The area of Metrica Province where the fire elemental event takes place is typically a great place to get revives. There’s a few charr areas who’s names I can’t think of at the moment where big event mobs decimate an outpost and there’s a lot of NPCs that can be revived. There are dead NPCs all over the place, waiting for live NPCs to die seems like it’d more effort than it’s worth to finish such an easy daily.
The dodge daily is really easy if you go after the right mob types. Any mob type that does long, sustained, multi-hit attacks are great for racking up your dodge count. I like doing bandits in Queensdale. Aggro a bunch and dodge whenever one or more start doing that rapid fire pistol attack, you’ll finish your dodges quick enough. You don’t even have to be good at timing for it to work.
If someone got mad at me for killing mobs and “ruining their daily” then I’d probably just lol and continue on my way. What a silly thing to get upset about.
Supporting ArenaNet/GW for years? What are you people talking about? Did you send them money every month? As far as I can tell, you bought a piece of entertainment from them, like a proper consumer does from a company. You then enjoy said piece of entertainment by playing the game. In what world is that supporting anyone?
We loyal GW1 players did a cheerleader dance every day for Anet. If THAT is not supportive, I don’t know what it.
I’m going to call into question right now the idea that someone could have been “cheer leading every day” for Anet for all of these years and NOT have known at the time that the Hall of Monuments was a feature exclusive to EOTN. It was pretty much the most advertised feature of the expansion when it was coming out. The only way someone could be finding out about this now is if they never payed attention to the game after Nightfall came out.
Yeah… something not being used often only explains half the story. For example, even if Staff were a fantastic weapon, I wouldn’t expect to see it used much by solo players in the open world. Survivability/CC weapons like the Hammer and Mace get a lot of use from me because I personal am pretty bad at timing dodges, but for someone who’s good at avoiding damage anyway there wouldn’t be much point in using a defensive weapon.
Different weapons are meant to fill different roles in combat, which means their use will naturally be imbalanced due to how popular certain roles tend to be among players compared to others. “Healers” and “tanks” are generally much less common than “DPS” in other MMOs, and it doesn’t surprise me at all that the hardcore dungeon crowd don’t gravitate towards support/survivability weapons rather than those with high DPS. It doesn’t mean anything’s wrong with the weapons, it’s just a natural result of building a game that tries to let people play their characters the way they want rather than the way the game makes them.
I’d worry less about how popular some weapons are and just focus on how they feel or perform at their intended roles.
I think this is one of those situations where you’d need to punch your gear, skills, and traits into excel and see which stat you get the most damage from increasing. It’s probably going to be a case by case thing.
Sunrise SEEMS like it should look good with a Guardian, since you’d think the reds and oranges would contrast nicely with the blues and whites from Guardian skills. But I haven’t seen the combo in action so I don’t know how it turns out.
Isn’t this the same way the cook dye recipes are categorized? You can make “yellow” or “red” dye, but it’s actually a random hue of that color.
Doesn’t Axe/Mace deal more damage than GS for Warriors anyway?
I think there’s maybe one person in this entire thread that said to absolutely not put lots of points in Zeal? I don’t know where this whole “HOW DARE YOU PEOPLE SAY YOU HAVE TO TAKE AH” thing is coming from. The only reason I even mentioned AH at all was because the OP had taken Zealous Blades and already had 20 points in Valor. I figured it’d be a more efficient use of trait points to throw out ZB and pick up AH while accomplishing the same thing the OP was trying to do with that trait slot (healing their-self).
Regardless of your opinion on traiting for damage over survivability, we should all be able to agree that AH is better for survivability than Zealous Blades is (assuming we’re talking about dungeons, which I did. If this is just for solo/outdoor content then trait build doesn’t really matter at the end of the day, you’ll tear everything apart anyway). If the OP hadn’t picked a trait that serves no purpose other than to help you live longer then I probably wouldn’t have even mentioned AH. Then again maybe I would have, they said they’re new to the class and it can’t hurt to offer suggestions that may help. No need to throw a fit over it.
Anyway, in response to Kris’ above post, I’d be interested in seeing a damage comparison between a character with Cleric jewelry and traits focused on “damage” vs a character with AH and jewelry focused on damage. My gut says that the gear would make more of a difference in damage dealt than the traits would.
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Valve, the minds behind Portal and Half-life, loved when the game testers found an exploit or different strategy to defeating a boss because they wanted to see who was clever enough to replicate the act when they ran through the game.
1) Portal and Half-Life are single player games, finding “exploits” isn’t a big deal in that case because they don’t affect anyone else and that sort of thing can breath new life into an otherwise old game.
A better comparison would be Team Fortress 2, where Valve does indeed fix exploits because, surprise, it’s an online game.
http://wiki.teamfortress.com/wiki/Exploits#Patched_Exploits
2) Testers are generally SUPPOSED to find exploits like that. So they can be fixed. That’s what testers do.
Kamil, this build is for PvE right? In that case you should get in the habit of keeping a variety of weapons available to swap out between encounters. If you know there’s a fight coming up that encourages ranged combat then feel free to swap in a scepter. If there’s a fight coming up that poses no danger to you and/or needs a lot of AoE then scepters probably aren’t your best choice. The more you play the more you’ll get a feel for which weapons are best suited to different situations, depending on your play style.
One of the benefits of a trait build that doesn’t focus on boosting specific weapon types is you can swap out weapons to to fit the encounter and not waste any traits. With the latest build you showed off the only trait you could potentially miss out on depending on your weapon setup is Two-Handed Mastery, which you can easily swap to Empowering Might between fights.
edit: I’d say that’s one of the most important things to keep in mind in this game. Major traits, utility skills, elite skills, healing skills, and equipment can be swapped out almost at will for a reason. There’s nothing wrong with temporarily using something that’s highly situational because you can swap it out as soon as the fight’s over. Don’t feel like you need to commit yourself to a single setup, the game encourages experimentation and flexibility.
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Wth is going on in this thread?
Someone is asking why the ranger gear packs on the laurel merchant still aren’t fixed.
Zeal doesn’t really provide that much of a damage increase, and the Zealous Blade trait is only 25 health per hit. At the very least I’d recommend taking 10 points out of Zeal and using it to max out Valor and pick up Altruistic Healing or Monk’s Focus . Either will give you much more of a survivability boost than Zealous Blade would
I’d also consider taking 20 points out of Radiance and putting them into Honor for either Two-Handed Mastery or or Empowering Might. Both will help your damage while not requiring you to always have weak enemies nearby to fuel your Virtue of Justice spam. Heck, if you really wanted to you could put 30 points in Honor and take both traits while also getting Elusive Power (10% damage boost as long as your endurance isn’t full).
As for what set you should go with, that depends on how skilled you are at avoiding damage. If you can make it through difficult fights without any defensive stats then, sure, go with it. If you can’t then you’ll provide more damage over the course of a fight by taking the set with some toughness to help ensure you don’t die halfway through a boss.
Something else to keep in mind is that 5 points in Honor gets you Vigorous Precision, with your crit rate it will give you much more endurance to dodge with which increases the the likelyhood you can avoid damage altogether and not have to stat for survival.
edit: Guardians can still do good damage, but you need to find a way to build survivability into your character since Guardians have a low base HP pool (despite having heavy armor). Altruistic Healing is the most popular method since:
1) It’s passive
2) It rewards you for supporting your team, which Guardians are great at anyway.
3) It has synergy with traits like Empowering Might and Vigorous Precision. If crits start providing boons to yourself and your team and providing boons to anyone heals you, then crit chance almost becomes a survivability stat.
It also doesn’t help that, for being the “damage” tree, Zeal doesn’t provide that much of a damage boost.
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Unless I’m misunderstanding, at the end of your post you asked a question about upgrade slots. Ascended gear accept infusions in their upgrade slots. All of them. Including the back pieces.
Why no back pieces? in laurel vendors?
In all of this discussion…this is the only good question/point.
Now if anyone can tell me what the kitten the upgrade slot takes….I’d be a happy kitten
The upgrade slots on the ascended gear? Infusions.
http://wiki.guildwars2.com/wiki/Infusion
Just make sure that you buy the ascended item with the correct slot type for the type of infusion you want (meaning if you want to slot 20% gold find into your amulet, make sure you buy the amulet with a Utility slot).
edit: Keep in mind that the top of the page forgets to mention that infusions can also be purchased from the Laurel merchants now.
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http://wiki.guildwars2.com/wiki/Magic_find#Notes
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
It makes a difference, but it’s small enough that there’s no way you’re ever going to notice it after 3 dungeon runs (especially since MF doesn’t effect chest drops). 100% MF means that an item with a 1% chance to drop will now have a 2% chance to drop. It doubled your chance but it’s still a low chance.
You’re not going to be swimming in exotics just by putting together a MF set, but I feel it’s worth the effort. A full set of green Explorer’s gear doesn’t even cost a gold and you can just slap it on any time you’re PvEing out in the world doing events.
Tome of Wrath and Tome of Courage for Guardians are pretty good. They’re not abilities that you’re counting the seconds until they’re off cooldown, but they’re situationally powerful which is how elites seem to be intended.
Most racial abilities aren’t worth using, so Norn aren’t really unique there. The warrior transformation elite doesn’t get used much, but I’m not sure if that’s because it’s necessarily weak or if Signet of Rage is just so powerful. Rampage seems more about CC whereas Signet of Rage is about damage and speed. There aren’t a lot of PvE situations where CC is MORE valuable than 30 seconds of might, frenzy, and swiftness, so it obviously won’t see much use.
I don’t think I’d use it…. MAYBE if I ever got super into wvw I’d turn some of my characters Asura, just because Pain Inverter can be pretty powerful if used at the right time. If I did ever do it, it wouldn’t be any of my Sylvari characters since they look too rad (I have one for each armor type).
But I wouldn’t mind if the option were available for others to use.
At the bottom of the Magic Find page on the wiki:
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
All I do to earn anything in game is sit in front of a computer in a dimly lit room and tap my fingers along my keyboard and mouse. Nothing epic about that.
It does work but it takes a long sampling time to actually see the difference. And it’s generally easier to just snack on some food rather than build your gear for it.
Just buy some green magic-find gear and throw on whatever upgrades you can find. It doesn’t make a lot of sense to spend a lot of gold on gear you’re hoping will get you more gold anyway.
Yeah, this is what I did. Bought a full set of green explorer’s gear for when I’m working on my dailies or explorer title. Doesn’t make a noticeable difference but I figure I might as well use it if it’s available, it’s not like it cost a lot to buy. The Superior Sigil of Luck was the most expensive part.
Heck, going from Masterwork to Rare or Exotic doesn’t even always give you more MF. I think it may for gems, but looking up armor on the TP right now, green through gold are all 3%. Upgrading for the extra combat stats would certainly be worth it if cash isn’t a concern (or if you plan on wearing MF armor in dungeons, in which case shame on you :P), but I wouldn’t bother if you’re trying to save gold for other things.
I’d imagine the only way this would happen is if GW1 were ever shut down. Currently it’s a nice way of rewarded longtime fans, and even potentially getting new GW2 players to try out GW1 who otherwise wouldn’t have.
Yeah, that comment about ascended armor makes no sense.
There’s no difference between Magi armor earned through Karma or Magi armor earned through dungeons other than the skins.
The Mystic Forge gives you the potential of getting a precursor with much less time or gold investment than normally required. It can also lead to you wasting a lot of rares and exotics that could have been sold. It’s a gamble, whether you chose to use it or not is entirely up to the player. Personally, I sell my rares on the TP. I feel better getting a guaranteed cash-in than hoping the RNG will reward me.
I plan on saving mine for ascended gear, particularly the MF/GF infusions
Speaking of which, I’ve been wondering which infusions everyone plans on going with. I’m thinking the 20% gold find would be the most valuable for a set I plan on wearing for dungeon runs, although I could be argued into the magic find infusion as well. It’s kind of selfish, but sacrificing +5 or whatever to a single stat in exchange for +20% MF/GF seems like a no brainer.
I wanted a way to get Ascended gear without doing Fractals and I got it. It’ll take awhile to get all of ascended gear I want, but that’s to be expected for a long term MMO goal that doesn’t even necessarily require stepping foot in content that could conceivably be called challenging. I don’t need my alternate path to getting the gear to be quick or easy, I just wanted one at all.
I play the game because I enjoy playing it, not because I like seeing my stats go up. New loot is just a goal to work towards while I’m doing things I already enjoy. If I didn’t like PvE then I wouldn’t be logging in at all, even if getting the best gear was super quick.
edit: To add to the above post, the Duke Barradin area in one of the Charr zones (can’t remember which at the moment) is another good way to get some quick events. If the event is active then there will be 3-4 named ghosts, each of which counts as an event completion on defeat. And if the event isn’t active then the area will be full of vet slimes, which makes the vet killing daily go by quickly.
The characters and environments are beautiful. I already have too many screenshots and I’ve only got 54% world exploration.
And I do have to give props to whoever did the Vigil heavy armor. An issue I usually have in MMOs is finding stylish, functional armor that doesn’t go crazy with weird shoulders or spikes all over the place and the Vigil set hits the mark perfectly, imo. Not that I actively dislike those sort of sets, of course… I appreciate that they’re available, I just don’t want them for my character.
For comparison, my favorite Warrior armor in GW1 was the Ancient set with the helmet turned off.
I’ve been slowly working on my exploration title. I’ve been going through Fireheart Rise since the patch and haven’t had any trouble despite being in full MF gear (Explorer’s). Group events are rough, but that’s to be expected.
If you get your sense of power and achievement by seeing big numbers on your screen then there are still plenty of defenseless critters you can slap around
Yeah, but the thing is those critters were never a problem to begin with, you didn’t achieve anything because you didn’t have to overcome them as an obstacle.
If at lvl10 I’m struggling with some champion fire elemental and I come back at lvl80, I want to be able to strike that thing down as if it were butter. Then I can remember how much difficulty I had before and that is what gives the sense of power and achievement.
I don’t know about you, but when I go back to low level zones I DO tear through everything like butter. I’m not 1 shotting them for absurd overkill, but I’m almost never in danger of dieing and everything drops dead with just a few hits.
I remember when I was first leveling my Guardian, taking on the veteran Oakhearts was a drawn out fight with lots of dodging and healing, and a little bit of hoping the Oakheart would aggro one of the nearby mobs onto it. Now I just stand at their feet and pound on them for about 15 seconds until they’re dead, the thought of dodging doesn’t even cross my mind.
Not to mention all of the trait effects, rune effects, sigil procs, and so on that I now benefit from that I never had access to at that level. The power of a scaled down character and an actual low level isn’t even comparable, even after this patch.
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My Guardian uses the Sylvari Fern Hound elite pretty often since I don’t get a lot of use out of Guardian elites in solo play.
I’ve also seen the Asuran Pain Inverter used to great effect in WvW.
Fun is entirely subjective. For me fun is going back to low level areas once you’re completely kitted out with top-tier gear and 1-hitting any mob you see. Gives that sense of power, of achievement — like you didn’t just waste 200 hours scratching your kitten and spamming 1-5 consistently.
If you get your sense of power and achievement by seeing big numbers on your screen then there are still plenty of defenseless critters you can slap around
I hardly even noticed any difference when I went back to Wayfarer’s Foothills to look at the Flame and Frost thing. Maybe Vets take a tiny bit longer to kill. I’m still slaughtering everything I run into far, far quicker and easier than I ever did at that level. There are people out there who experience any difficulty at all going back to low level zones as a high level?
I don’t think bad dyes call as much attention as the discussed effect, though.
Individually, you’re right (in fact, calling attention to themselves is the entire point of legendaries in the first place). But bad dye jobs are also much, much more common than the discussed effect is. Average it out and bad dye jobs have far more of a “annoyance weight” than this bow does.
I’ll agree to people being able to turn off the bow’s effects when I can turn off bad dye jobs and change names I don’t like into bad puns.
What I’ve learned from reading this thread is that all it would take for me to be able to instantly tell if someone is the type of person I wouldn’t want to interact with or group with ingame is to get this bow and see how they react when I use it. I wish Guardians had access to something so useful
If i was female i’d be insulted that they assume females all go gooey for rainbows and stuff.
That you think a rainbow unicorn bow MUST be for girls and its inclusion means Anet thinks ALL girls will go for it says a whole lot more about you than anything else.
^
yup!
since we go all out absurd and comedy, i dream for that shield!i had to change my mindset, thats all.
I know you think you’re making a point about how the unicorn bow is just a slippery slope until we slide into complete absurdity, but really all you’re doing is making me wish I could have a clown shield so that I could rustle all of the jimmies.
The unicorn bow isn’t a slippery slope — it’s the faceplant at the bottom of said slope.
You seem like a pretty boring person if you think rainbows and unicorns are the final destination down the absurdity slope.
^
yup!
since we go all out absurd and comedy, i dream for that shield!i had to change my mindset, thats all.
I know you think you’re making a point about how the unicorn bow is just a slippery slope until we slide into complete absurdity, but really all you’re doing is making me wish I could have a clown shield so that I could rustle all of the jimmies.
Let’s turn to other Legendary weapons:
What’s the purpose of Juggernaut affecting your armour? It doesn’t make you more resistant to attacks.
The Lightning around Bolt? Doesn’t deal any extra damage.
What about the trails left by Twilight and Sunrise?
The disco mace doesn’t make anyone dance, my immersion is broken.
I didn’t say fireball staves “look good”, you brought “look good” into the discussion.
Yes, and you’re the one bringing up the ridiculous argument that if you think an item looks good in a video game then you should clearly be willing to hang it up on a wall in your home. It has nothing to do with the argument, it’s just an attempt to derail the discussion.
You asked what the point of the unicorn was. It’s to look good. Whether you personally think it does look good or not is irrelevant. It’s still meant to be a unikittenfect that stands out and makes it obvious that someone has a legendary weapon.
edit: Lol at the filter.
You may have noticed that my post contained more than just a response to you. And that comment was part of a different paragraph than my response to you – that connotes a new subject.
You might have noticed that this other paragraph was still right after a paragraph in reply to me, and with no indicator in the second paragraph explaining that it was now moving onto a different conversation with a different group of people, the typical person would think it was a continuation of that discussion with me.
You know. Kind of how it’d be reasonable for you to think this new paragraph is still in reply to you, and not just anyone in general.
edit:
Well, maybe ANet doesn’t want us to take their game seriously after all. It seems to be catering to the “who cares, it’s just a game” more than to the “passionate”.
“Passionate” and “serious” aren’t synonyms. You can still be “passionate” about something and not get upset over something that’s intentionally silly.
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What is the purpose of unicorn arrows? Do they run up and impale your enemy? What do the butterflies do?
The purpose is to look good
Just out of curiosity: if you think rainbow unicorns “look good” I’m wondering if you have them on your walls at home. If you don’t, why not?
If you think fireball staffs and giant jagged swords “look good” then why don’t you have any hanging on the walls of your home?
This is a really terrible argument that has nothing to do with anything.
And for what it’s worth, if I could have a magical bow that shot unicorns and rainbows then I absolutely would hang it in a prominent place in my house.
The argument isn’t “seriousness” vs. “fun”.
I never said anything about seriousness or fun. Is this the “reply with complete non sequiturs” part of the thread now?
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What is the purpose of unicorn arrows? Do they run up and impale your enemy? What do the butterflies do?
The purpose is to look good. In fact, that’s the intended purpose of all legendary weapons…. to have unique, standout effects.
As for the “but if someone else uses it then I have to see it!” thing… oh well. I’m not into the whole “dye all of my armor red and black and pretend I’m a super doom monster” thing people do, but I’m not going to get upset when I see it.
Sounds good. Bye
Anything I don’t like is just a ploy to make money from suckers. Anything I do like is just good game design and clearly fits the setting perfectly.
All of this talk about “immersion” breaking is really silly, it’s just a sneaky way to imply that there’s something wrong with the thing you’re discussing beyond the fact that you simply don’t like it. Anet decided that a magical bow that shoots unicorns is something that is a part of their world. Considering this is a high fantasy setting that is already full of comedic relief elements, having a bow that takes the kitten out of people that want their equipment to be super serious isn’t out of the ordinary. The only reason anyone has singled out this thing as being what ruins their “immersion” rather than stuff like, say, map chat or being able to fall 50 feet, port back to a waypoint, and be fine with no broken bones, is because they don’t like the way it looks. Not because it doesn’t belong in the game or setting.
This would be like me reading Tolkien then complaining about how Tom Bombadil is immersion breaking. No, someone ripping the book out of my hands then farting in my face would be immersion breaking. What it really is is just a single part of the story that I personally don’t like very much, but I feel like “I don’t like this” doesn’t hold enough weight so I hide behind a term like “immersion breaker” that implies there’s something actively wrong with his role/appearance in the story. And for the record, I love Bombadil.
Seeing someone suggest increasing the cooldown on Mighty Blow to make it mesh better in a DPS rotation makes me wonder if I’m playing a different game from everyone else. Having a blast finisher on such a short cooldown is one of the things that makes Hammer so good, imo. We already have GS for dealing damage, I don’t see the point in gutting some of Hammer’s most powerful PvE utility just to have it try to fill a role we already have covered with at least one other weapon. I’d rather see the CC made more user friendly.
Yeah, Zoro’s build looks like a great place to start. Since I spend a lot of time soloing to get my exploration done, I focused on the Meditation skills in the Valor tree. Monk’s Focus pumps out some pretty nice healing when no one else is around, and between my 3 utility skills I end up with 2 condition removers, 2 free AoEs, and 2 stun breakers (normally not a huge deal in PvE, but you’ll be glad you have it for the times you run into a bunch of mobs that want to stunlock you), all of which are instant cast.
Here all i see is, start the game, loading screen, appear at a long loading screen lion’s arch, use a waypoint to another part of LA, another loading screen. Waypoint to another map, loading screen, walk to another map, loading screen!
In wow it would be like, loading screen, appear at orgrimmar, take a fly path, arrive at your location, move to next zone, done.
To be fair, that’s because you’re comparing waypoints to flight paths, which aren’t really comparable. Yeah you don’t get a loading screen with the flight path, but it still takes much longer to get to your destination. A better comparison to using waypoints would be your hearthstone or a mage portal, which, from what I remember, gives you a loading screen even if you’re using it to quickly get from one side of Stormwind to the other.
As for the heavy use of mapping rather than having a seamless world, when asked about how they can maintain MMOs with no sub fee Anet has talked about how they make certain decisions that makes upkeep for their games relatively inexpensive. It may have been from their pre-release FAQ, if that’s even around anymore. I always figured that having separate maps rather than a seamless world was one of those decisions/compromises they had to make. It could also be part of their desire to keep the minimum system requirements low. Of course, I don’t know anything about IT and I could be talking out of my butt here.
This whole situation could be easily solved by requiring boots to need 3 people instead of 2. Why this game doesn’t do that is beyond me.
It wouldn’t fix this problem, just limit it to situations where the people wanting to be jerks have to be in the majority. Any time where you have 3 people from the same guild inviting randoms to their run would be just as susceptible to this happening.
Regardless, this is still a feature that should probably exist here.