Showing Posts For Ehra.5240:

Dungeons Coins

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Ehra.5240

how ever no one wants to run cm 45 times a day just so one guy can get armor….or AC…or COF…or SE….

I regularly put together a few AC PUG runs every time I play since I’m trying to get a few of the weapons. Haven’t ever had trouble getting people to run it with me, don’t even need to use gw2lfg.

Will the hero system make a comeback?

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Ehra.5240

Once upon a time when we had hardly any info on GW2 and there were conspiracy theories about it being vapor ware, the old Q&A that Anet had on the site said that they were going to let each player have their own hero or companion with them out in the open world, and this was how they were going to make the game solo friendly. This got cut out pretty early on.

Instead they designed the game’s content to be solo friendly while also being able to scale up with groups of people. The relatively few types of content in this game that don’t scale down to be doable by a single person are intentionally designed to require cooperation with other players, be it group events or dungeons. Heroes were implemented as a way to make solo GW1 players better able to solo the content. GW2 was designed so that this sort of system wouldn’t be required, and the content that’s meant to be soloable would instead adjust to accommodate the player.

For that reason I doubt we’ll see this sort of system for a very long time, if ever. And as mentioned earlier, companion AI is terrible enough for the few classes that rely on pet use.

TLDR: The hero system existed to solve a problem in GW1 that GW2 has solved in other ways. It’s unnecessary and, at the moment, would largely result in undermining the content that has been intentionally designed to encourage cooperation with other players.

(edited by Ehra.5240)

Do JP's ever give anything good?

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Ehra.5240

I recently got a rare out of the Metrica Province JP.

My Progress With Tanking So Far

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Ehra.5240

I think people really overestimate how difficult it is to get mobs to focus on you. It’s not like other MMOs where you can just look at something funny as a tank and it’s glued to you, but as long as I make sure I jump in first and that I keep things near me mobs are almost always prioritizing to my Guardian over my team, and I didn’t even intentionally build my guy to be a “tank,” I just built enough survivability into him to make up for overlooking mob attack animations now and again.

I can’t count the number of times I’ve actively tried to get things to stop focusing on me for a moment and they’d just chase me down, ignoring the people pounding on them. It’s gotten to the point there I just look at it as an easy way to ball everything up for AoE and just set my guy up to be able to take the punishment.

Superior sigil of accuracy help?

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Ehra.5240

I’d imagine they have a priority list of bugs they have their guys go down. Maybe they’ll sneak in a few minor bug fixes (which is what a display bug would fall under) right before the patch goes live, if it’s a quick enough fix. But for the most part they’re likely just going down the list from highest priority to lowest, and something that’s working properly but doesn’t look like it’s working is going to be lower on that list than something that doesn’t work period.

Tengu as a playable race

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Ehra.5240

I really doubt they’d bother explaining any change in the way Tengu look. It’s not like we have an in-world reason for why culling exists or why it’s slowly going away as they make changes to the system (well, theoretically).

Although, now that I think about it, an in-world explanation for culling WOULD be pretty fun. And for things like only being able to suffer from one burn at a time, or how you can only be bleeding from 25 places at once.

Laurel Class Equipment Box - Data?

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Ehra.5240

Ty for your answers

So it seems that exotic chances are extremely low, kind of pointless to spend laurels on this.

I already got my amulet (and both ascended rings and back) and was wondering what else to do with it.

I think the consensus right now is that the 10 unidentified dyes are the safest, most consistent way to convert laurels into gold.

Promoting MF and GF

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Ehra.5240

Excellent argument skills. Just label everyone who disagrees with you as “elitist”

Kind of like how you’ve been throwing out the word selfish or accusing people who use gear you don’t like of being trolls, right? Come on, no one is buying the victim card you’re trying to play here. And, seriously, a huge lol at you trying to equate being called an “elitist” for throwing a fit over a player’s gear rarity to a personal insult directed at a person’s body type.

There’s all sorts of crazy going on in this thread right now so I think I’m going to call it quits for now. At the rate this thread’s going, it won’t be long until someone goes on about how Necromancers trying to join a dungeon are selfish for not playing a glass cannon Warrior instead.

And FYI, I don’t run Fractals.

edit:

And you think you are being clever? Putting words in people’s mouth isn’t making good points. You are so caught up on labeling me an “elitist” you can’t even see anything past that. Totally misunderstood what I was even saying. Someone is sensitive.

First you assumed that if someone had a suboptimal build then they didn’t know any better. Then you said if they didn’t take advice on their build for “selfish” reasons like playstyle or RP then they deserve ridicule. That was your exact argument, didn’t need to put any words into your mouth at all.

(edited by Ehra.5240)

Promoting MF and GF

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Ehra.5240

Other sub-optimal builds are mostly done out of ignorance or poor choices. There was no intentional choice to screw the group and they often can be educated. If they refuse to accept any criticism for whatever selfish reason (RP, style etc) then they are ridiculed for not helping the group.

“People who don’t use the best builds are just ignorant, except when they aren’t in which case they’re selfish for not changing their character to meet my whims.”

And you think you’re helping your case

Promoting MF and GF

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Ehra.5240

It amazes me to no end that people QQing about MF try to gussy their outrage up as an argument about what’s “fair” rather than that blatant elitism it is.

“Oh dear, you mean there might be people with blues in my PUG dungeon run!?” Monocle pops out. Record scratches to a halt. Closeup on comedic relief character making a funny face with a “huuuuuuuuuuuhgh??!” sound dubbed over.

edit:

I’m afraid you’ve mistaken me.

I’m saying people aren’t angry because you’re inefficient, they’re angry that you’re not giving the group your all. It’s not a numbers problem, it’s an attitude problem.

I didn’t misunderstand you. I’ve given previous examples of ways that people intentionally don’t give a group their all in exchange for personal profit, such as not using food, or using MG/GF food instead of stat food. A person is intentionally deciding to not spend money that could make a run go quicker, which is essentially the same exact thing as gear that improves your potential momentary gain rather than having better combat stats. Yet food use doesn’t produce as much outrage as slapping on some MF gear, and if this were really a philosophical issue like you’re trying to suggest then it would.

And the fact that we’ve got people going on comparing MF use to using blues, as if using blues is itself a terrible thing to do in a dungeon run, pretty much shows this absolutely is an issue of numbers. The outrage is because people aren’t getting fast enough runs, not because they’re offended over someone’s play style choices (as if that’s somehow any more reasonable).

(edited by Ehra.5240)

Is CoF armor getting really cliche?

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Ehra.5240

All of the dye color options available means you can use a popular set of armor and still have a unique touch to it. Don’t cover yourself in black or red paint and you’ll stand out fine.

Promoting MF and GF

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Ehra.5240

Leech, if you’re going to ignore my posts and keep talking to yourself then I don’t see any point in continuing to reply to you. It’s pretty clear you’d rather just have someone to yell at than have an actual discussion, considering you seem content to keep going on “ololo u use MF gear oloolo” despite the fact that I’ve repeatedly pointed out that I don’t.

If your most common reply to my arguments is “I don’t understand….” then maybe you should stop getting so angry at me and start thinking about what your actual issue with what I’m saying is. Nothing better than someone who admits they don’t get what your point is but they’re still convinced you’re wrong.

I don’t know about other people, but, I don’t consider damage the only way a player can be valuable to the group. I don’t hold a tanky/support character by the same standards I do glass cannon characters because I expect them to be doing different things. For example; I don’t expect a tanky/support character to strategically burst down an add, and I don’t expect a glass cannon to dive into a fire to rez somebody.

Explorer’s gear isn’t the only MF gear out there. If someone wanted to make a tanky character with MF gear they still can. Healing MF gear doesn’t exist, but there are lots of stat combos that are missing.

I don’t think they’re really hung up on exact percentages of efficiency, but that you’re volunteering not to put forth your best effort in exchange for personal gain.

Yeah, like I said earlier. It comes down to people getting upset because they feel they’re entitled to some imaginary run that COULD have gone a few minutes faster if their party members had done X thing differently. And there are a huge number of things that X could be, but for some reason only MF gear gets people upset enough to start throwing out insults.

Tengu as a playable race

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Ehra.5240

When/if it happens, I can’t see it just being a random monthly update. A new race will require a huge amount of voice over work, and may even require a new personal story line entirely. I mean, who knows, maybe I’ll be pleasantly surprised. But I wouldn’t expect a new race until we get an expansion (or some form of new, paid content).

Promoting MF and GF

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Ehra.5240

You have done nothing to support the MF gear, and instead decide to attack my choice for optimization in a party.

Except for the post I made previously where I explained that Explorer’s is only “worse” than going full glass cannon. You can dodge the point all you want, if you’re going to say someone isn’t contributing enough by using Explorer’s then anyone who uses Knights isn’t contributing enough either.

And I didn’t attack your decision to optimize a party. You can go ahead and try to “optimize” all you want, but what we’re talking about is you walking into a PUG and telling everyone what gear they should wear. If you want that much optimization then do speed runs, which are exactly what you’re looking for. What I DID “attack” is the idea that you’re going on about fairness, and I used the example of food to show that you don’t. There are plenty of other examples I could bring up too; the game is full of people playing classes and builds that are “subpar” compared to other options available to them but they still choose them because that’s what they like playing.

I’d be happier if you were running toughness.

And this comment proves my point. You’d rather a person use a stat they don’t need to survive than benefit from MF. You’re not being a stickler for what’s “fair,” you’ve just got an irrational hatred for a stat in a video game.

(As an aside, it also shows you’ve got terrible reading comprehension, as I’ve already said in this thread that I personally don’t use MF gear in dungeons, and I use a mix of gear with toughness and vit because I’m not great at dodging. But don’t let facts like that get in the way of you accusing everyone who’s ok with other people using whatever gear they want of being the selfish ones)

Basically, you’re outraged that everyone else doesn’t mold their entire character build around getting YOU the most possible gold for your time spent, and you’re accusing them of being selfish as a result. Combine it with joining a PUG and expecting speed run level optimization and coordination and you’ve got a recipe for hilarity.

(edited by Ehra.5240)

Laurel Ascended gear not for me?

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Ehra.5240

I’m hoping against all hope that the February patch adds Knights/Berserker’s amulets to the merchant, although that one’s probably a bit too specific. I’d be happy with pure Knights/Knights as well.

Promoting MF and GF

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Ehra.5240

In many dungeons, I run MF gear and die less than other players who wear PVT gear. It depends so heavily on player skill that it’s not a big deal. I contribute near-max dps in my MF gear and still rarely go down, so really I don’t think it detracts that heavily from the team’s efficiency. That said, in actually difficult content (or WvW) I run my other sets of armor without MF, but there is so little actually difficult content that it’s not all that frequent (basically this is for some specific parts in Fractals, boss fights like GL, Simin, and so forth).

Running berzerker’s instead of explorers will net you 30%+ more dps depending on your critrate and other traits.

So yeah. You might not be dying, but you’re still screwing your group by making the run take longer, for personal gain.

Not everyone wears Berzerker’s gear. For example, my guardian uses mainly Knight’s gear (or will once I finish my build). The main difference between someone using Explorer’s gear and Knight’s gear is the lack of toughness. If they can go though the dungeon without dying all the time despite having less toughness than me then they’re contributing just as well as I am.

If you’re going to tell him he’s not contributing enough to the group, then you have to tell everyone who doesn’t go full glass cannon build they’re not. And there’s no way I’m going to swap out my gear for Berzerker’s just because some random forum poster cried about how some imaginary, hypothetical dungeon run that could have gone a minute faster if I had used a different build, even though the run that actually did happen went smoothly. If you’re that worked up about efficiency then save everyone involved the grief, stop joining pugs, and stick to guild or speed runs.

If you aren’t using/need the toughness… why not use a different stat?
Why do you assume its ok to throw those stats away?

Why do you think it’s ok to tell other players what gear they should wear when they’re performing as well as anyone wearing non berserker’s gear? Since taking personal gain over group performance is so terrible, do you also throw a fit at people who don’t use food? How about people who use MF/GF food? People who don’t use the best stat food are choosing their own personal gain (not spending money) over the performance of the group. If someone doesn’t bring food and I have extra, am I being selfish for not sending it to the person in the group so the run could go faster?

Be real here. You don’t actually care about “selfishness” or “fairness” or “what’s best for the group.” You’re just crying about gear choice. Stick to your speed runs and let the rest of us selfish people actually enjoy the game.

(edited by Ehra.5240)

Promoting MF and GF

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Ehra.5240

In many dungeons, I run MF gear and die less than other players who wear PVT gear. It depends so heavily on player skill that it’s not a big deal. I contribute near-max dps in my MF gear and still rarely go down, so really I don’t think it detracts that heavily from the team’s efficiency. That said, in actually difficult content (or WvW) I run my other sets of armor without MF, but there is so little actually difficult content that it’s not all that frequent (basically this is for some specific parts in Fractals, boss fights like GL, Simin, and so forth).

Running berzerker’s instead of explorers will net you 30%+ more dps depending on your critrate and other traits.

So yeah. You might not be dying, but you’re still screwing your group by making the run take longer, for personal gain.

Not everyone wears Berzerker’s gear. For example, my guardian uses mainly Knight’s gear (or will once I finish my build). The main difference between someone using Explorer’s gear and Knight’s gear is the lack of toughness. If they can go though the dungeon without dying all the time despite having less toughness than me then they’re contributing just as well as I am.

If you’re going to tell him he’s not contributing enough to the group, then you have to tell everyone who doesn’t go full glass cannon build they’re not. And there’s no way I’m going to swap out my gear for Berzerker’s just because some random forum poster cried about how some imaginary, hypothetical dungeon run that could have gone a minute faster if I had used a different build, even though the run that actually did happen went smoothly. If you’re that worked up about efficiency then save everyone involved the grief, stop joining pugs, and stick to guild or speed runs.

(edited by Ehra.5240)

Class balances on Feb 26 ?

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Ehra.5240

Again, it isn’t a risk vs reward argument. There isn’t any risk for a Warrior to close into melee range against a Ranger.

Which means Ranger melee weapons should probably be buffed. At the very least, Ranger GS needs one.

What excuse is there for melee classes being better at range than the ranged
classes?

There are no melee or ranged classes. Everyone can do either.

My Progress With Tanking So Far

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Ehra.5240

well thanks for the opinions i will keep all these things in mind.

i have to admit i dont like it when people hate on the concept of a player holding aggro in this game.

Do i think i hold aggro constantly.. no.. do i think its helpful to have a tank that knows what he is doing.. yes..

It’s not that people don’t like it, It’s that people have actually done the math an realised it doesn’t exist.

Go try and tank Jade Maw with your “tank” build, tottaly allows you the ability to migrate damage which insta kills you.

Are you seriously trying to argue that “tanking” is impossible because of a specific mechanic in a specific fight that was intentionally designed to kill anyone who messes it up? Even MMOs that strictly adhere to the trinity have boss mechanics that result in unavoidable death if you don’t don’t approach the fight properly, even for the tank.

What is the base magic find percentage?

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Ehra.5240

Magic Find is a player stat

And it’s displayed where?

It’s not displayed anywhere, for some reason Anet didn’t add a UI element to it even when they revamped the Hero screen. You find out what your Magic Find stat is by adding up all of the values from your equipment.

Class balances on Feb 26 ?

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Ehra.5240

WoW has nothing to do with it. This has been a mechanic in countless games before it.

The type of armor a class has is offset by the tools available to the class and what kind of combat that class is expected to do. Countless variables at play.

You bring up the necro example, and what does that class have to offset no heavy armor? they get a second health bar and more health than warriors. They also get toughness options.

What do Thieves have to offset no heavy armor? Stealth.

What do Elementalists have to offset no heavy armor? Exteme mobility and every skill option being defensive in nature with fairly large gap openners.

I hope you realize you just explained why your first argument is invalid. Classes with less armor are given tools to make up for it, which means heavy vs light armor is irrelevant to a discussion about the risk vs reward of using ranged weapons vs melee. Especially since, again, access to melee or ranged weapons isn’t limited by armor type.

You’re talking about nerfs to ranged damage, but this is already how the game works. Ranged weapons almost universally deal less damage than melee weapons because melee weapons require the user to put themselves at more risk. It doesn’t matter if the person is a Ranger, Necro, or Warrior.

Why can't condition damage crit?

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Ehra.5240

Conditions ignore armor, protection, and even pure invulnerability. Having 50%+ crit with conditions critting once every two ticks would be outrageously overpowered.

Armor, sure. But protection? Unless i am missing something, protection flat out reduce damage. It is not a armor boost or similar.

I’m pretty sure that protection won’t reduce the damage of conditions already on you. Not sure about any conditions applied while protection is up. Since, as far as I’m aware, Vulnerability does not improve condition damage, I’m tempted to say that Protection does not either.

Class balances on Feb 26 ?

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Ehra.5240

No….

This is why melee get things like heavy armor, shields, and utility to increase survivability.

This isn’t WoW. Every class, regardless of their type of armor, has melee and ranged weapons. My dagger Necro sure doesn’t have heavy armor or shields. Ranged weapons have the advantage of not requiring the user to be in direct danger and should not deal as much damage as melee weapons. If Rangers ever deal damage on part with GS or Axe Warriors (and whether they ever should is another topic entirely), it should be with their melee weapons, not their ranged.

Why can't condition damage crit?

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Ehra.5240

Condition cap needs to go away – give npcs more condition removals (that you can interupt if you time it well, like ether renewal on ele.)

At this point, I kind of doubt that the condition cap is an intentional design/balance decision…. its current implementation pretty clearly results in condition application actively reducing the damage of other players who rely on conditions for their damage. Players who heavily use condition damage are actively hurt/hindered by other condition damage users attacking the same mob as them, which seems to go against one of the core design philosophies of the game (always being happy to see other players, rather than having to compete with them). The only reason I can think of that the cap still exists is if there’s some kind of technical or server stability reason for it. I really doubt that Anet is happy with how conditions currently work (or at least I hope not).

Anyway, I think it’ll be more likely that we’ll see some other kind of solution rather than a removal of caps. Something like bleeds instantly dealing a portion of their overall damage if the target is already at the bleeding cap. Not sure what could be done for burning/poison.

(edited by Ehra.5240)

What is the base magic find percentage?

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Ehra.5240

Magic Find is a player stat, and its “base” is 0. This does not mean you have a 0% chance to find rare loot, however. What it means that you are increasing a mob’s chance to drop rare loot by 0%. Magic Find is not your actual chance of getting a rare drop, it’s a stat that improves your chances of getting a rare drop. 100% Magic Find does not mean you have a 100% chance of getting “magic” drops, it means you’re improving your chance of getting higher quality drops by 100% (or doubling it). This is why it’s possible to get an exotic even with no magic find, or why people can have a full set of MF gear and not get anything worthwhile.

I don’t think we have any data on the actual % chance to get rare and exotic drops from mobs. All we know is that MF improves that chance.

(edited by Ehra.5240)

Exotic drops

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Ehra.5240

I got an exotic last week from the Metrica Province jumping puzzle. Sold it for 11 gold and bought my heavy vigil armor. Felt good.

Why can't condition damage crit?

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Ehra.5240

Probably because of the ‘On-Crit’ effects that are present in the game. If condition damage could crit, it would trigger the on-crit effects alot, which would be unfair to classes who don’t have much access to conditions. Besides, I would be able to keep up (for example) 25 stacks of Might with just a couple of stacks of bleeding.

Most on-crit effects have internal cooldowns for this reason, players can already stack a lot of crits all at once. I doubt this has much to do with it.

It’s probably more just the way condition damage is meant to be unique from direct damage. It can’t crit, but in return it ignores armor. A whole stack of bleeds can be removed instantly with a cure, but in return a player can be tagged with a condition and still take damage even if they leave LoS or get out of range of the attacking player.

As far as pure damage output, good condition builds are probably on par with direct damage builds. The problem with condition builds is likely more due to stacking reasons than condition damage itself being underpowered.

Colin tidbits on February release

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Ehra.5240

Yea, we all saw those forums full of posts asking for AC to be made harder…. NOT!

I don’t see any mention of AC be tuned harder. Do you have some information we don’t?

It’s sarcasm

Yes, they were using sarcasm to point out that AC being made harder isn’t what anyone whats. Which doesn’t make much sense because we have no info that says AC is being made harder.

And, whoa, it’s been decades since I’ve seen someone do the “….. NOT!” thing seriously. Let me go dig out my slap bracelets and pogs.

Why is every single zone square?

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Ehra.5240

The map divides zones into squares because it’s easy to read. The actual zones (you know, when you’re out actually playing the game and not just staring at the map, porting around) tend to have relatively natural looking borders.

Best 128 gold ever- Incinerator

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Ehra.5240

so i can transmute or not?

According to the January 28 update notes you should be safe, but I haven’t tried it myself so I can’t guarantee anything.

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-January-28-2013/first#post1468295

Transmuting weapons now preserves the higher rarity of the two items.

Shelter up vs other class healing skills?

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Ehra.5240

I agree that there are some areas that Shelter could use some help, but something I see in this thread is the suggestion that Shelter isn’t as worthwhile in PvE specifically because enemies are more predictable…. The fact that enemies are so predictable is why I like using Shelter so much, it’s another tool I have to prevent damage to myself without ever having to leave melee range and reduce my overall damage. I’m pretty sure enemies being predictable is a plus for its use in PvE.

2H Weapons and Sigils

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Ehra.5240

I’m pretty sure the people who design fluff content like Keg Brawl aren’t the same people who balance loot or fix bugged abilities. I’m all for fixing bugs as much as anyone (the Necro is one of my favorite classes, theoretically), but there’s not much point in expecting everyone else to stop doing their job until the balance/QA guys get caught up to speed. Unless you expect environmental artists to start working on bug fixes.

But, as for the main topic…. I don’t know if it’s necessarily needed, but I certainly wouldn’t complain about being able to slap a sigil of rage on my 2hander to go with the my sigil of blood.

Suggestions for Getting Gold?

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Ehra.5240

There are some very easy jumping puzzles that give you a chest at the end with hardly any effort or time on your part. At the very least you should look into getting one of the LA chests every day, 2 minutes tops for a splendid chest isn’t bad. You usually don’t get much out of each individual try, but the loot/time ratio isn’t bad and there’s always that slight chance you’ll get an exotic.

Comment on Upcoming Changes to Dailies

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Ehra.5240

Something I read from Anet implied that there will be even more randomness/variety to the dailies options now. Before they had to make them more general since you had to do all of them to get you reward….. now that you can pick and choose they can start adding more categories to the rotation like completing jumping puzzles and such. And they mentioned at some point having unique rotations for every day of the month rather than every day of the week. I believe this was all from an interview someone did on a website.

I wouldn’t worry about them becoming too stale for awhile.

In my opinion, mystic forge is a total fail

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Ehra.5240

ok for once think… a guildy got 3 sparks on 200 daggers and I got nothing on 10000 dagggers, that same guildy played half the hours I did… how is that even fair. its like players who are playing a lot more hours are getting less……

It’s fair because you chose to do it. Seriously, now you’re saying you trashed 10,000 dagger. If you sold them for 20 silver each you could have just skipped the precursor step and outright bought almost any legendary in the game.

You didn’t get less because you play more, you got less because, frankly, you have no idea what your loot is worth and you keep throwing gold away needlessly. You apparently hate the idea that you’re rewarded based on randomness, but you willingly chose use the forge 10,000 times.

(edited by Ehra.5240)

In my opinion, mystic forge is a total fail

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Ehra.5240

Even if you personally don’t get a drop, other people do. You can sell your drops and buy what you want. It sounds difficult but, trust me, it’s not.

And if you absolutely refuse to use the TP in any way, then we do know that they’re working on that scavenger hunt that will let people earn precursors.

edit: And you keep acting like the costs are too prohibitive for you to be able to ever afford, when you just told us you willingly trashed 400+ gold worth of daggers alone, and you trashed 8,000 other rares. The only thing keeping you from being able to afford a precursor at this point is your own refusal to do anything with your drops but throw them in the forge.

(edited by Ehra.5240)

In my opinion, mystic forge is a total fail

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Ehra.5240

anyone who is actually saying it is a choice of the player has the gold already… seriously….and please dont tell me its easy to get…. it is at least 500 gold + to get the lowest precurser on the market….even with 2 000 daggers as rares it still wont get you to 2000 gold , Arenanet failed in this and to all the fanboys who actually got a precurser gratz but you all know it should be just as farmable as a total gamble

I actually don’t have one. I’m just laughing at the idea that selling loot on the TP is some kind of insurmountable obstacle. And I acknowledged in my first post that you could very well come up short of being able to buy your precursor even after selling all of your stuff, but you’d be a whole lot closer to having one than you are now. Especially if you started selling all/most of your drops rather trashing them.

The Mystic Forge gives you the option of getting a precursor at a ridiculously low cost. It also poses the risk that you’ll end up throwing away money. If you’re not prepared to accept that risk then take the safe choice and sell your loot on the TP. Even if you sold each of those daggers for a mere 20 silver (and I regularly sell rares for more than that), that’s 400 gold you threw away.

In my opinion, mystic forge is a total fail

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Posted by: Ehra.5240

Ehra.5240

rng is rng, might get lucky might not

Which is stupid, and needs to be changed.

It’s fine, you chose to take the chance with the rng and what happened is what happened. You could have also sold those 2000 daggers on the TP and gotten a good amount of gold towards just buying the precursor you wanted, if not being able to buy it outright.

A) No, you don’t know that and there is quite a bit of math which shows otherwise, you do not know how long it would take to sell those 2000 daggers, how much inflation would rise on the legendary items and there components, or how much those daggers will drop in value.

B) It isn’t a choice, a choice implies there is more than one option. You have a choice between taking a chance that will most likely never reward you, or no-lifer farming fast enough to outpace inflation. Except that the average person HAS A LIFE outside the game, and the second option isn’t available. Therefore, there is no choice.

C) If it’s stupid then it’s stupid. There is no ‘oh it’s random so it’s only stupid for the people who aren’t lucky’, no, everybody has the same chance and it’s stupid for everybody.

Oh, I’m sorry. I was assuming you were interested in actual options and not just having everything handed to you. I guess selling things on the TP is just too hard for the every day Joe to handle.

Have fun trashing your loot

In my opinion, mystic forge is a total fail

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Posted by: Ehra.5240

Ehra.5240

rng is rng, might get lucky might not

Which is stupid, and needs to be changed.

It’s fine, you chose to take the chance with the rng and what happened is what happened. You could have also sold those 2000 daggers on the TP and gotten a good amount of gold towards just buying the precursor you wanted, if not being able to buy it outright.

Why? (Ascended Item Attributes Tooltip)

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Posted by: Ehra.5240

Ehra.5240

No, you’re definitely wrong. This way makes it far easier to tell at a glance that Ascended gear is better than exotics. Just to make this even more obvious, let’s see what a person with an exotic berserker’s amulet would see when hovering over an Ascended amulet with berserker’s stats:

Exotic | Ascended
90 Power | 94 Power
64 Precision | 67 Precision
5% Crit Damage | 5% Crit damage
25 Power | 32 Power
15 Precision | 18 Precision
3% Crit Damage | 4% Crit Damage

With everything arranged like this, you can tell at a glance that both the “item” attributes and “gem” attributes are higher on the Ascended item. If everything were added together on the Ascended item then you would also have to add together your equipped item’s “item” and “gem” stats in order to make a valid comparison, which takes more effort than just looking at a series of pairs and seeing which is higher. This way requires less actual math than the alternative, which makes your “Anet is hoping people won’t do the math” claim particularly strange.

Anyway, the biggest reason Ascended tooltips look like this rather than having everything added? Because that’s how all items look. When you slap a gem in any item in the game, the gem stats aren’t just added together to base stats, the gem stats are kept separate in their own section of the tooltip. This lets players see at a glance where their stats are coming from, making it easier to think about how swapping upgrades will affect them.

Ascended tooltips look the way they do because any other look would be completely inconsistent with how every other item tooltip in the game looks.

(edited by Ehra.5240)

Ascended Knight's Gear

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Posted by: Ehra.5240

Ehra.5240

People are trying to look into this way too much. There aren’t more stat combinations to choose from because Anet hasn’t gotten around to making more yet. That’s really all there is too it. They’ll be adding more combos in the future.

If everyone were meant to have balanced builds then the only choice we’d have would be Celestial.

Ascended Knight's Gear

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Posted by: Ehra.5240

Ehra.5240

This is a 17 day old thread that was bumped. Anet has since commented on this issue, saying they will be adding more stat combos for ascended gear in the future.

https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-amulets-and-ascended-items-overall/page/4

We do plan on adding more stat combo to existing ascended item types as well as adding more stat combos to new types.

~Izzy @-’—-

(edited by Ehra.5240)

Promoting MF and GF

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Posted by: Ehra.5240

Ehra.5240

20% gf + 20% gf =/= 40% gf.

think of it in a multiplicative sense.

I’m curious what you’re basing this claim on. Ever reference I’ve seen to MF totals have involved people adding together their sources. When adding up Karma boosting effects, all effects are added together rather than being multiplicative with each other.. I’ve seen no reason to think gold find is any different.

Promoting MF and GF

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Posted by: Ehra.5240

Ehra.5240

If the +4 or +5 stack, by the same reasoning wouldn’t the +20 gf stack?
If that’s the case, in terms of dungeons that have significant coin drop (ie not fractals) definitely the gf. Ofc the devs could have in place something that disables the stacking of the gf/mf/kf in any combination or none at all idk.

Theoretically, they would stack. In practice only the amulets currently have the utility slot, which means it’s simply just an issue of a +5 to one stat vs 20% MF/GF.

Promoting MF and GF

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Posted by: Ehra.5240

Ehra.5240

No, I “took the long way” to explain how your comparison was either wrong or irrelevant. It’s ok, it’s not a big deal.

And, yes, I know the rings don’t accept utility infusions. I said that in both of my posts. That’s kind of my entire point. As I explained. In both of my posts.

(edited by Ehra.5240)

Why can't Superior Runes be Mystic Forged?

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Posted by: Ehra.5240

Ehra.5240

This is a great idea. I’d also appreciate if something similar could possibly be done with crests. There have been a few times where my rare drop from a chest was a crest I couldn’t really do anything with other than vendor.

edit: I’d stick this in the suggestions forum if you haven’t already.

(edited by Ehra.5240)

Promoting MF and GF

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Posted by: Ehra.5240

Ehra.5240

Once we find out if we can infuse the amulets via the mystic forge, the whole utility slot thing might really go to magic find and gold find even in fractals as if you can, you can get your agony resist quite a bit up there with the built-in agony resistance, freeing you up to put whatever infusion you want in your gear, and as such, extra gold and magic find is going to be way better than 4 points of a stat since 4 points at level 80 has zero measurable effect.

p.s. A player who dies 3 times in the first room of a dungeon is a bad player. All the stats in the world won’t help. You can try to explain mob mechanics of the specific dungeon to see if that helps, but it’s going to be a longshot. Thankfully, most dungeons can be 3 and 4 manned so you can get prolly get away with carrying them.

when we have 12(13) ascended pieces, those +4/5 will have a measurable impact. might want to keep that in mind

That’s assuming all ascended pieces will offer the utility slot. At the moment, only amulets offer that choice so it really is just a question of +4/5 or +20% GF/MF. Even if the utility slot becomes more common, the comparison remains the same. You’ll be comparing +60/65 to one stat to 240% more gold. That’s a lot of coin.

you seriously think anet is going to allow a 240% bonus to gold? i’m not a gambler, but i’m willing to bet my entire year’s income, house and car that that won’t happen.

I don’t, which is why I pointed out that currently only the amulet can accept utility infusions, despite the fact that you can also purchase rings from the laurel merchant. However, you were bringing up the argument that, eventually, those +5s will make a large impact when we have more slots to fill them with. You said this in reply to someone saying that +5 isn’t a big deal compared to +20% MF/GF, implying that you feel that there will ever be a choice between filling 12/13 slots with +4/5 infusions or +20%.

Promoting MF and GF

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Posted by: Ehra.5240

Ehra.5240

Once we find out if we can infuse the amulets via the mystic forge, the whole utility slot thing might really go to magic find and gold find even in fractals as if you can, you can get your agony resist quite a bit up there with the built-in agony resistance, freeing you up to put whatever infusion you want in your gear, and as such, extra gold and magic find is going to be way better than 4 points of a stat since 4 points at level 80 has zero measurable effect.

p.s. A player who dies 3 times in the first room of a dungeon is a bad player. All the stats in the world won’t help. You can try to explain mob mechanics of the specific dungeon to see if that helps, but it’s going to be a longshot. Thankfully, most dungeons can be 3 and 4 manned so you can get prolly get away with carrying them.

when we have 12(13) ascended pieces, those +4/5 will have a measurable impact. might want to keep that in mind

That’s assuming all ascended pieces will offer the utility slot. At the moment, only amulets offer that choice so it really is just a question of +4/5 or +20% GF/MF. Even if the utility slot becomes more common, the comparison remains the same. You’d ultimately be comparing +60/65 to one stat to 240/260% more gold. That’s a lot of coin.

Shield Skin

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Posted by: Ehra.5240

Ehra.5240

Part of it would depend on what color you have your set dyed.

However, a couple that I’d possibly recommend just taking a quick look over the wiki’s shield gallery:

http://wiki.guildwars2.com/wiki/Corrupted_Bulwark
http://wiki.guildwars2.com/wiki/Warden_Shield

Promoting MF and GF

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Ehra.5240

I don’t run Fractals. There is no way I am ever picking +4 or +5 to a single stat in exchange for +20% gold find. And this is as someone who doesn’t wear a single piece of MF/GF gear in dungeons. There’s just no comparison on my part and anyone who gets upset over infusion choice is being ridiculous.

Anyway, I kind of doubt group MP will happen. MAYBE they’d implement a system that grants the group average…. like if one person comes in with 10% MF and everyone else has none then everyone in the group gets 2% MF. I’d be fine with something like that. The problem I have with a lot of the suggestions that MF should apply to the whole group is that I get the feeling they want it all to add. “If everyone in the group has 50% MF then the whole group should get 250% MF!”