Do you honestly not feel that the personal story missions are much more difficult than regular PVE content? And if you acknowledge that they are more difficult (regardless of whether or not that increase in difficulty prevented you, personally, from completing the content), then my question is simply: why must it be so?
I think story quests are usually a repetition of the same thing combat-wise, which is “kill 4 normal mobs at once”. If you can do that, you’ll never die; if you can’t do that, you’ll always die. Solo PvE does throw those situations at you quite often if you’re soloing events. If you know how to kite between cooldowns you can probably take 10+ monsters at once solo with any class.
Remember story lets you keep resurrecting too, so if you can’t do something you can keep banging your head against it.
But it’s clear from about level 3 that the combat system of this game is built around avoidance. If they retuned it so you could just stand there and hack away at 4 monsters at once, there wouldn’t be much of a combat system left.
Did story as mesmer solo up to 72 or so, back about a month ago when nothing was fixed
Total deaths : 1, when that “test the gun for zott” or whatever didn’t work properly
Total downed states: 3 or 4
are you guys clickers or something?
I was really enjoying the personal story up to level 70, then I hit “The Battle of Fort Trinity” and suddenly everything is wrong. I’m suddenly sent to rescue Apatia and I have no idea who that even is, it seems to be from the vigil chain and I’ve been doing whispers. My last non-bugged story was Marshaling the Truth in which I was investigating Syska. Is it possible to get this rolled back or something, if it’s fixed?