Showing Posts For Embered.5089:
1. I do like the idea of not falling to your death everytime you’re zapped with lightning, but I thought we already had stealth gliding to dodge this? I haven’t tried, though, since I don’t keep an eye on either the sky or my debuffs. Also, what would happen if someone uses a Bind or Pull skill on you while you’re gliding? Just in general, not necessarily while stealthed.
2. I’m not sure about this. How would you limit how many times you can dodge, would you limit the minimum height you need to be at to do this, and what would happen if you try dodging too close to the ground or land on your side?
3. As long as they don’t do as much damage/healing as your land skills. I feel like gliding skills like this should be limited to being useful in only structured pvp, like using glider bombs on iron doors.
4. I think if you’re hit with an aoe, you should unstealth, too. Otherwise, i can see this being exploited.
5. Do we have jets in tyria?
6. Okay but it can’t be a click-to-target attack. Has to be you click a spot to dive to and if you miss and hit the ground instead, you’re Downed or lose a lot of hp proportional to how high you fell from. Minimum half your hp lost.
7. Do you mean the stamina that you use to glide without Advanced Gliding? I see problems. Like even without the infinite stamina issue, players can just drop and re-activate shield once they build up enough stamina. So everyone will be invincible while gliding with this skill. I say no.
8. No to the gathering nodes. Yes to enemies in pvp and wvw only, if it disables all your other skills. Otherwise everyone woule become a powerful scout who can target/avoid everything before that thing even gets into range.
9. No. Whether you’re asking for perfect air guidance or teleporting, no. I can see so many problems in both programming and practice.
10. No. Giant no. Unless we have more time to dodge and as obvious of a visual to see it as the hanging sword from the bandit Executioner.
Anyway, if this air combat thing is going to happen, i’d prefer all skills to be class and weapon based like land and water are. People are still trying to make water combat work, so this whole air idea might not happen for… ever.
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Just fool around. Really.
A friend of mine introduced me to the game, but all he needed to teach me was “what’s this heart symbol on the map?” and “what’s this Hero tab thing do?” and other basics that are probably in a tutorial somewhere. After that, I just did whatever I wanted to do. I joined a few new-player-friendly guilds, so whenever I would have (slightly) more complicated questions like “what is a fractal?”, i’d get a quick and helpful answer.
If after a few days of playing and joining a friendly guild, you still don’t like the game, then you should… Give away all your items to random people in Lion’s Arch. Or just mail me everything. My mail parrot is always ready to receive <.<
I don’t think it’s fixed. Twice now, if I report someone, then exit and re-open the game sometime later, it gives me a black screen.
The first time this happened, the game ran fine for a bit. Then I alt-tabbed out and saw an error message, saying that my game had crashed and it asked if I wanted to send a report. My game hadn’t actually crashed yet, so I just closed the error message. But once I did, the game went to a black screen.
The second time, it gave me a black screen immediately after I clicked the first green “play” button.
Both times, I had to ctrl+alt+delete to open task manager and forcibly close GW2. I can play again if I re-open GW2, though it took a long time to load the character select screen.
Edit: my internet connection is stable, in case that matters.
You can already go to any city you want. Just open up the PVP panel and enter lobby. Run to the other asura gate; it’ll take you to Lion’s Arch. Then run or waypoint to portal area in LA and go to your desired city. I use this often, it’s pretty fast and free. I don’t see any need to have more portal mobility in the game.
Note, this might be a bit expensive…
Lol and that’s why i would prefer the above version, which is a lot more friendly
Edit: i don’t think i’m doing the search correctly… site:forum-en.guildwars2.com/forum/game/toy box
Brings up “no search results” in google
(edited by Embered.5089)
Sorry if this post still exists—the search is bringing up nothing.
I eagerly await the day when all my alts can carry all their toys and tonics with them anywhere and everywhere.
Do I wanna be a baby dolyak right now? Open up Toy Box tab, click my unlocked Endless Dolyak Calf Tonic. Fluffy babyfication complete.
Do I want to chime into a christmas choir right this moment? Open up Toy Box tab, click my collected Unbreakable Magnanimous Choir Bell, and ring ding ding along.
The Toy Box should work as skins do. You have an endless/unbreakable gizmo, gadget, or whatever, right click and select to add to Box. When you open up your Box tab (preferably under your Hero tab list), you can see all of your collected toys. And needless to say, this is the same tab usable account-wide, on all your characters so you don’t need to run to the bank or buy extra shared inventory slots just for convenient access to your toys
Edit:
1) Only works for infinite toys, not one-time use ones.
2) The first toy collected (added to Box) will be “consumed” from the inventory (moved into the Box). The second and other same toy will give a message “You have already collected this item” and will not remove the item from inventory (or gray out “Add to Box” option).
(edited by Embered.5089)
So this happened about an hour ago…
Kauua is usually a female charr with minimal prints, fully clothed in purple robes to fit her mesmer theme…
(edited by Embered.5089)
If you actually bought everything, it takes one week for all functionalities to unlock. If you attempt to list a non-mat on the TP, you’ll see your timer. But if you’ve had to wait 39 days after HoT purchase, you should contact Support.
As for trading, you can Give anything you want to new players, but cannot Recieve anything from new players. This is to prevent people from making f2p bots, farming, and mailing items back to their main at no cost.
If it’s strictly a pet-peeve of not being able to right-click-trade, that may be a problem with misclicks. If you’re at an event and want to get that chest that everyone’s surrounded and try to use right-click to interact, you’ll end up clicking players instead for the next two minutes. Or maybe it’s because no one’s asked for anything except a Trade function upon right click, and it would seem silly to add only that. Or maybe it’s not easily programmable. Or maybe it breaks immersion. Welp, whatever it is, I’m sure ANet decided not to implement it for a good reason and has decided to keep it at that. So might as well get used to taming pigeons
Can’t get a refund because it was from G2A ^^; they have a no-refund policy on game keys.
And yeah, everything was turned to the lowest when I went in there.
When I say “HoT Preview”, I mean an in-game graphic-intensity test to see if your computer can run it. Like for example, copy and paste part of a vertically/decoratively busy area with lots of NPCs solely for the purpose of letting players walk in to see if their computer can handle it.
This is because when I bought HoT, I thought that my old computer could handle it just fine, seeing how it handles Central Tyria perfectly. So far from true. I took about 4 hours just to get my glider and probably won’t be going back there. It’s not bad, just frustrating to play if you can’t so much as turn the camera without a long, giant stutter.
I just wish that before buying a non-refundable HoT key, I had known that the new world wouldn’t go so well with my old computer.
Enough to buy the whole world.
#PerfectPlanforWorldDomination
Make everyone dependent on you And legally, monetarily win over the entire world.
GG, Black Lion!
I was curious, so I bought one from dry top, then went and bought one from silverwaste.
they stack.
exact same bag.
Okay, this proves it.
Everyone get your banners and charge into ANet’s office now =P
<.<
One thing to note, if you’re running the core game on minimum graphics/settings, don’t buy HoT. Your computer won’t be able to handle it >.>
Festivals all-year round would be a great excuse to log into GW2 xD
O. You know what I just remembered?
I need a sound option just for waypoints. That high-buzzing sound you hear whenever you’re close to one really annoys me =.= Makes me park my characters away from them. That may be the only thing about waypoints that bothers me.
That might be awkward to program. Those items would then have to be constantly updated to match the people in the guild…
Seems better to ask for an item that would turn Account Bound into not bound, but that could ruin the economy.
Even if waypoints were to be reduced, the actual distance between point A and point B would still be the same, and fast mounts could potentially travel between them as quickly as a slow-loading waypoint. I’m not sure if this will fix how you feel about being trapped in a small world.
I run around without using waypoints sometimes. The world doesn’t feel big, but I think it’s because the mountains are so low and the oceans so shallow. There is an area in I think northern Norn (Koda?) area where the islands are relatively big and the ocean deep—I felt like that area was really spacious and had fun swimming a few laps around the island. So maybe the game could use a bit more vertical depth.
(The only HoT area I’ve explored is Verdant Brink, though, and I heard that the outer area is supposed to be really vertically-in-depth. But in my opinion, that Norn area felt larger than Verdant Brink).
I don’t any for crafting.
edit: i see the recipe one but don’t see how to see if you’ve learned them all
Here is the wiki list of api’s
https://wiki.guildwars2.com/wiki/API:List_of_applications
I recomend checking out gw2efficiency
Oh that’s nice.
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I would appreciate the “disable personal story” option to actually remove it from the right-hand side.
Also, the bottom hotbar could shrink a bit since once you’re familiar with it all, you don’t really need to see the icons to know what you’re activating.
I use the shard inventory storage slot for this purpose (although, of course, 5 slots is nothing close to enough).
I’d like to see this work the same way that minis are supposed to:
- Go to hero panel
- Select a ‘toy’
- Use a hot key to enable the selected toy whenever inspiration strikes.
Yup, this would be nice.
Even without hotkeys, any sort of toy box, even if it’s only used for equitable toys (like rose bouquets) will definitely encourage the spread of love for toys =P
I just want more titles. They don’t have to be reworked—I just want MOAR TITLES. <.<
I suggested something similar to this a few days ago. Only that I wanted every unlimited toy-related item to go in there (endless tonics, unbreakable instruments, possibly even salvage-o-matics and unlimited harvesting tools…)
Great way to both save space and have access to all your gizmos and gadgets everywhere, anytime
I just want the NPCs that don’t even say anything when you interact with them to not show that “Greet” option.
I don’t have any particularly strong desire to know but I can probably get the answer through the API.
What API?
“edit: Forgot to wrote..since its missunderstanding by the discriptions i wrote below.
The Division only provide different kind of quests the items traded there or needed or dropped from monster r only quet items(and cant be used in a different way)..and non of them will replace the excisting items..and merchants will not replace the tp XD its just haveing quests acting like a merchant)”
Ah okay, then in that case it shouldn’t be hard to implement (similar to choosing which Order you’re in) and should be a fun addition =P
Ew ew more zombies?!?!
Now the players are becoming zombies too?!?!
Edit: Zhaitan must be still alive. Someone point me to his nest. I shall eradicate this beast and all his kind from the world >:D
I finally managed to learn every single discoverable recipe plus find all the not-too-hard recipes for Chef. The end result is a laaaaarge assortment of fattening goodies and a blank Discovery page.
But I do have one issue with this.
Just because my Discovery page is empty, I can’t be sure that I’ve actually discovered all there is. Maybe there’s still one more recipe to learn using the three account-bound ingredients that I’ve yet to get any stock of.
I don’t want to go through the full recipe guide again just to see if I’ve actually gotten everything…
I’m not even sure there’s any definite way to tell if I have everything for if I do get everything (both discoverable and recipe’d).
So I would like two small things to be implemented (for all crafts):
1) If you are up-to-date with all there is to Discover in a craft, your Discovery tab should have a message, “You’ve Discovered Everything!” or something equally understandable.
2) If you are up-to-date in absolutely every recipe in that craft that GW2 has released, there should be another message below #1 that says, “You’ve Learned All There Is To Know!” or something equally understandable. Alternatively, titles could be implemented (and everytime a new recipe comes along, we all lose those titles and have to find that one new recipe to sport the title again =P)
What do you guys think? Do you want some definite way to know if you can finally call yourself a Master at your craft?
Half of these (e.g. Crafter, monsterhunter, merchant) are already gravitated towards by most people. Oftentimes, people move freely between them. In that sense, I suppose it wouldn’t be too bad if you could be in three factions at a time.
However, adding in other factions (e.g. Bandits, guards, shaman) will drastically change gw2 to the point where it won’t really be gw2 anymore. You also have to take in account that we already have our own personal stories and background for how our character was brought up. I’m not sure which storyline would fit in with e.g. Mercenary. Having the world run by players and not NPCs especially would crumble the game. Who’s going to buy off all your junk items? Run the TP? Who’s going to stand there all day just to tell passerbys how to get to the next tavern?
I doubt this will be easily implemented (if at all) into the already-standing structure of gw2, but roleplayers may already have created similar factions =P maybe there’s already a guild out there full of barkeepers your ideas would be good for a separate game. I’d scout that game =P
I would certainly pursue more of these “toy” items if this feature were to be added.
I would collect every single endless tonic and musical instrument xD
Items such as unbreakable choir bells, endless tonics, and bottomless belcher’s kits are really fun—until they start to overtake your inventory and bank.
My suggestion is to create an account-wide storage for these items accessible via the Hero’s Tab, similar to how achievement-unlocked skins work. To store the items, simply right-click and choose “Move to Storage”. Then any character within your account will have access to these items without having to do the go-to-bank-and-swap-items ritual.
It would be nice if gemstore items such as harvesting tools and salvage-o-matics fit inside this storage too, but I understand that that would effectively cut some of ANet’s income.
Tell me what you think
P.S. If this is implemented, people with multiple of the same account-bound unlimited items might need a way to receive refunds.