’s.
Hello guys. Im used to play alot of tpvp and wvw too, but i find myself in trouble to duel against some good condition engineers that use perplexity. When the engineer know what he is doing its seen to be nearly impossible to bet it.
backstab + 100% proc + sigil of fire + sigil of air = perm cry and new thief nerf again.
d/d thief 1vx
Miss those times
http://www.youtube.com/watch?v=ABs-uyqGyRo
http://www.twitch.tv/xxkakarot/c/3603504
Full condi Dire Tank going down in 4-5 seconds with full LF (27k hp + 16k LF hp, 2.8k armor)
so tell me again how this is op?
Nice troll comparison, try with zerk or valkyrie.
Nerf or Remove dire gear.
Is a problem, have a lot of survival and high condition dps, +40 condition duration food, the build is extremely OP.
With the critical dmg nerf, these builds will be invincible when fighting versus dps users.Mesmers roaming with dire and PU, Enginners with dire and perplexity, much op.
I believe it is good to give attention to this problem.
Sorry for my bad english, i used google tradutor to help me.
erm this is a little selfish. sry. u want to nerf dire because YOU have a problem in ROAMING in WVW. i run dire in zergs and no its not op. i die as much as a pvt gear user does. dire is good for me and especially in this cc meta dire helps u to survive a little longer than 2 seconds.
at least im not geting 2shot by thieves anymore on my light armor classes. and again u guys all are overreacting because of the 10% nerf. seriously! mesmers core condition was nerfed by 50% percent and u guuys are still crying over confusion. confusion…if u have more than 5 stacks stooop attacking and u dont die.simple.
stop mashing buttons when u have confusion on u. confusion doesnt even hurt that much anyways. but i assume u are a glass thief. well mix some pvt in your berserker armor and bring condi cleanser. in zergs condis are not such a problem at all as the zerg heals condis very quickly
Not only for me, but Rabid and Carrion is powerfull for high survive and cond spamm. Dire is ridiculous, like a god mode. If u use PTV, you never kill a enemy. WvW is a large world and can be played in various ways, not only in zergs.
Imagine when nerf the critical damage.
just getting this out here, A necro is still going to bust your face in with conditions and bunker your kitten with toughness even if you take away dire. they problem isnt dire, its people not utilizing condi clears. they are a second healing skill in this meta
This problem is a condition duration and enemy survive. Exemple: one burn hits half life, if remove, enemy put again in 1s. (i’m not warrior, i dont have a perm regen).
(edited by Discordia.7293)
Nerf or Remove dire gear.
Is a problem, have a lot of survival and high condition dps, +40 condition duration food, the build is extremely OP.
With the critical dmg nerf, these builds will be invincible when fighting versus dps users.
Mesmers roaming with dire and PU, Enginners with dire and perplexity, much op.
I believe it is good to give attention to this problem.
Sorry for my bad english, i used google tradutor to help me.
If critical damage had a set value instead of being % based on power, this could potentially nerf power-precision-critical damage sets, yes, because it wouldn’t scale as crazily high as it does, but it could also potentially make critical damage stronger (less useless) at low power.
Interesting. As you indicate, that would open up multiple builds, and it reduces the necessity to put Power on your gear (which in my opinion is a significant weakness in the equipment system). And since build variety is one of ArenaNet’s stated goals in the balancing act of professions, skills, traits and stats, they may well be thinking along this line.
Condition builds is a easy mode. If nerf critical damage, Anet incentives a skill less players and casual.
No it’s not. That’s just a personal opinion. Condition builds require skill too, because conditions alone do not kill most enemies (unless you are scaled down from 80 in a starter zone). Conditions need to be reapplied, traits and skills can be exploited to deal better direct damage to enemies with conditions on them, and you need to stay alive long enough for the enemy to go down.
Saying conditions require no skill is like saying playing a mesmer/necromancer requires no skill, since the illusions/minions do all your work for you.
Ok, my opinion is related to PvP / WvW. All classes that use condition has an absurd defense, as engi condition, warrior, necro, mesmer… is very easy to play.
For example: Rabid → condition + thougness + precision: too much defense and attack
Carrion → condition + power + vitality: the same.
Dire → condition + vitality + thougness: OP.
Berserk → precision + power + crit dmg: high DPS and low defense.
In short a condition build has more survival than a dps
The conditions builds are already more unbalanced than the dps, if they reduce the critical dmg, the game will lose all the fun.
I see incoming nerf for lyssa, critical dmg and energy sigils.
Condition builds is a easy mode. If nerf critical damage, Anet incentives a skill less players and casual.
No alternative for player who want more competition = Incentive to look for other games.
if dire for pvp cond/vit/tough = mass rage quit
we need buff for critical damage in wvw, condition dmg is very OP with dire gear. Cond + tough + vit + cond duration foods = supremacy of defense and conditions dots.
Excuse me, I play the thief from the beginning of the game and do not believe the problem exists in the charged skills of the warrior. They sacrifice a lot of fighting to just run.
rly? Stay out of blackpowder and win all fights.
Only newplayers die for blackpowder.
100% agree. REMOVE both – 40% and + 40% condi duration foods. they are way over the top. Or reduce the effect of both to maximum 10% + -
+1
http://gw2skills.net/editor/?fYAQNAsaVlYmaPHdS5E/5Ey2jKUn4JvHk1YZWaFoJA-TsAg0CnIKSVkrITRyisFNsYZxsAA
is there a build, try to think because we use this variation considering a good cleave and mobility to tpvp.
The build is wrong. We not use signet of agility, side strike and combo critical chance for tPVP
We not use energy, air and paralyzation.
But nice try for kill puggies.
Try breakstun and dodge or make a thief and die.
The problem is dire, rabid and apothecary gear, a lot of resistance without losing condition damage.