Decap is useless if you just leave your home and attack far point. since the rest of their the will most likely be at mid and if not that’s -1 for them in mid
why do they keep pushing pve rewards on us?
Reading between the lines, they are giving us T6 mats etc. so that we can craft a legendary or other items the regular way, and just farm the mats in pvp.
Terribly vexing to say the least, but I didn’t really expect anything more.
kittenguy who has played loyal to GW2 since beta, GG guy who joined yesterday
I get it now, but that leads me to another questing. as a person that almost always pvp with little pve and doesn’t have a crafting discipline whats the point of those mats?
why do they keep pushing pve rewards on us?
Make an option to choose what map you want to fight on, or a skip option, when joining an arena.
Balance
I second this ^
looks like this is what Anet want pvp to be until the eternal soon feature patch.
i’ll be trying skyhammer farm tonight.
Might as well, nothing else to play for since the only reward we get in tpvp and solo q is gold (not much either )
Also they leave mid fight and just come back in at the end of the match so nothing happens to then.
Wait…… so now we get no rewards at all? do they even care about pvp?
So me and 2 friends q up for a match and we get 2 people that just went to sleep the whole match and did nothing. I didn’t know what to report them kitten I choose for botting.
Edit: It was teamQ
(edited by Exile.8160)
I would like a reward system that lets you pass pvp skin to pve or vise versa or a way to make gold and achievement point in pvp like in pve. heck even living world stuff for pvp where you can get rewards like mini exclusive to pvp so we can get more people to join pvp.
(edited by Exile.8160)
And there’s this freaking mess, it was 1 spirit ranger and 2 MM necros
Edit: I cant even see the second necro
(edited by Exile.8160)
Can’t they just half (or 1/4 of it) the damage of conditions in pvp ONLY , I think that would be easier than going skill by skill nerfing their effects
Can’t they just half (or 1/4 of it) the damage of conditions in pvp ONLY , I think that would be easier than going skill by skill nerfing their effects.
Skill floor in spvp.. when one player does not have to think about casting move or do elaborate skillchaining to be succesful.. (also 1 skill to rule them all builds, protection/zerk/stance you name em.)
So:
Well-o-mancer = pretty low skill
Bunker guardian = pretty low skill
Spirit ranger = pretty low skill
Stealth Thieves = low skill (depending on build i suppose)
Sig warrior = pretty low skillBuilds that don’t require you to be aware of your surroundings etc.
I agree with everything but the bunker guardian one. That build takes more skill than all the others you named put together.
yup one skill for the nec and the thief wasn’t even touch