How come every other class in the game can’t do what a thief does with stomping/reviving?
Because every class is not the same and they have differing roles? By your line of thinking every class should be able to do everything every other class can do with the same degree of capability. The thief is a rogue/assassin archetype that excels at picking off single targets, it only makes sense that they should have the best options when it comes to finishing wounded opponents. Your post is just as misguided as those in the thief forum complaining that they suck in zergs and die constantly when they try to mindlessly stack on the commander at the front of the hammer train.
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It’s an interesting question. I currently have six ascended magic find rings (acquired as random rewards from fractals) sitting the bank, because they’re useless to me. If my bank gets full I’ll just vendor them, they’re that worthless. However, someone who bought those same rings with laurels invested a lot in acquring them, and unlike me would be upset if they disappeared. So if magic find gear is to be exchanged/converted in some manner, what value will be put on it?
My guess is the value will be low, and little consideration will be given to those who invested in MF gear. I hope I’m wrong though, would be nice to convert all those rings into others of my choice or something.
Now that the match is decided,
This is an odd sentiment. You realise the match was decided on Friday when it was rolled, right? Even with just your asian crew and fairweathers you’d have soundly beaten us in points. Please shake yourself of the idea that you (or a single guild, or even all the posters in this thread) are actually affecting the result at all.
I always find it sad that when we get stomped in terms of PPT, our opponents always fade towards the end of the week. Just makes me think they view the game as some kind of job that they need to take a break from. Or they only have fun when they think the result is in doubt (hence not playing when it’s out of hand), which is even more baffling because the outcome was never in doubt anyway.
How in the world could they come up with a code the doesn’t give people with a multi monitor set up a wider FOV? At least the ability to access the wider FOV is easy for everyone to have. 1 team doesn’t have and inherent advantage over the other when it comes to arrow carts.
Assuming it’s impossible to limit the targeting of ACs to the default FOV while still displaying a larger one, I’d prefer they revert everyone to the default upon entering WvW (and sPvP, why not). Obviously this would kitten off everyone who uses multiple monitor set ups but that’s a really small percentage of the player base. The needs of the many and all that. Seeing more is an advantage no matter how you slice it, the ACs just make it incredibly obvious.
The alternative is a complete rework of AC targeting, which I think would probably be far too tricky considering the maps are designed partially around their current mechanic.
I just watched Mag use FOV to kill siege at KN BL hills, so please stop trying to take some sort of high ground here Mag lol.
Nobody said Mag doesn’t do it too though? I was just pointing out that defending a commander abusing FOV in the most obvious manner possible while advertising your server-wide anti-hacking policy is somewhat hypocritical. If I install a FOV hack to do this on one monitor without shrinking I’m burned at the FA mystic forge but if I shrink the window I’m okay by them?
So you think the game was intentionally designed so that you’d have to shrink your window in order to get certain angles when firing an arrow cart? Anet specifically made the camera work in this way in order to allow firing at otherwise unreachable spots?
Come on… The much more obvious explanation is that the camera code in this game is a mess and they haven’t come up with a way to fix this without breaking other things.
Back at release Anet offer me the “tool” of forgeable karma weapons at the cost of 75 each. Guess that wasn’t an exploit either huh.
Exploiting is using a bug or oversight to obtain an advantage that wasn’t intended.
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Well yeah if you’re accidentally firing at a weird angle because you’re using multiple monitors then you’re not (willfully) doing anything wrong. Deliberately/repeatedly building ACs to fire over unbroken walls into a keep is an entirely different matter though, especially if you’re a commander. There’s no ignorance defense there.
Also yeah windowed mode still works but nobody tries to defend that like they do multiple monitors.
Big shout out to MAG in their own BL, you guys defend the hell out of it. Ready to take a dumb tower back no matter the costs.
To your credit you took that tower back 15 minutes later, and facerolled me in the lords room. Not sure I ever melted faster lol….
Shout out to PH on KN, your skill and numbers do not go un-noticed. Hats off to you.
Look at this guy who doesn’t know how to autoloot while on an AC.
Scouting may not be entirely thief specific, but have you tried following zergs around on other professions? You’ll quickly run into the problem of frustrated zergling thieves breaking off and chasing you to the ends of the earth. Against a D/P thief scout, zergs pretty much have to stop what they’re doing entirely and chase blackpowders for five minutes, which probably won’t even work. No other class can scout nearly as effectively.
It’s the same with killing yaks, capping supply and contesting. Yes many other professions can do them, but if you get interrupted doing these things by one or two other players you’re likely to die (usually to an enemy thief) which wastes valuable time. A single thief can lockdown supply and maintain contest on half a borderlands map, even with (some) enemy players actively trying to stop them.
Now maybe these tasks are boring to you, but it’s not minor compared to what other classes are doing. One thief doing all that contributes a hell of a lot more than one more Guardian rolling around in the zerg spamming his cooldowns.
TC is actually more enjoyable than most servers to face, since they have a willingness to fight. They might always have more people, but I’ll take that over what a lot of t3-t4 servers have turned into. Losing our stuff every night isn’t new at all.
Yeah I have to agree with this, especially in comparison to DB who is much more desultory when playing with a big population advantage. TC on the other hand are more enthusiastic, and they keep attacking and dying, while reinforcements continue to arrive and join in, until they reach whatever critical mass is required. Most other stacked servers tend to attack a few times, then hold off until they have a force of incredibly overwhelming numbers and then attack, which is much less fun.
In fact for all the “opposing server always runs from equal numbers” most TC pugs (sorry, militia) seem to be substantially braver than the average. Maybe it’s the RP thing.
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You really needed to post a new thread for this, in the WvW discussion forum? You have a matchup thread. Nobody else cares.
P.S: If they didn’t annoy you, then you wouldn’t have bothered to post.
This is a whole new level of PvF, I’m proud of you guys. Please rename the thread to “6/28 Maguuma/Maguuma/Maguuma”, these other servers are just filling out the numbers.
Honestly the numbers speak for themselves, and anyone who does a significant amount of WvW has seen it. Roaming is almost the “fight thieves” mode of the game at this point. Which exacerbates the problem even further.
Fighting a thief 1v1 isn’t that horrific if you know their mechanics (play one, if only to learn), yes they can reset but most give up if you brush them off 2/3 times and many will get greedy and die. But many players who could handle a 1v2 against other classes will get wrecked by a pair of even somewhat competent thieves.
If the cause were all other Thief builds sucking, their population wouldn’t have ballooned like this. Don’t get me wrong, they need more build diversity (like a lot of classes) but stealth is out of control at this point. Bring back 4s revealed at least, that should thin their numbers a bit.
Oh and make it so that if you hit someone with the Heartseeker through Black Powder the stealth fails with revealed.
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No, I don’t have a solution. I don’t believe this variety system is it. Agreed, WvW in its current state is not optimal. But I’m having fun. Even last week. If people can’t learn to make the most out of the situation then they can find something else to do. The game won’t change just because they want it to.
The solution would be for guilds to transfer off the most stacked servers, namely those in the top two tiers, and spread the population around a bit more. As DB experienced last week the gulf between tiers is just insane right now and I don’t see how further fine tuning of the ratings will solve that particular problem. The original justification for it, namely that all the best fights / stiffest competition was up there is not really applicable any more with the random match ups and will become even less so as the ratings change.
Sadly I don’t think that will happen, because hideously stomping on your opponents doesn’t really get boring quick enough when the matchup is (nearly) guaranteed to change each week. Plus all the servers in t1/t2 have pretty solid core communities by this point, which I imagine most guilds will be reticent to leave, especially when they could just wait a few days for at least some variety.
Best thing Anet can really do is introduce free transfers off of T1 but only to T3/4 and below, make server population reflect average WvW attendance rather than players currently logged in (PvE players can just guest anyway so their home server is basically irrelevant), and reintroduce the “Full” server designation for the most stacked servers without the blackout loophole until they lose some population.
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There’s decent arguments on both sides really. Before the game came out, there were a couple of things said by Anet that pertain to this: hoping for random gear drops in dungeons is bad, and cosmetics are the endgame. So those who feel that skins = content do have a fair point and I think we can all agree that if it wasn’t fun hoping for that drop you need in a dungeon it isn’t fun paying money (or copious amounts of gold) for the same disappointment.
On the other hand, the game has to be supported somehow and so far RNG chests seem to be doing a kitten fine job of it. Those of you saying you’d prefer a sub fee, well Guild Wars has never been about that and that’s a big reason why many of us have stuck with the franchise. Also WoW / EVE are extreme edge cases, and if we’re being honest GW2 doesn’t distinguish itself nearly as much from the market leader as EVE does so I really don’t think a subscription model would work.
I think the best solution is to add some sort of hideously grindy achievement that allows you to get one guaranteed claim ticket per account by actually playing the game. Slay 5000 holographic minions and complete all the other Dragon Bash achievements or something. It seems people really just want a sure-fire method, one where they can measure their progress. If you get unlucky the RNG can just end up bankrupting you, which isn’t a fun thought to have in the back of your mind when you’re clicking on boxes.
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I think it is because of the candy corn.. look at how much is still left. So this will give people to buy it up and clear it out in mass quantities. The candy will probably hit 1 c and that will make the wings like 10g.
Honestly even when that does happen, it still won’t be worth getting the wings with candy. Can you imagine trying to buy 400 stacks from the TP? You’ll be getting hit with error messages before you’re 2% of the way there…
Just out of interest, did any of you who bought chests and are now disappointed consider waiting and checking these forums for an avalanche of complaints? Also, have any of you purchased copious amounts of RNG chests before, in pursuit of some other skin?
While knowing the odds is not possible, it’s plainly apparent that whatever they are, they aren’t particularly good. Any reasonable person would be put off these things simply by reading this forum, which is hosted by Anet themselves.
Now if only people would think before throwing away their money, maybe this wouldn’t be the best way to monetize skins. But we’re on round… Four or five now? Fool me once, etc etc.
If you understood the gamble, why did you spend almost as much as the game cost for precisely nothing? Surely you understood that $55 would not guarantee you ticket, that even twice that would not guarantee you one?
Yet you still spent the money and are now here complaining about it… Thanks for encouraging Anet to continue this practice!
You can find a gallery of the weapon skins here: http://www.guildwars2hub.com/features/editorials/dragon-bash-content-coverage
There’s some interesting information regarding the coffers in the first link on there too. According to the Q&A you will be able to sell the dropped coffers on the TP, and the gw2hub person mentions that “the chances of obtaining a weapon ticket is quite generous”. Obviously that second part may just be hype, but we’ll see soon enough.
It certainly appears that there will be two types of dragon coffers with the one from the gemstore either always containing or have a much better chance at containing the tickets. We will know for sure soon.
Another possibility is that the Rich Dragon Coffer has the same chance for a ticket but is called Rich because it gives you more/other stuff than the regular coffer. This would be my guess.
“Show your Dragon Bash spirit with these cool new weapon skins with a distinctly draconic look. You can find weapon tickets inside Rich Dragon Coffers and (rarely) in Dragon Coffers, and exchange them for weapon skins from Black Lion Weapon Specialists in every major city!”
https://www.guildwars2.com/en/the-game/releases/june-11-2013/
Judging by the “(rarely)” qualifier, you are incorrect. Anyway it’s impossible to tell at this point, as we well know by now rare can mean any number of things. My guess is the rich coffers will have a slightly higher drop rate over previous gambling chests, but it will definitely not be guaranteed. The dropped coffers will have a terrible rate on the skins, that much is pretty obvious. Otherwise who’d buy one?
Oh yeah? Well what about Masterwork items, they never were the work of a master. Please buff Masterwork items to be better than Exotic so the nomenclature makes some kitten sense, this kitten is confusing.
I think the real reason they’re priced so high is twofold. First as others have pointed out, for some money is no object and they’ll just buy dozens of XP boosters so they can have one on all the time or something like that.
However, I think the more important reason is that it adds perceived value to the Black Lion Keys. I imagine there are some people out there who open chests and think they came out ahead, because that experience booster they got is actually more expensive than the key. Same idea with the crafting stations, I can’t imagine anyone in their right mind deliberately buying one of those but someone trying to convince themselves the crates aren’t a waste can look at that inflated price and feel a little better.
Obviously we could get the PPT marginally higher, but what kind of an incentive is that when you’re going to get rolled over almost immediately when you try something? And the marginal increase we could manage would change absolutely nothing either except we might lose slightly less rating points. But caring about your rating is even more pointless now too, as the system screwing you over like it did SBI will increase your rating more than actual effort in this match ever could.
I don’t understand why stats on gear was given as a reason for the PvE/WvW version of this feature being delayed. You can already swap between stats whenever you’re out of combat by carrying a second set in your bags, so all we need is the trait templates.
If they introduce a template feature in PvP that includes runes, sigils, amulet and traits it shouldn’t take longer to introduce a PvE/WvW equivalent that only has traits. Paying to swap traits at a vendor is a pointless inconvenience.
Not that it makes any difference to this discussion, but out of curiosity I’d really like to know what thought process went into making the decision to bind these two behaviors to a single input. Not to then criticize, but simply to know for the sake of knowing. It’s just such a mystery.
Yeah this would be great to hear Evan, might go some way to making people less annoyed/impatient about this issue if there was an explanation of how we ended up at this point. The small functional distinction (target vs target+default action) doesn’t really seem like much of a feature, or something worth the amount of extra hassle this creates.
The problem could also be solved by completely separating the different functionality of selection, auto-attacking, and camera movement. However, completely splitting those is not something we’re prepared to work on at the moment as it is a much broader-reaching change.
Could we have some further clarification as to why exactly this is? Why is making right click only move the camera (which seems logical and is more consistent with other games) such a broad reaching change? Also if you guys have a specific reason that right click needs to target at all, I think it’d be interesting to hear since it seems so baffling/pointless.
Well the trinkets not available for karma are only craftable, so I guess you could (weakly) argue you’re forced to PvE to get gold fast enough to buy them, or to harvest the mats. It would be nice to have a few more stat spreads for karma, but it’s not really a big deal. Jewelcrafting has to have some sort of purpose I suppose.
There isn’t one because there is no Mesmer phantasm that wields a staff (for some reason the Illusionary Warlock wields a scepter) and all the Mists weapons are reused models from the phantasms. Still I agree with you, there aren’t many cool staves in the game and hardly any suit a Mesmer.
There’s (sort of) an exception to this rule, in that there are two Mists spears in the game (Illusion and Ignus Fatuus) but only one spear-wielding phantasm. No idea why that is, but I thought I’d mention it anyway.
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I support the addition of mounts, or rather the addition of mounting. Of other players, that is. Since back items are all the rage this could take the form of a Riding Saddle item, which if equipped allows another player to mount you (with your permission, of course!).
To encourage teamwork, and because unmounted players moving faster would be completely immersion-breaking for me personally, players in a mounted pair could have their weapon skills replaced by five identical Giddy Up! skills. This would grant a 66% move speed bonus for five seconds if both players activate the skill simultaneously (25s cd), giving a fully co-ordinated mount and rider team double the speed bonus of a swiftness stacking loner. And imagine how it would shake up the WvW meta!
I think this would simultaneously satisfy those who feel the need to mount things, and those who don’t want a bunch of mounts cluttering up their screen. Please discuss.
I wouldn’t say that’s a foregone conclusion, as if your speculation is correct everyone who transmuted their legendaries for a different stat set will also be boned. However you’re right, it might go down that way.
Still it is a solution, you just have to balance having your legendary on the character you want with the stats you want against the possibility of having to acquire an ascended weapon when you would have otherwise got one for free. You’ll need at least one or two more when they come out anyway, assuming you don’t have a legendary in every slot.
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problem is: if you are tired of your char warrior with LEGENDARY on his hand and want to have a silvary or asura with that LEGENDARY or limited items stay the same then 800g or 1k gems to change race mean nothing. you saved XXX gold and time to make another legendary for your asura/norn.
dont just talk about minor stuff and forget the big things.
Transmute the look of your legendary on to an account bound white item of the same type. Transmute that on to an exotic with your new main and you’re done. All for the low cost of two transmutation crystals.
You’re still boned on the cultural armor though.
Really enjoyed the podcast, been looking forward to the Engineer version as I really enjoy all the other SOAC ones (now where is my Elementalist podcast Bas!?).
On the topic of Elixir S, while I agree that kit swapping to get your skills back was broken beyond belief the fact that it now interrupts your heal is awful and was unnecessary. It’s especially terrible if you run Self Regulating Defenses, often I’ll see my health dropping, start casting my heal and then something else will drop me below 25% and now my heal is on full cooldown. It just seems like they added that heal interrupt because of Eles covering Ether Renewal (which is supposed to be vulnerable to interrupts to balance it’s high heal/low CD) with Mist Form, and the Engineer got caught in the crossfire even though the heal skills are very different.
So much for a fresh thread lol
Do what I do, ignore negative comments and scroll to the next message. Let me create one for you! I like Chips Ahoy for snacking! What about you?
Bah, you only think that because Chips Ahoy outnumbers other brands of cookies. They have by far the best shelf space coverage in NA and there are so many in each pack. In any taste test of equal numbers they’d lose horribly, but unfortunately Nabisco just keeps zerging Wal-Mart with their giant bags that overwhelm an empty stomach in seconds.
To put it in perspective I spent a few hours vegetating in the office to pay for a weapon skin. People say hundreds of dollars in gems like it’s a big deal, but when you consider that you earn close to a hundred dollars in one workday, it’s honestly a small price to pay for something you’ll use for months down the line.
Sorry, but this is hilarious to me. I wouldn’t go into work for an extra day this week if my boss offered me a fused weapon ticket. You’d really feel well paid on your way home after that?
Bottom line is if they were sold straight up for gems, but at a price that conformed to their drop rate from the chests, it’d be right up there in black and white how much they’re gouging you for a bunch of pixels. Which is exactly why they don’t publish those drop rates, a bit of quick math would put any sensible person off them instantly.
Just let those who like to gamble pay for the game and work with what’s available.
Also I’m not entirely convinced by the “the rarity is why people want it” argument, but there’s an interesting comparison case now with the Southsun eye weapons. Similar method of acquisition though these crates will probably be dropping more than keys with so many people in Southsun, they also can’t be traded. Key difference is most of the eye weapons are pretty dumb looking, whereas the fused weapons definitely look cool to a lot of people. Personally I doubt will anyone will bother blowing hundreds of dollars to get a sword that blinks.
I know you guys want that SM waypoint down, but at what cost? Don’t sell those proud souls K-town!
Um… you don’t HAVE to do anything of the sort. If you intend on being a fashionista then I guess you will keep a lot of extra junk. In any case transmutation is a gold sink, it’s supposed to destroy something, otherwise it’s not working properly.
If you like the stats and the appearance on the thing, though, why are you transmuting it. The whole point of transmutation is that you have two things but you only like one of the things on each, then you combine them to get the whole you wanted.
Um… pretty sure the OP didn’t say he “has to” do this either, he said he wants to. The transmutation process as it is currently set up discourages people from acquiring additional gear sets purely for visual variety, as you need to acquire two sets of gear for each look. This feels punitive as you are effectively paying again for something you already have (exotic stats of a particular spread).
This means that most players will simply pick whichever armor set they think looks best, transmute it to the stats they use the most and call it a day. They may acquire additional sets for different builds (and pick the next best looking set in their opinion), so if we assume a condition, berzerker and survivability set that’s a max of six sets of armor you need and 18 transmutation crystals.
If acquiring additional sets for their cosmetic value after those first six that you “need” did not require you to double up as it currently does people would be encouraged to acquire more skins total. Players want to collect as many looks as possible, but not when the system forces them to also collect duplicate exotic stat spreads. Obviously I don’t have any data on how much gold the current system destroys, however there are plenty of gold sinks in the game already and if inflation is a problem Anet can easily create new ones. A system like the OP suggests would also drive sales of transmutation crystals through the roof, which I’m sure wouldn’t be bad for Anet.
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Been experiencing worsening lag for the past week, today has been incredibly bad. Doing the Jade Maw I had to dodge the second he put the skull up on me in order to evade the beam, rather than immediately after it disappeared. I expect some lag in a massive WvW fight but in a 5 person dungeon? This was not in primetime by the way, around noon server time. Right now I’m getting about four or five seconds of skill lag in LA or even deserted zones.
This did not happen at all until recently, and the maintenance patch today did nothing.
During Halloween I spent about £40 on keys because I’d enjoyed the game so much by that point I wanted to give Anet some more money for doing such a great job. No skins received. I wasn’t exactly upset because my reason for spending the money wasn’t to get any skins (I just bought the ones I wanted for gold), but I still regretted my purchase afterwards, and it still turned me off buying chests. I would have been better off mailing a cheque for £40 to Anet HQ because all I got for my trouble was a load of kitten to clog up my bank and a feeling of disappointment.
I’d like to support your game through the cash shop, unfortunately the chest containing all the best items is marketed solely towards the uninformed, those with money to burn, or those without self control.
Please put up worthwhile items for set amounts on the gem store. I’ve never seen someone in-game wearing one of those dumb hoodies, and with good reason. Just give up on gem store town clothes for now, it needs a complete rethink (wearable in combat and more options that don’t cost gems to get people in the door). Permanent hair style, bank access, and black lion traders should be available for a respectable amount of money, $20/30 perhaps. Oh and if you ever get around to adding more armor to the game for the love of God don’t put it in the chests, with the already limited selection of armor in this game that would truly be insulting.
Next to nobody who has opened a large number of chests would consider them a value. This is not the correct way to run a shop in the long term, no matter how many people are buying keys right now. Don’t forget about all the money you’ve left on the table from people who aren’t going to let the Black Lion screw them for a shot at a flaming sword.
Looking to finally get DM and maybe get the armor too, would love an invite.
Name: DrWhom.3105
Class: Mesmer (shatter/reflection)
Gear: Full exotics
Experience: Did 1 and 3 once each months ago
Time: around 17:00 server time to 21:00 roughly, random times on weekends
Other: Not very experienced, but I’ve watched videos of all the paths to get an idea. Definitely willing to listen to advice.
You’ll come to have a love/hate relationship with Portal. Cause it’s awesome when you can help your team legitimately bypass a hard part . . .but that often means you have to be good at getting past that hard part without portal, like the Lasers in CoE, and your team may come to expect you to be able to do this kind of thing for them.
This is why I never do CoF 1 on my Mesmer these days, something in my brain is broken when it comes to that rolling rocks bit and I cannot ever do it on the first try. I understand perfectly how to time it, but I’ve thoroughly psyched myself out by now and every time I make an kitten of myself.
Anyway for the OP, do you have a mostly static group or is it just this thief friend + PuGs? If the former and you don’t already have a Mesmer, roll one of those. If the latter, I’d say guardian because it and the thief work better as a pair than mes/thief and PuGs will always be eager for another Guardian. Still both are good choices and you’ll be happy with either in any dungeon.
Race: Norn
Class: Mesmer
Sex: Male
Item: Nightmare Cowl
I don’t have the rest of the set so I don’t know if it all has this issue, but the Nightmare Cowl (ironically) seems to repel shadows completely. When I walk into any area that isn’t 100% illuminated (good lighting in the second screenshot), my head lights up like a bulb and I look like a lamp instead of a fearsome viking.
Other Armor: Svanir shoulders, legs, boots and gloves. Furnace Reward chest.
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Words about SE
I actually really enjoyed Path 2 when I first did it near release, mainly due to the fatiguing nature of the encounters. It just felt very atmospheric and fitting with the Dredge theme, the waves of enemies pouring from the ground and the agonizing pace of the guy carrying the rock. Then the final boss is one of the best encounters in the game, probably only Lupicus is better, and it’s horribly demoralizing just like everything that preceded it. The dungeon was honestly one of my favorite parts of the entire game, after wiping with both golems at <20% doing it on the second try was truly satisfying.
Still repeating the dungeon is a total chore for all the reasons you listed, mainly the length and finding a group to stick the whole thing out is pretty difficult. And of course the rewards aren’t any better than far easier dungeons, making the whole thing feel a bit pointless after you’ve done it once. When the inevitable redesign comes I really hope they get rid of the Foremen (because they’re just padding) and don’t mess too much with the rock-carrying encounter, which is far more engaging (plus teammates raging at the dredge’s glacial speed never gets old). If the path gets toned down substantially I’ll be a little disappointed, but it’d be worth it if the result is more people actually fighting one of the game’s better bosses. So don’t nerf Shukov too, in fact, give him the status he deserves and put him in every path like Lupi and Alpha!
Came here to make this thread, even just the ability to join as a five person group would be an improvement. I tried Keg Brawl for the first time since release after the new dailies came in and it’s great fun, but being completely unable to play with friends is just terrible.
Can we just get off this “who is a zerg server and who isn’t” argument because one it’s pointless without accurate WvW population data and two we’ve seen it argued every which way. Also that “are you afraid of 1v1?” thread just got locked so may as well drop that one too.
Anyway in the spirit of pleasant comments good job EB again for your weekend push, the fact that you guys see the same drop off in points once the week kicks in pretty much every match shows how dedicated your WvW crew is when they don’t have to go to work.
Solo roaming is pretty much my favorite way to play WvW right now, though I do it in addition to scouting, killing yaks and backcapping (as I imagine most roamers do), and the “go play spvp” response is a bit silly. If I do that I’m going to play to win the game and not just fight solo matches because as one of five/eight my selfishness effects the outcome far more than it does in WvW. In addition the pace is much more leisurely in WvW and often I just don’t feel like playing a higher pressure pvp match. And anyway tons of fun stuff can happen in WvW because the format is looser, just today I was duelling with an Ehmry Bay Mesmer (both of us bowing beforehand) and when an EB thief joined in he broke off, watched me kill the thief and then we resumed fighting and he eventually won. Now you may think he screwed over that thief but my point is that isn’t ever going to happen in a pvp match.
Still if someone hides inside a tower instead of fighting me it doesn’t mean they’re a coward, though I do like to try and lure them down with some mocking emotes or by dropping some blueprint bribes on the ground. They just find others parts of the game fun or their goals are slightly different, which is what makes WvW interesting. Not everyone has to be doing the same thing for them still be helping the team over all. And a bit of inefficiency or messing around doesn’t really effect the outcome.
Reason being that it is difficult enough to find a low level group, and it is only going to get harder. So by forcing people to do the lower levels again on their alts new players (hopefully) will be able to find a group. I agree it’s annoying but that’s why.
Thought I’d give this a bump since it’s such a cool idea. Sadly I won’t be able to take part as I’m not on Gandara, but when guesting is in I can’t wait to see how many mesmers we can get in one place. Probably the most fun I’ve ever had in this game was a random PuG for SE exp that ended up being 5 mesmers entirely by chance. Near constant Feedback in a dungeon with so many ranged enemies is a beautiful sight, I can tell you that.
I’d be pretty peeved if I were doing TA exp and the Guardian refused to use a staff. I need you to sweep those mines, brother!
Joking aside, while I’m with you that melee is viable on all encounters you have to understand that the other players in your group have no idea if you can actually walk the walk, and many don’t want to risk a Lupi wipe to find out. Most people pugging dungeons are taking the path of least resistance because they can’t be sure of their team’s abilities.
Taking that into account, would it really kill you to be a little more flexible? Next time just be the bigger man and pull out a scepter for five minutes, you’ll have less acrimony in your groups and won’t lose any progress because some kitten kicked you. I mean, you’ve already proven to yourself you can tackle anything in the game with melee, you shouldn’t feel the need to prove it to every PuG you join.