Like I said, I consider that if it’s easier for them to reach a more powerful form, that gives them a better potential to be more powerful, unless there’s reason to think that the more powerful form of the other profession is even more powerful to compensate for the added difficulty of getting there. At the moment, we have no evidence that this is the case.
We seem to be discussing different things here. You’re saying the practitioner has higher potential while I’m discussing the magic itself’s potential use. A necromancer might have a higher chance to reach a higher level by becoming a lich (and thus gaining more time to study and practice his art) but that doesn’t necessarily mean a user of necromancy is inherently more powerful if both practitioners are at the same level of skill and experience.
Joko, for example, had centuries of experience as a necromancer. It’s impossible for me to find an elementalist of the same skill and experience because none live that long aside from perhaps a Mursaat elementalist, and they tend to rely more on their hax powers than upfront magic.
Every known lich is a necromancer, and including GW2 liches (which are less powerful than Khilbron and Joko, but still quite dangerous) I think there’s enough to set a trend. There’s a quest chain in Nightfall involving a Shiro’ken that was given some lich-like properties (namely, being hard to make it stay dead…), but it was Khilbron who gave it that power, so it comes back to necromancy.
Every lich is a necromancer but not every necromancer is a lich. The vast majority of necromancers will never become a lich. That makes liches an outlier that are not a representative of what mortal necromancers can do.
Regarding non-liches creating sapient undead: Unclear, with a caveat. The sapient undead in the Shards of Orr dungeon were created due to a curse placed by an ‘advisor to the king of Orr’ – either this is indicating that Khilbron was a lich all the way back then (and thus, not made a lich by the Cataclysm), or that sometime in the past an Orrian vizier, presumably a then-living one, had the power to do this.
So more than likely they can’t. Or have a heavy reason not to like not being able to control intelligent undead, which seems reasonable. Otherwise liches would be making themselves vulnerable to normal necromancers, and that would be silly.
Citation please? From what I recall, the Modniir were driven out of the Shiverpeaks by Jormag and competition from other inhabitants (such as norn and dredge), but were still a stronger tribe than the other two – certainly not “nearly extinct”.
https://wiki.guildwars2.com/wiki/Harathi
I’m afraid my gaming computer is down so I can’t go ingame to hunt for text. The wiki states the Harathi are the largest of the three tribes and make up the bulk of the centaur army, and that the Harathi and Tamini were forced into the alliance out of fear for Ulgoth, not out of fear of Ulgoth’s much smaller tribe.
I was considering Tahmu earlier and didn’t think it countered my position, for the following reasons:
1) Like you keep claiming regarding the liches, we don’t know the full circumstances. She might have had help from an artifact or some outside intervention. Putting that aside…
I’m fairly confident that if there was an artifact involved the story would have mentioned it. This is, after all, the only bit of lore we have on Tahmu, unlike Palawa Joko and Khilbron who both have major story arcs dedicated to them.
2) It cost her life. In the theoretical matchup between Tahmu and a lich, the lich will simply send in another army after she’s blown herself out of the picture.
Unless said lich got caught in the spell along with the army he was commanding. In which case it’s a draw.
3) Similar to the great mesmer feats of magic above: It only covers a relatively small area (compared to having enough undead to dominate an entire nation). Larger feats of destruction did require the use of artifacts.
True, but that army can be torn a part by groups of soldiers and completely circumvented by use of stealth. Palawa Joko didn’t conquer Elona through sheer military supremacy, he did it by crippling them by stealing their only water supply. Something an elementalist could also do with water or earth magic.
In fact the elementalist Teinai was able to melt a frozen lake, re-freeze it, and then nuke it with lightning to defeat a powerful demon that was terrorizing the countryside. Clearly showing they can block huge bodies of water with a single spell if they were inclined.
If not for the lack of water the people of Elona could have resisted Joko and potentially put him down like what happened the first time he tried to rule them.
A necromancer has a greater reach with his army, but his presence in those areas is substantially less potent than an elementalist who could simply start nuking a town instead of razing it with soldiers.
4) Even when such feats of magic don’t kill the user, they tend to exhaust them, and for mesmers and elementalists both, once the feat of magic is done, it’s done. They don’t have the ability to ‘ramp up’ to the degree that liches have demonstrated, creating a massive army over time that can dominate a territory and literally bury a foe beneath a pile of bodies.
Elementalists do have the potential to ramp up, though. They can continuously make/summon/bind elementals to form an army. It’s just that, as we previously discussed, they don’t seem to be able to do it as quickly as a necromancer can with raised corpses.
Could a powerful elementalist take on a powerful necromancer’s undead army and win? It’s certainly plausible. Pick battles so that they’re only facing a manageable fraction of the army at a time. Conjure some elemental cataclysm to turn the tide, send in elementals to mop up, take any time required to recover, and repeat, hopefully wearing down the necromancer’s forces faster than they can replace them.
Given a decade of peace, a necromancer can raise an army. Given a decade of peace, an elementalist’s capability to wreak havoc will have gone unused, and what they’ll have is the likely significantly smaller and less powerful force of elementals that they were able to gather in that time. Start a lich, a post-apotheosis elementalist, a post-apotheosis mesmer, and for good measure let’s throw in a post-apotheosis guardian at roughly the same power level, and give them each two centuries. In that time, the lich would likely have raised a huge army, while the elementalist might have a small army of elementals, while the mesmer and guardian probably might as well have been sitting on their thumbs the whole time. This is why I think necromancers have the most potential to be super-powerful: because what they do lasts and can be built up more than what others can do on their own.
I can understand your point of view. I still don’t feel it makes necromancers potentially more powerful. After all, while we don’t see entire elemental armies in the lore we also don’t see non-lich/Zhaitan factions conjuring huge armies of undead to supplement their forces every engagement.
Necromancers use their undead as auxiliary forces just like elementally inclined factions use their elementals. Likely because they are in a state of war and are losing undead/elementals at the same rate they can create them. In fact the necromancer Naku, a non-lich necromancer of great power, had to sacrifice himself to create a full sized undead army, which clearly shows that making massive, persistent armies is a lich exclusive affair.
It’s interesting to note that RANGERS of all professions have a similar ramp up ability to necromancers. Zojun and his rangers were able to create an entire army of beasts to defeat Magadore, and the way the story is written it sounds like a ranger left to their own devices in the wild has the potential to come out of a forest with an army of wolves if they desired. Whether they can keep the army after the battle is unknown, but I don’t see why they couldn’t. Rangers don’t magically bind animals to them. While there may be magic involved it’s just creating a bond with the animal so they become loyal and has no upkeep cost to speak of.
As for what an elementalist can do in peace times. Aside from raising an elemental army it seems casters can also store magical energy as is the case with Magadore, who was storing up that energy to launch a war of magic on the emperor. We know signets are items that hold spells for later use, so an elementalist could produce quite a few of those in preparation.
Then there’s the giant floating castles we see occasionally. While we don’t know what’s keeping them afloat we DO know it’s elemental magic that the Zephyrites use to keep their flying ship in the air (The aspects are different forms of air magic trapped inside Glint’s crystals), so it’s reasonable to think that the flying castles could be powered by elemental magic as well. Especially given Isgarren has an army of elementals, which implies he’s an elementalist or has access to multiple fields of magic.
So let’s say an elementalist has 60 years of prep time. He could store air magic inside some crystals (Not necessarily Glint crystals, there are a lot of crystalline objects that can store magic), use it to levitate a castle he shapes with earth magic, create an army of air and fire elementals, then laugh as the necromancer’s army can’t reach him as he drops meteors on them from above.