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Skill Coefficients for all the Thief weapons

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Posted by: Eduardo.4675

Eduardo.4675

“I didn’t do a good enough job making myself clear, but I didn’t mean there are no coefficients, just that power scales the same for every skill, and it is simple.”

After this, i dont even know why u posted… what was ur point? that dmg scales linearly with power? thanks, captain obvious…
But whats more worrying is this: “Just to let you know, there aren’t any seperate”coefficients" for skills. Power is just a % dmg modifier based on a skill’s base dmg."
Now, i have this strong feeling uve just said that these separate coefficients dont exist… whats it, after all? i only replied coz you appear to dismiss the existence of skill modifiers in this sentence, when in fact any dmg skill, in any game, needs this dmg modifiers to establish a differenciation between skills, without them, we would only have one skill,scatered across multiple names,but all doing the same thing.

I made that huge post also, (and that was my main motto anyway) to inform ppl that are less familiar with how things work damage wise, basically its comunity service, hence including armor mitigation processes, a lot of ppl dont have any idea of what to expect when they add a certain amount or armor,for example… and damage wise, u just cant go simply by using the flat % increase given by each 100 power, wich is 10.92%, when in relation to the original base power (916), because that relation is misleading, the way you put it, some ppl might think that by adding 100 power they gain 10.92% more dmg, because in fact that only happens once, when u go from 916 to 1016… Consider this: i have a build, ive chosen my equipment, and this equipment is beserker set with runes of the scholar (max dmg possible equipment available, if ur above 90% HP), ive also chosen to go 30 points in acrobatics just because i like the traits, and ive put 20 in tricks, for bountiful theft and a 15 initiative pool, i now have 20 points left to spend, and i want to make them count only towards maximizing my DPS, what do i chose? all 20 into power? all 20 into critical? a split 10/10? This is where critical chance and critical dmg must be weighed against a more simplistic view of “base power” increase with flat gains; what adds more here? Lets see:

For this, we dont need skills, or skill modifiers, or weapon dmg, or armor, since these will allways be the same wichever route we choose; instead, lets use a imaginary skill and a imaginary target, and this target takes 1 dmg per each point you have in power, per second; this means that this target will take 2000 DPS if ur power is 2K and u have no crits, this is pretty straightfoward, its a 1:1 ratio of power/dmg.
Now, the example above, we have 2004 power, 35% crit rate and +28% crit dmg, with that equipment; the dmg done by a crit proc will be 178% that of a normal hit, so a normal hit will do 2004 dmg and a crit will do 3567.12 dmg, for a DPS of 2551.09, the formula for this will be: (2004*65) + ((2004*1.78)*35)/100;
1) investing 20 points in the power line, ull get, using the procedure above, a DPS of 2805.69, wich is 9.98% more damage;
2) investing 20 points into critical strikes, ull get 2868.12, wich amounts to 12.43% more dmg;
3) spliting 10/10, we get 2826.09, an increase in damage of 10.78%.

As you can see, taking only power into account, ull never get to know exactly what is ur best choice, because power has diminishing returns built into it,critical chance on the other hand increases its effectiveness the more frequent and more penetrating are the critical hits, in fact above 2000 power any increase of 100 points will add less than 5% more dmg, whereas critical hits will add more per 100 points the more u get closer to 50% crit chance and 50% more crit dmg, however, note that this happens when dealing specifically with traits, as in most professions crit rate and crit dmg are tied in the same trait line.

Adapt or die. I never die.

Skill Coefficients for all the Thief weapons

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Posted by: Eduardo.4675

Eduardo.4675

My post was horribly truncated by the awful code used by this forum, geez anet,use normal code, kitten #8230; i cant eve edit it, what a fail ….

Adapt or die. I never die.

Skill Coefficients for all the Thief weapons

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Posted by: Eduardo.4675

Eduardo.4675

Oh, i forgot to add knote, if things were as you say, and since a pistol is a pistol, wheter used by a thief or a engie, all skills by pistols would do the same dmg, as long as this thief and this engie had the same specs in power, crit chance, crit dmg, etc.

Adapt or die. I never die.

Skill Coefficients for all the Thief weapons

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Posted by: Eduardo.4675

Eduardo.4675

Knote,u gotta be freaking kidding me…
The formula generally accepted (wich was leaked in reddit a loooong time ago), states this: dmg is equal to ur power multiplied by ur weapon dmg (wich has a variation between highest dmg and lowest) times the skill multiplier associated with every skill, after uve found this number, divide that by the targets sum of defense + tufness,in other words => dmg=P*W*SC/A.

Lets use one of the sc’s for one of the auto attacks, and consider that u have 2000 power, 50% crit rate, and + 50% more crit dmg (wich turns ur crits in double hits);
In order to find how this precision+prowess influences the final DPS, first we must know what this means first;
at 50% crit rate, this means that half of ur attacks will crit, since crits with 100% more dmg are equal to a double hit, this leaves us, in a sample of 100 hits with that skill, with 50 normal hits plus 50 crits that are the same as double hits; this translates into this formula:
Average dmg = 50 + (50*2)/100
Now, lets use vital shot, wich has a SC of 0.416, apply the dmg formula on a target with 1980 armor, and the above mentioned power of 2K, and consider the average dmg for pistol ( wich has an interval of 876-1029,with average being 952.5);

Dmg= 2000*952.5*0.416/2000 = 400.242 dmg to a thief with no tufness, for every hit, non critical; with my premiss of a 50% crit rate + 50% more crit dmg, ull get this:

(50*400.242))/100 = 600.364… this is the average dmg done to a thief applying the rules ive set above; since vital shot has a hit rate of 0.75 secs, this leaves us with a DPS for vital shot of 800.484; now lets use the dps galandil has set there initially, 0.555:
Dmg=2000*952.5*0.555/1980 = 533.977;
(50*533.977)
(50*(533.977*2))/100 =; 800.966… as you can see, the very minimal discrepancy is not enough to invalidate my previous calculations,as this discrepancy is due to slight differences in decimals, i use a spreadsheet, with only 3 decimals rounding, but the spreadsheet still uses the left over decimals in its calculations.

The formula Dmg=P*W*SC/A also allows prediction on dmg reduction by armor, its actually a direct switch between Dmg and A, wich is: A=P*W*SC/Dmg; to find SC, its a bit more complicated, but we get there: SC=A*Dmg/(P*W).

An easy way to find how much ur armor will reduce incoming direct dmg, without having to call steven hawking to assist us, is this method, wich anyone can do in secs: consider your default armor, lets say 1980 coz ur a thief, now add some armor, lets say u added a soldier amulet, wich adds 569 armor; now, ull have a grand total of 2549 armor, now that you have this, to find out how much reduction this has given to you, all you need is divide the added armor (wich is 569) by the grand total armor (2549, as we’ve seen before), this will give us a result of 0.223, or 22.3% dmg reduction;lets plug this figures in the example above:
Dmg=2000*952.5*0.555/1980 <=> 533.977 => Dmg=2000*952.5*0.555/2549 <=> 414.780 =>> 414.780/533.977=0.777, wich means,, 414.780 is 77.77% of 533.977, or, in dmg reduction language, ur dmg was reduced by 22.23%!!
As you can see, maths are easy in GW!!

Adapt or die. I never die.

(edited by Eduardo.4675)

While Thieves have Init, they won't be balanced like the rest of us

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Posted by: Eduardo.4675

Eduardo.4675

Proelitor: ur post as nothing to do with my post; second, thieves are almost useless now, any organized/vent team with non backpedalers will beat any team based on ur composition any day of the week,just because this game revolves around… reaching 500 points first, wich is, and ever was, about holding down at least 1 more node than ur opponent. Complaining about 1v1 is useless, thats not how you win the game, bacstab (a proper one, with sin sig) has a 36 sec cooldown, in that time a competent guardian will have earned…18 points, against 5 from the backstaber. Crazy thing,i know. And add to that the fact that a engie or a ele can do the exact same thing, and there u have it, 3 profs that earn more points than any egocentric-built thief. I once also thought that thieves were more usefull, but now… not so sure anymore.

Adapt or die. I never die.

While Thieves have Init, they won't be balanced like the rest of us

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Posted by: Eduardo.4675

Eduardo.4675

Merciless still mercilessly complaining about thieves one week after his horrible display with necro… what can we do? it just wont stop… right now thieves (because of crying) only have 2 possibilities, cond builds, that can spec into vit+tuf without any hindrance, or backstab; anet gave this 8v8 incompetent players what they wanted, nerfs after nerfs so they can, kinda, play their game… anet should have only nerfed heartseeker(wich they did) and tone down backstab,to apease this sore losers,and let us with our PW’s, etc, so we could be of some use outside venoms, these ppl got what they wanted, and still, they keep coming… the Op is another proof that there is a generalized ignorance on thieves features and mechanics, where did he get this “1 initiative every 1.11 secs?” does he know how many skills a warrior with fast hands or a ele can output per minute when compared to thieves? the only advantage of thieves initiative mech is that whenever his initiative is NOT full, any action they take that is not using any of the skills outside autoattack will not be detrimental to their full usage of skillset; infact, a ele or a warrior can output at least twice the number of skills a thieve can do, and will only lose some ground when they have to dodge, hide or watever instead of using a skill that is off CD, whereas, the thief, as long as its ini bar is not full, wont lose any ground; couple that with the ability to use the same skill a few times in a row at start of battle,and thats all initiative gives us,in the long run, any of this profs will outperform a thieve in number of skills used by a huge margin. This initiative discussion is old, with 15 initiative to manage TWO bars (whereas the other profs dont share Cd’s, so another advantage for non thieves), and with no points into ini management, a thieve will use 4 skills at start, and then, well, 1 skill every 7 secs (if using high ini skills) or 1 skill every 5 secs (if he uses low ini skills, wich as we know, are WEAK, most of times); compare that with an ele with 4 attunes…
Just for the record, initiative regens at a rate of 3 initiative every 4 secs,with klepto ull get 1 xtra ini every 11 secs, with hastened replen ull get 4 more every 15 secs (1 per 4 secs), with quick recov ull get 1 more very 5 secs, with quick pokets 1 more every 3.3 secs (if u swap, wich is not allways the best choice), and so on and so forth… of course, if u go this way, ull have spent 60 points into acro and tricks, thus, ure not a backstabber anymore…this is actually WAY more than 1 per 1.11 secs, but this is also a condition build, with all its traits wasted in… initiative replenishment, instead of other more useful stuff.
Advice? less backpedalling, more pew pew.

Adapt or die. I never die.

Thiefs Jumping over the wall (Legacy of foefire)

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Posted by: Eduardo.4675

Eduardo.4675

This afternoon in khylo,on a tourny, i accidentally trigered the bug that lets you spawn at the location you are, in this case i was under the enemy treb, and i started the game there, after going up to the treb, i apologized to the guys on enemy team and let them kill me and stayed dead for a long time,to sort of make up for it (they were better they didnt need it anyways), and a couple of hours ago i reported it in the bug section coz i hate cheaters, but a lot of people dont care… easy game, lots of kids, no complexity in gameplay, thats what u get… CoD with magic and strealth…great. I can confirm this bug, i can traverse the walls with infiltartors arrow, and this has been reported many times already, so i xpect a fix,too, its annoying coz those pesky kings of the f.a.p. station all they do is cheat and hack all the time… ive also come across 2 guys using thieves guild back to back, no kidding!! Anet,fix it, i play clean so i expect others to do so… no more flying kids on triple W,plz.

Adapt or die. I never die.

Anet: about cheating in tournys...

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Posted by: Eduardo.4675

Eduardo.4675

I dont know if this is the best place to post this,but i feel obligated to report what happened to me in Khylo map today, on a tourny:
before the game started, i went to the enemy trebuchet and destroyd it, and i was fooling around until the match started, when the anouncement of the match start came, i was bellow that treb, mindlessly jumping against the wall, and when the game started, i spawned AT the trebuchet,right bellow it, EXACTLY where i was jumping before; i apoligized to the enemy team and even let them kill me and stayed dead for a long time, to make up for it, coz i hate cheating, i dont know jack shift about programing, cheats, etc., but ive experienced some teams using a method to spawn at nodes instaed of base, its probably this they do, maybe it has to do with the Z axis, i dont know, but it was accidental and i think its my duty to inform you guys of this, im thinking that if the game starts exactly when ure jumping,if ure caught mid air,maybe the client bugs at that time, i really dont know… here is an attach,where i apologize them for doing this.

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Adapt or die. I never die.

Signet of Agility?

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Posted by: Eduardo.4675

Eduardo.4675

Ruffio: galandil wasnt being a smart kitten its just that he prolly played gw1,and in gw1 the sintax of a phrase in a skill description was almost allways corresponding to what the skill did in game; u could have equiped ambush and go to the npcs training ground and test urself,i did it for you: the skill only removes one condition, it should read From and not For.

Adapt or die. I never die.

Youtube video showing some things we've been discussing

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Posted by: Eduardo.4675

Eduardo.4675

U dont throw it randomly, i throw them in the likely whereabouts…

Adapt or die. I never die.

Youtube video showing some things we've been discussing

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Posted by: Eduardo.4675

Eduardo.4675

Sorrow:
I did not want to do this, but i have to: THEY WERE BAD. There. I said it. Ikittennow who starcraft forever is, u should AUTOMATICALLY realize that he was probably playing with some of his old friends from gw1, therefore, as milo pointed out, VOIP and good players; also, " the only dmg came from the OP when he tried to RANDOMLY…" the clue is in the word randomly…

Adapt or die. I never die.

Lend a little a help to a noob please? :)

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Posted by: Eduardo.4675

Eduardo.4675

Hi there zeal, welcome!! look here, best thief gfuide out there:
http://www.guildwars2guru.com/topic/45902-lowells-ultimate-spvp-thief-guide-wip/

Adapt or die. I never die.

Youtube video showing some things we've been discussing

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Posted by: Eduardo.4675

Eduardo.4675

Sorrow: i havent actually attacked the OP skills, in fact i even advised him to disable the S key, wich is an advice he should consider,however,when u talk thief,see the vid again, watch that fight in the stairs leading to the keep in forest, where he fights a thief, when he dies, the death log shows +10k dmg from… trick shot!!this was only possible coz the thief saw him back pedal, after doing all this dmg, he jumped with heart seeker, wich hit him for +5K and killed him… hadnt he been back pedalling, the thief would never be able to pull this off. Also,those 10k from trick shot were on 13 hits, wich means that the thief was actually unlucky with his dice roll on crits, usually 13 hits from a glass cannon thief would do 13K dmg.

Adapt or die. I never die.

Youtube video showing some things we've been discussing

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Posted by: Eduardo.4675

Eduardo.4675

I looooved this video!! Not because of the skills of the maker of the video, but because, on kylo, in clocktower, the guardian was no less than starcraft forever… if this is the same starcraft zergling from gw1, u were up against one of the best halls player in there… iirc, he and leeloof were the first dragons in gw1,so dont be ashamed to lose to this guy, he is guuud…real guuud!
PS: plz, disable the S key,it takes less than one might think to get used to that, i learned it in,like, half an hour… (thanks taugrim, u showed me the way, a lot of time ago!!); also, this is even more important if we consider that stafing in this game puts you at half the speed of normal forward movement speed,with backpedaling puting you at less 75% speed or more.

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

I noticed that my runes from PvE were showing up on my character’s stats in the Mists. Showing I had 9/6 Centaurs equipped last night.

Im pretty sure that now you can outrun those pesky centaurs!!

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Nope; this display bug,as you call it,was present with the divine runes,and in fact it was working ingame; plus, with this build, i cant have 8k backstabs on warriors and the like,and when im above 90% health, i do it all time… not to mention that before i wasnt getting the +10% more dmg when with 5 + 1 runeset, it would be greyed out. And why it would add the divinity bonus + scholar when im doing tournys? im on land…mostly. Unless the scholar rune from the breather affects land, wich i didnt know,if its the case.

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

As you can see, im having both the perks of a FULL set of scholar and the perks of the 1 rune of divinity… the first screenie is hilarious, full set of scholars tucked in 5 pieces of armor… im not using boots anymore, im now known as the barefoot hero!!

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Now, look at this next one,where i added a rune of divinity, note that now i have 2114 power, more ten armor,etc.:

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Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Hey, Anet, after this new build, i went to see if i go on load screen mode when i die, it has not happened yet,but… well, i am very attentive in what comes to bugs related with wrong stats (in guru i go by the name of geist burdill, and there i mentioned a lot o bugged runes, amulet combos with jewels,etc) and today i found this one, just look at the first screnn,where i have the scholar set, but i have my boots off (i dont know if it has anything to do with the patch, but it never happened to me before,so…):

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Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

dev just posted man chill lol its been happenin constantly to a lot of people.

If u are referring to me, know this: im chilled,better yet,im totally relaxed now,since i logged of after taking these screens; the amount of screens i took is huge, i would show more,with every player in that match going on rampage, whereas i, well i was on rage rather than rampage…
Not to mention what ive seen last night, a thief who would cast thives guild BACK TO BACK (thats right, back to back,total hack)and go invisible 5 timesin a row WITHOUT TOUCHING ME WITH CLOAK AND DAGGER, my combat log showed: LDB+LDB+heart seeker, no C&D to justify that… would you be calm after seeing this?? this game is not supposed to be call of duty… and there is the WwW reports of flying ppl, orb hacking (go to guru and read a thread about that too)and watnot… i bought this game on the 20th of April,its not like ive just enetred in this game last week… and i played gw1 religiously almost everyday for 5 years, i like gw, but this is beyond me,totally…
Now, im off to see Abraham Lincoln, vampire hunter, and it would be hilarious to see hacking vampires,that dont die when u trespass their hearts with a stick…

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

The best part in this match was when we (or was it they??) captured the henge,as you can see by the screen… it was a complete game changer, really…

Now more seriously, will we see an end to this? i only logged for ten minutes, my heart cannot withstand the rollercoaster of emotions that such intense game playing cause me…

Fix it now, your gameis going down the drain…

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

even the forums are failing now…watever…

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"endless loading screen" in spvp [MERGED]

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Eduardo.4675

OOps, wrong pic,here it goes:

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"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Lets proceed to watch as some players go on a rampage (this ppl are guuud!!)

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"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Now,my third screen, this one is different, its another ingame situation altogheter:

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Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Second screen: im adding just a few more words to make the minimum 15 letters per post…

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Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Anet!! Wazzup!!
I have a few screens of me playing tourny from 10 minutes ago, however, as to serve as a disclaimer, i would like to warn ppl that are about to read this next few posts (apparently u can only load 1 attach per post) that the skills, field awareness and overall magificent control of the avatar displayed here, this gigantic prowesses, are within reach of any player willing to dedicate their lives to the mastering of the thief class…dont feel intimidated by this, u can do it!!
Procceding with the first screen:

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Adapt or die. I never die.

S/P: The math after nerf

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Posted by: Eduardo.4675

Eduardo.4675

As for the haste thing, ur target is stuned at the end of the pistol swing, for .5 secs, wich render it almost useless without haste, however, the flurry accelerated by haste will only leave a small window for ur foe to escape, most ppl spam the W button furiosly after the stun to move away, if the spam occurs at a bad timing, ull not move at all; also, u can move while pistol whiping, but it has to be extremely well timed, u need to stop moving just a fraction of a sec before the pistol hits, if ur still moving at that point, it will cancel the flurry and waste initiative; this is also true for C&D and flanking strike, C&D can be used on the move,wich makes it easier to land, and as for flanking, after u press the button, let it hit the first time (it will usually allways hit) and then, in the midlle of the second hit u can change/turn direction, to rectify the awfull pathing that the skill has.

Adapt or die. I never die.

S/P: The math after nerf

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Posted by: Eduardo.4675

Eduardo.4675

however, in the activation times, i got less difference between PW and auto chain, i used my logitech G13 (wich has a cronograph inbuilt) and i got around 2.3 secs for auto chain and 2.6 for PW, wich slighty reduces the activation time differences, thus increasing the PW DPS against auto.

Thanks for checking it. Just a question: did you count the activation/executing times of the skills from “pressing the button” to “pressing the button again”?

Trying to explain myself better:

- PW: start counting at the pressing of the 3 key and stop counting as soon as you can press 3 again.
- Autoattack chain: start counting at the pressing of the 1 key and stopping immediately before you inflict the new Slash attack in the chain.

If that’s the case, than we have PW with a higher DPS than Autoattack, but really negligible, in the order of 16.6 HPs of damage more.

Conclusion is, PW is to use WITH HASTE, coz this way u stunlock ur foe, delivering massive dmg in a few secs without no getaway, if u do the same with auto’s, ur foe will escape easily the punishment, speacially if we take into account that the third hit is the slowest of the auto chain.

With 2.6s of total activation + executing time of PW, we should get a total of 1.3s under quickness. To compare the times:

- 0.75s to cast the skill, 1.35s to complete the pistol + 8x sword swings. Factoring the 0.5s stun, the target has 1.35s-0.5s=0.85s to get away (if not immobilized by devourer) before we land the whole PW.
- Under Haste: 0.375s to cast, 0.925s to complete PW. With the 0.5s stun, the target has 0.425s to get away (again, if not using Devourer), enough to spam dodge before the 1st PW lands completely.

So, even with Haste, we can’t at all stunlock the target in place (and, tbh, it would be OP if we could). That’s why I can’t yet understand this 15% nerf to PW.

Ofc we could trait to get a stun/immob. lock on the target (for example, getting the XI trait in Deadly Arts, which procs a 4s immobilize as soon as the target goes under 50% of his health), but this means that we have just a couple ways to use PW effectively: get Devourer OR the XI trait. Not a lot of variability in build construction for me.

Yes i did, i press both the skill button and the crono button at same time in both skills; PW’s pistol hit is what slows down the skill,its a long wind before the flurry and that may confuse a bit, but letting the auto execute several times will add up to ~ 2.3 secs * the number of full auto’s, the samegoes for PW, i used it single and then multy times, to add up.

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Hey,how ur doing,anet ppl? everything ok?
now that ive ever so politely complimented allof you as to not have this post mistaken as a QQ/insultpost, let me add a screenie from one of todays matches:

As u can see by the screenie, if u look at the wisper talking,ull see that BOTH teams in this match Dced all the time, we went like, 100/100, then 200/100, then 200/300, then 400/300, and finally my team lost… great,huh?
Plz, fix this…
Also,in the foe of fiery fire burning foefire map, i often am unable to swap to my secondary weapon set, i have to die first… good thing is, i like my secondary set so much i dont mind dying to get to use it!!
Sarcasm aside,again i ask: plz fix this,is annoying as kitten (i even write kity kit kitten, as to demonstrate my afable personality,we dont want swering going rampart here).

Adapt or die. I never die.

"endless loading screen" in spvp [MERGED]

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Posted by: Eduardo.4675

Eduardo.4675

Hey,how ur doing,anet ppl? everything ok?
now that ive ever so politely complimented allof you as to not have this post mistaken as a QQ/insultpost, let me add a screenie from one of todays matches:

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Adapt or die. I never die.

S/P: The math after nerf

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Posted by: Eduardo.4675

Eduardo.4675

OP:
There is no need to further testing, i did it myself with steady weps against heavy golem (wich has around 2.6K armor) and ive got the same results (slight differences, i got 0.799 SC for autos and 1.299 for the third auto); however, in the activation times, i got less difference between PW and auto chain, i used my logitech G13 (wich has a cronograph inbuilt) and i got around 2.3 secs for auto chain and 2.6 for PW, wich slighty reduces the activation time differences, thus increasing the PW DPS against auto.
For dmg, the formula is what u have there, Dmg=P*W*SC/A, the SC formula is →SC=A*Dmg/(P*W).

Conclusion is, PW is to use WITH HASTE, coz this way u stunlock ur foe, delivering massive dmg in a few secs without no getaway, if u do the same with auto’s, ur foe will escape easily the punishment, speacially if we take into account that the third hit is the slowest of the auto chain.

Adapt or die. I never die.

How does Assassin's Reward work exactly?

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Posted by: Eduardo.4675

Eduardo.4675

C&D is bugged.In another thread, while xplaining how the shadow arts line gives impressive healing through shadow protector and shadow rejuv, i mentioned this fact.
With 0 points in compassion, assassins reward should give you 70 HP for each point of initiative spent. In your example, u must have around 400/500 compassion.

Adapt or die. I never die.

Best Roaming Thief in Tournament (Video)

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Posted by: Eduardo.4675

Eduardo.4675

Runes of the Pack for the precision and power. Thanks seraph, I’m glad you liked it ^.^ I’ll try to make more just like this with some newer tourney footage.

Just to let you know that those runes will only give you 115 power, not 165, its bugged.

Adapt or die. I never die.

I am bored silly of my HS bulid! any bulids that require

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Posted by: Eduardo.4675

Eduardo.4675

I finally was able to login, just to amend my early post, coz i gave the wrong numbers there: in the first case, when i say that whenever i stealth i gain 2084 HP, its obviously wrong, what i get is this:
→ 1324+1068+412=2804, instead of 2084;
→ stealthing with shadow refuge i get 2804+1696=4500HP, add life steal (only active until the end of the 4th second) and ull get 6425 HP.
Hope this clarifies how much heal u can get with stealth and assassins reward put together.

Adapt or die. I never die.

I am bored silly of my HS bulid! any bulids that require

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Posted by: Eduardo.4675

Eduardo.4675

yeah but the heal on stealth is not “crazy”
further if you go for condition dmg mug dmg is not very high?!

I use this setup:
carrion amulet+shaman jewel+2 aflicted+2 krait+2 lissa, as equipment;
i put 0/0/30/20/20 as my traits, shadow protector+shadow embrace+shadow rejuvenation+assassins reward
Whenever i enter stealth, i get: 331 hps from rejuvenation (4secs=1324 heal), 6 secs of regen (6178=1068 heal) and 412 from assassins trigger on C&D (its bugged, should be 510), for a grand total of 2084 health gain… if i use shadow refuge (and i do) ill get: 2084+424*4=2084+1696=3780 health… and this last one ends with life steal from sneak attack, wich is 5*385=1925… grand total?? → 5075 health gain along with a sneak attack that does ~3000 dmg.

Clarified much,now?

Adapt or die. I never die.